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Returning 35 results for 'brush bits diffusing conduct restraint'.
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Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
advisor to Open Lord Laeral Silverhand. See appendix B for more information on these NPCs. Harpers prefer to conduct their business in bustling inns and taverns such as the Yawning Portal, or in quiet
depending on the circumstances. Remallia Haventree (see appendix B) feeds useful bits of information to the adventurers and might also offer them temporary shelter. If the adventurers are accosted and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
advisor to Open Lord Laeral Silverhand. See appendix B for more information on these NPCs. Harpers prefer to conduct their business in bustling inns and taverns such as the Yawning Portal, or in quiet
depending on the circumstances. Remallia Haventree (see appendix B) feeds useful bits of information to the adventurers and might also offer them temporary shelter. If the adventurers are accosted and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
advisor to Open Lord Laeral Silverhand. See appendix B for more information on these NPCs. Harpers prefer to conduct their business in bustling inns and taverns such as the Yawning Portal, or in quiet
depending on the circumstances. Remallia Haventree (see appendix B) feeds useful bits of information to the adventurers and might also offer them temporary shelter. If the adventurers are accosted and
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
ingrained in the ethos of Akros, the polis that claims him as its patron. His precepts and codes of conduct are incorporated in the civil and military laws of Akros. Iroas values strength and
, Iroas is the one who advocates restraint and calm. More often than not, the two deities agree where matters of justice and honor are concerned.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
ingrained in the ethos of Akros, the polis that claims him as its patron. His precepts and codes of conduct are incorporated in the civil and military laws of Akros. Iroas values strength and
, Iroas is the one who advocates restraint and calm. More often than not, the two deities agree where matters of justice and honor are concerned.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
ingrained in the ethos of Akros, the polis that claims him as its patron. His precepts and codes of conduct are incorporated in the civil and military laws of Akros. Iroas values strength and
, Iroas is the one who advocates restraint and calm. More often than not, the two deities agree where matters of justice and honor are concerned.
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
the stone idol. Four human figures in occult robes gather around the statue, chanting ominously.
Four Cultists conduct a ritual around this ancient statue. They belong to the Cult of Chaos, a
restraint. A player character reduced to 0 Hit Points by a sprite has the Unconscious condition and is Stable. The sprites expect similar treatment by the characters.
If all the sprites are defeated
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
the stone idol. Four human figures in occult robes gather around the statue, chanting ominously.
Four Cultists conduct a ritual around this ancient statue. They belong to the Cult of Chaos, a
restraint. A player character reduced to 0 Hit Points by a sprite has the Unconscious condition and is Stable. The sprites expect similar treatment by the characters.
If all the sprites are defeated
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
the stone idol. Four human figures in occult robes gather around the statue, chanting ominously.
Four Cultists conduct a ritual around this ancient statue. They belong to the Cult of Chaos, a
restraint. A player character reduced to 0 Hit Points by a sprite has the Unconscious condition and is Stable. The sprites expect similar treatment by the characters.
If all the sprites are defeated
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Foul Nature. Hags love the macabre and festoon their garb with dead things and accentuate their appearance with bones, bits of flesh, and filth. They nurture blemishes and pick at wounds to produce
other, but they abide by an ageless code of conduct. Hags announce their presence before crossing into another hag’s territory, bring gifts when entering another hag’s dwelling, and break no oaths
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Foul Nature. Hags love the macabre and festoon their garb with dead things and accentuate their appearance with bones, bits of flesh, and filth. They nurture blemishes and pick at wounds to produce
other, but they abide by an ageless code of conduct. Hags announce their presence before crossing into another hag’s territory, bring gifts when entering another hag’s dwelling, and break no oaths
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Foul Nature. Hags love the macabre and festoon their garb with dead things and accentuate their appearance with bones, bits of flesh, and filth. They nurture blemishes and pick at wounds to produce
other, but they abide by an ageless code of conduct. Hags announce their presence before crossing into another hag’s territory, bring gifts when entering another hag’s dwelling, and break no oaths
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
weapons that he has rent to bits with his own jaws. Zhur-Taa Clan. The Zhur-Taa clan advocates an extreme interpretation of the Old Ways. Central to this view is its belief in the imminent awakening of an
. Occasionally, they heed the call of the guildmaster to join in riots or festivals, but more often they conduct their own ceremonies and celebrations in private. Goals of the Gruul So far as any philosophy
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
weapons that he has rent to bits with his own jaws. Zhur-Taa Clan. The Zhur-Taa clan advocates an extreme interpretation of the Old Ways. Central to this view is its belief in the imminent awakening of an
. Occasionally, they heed the call of the guildmaster to join in riots or festivals, but more often they conduct their own ceremonies and celebrations in private. Goals of the Gruul So far as any philosophy
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
weapons that he has rent to bits with his own jaws. Zhur-Taa Clan. The Zhur-Taa clan advocates an extreme interpretation of the Old Ways. Central to this view is its belief in the imminent awakening of an
. Occasionally, they heed the call of the guildmaster to join in riots or festivals, but more often they conduct their own ceremonies and celebrations in private. Goals of the Gruul So far as any philosophy
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
Mountain Door, the orc army burrowed into the hillside to circumvent the dwarven defenses. The tunnel is still passable, but its entrance is choked with brush and debris. If the characters enter this area
unless they conduct extensive dives to plumb the mere’s depths, requiring DC 10 Strength (Athletics) checks to swim underwater. If any characters are capable of staying this deep without suffocating and
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
Mountain Door, the orc army burrowed into the hillside to circumvent the dwarven defenses. The tunnel is still passable, but its entrance is choked with brush and debris. If the characters enter this area
unless they conduct extensive dives to plumb the mere’s depths, requiring DC 10 Strength (Athletics) checks to swim underwater. If any characters are capable of staying this deep without suffocating and
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
Mountain Door, the orc army burrowed into the hillside to circumvent the dwarven defenses. The tunnel is still passable, but its entrance is choked with brush and debris. If the characters enter this area
unless they conduct extensive dives to plumb the mere’s depths, requiring DC 10 Strength (Athletics) checks to swim underwater. If any characters are capable of staying this deep without suffocating and
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. Thunderwing was Xanthoria’s friend until the druid’s mind became twisted by the influence of Zuggtmoy, causing Xanthoria to conduct grisly experiments on living creatures. Thunderwing is one of
cavern was created by Xanthoria to conduct more experiments. Specifically, Xanthoria found herself able to communicate with other beings that had been infected with her spores and wanted to understand
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. Thunderwing was Xanthoria’s friend until the druid’s mind became twisted by the influence of Zuggtmoy, causing Xanthoria to conduct grisly experiments on living creatures. Thunderwing is one of
cavern was created by Xanthoria to conduct more experiments. Specifically, Xanthoria found herself able to communicate with other beings that had been infected with her spores and wanted to understand
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. Thunderwing was Xanthoria’s friend until the druid’s mind became twisted by the influence of Zuggtmoy, causing Xanthoria to conduct grisly experiments on living creatures. Thunderwing is one of
cavern was created by Xanthoria to conduct more experiments. Specifically, Xanthoria found herself able to communicate with other beings that had been infected with her spores and wanted to understand
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
hangs agape when it isn’t speaking. Two tiny versions of the creature cling to it like pets.
The room is filthy. Dirty dishes and bits of discarded food lie everywhere. The furniture was perhaps once
reciprocity to which she adheres (see “Rules of Conduct” earlier in the chapter). Bavlorna has an iron key tucked in one of the pockets of her garment; this key unlocks the door to area B19. The tall
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
hangs agape when it isn’t speaking. Two tiny versions of the creature cling to it like pets.
The room is filthy. Dirty dishes and bits of discarded food lie everywhere. The furniture was perhaps once
reciprocity to which she adheres (see “Rules of Conduct” earlier in the chapter). Bavlorna has an iron key tucked in one of the pockets of her garment; this key unlocks the door to area B19. The tall
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
hangs agape when it isn’t speaking. Two tiny versions of the creature cling to it like pets.
The room is filthy. Dirty dishes and bits of discarded food lie everywhere. The furniture was perhaps once
reciprocity to which she adheres (see “Rules of Conduct” earlier in the chapter). Bavlorna has an iron key tucked in one of the pockets of her garment; this key unlocks the door to area B19. The tall
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
-flower fronds (see appendix D) grow in this garden. Any character who moves through the garden can’t help but brush up against one of these beautiful but deadly plants. Written on the south wall in
stones.
Bits of shattered stone rest atop a square dais that rises from the middle of the pool — evidence of a sculpture that once stood atop it. Part of the sculpture lies in the pool, west of the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
-flower fronds (see appendix D) grow in this garden. Any character who moves through the garden can’t help but brush up against one of these beautiful but deadly plants. Written on the south wall in
stones.
Bits of shattered stone rest atop a square dais that rises from the middle of the pool — evidence of a sculpture that once stood atop it. Part of the sculpture lies in the pool, west of the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
-flower fronds (see appendix D) grow in this garden. Any character who moves through the garden can’t help but brush up against one of these beautiful but deadly plants. Written on the south wall in
stones.
Bits of shattered stone rest atop a square dais that rises from the middle of the pool — evidence of a sculpture that once stood atop it. Part of the sculpture lies in the pool, west of the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
contains several unnumbered rooms. These areas include activity rooms, crew quarters, passenger apartments, and utility rooms. They typically have metal or plastic furnishings and odd bits of junk
dismembered combat robot clutter a workbench in this workshop. 6 The last page of a crew member’s journal mentions a brush with an “escaped specimen” on one of the lower decks. 7 1d4 Humanoid skeletons
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
contains several unnumbered rooms. These areas include activity rooms, crew quarters, passenger apartments, and utility rooms. They typically have metal or plastic furnishings and odd bits of junk
dismembered combat robot clutter a workbench in this workshop. 6 The last page of a crew member’s journal mentions a brush with an “escaped specimen” on one of the lower decks. 7 1d4 Humanoid skeletons
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Cockatrice inn is a low-walled, poorly built oval stone keep in the heart of the village. It features a central yard covered by a rickety roof made of old shields and bits of rusted armor, pounded flat
rocks, tombstones, clay roof tiles, and other bits of stonework from blackened timbers, smashed furnishings, wood-and-iron tools, and other detritus. They toss the stone and clay into the river while
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Cockatrice inn is a low-walled, poorly built oval stone keep in the heart of the village. It features a central yard covered by a rickety roof made of old shields and bits of rusted armor, pounded flat
rocks, tombstones, clay roof tiles, and other bits of stonework from blackened timbers, smashed furnishings, wood-and-iron tools, and other detritus. They toss the stone and clay into the river while
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
that hold clothing and four giants’ bags. Bits of gear, eating utensils, and odds and ends are scattered about the place too. Treasure. The fire giant warrior has 200 gp in his bag, and the other three
table are two combs, a brush, four pins, and ten jars that hold unguents and cosmetics. These items are of onyx and silver, set with tiny gems. Each is worth 50 gp. Beside her bed on a small table are a
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
contains several unnumbered rooms. These areas include activity rooms, crew quarters, passenger apartments, and utility rooms. They typically have metal or plastic furnishings and odd bits of junk
dismembered combat robot clutter a workbench in this workshop. 6 The last page of a crew member’s journal mentions a brush with an “escaped specimen” on one of the lower decks. 7 1d4 Humanoid skeletons
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Cockatrice inn is a low-walled, poorly built oval stone keep in the heart of the village. It features a central yard covered by a rickety roof made of old shields and bits of rusted armor, pounded flat
rocks, tombstones, clay roof tiles, and other bits of stonework from blackened timbers, smashed furnishings, wood-and-iron tools, and other detritus. They toss the stone and clay into the river while
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
that hold clothing and four giants’ bags. Bits of gear, eating utensils, and odds and ends are scattered about the place too. Treasure. The fire giant warrior has 200 gp in his bag, and the other three
table are two combs, a brush, four pins, and ten jars that hold unguents and cosmetics. These items are of onyx and silver, set with tiny gems. Each is worth 50 gp. Beside her bed on a small table are a






