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Returning 35 results for 'brush been diffusing contain restraints'.
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Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
M6. Performers’ Quarters The walls of this gloomy chamber are lined with black-veiled compartments that contain makeshift beds. The furniture is sparse: a few wooden tables and chairs, a box of junk
, or jealous rivals.) Among the junk can be found the following treasures: A powder brush with a painted handle sculpted to resemble a bunch of roses (25 gp) A gold hand mirror that removes wrinkles, blemishes, and scars from the onlooker’s reflection (250 gp) A fully charged wand of web
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
M6. Performers’ Quarters The walls of this gloomy chamber are lined with black-veiled compartments that contain makeshift beds. The furniture is sparse: a few wooden tables and chairs, a box of junk
, or jealous rivals.) Among the junk can be found the following treasures: A powder brush with a painted handle sculpted to resemble a bunch of roses (25 gp) A gold hand mirror that removes wrinkles, blemishes, and scars from the onlooker’s reflection (250 gp) A fully charged wand of web
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
M6. Performers’ Quarters The walls of this gloomy chamber are lined with black-veiled compartments that contain makeshift beds. The furniture is sparse: a few wooden tables and chairs, a box of junk
, or jealous rivals.) Among the junk can be found the following treasures: A powder brush with a painted handle sculpted to resemble a bunch of roses (25 gp) A gold hand mirror that removes wrinkles, blemishes, and scars from the onlooker’s reflection (250 gp) A fully charged wand of web
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
Mountain Door, the orc army burrowed into the hillside to circumvent the dwarven defenses. The tunnel is still passable, but its entrance is choked with brush and debris. If the characters enter this area
otherwise.
Ventilation. All keyed areas contain an adequate air supply. The air is renewed through vents that lead to the surface. These vents are individually too small for any but Tiny creatures to navigate.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
Mountain Door, the orc army burrowed into the hillside to circumvent the dwarven defenses. The tunnel is still passable, but its entrance is choked with brush and debris. If the characters enter this area
otherwise.
Ventilation. All keyed areas contain an adequate air supply. The air is renewed through vents that lead to the surface. These vents are individually too small for any but Tiny creatures to navigate.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
Mountain Door, the orc army burrowed into the hillside to circumvent the dwarven defenses. The tunnel is still passable, but its entrance is choked with brush and debris. If the characters enter this area
otherwise.
Ventilation. All keyed areas contain an adequate air supply. The air is renewed through vents that lead to the surface. These vents are individually too small for any but Tiny creatures to navigate.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
threaded through them and a hook to attach to objects, a block and tackle allows you to hoist up to four times the weight you can normally lift. Book. A book might contain poetry, historical accounts
that is small or highly detailed. Manacles. These metal restraints can bind a Small or Medium creature. Escaping the manacles requires a successful DC 20 Dexterity check. Breaking them requires a
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
the nearest unoccupied space. The oily limbs attack the nearest creature. Treasure. Three of the chests contain gold masks of Zargon worth 50 gp each. Another contains a Spell Scroll of Evard’s Black
cages and the altar’s restraints. He and the six cultists each wear a gold mask of Zargon worth 50 gp. B70: Lair of Zargon A lake of slime fills this ruined chamber, whose walls climb 40 feet to a
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
threaded through them and a hook to attach to objects, a block and tackle allows you to hoist up to four times the weight you can normally lift. Book. A book might contain poetry, historical accounts
that is small or highly detailed. Manacles. These metal restraints can bind a Small or Medium creature. Escaping the manacles requires a successful DC 20 Dexterity check. Breaking them requires a
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
the nearest unoccupied space. The oily limbs attack the nearest creature. Treasure. Three of the chests contain gold masks of Zargon worth 50 gp each. Another contains a Spell Scroll of Evard’s Black
cages and the altar’s restraints. He and the six cultists each wear a gold mask of Zargon worth 50 gp. B70: Lair of Zargon A lake of slime fills this ruined chamber, whose walls climb 40 feet to a
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
threaded through them and a hook to attach to objects, a block and tackle allows you to hoist up to four times the weight you can normally lift. Book. A book might contain poetry, historical accounts
that is small or highly detailed. Manacles. These metal restraints can bind a Small or Medium creature. Escaping the manacles requires a successful DC 20 Dexterity check. Breaking them requires a
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
the nearest unoccupied space. The oily limbs attack the nearest creature. Treasure. Three of the chests contain gold masks of Zargon worth 50 gp each. Another contains a Spell Scroll of Evard’s Black
cages and the altar’s restraints. He and the six cultists each wear a gold mask of Zargon worth 50 gp. B70: Lair of Zargon A lake of slime fills this ruined chamber, whose walls climb 40 feet to a
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
This room is empty. 3 A laser rifle with a depleted energy cell rests under a rusty bed. 4 Display cases against the walls contain a collection of rocks and minerals from other worlds. 5 Parts of a
dismembered combat robot clutter a workbench in this workshop. 6 The last page of a crew member’s journal mentions a brush with an “escaped specimen” on one of the lower decks. 7 1d4 Humanoid skeletons
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
This room is empty. 3 A laser rifle with a depleted energy cell rests under a rusty bed. 4 Display cases against the walls contain a collection of rocks and minerals from other worlds. 5 Parts of a
dismembered combat robot clutter a workbench in this workshop. 6 The last page of a crew member’s journal mentions a brush with an “escaped specimen” on one of the lower decks. 7 1d4 Humanoid skeletons
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
This room is empty. 3 A laser rifle with a depleted energy cell rests under a rusty bed. 4 Display cases against the walls contain a collection of rocks and minerals from other worlds. 5 Parts of a
dismembered combat robot clutter a workbench in this workshop. 6 The last page of a crew member’s journal mentions a brush with an “escaped specimen” on one of the lower decks. 7 1d4 Humanoid skeletons
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
investors and confuse would-be plunderers. Only the doors themselves matter, for the true vaults lie beyond the portals they contain. Accessible only by account owners, authorized bank personnel, or
-scrubbing mephits. Abrasive as a wiry brush, the eagle-eyed githzerai spends her days berating patrons who fail to observe the bathhouse’s strict “no running” policy or warning those who get too close to
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
investors and confuse would-be plunderers. Only the doors themselves matter, for the true vaults lie beyond the portals they contain. Accessible only by account owners, authorized bank personnel, or
-scrubbing mephits. Abrasive as a wiry brush, the eagle-eyed githzerai spends her days berating patrons who fail to observe the bathhouse’s strict “no running” policy or warning those who get too close to
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
investors and confuse would-be plunderers. Only the doors themselves matter, for the true vaults lie beyond the portals they contain. Accessible only by account owners, authorized bank personnel, or
-scrubbing mephits. Abrasive as a wiry brush, the eagle-eyed githzerai spends her days berating patrons who fail to observe the bathhouse’s strict “no running” policy or warning those who get too close to
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
bejeweled obsidian hair brush with wire bristles (worth 750 gp and weighing 75 pounds), a tinderbox made of ebony inlaid with flames of melted gold (worth 750 gp and weighing 75 pounds), a hand mirror with
this room, which contains wooden crates and barrels that the fire giants brought with them to Ironslag. The crates contain food, and the barrels contain water, rock salt, and ale. Resting against the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
bejeweled obsidian hair brush with wire bristles (worth 750 gp and weighing 75 pounds), a tinderbox made of ebony inlaid with flames of melted gold (worth 750 gp and weighing 75 pounds), a hand mirror with
this room, which contains wooden crates and barrels that the fire giants brought with them to Ironslag. The crates contain food, and the barrels contain water, rock salt, and ale. Resting against the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
bejeweled obsidian hair brush with wire bristles (worth 750 gp and weighing 75 pounds), a tinderbox made of ebony inlaid with flames of melted gold (worth 750 gp and weighing 75 pounds), a hand mirror with
this room, which contains wooden crates and barrels that the fire giants brought with them to Ironslag. The crates contain food, and the barrels contain water, rock salt, and ale. Resting against the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
. Flies swarm around a full dung cart that exudes a horrible stench.
The stalls contain ten riding horses. Cart. The dung-filled cart is a fire hazard. If the cart is pushed against a wall and set
guildmaster’s desk is a diary that
might contain a secret or two
Unless she has been lured elsewhere, Guildmaster Dusk (lawful evil, half-elf assassin) is asleep in bed with her lover, a politically
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
. Flies swarm around a full dung cart that exudes a horrible stench.
The stalls contain ten riding horses. Cart. The dung-filled cart is a fire hazard. If the cart is pushed against a wall and set
guildmaster’s desk is a diary that
might contain a secret or two
Unless she has been lured elsewhere, Guildmaster Dusk (lawful evil, half-elf assassin) is asleep in bed with her lover, a politically
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
. Flies swarm around a full dung cart that exudes a horrible stench.
The stalls contain ten riding horses. Cart. The dung-filled cart is a fire hazard. If the cart is pushed against a wall and set
guildmaster’s desk is a diary that
might contain a secret or two
Unless she has been lured elsewhere, Guildmaster Dusk (lawful evil, half-elf assassin) is asleep in bed with her lover, a politically
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
threaded through them and a hook to attach to objects, a block and tackle allows you to hoist up to four times the weight you can normally lift. Book. A book might contain poetry, historical accounts
highly detailed. Manacles. These metal restraints can bind a Small or Medium creature. Escaping the manacles requires a successful DC 20 Dexterity check. Breaking them requires a successful DC 20
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
threaded through them and a hook to attach to objects, a block and tackle allows you to hoist up to four times the weight you can normally lift. Book. A book might contain poetry, historical accounts
highly detailed. Manacles. These metal restraints can bind a Small or Medium creature. Escaping the manacles requires a successful DC 20 Dexterity check. Breaking them requires a successful DC 20
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
threaded through them and a hook to attach to objects, a block and tackle allows you to hoist up to four times the weight you can normally lift. Book. A book might contain poetry, historical accounts
highly detailed. Manacles. These metal restraints can bind a Small or Medium creature. Escaping the manacles requires a successful DC 20 Dexterity check. Breaking them requires a successful DC 20
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
boggy marsh. The garden has multiple levels. Map 2.12 uses elevation markers to indicate how high the levels are relative to the ground. Some keyed locations contain multiple levels; for example, area 4
roofs fell. The roofs that remain intact have vines and roots hanging down from them. The covered tunnels are only 4 feet high and contain a foot of water. Stone Faces. The four stone visages staring
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
boggy marsh. The garden has multiple levels. Map 2.12 uses elevation markers to indicate how high the levels are relative to the ground. Some keyed locations contain multiple levels; for example, area 4
roofs fell. The roofs that remain intact have vines and roots hanging down from them. The covered tunnels are only 4 feet high and contain a foot of water. Stone Faces. The four stone visages staring
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
boggy marsh. The garden has multiple levels. Map 2.12 uses elevation markers to indicate how high the levels are relative to the ground. Some keyed locations contain multiple levels; for example, area 4
roofs fell. The roofs that remain intact have vines and roots hanging down from them. The covered tunnels are only 4 feet high and contain a foot of water. Stone Faces. The four stone visages staring
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
. Engineered to contain all manner of planar convicts, the Prison’s cells vary by block. Fire elementals and arsonists are sealed in frigid cells, while giants are issued with magic collars that sap their
keep inmates in line. Olmulloz, a pasty shator demodand (see Morte’s Planar Parade) accompanied by a pack of rabid hell hounds. One Pixel Brush Looming over the Lady’s Ward, the Prison is a grim reminder of the consequences of crime in the City of Doors
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
. Engineered to contain all manner of planar convicts, the Prison’s cells vary by block. Fire elementals and arsonists are sealed in frigid cells, while giants are issued with magic collars that sap their
keep inmates in line. Olmulloz, a pasty shator demodand (see Morte’s Planar Parade) accompanied by a pack of rabid hell hounds. One Pixel Brush Looming over the Lady’s Ward, the Prison is a grim reminder of the consequences of crime in the City of Doors
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
. Engineered to contain all manner of planar convicts, the Prison’s cells vary by block. Fire elementals and arsonists are sealed in frigid cells, while giants are issued with magic collars that sap their
keep inmates in line. Olmulloz, a pasty shator demodand (see Morte’s Planar Parade) accompanied by a pack of rabid hell hounds. One Pixel Brush Looming over the Lady’s Ward, the Prison is a grim reminder of the consequences of crime in the City of Doors
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
just wide enough to enable Small and smaller creatures to slip through without having to open it farther. Creatures. The two southernmost cells and the one to the northeast contain abandoned giant rat
. The occupied rat nests contain shiny bits collected by their current owners. Poking through each nest turns up 2d6 - 2 sp, 1d6 - 1 gp, and 1d4 - 1 gems (worth 5 gp each). 29. Disabled Traps The
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
just wide enough to enable Small and smaller creatures to slip through without having to open it farther. Creatures. The two southernmost cells and the one to the northeast contain abandoned giant rat
. The occupied rat nests contain shiny bits collected by their current owners. Poking through each nest turns up 2d6 - 2 sp, 1d6 - 1 gp, and 1d4 - 1 gems (worth 5 gp each). 29. Disabled Traps The






