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Returning 35 results for 'brush bolt diffusing college refuse'.
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Monsters
Strixhaven: A Curriculum of Chaos
.
Melancholic Bolt. Ranged Weapon Attack: +3;{"diceNotation":"1d20+3", "rollType":"to hit", "rollAction":"Melancholic Bolt"} to hit, range 30 ft., one target. Hit: 6 (2d4 + 1);{"diceNotation":"2d4+1
", "rollType":"damage", "rollAction":"Melancholic Bolt", "rollDamageType":"cold"} cold damage.
Captivating Artistry (1/Day). The elemental targets one creature it can see within 30 feet of itself. The target
Monsters
Mythic Odysseys of Theros
can innately cast the following spells, requiring no material components:
At will: fire bolt (see “Actions” below)
3/day: burning hands
1/day each: hellish rebuke (see “Reactions” below), scorching
attacks twice with its fiery touch or fire bolt.
Fiery Touch. Melee Spell Attack: +6;{"diceNotation":"1d20+6","rollType":"to hit","rollAction":"Fiery Touch"} to hit, reach 5 ft., one target. Hit: 9
Feats
Strixhaven: A Curriculum of Chaos
Witherbloom. You learn two cantrips and one 1st-level spell based on the college you choose, as specified in the Strixhaven Spells table.
You can cast the chosen 1st-level spell without a spell slot
Intelligence, Wisdom, or Charisma (choose when you select this feat).
Strixhaven Spells
College
Cantrips
1st-Level Spell
Lorehold
Choose two from light, sacred flame, and thaumaturgy
Feats
Strixhaven: A Curriculum of Chaos
Witherbloom. You learn two cantrips and one 1st-level spell based on the college you choose, as specified in the Strixhaven Spells table.
You can cast the chosen 1st-level spell without a spell slot
Intelligence, Wisdom, or Charisma (choose when you select this feat).
Strixhaven Spells
College
Cantrips
1st-Level Spell
Lorehold
Choose two from light, sacred flame, and thaumaturgy
Feats
Strixhaven: A Curriculum of Chaos
Witherbloom. You learn two cantrips and one 1st-level spell based on the college you choose, as specified in the Strixhaven Spells table.
You can cast the chosen 1st-level spell without a spell slot
Intelligence, Wisdom, or Charisma (choose when you select this feat).
Strixhaven Spells
College
Cantrips
1st-Level Spell
Lorehold
Choose two from light, sacred flame, and thaumaturgy
Feats
Strixhaven: A Curriculum of Chaos
Witherbloom. You learn two cantrips and one 1st-level spell based on the college you choose, as specified in the Strixhaven Spells table.
You can cast the chosen 1st-level spell without a spell slot
Intelligence, Wisdom, or Charisma (choose when you select this feat).
Strixhaven Spells
College
Cantrips
1st-Level Spell
Lorehold
Choose two from light, sacred flame, and thaumaturgy
Feats
Strixhaven: A Curriculum of Chaos
Witherbloom. You learn two cantrips and one 1st-level spell based on the college you choose, as specified in the Strixhaven Spells table.
You can cast the chosen 1st-level spell without a spell slot
Intelligence, Wisdom, or Charisma (choose when you select this feat).
Strixhaven Spells
College
Cantrips
1st-Level Spell
Lorehold
Choose two from light, sacred flame, and thaumaturgy
Feats
Strixhaven: A Curriculum of Chaos
Witherbloom. You learn two cantrips and one 1st-level spell based on the college you choose, as specified in the Strixhaven Spells table.
You can cast the chosen 1st-level spell without a spell slot
Intelligence, Wisdom, or Charisma (choose when you select this feat).
Strixhaven Spells
College
Cantrips
1st-Level Spell
Lorehold
Choose two from light, sacred flame, and thaumaturgy
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
one of Strixhaven’s colleges: Lorehold, Prismari, Quandrix, Silverquill, or Witherbloom. You learn two cantrips and one 1st-level spell based on the college you choose, as specified in the Strixhaven
you have. Your spellcasting ability for this feat’s spells is Intelligence, Wisdom, or Charisma (choose when you select this feat). Strixhaven Spells College Cantrips 1st-Level Spell Lorehold
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
3rd Filled with a rage that channels the primal magic of the storm Barbarian Path of the Zealot 3rd Fueled by a religious zeal that visits destruction on foes Bard College of Glamour 3rd Wields the
beguiling, glorious magic of the Feywild Bard College of Swords 3rd Entertains and slays with daring feats of weapon prowess Bard College of Whispers 3rd Plants fear and doubt in the minds of others
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
3rd Filled with a rage that channels the primal magic of the storm Barbarian Path of the Zealot 3rd Fueled by a religious zeal that visits destruction on foes Bard College of Glamour 3rd Wields the
beguiling, glorious magic of the Feywild Bard College of Swords 3rd Entertains and slays with daring feats of weapon prowess Bard College of Whispers 3rd Plants fear and doubt in the minds of others
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
3rd Filled with a rage that channels the primal magic of the storm Barbarian Path of the Zealot 3rd Fueled by a religious zeal that visits destruction on foes Bard College of Glamour 3rd Wields the
beguiling, glorious magic of the Feywild Bard College of Swords 3rd Entertains and slays with daring feats of weapon prowess Bard College of Whispers 3rd Plants fear and doubt in the minds of others
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
one of Strixhaven’s colleges: Lorehold, Prismari, Quandrix, Silverquill, or Witherbloom. You learn two cantrips and one 1st-level spell based on the college you choose, as specified in the Strixhaven
you have. Your spellcasting ability for this feat’s spells is Intelligence, Wisdom, or Charisma (choose when you select this feat). Strixhaven Spells College Cantrips 1st-Level Spell Lorehold
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
one of Strixhaven’s colleges: Lorehold, Prismari, Quandrix, Silverquill, or Witherbloom. You learn two cantrips and one 1st-level spell based on the college you choose, as specified in the Strixhaven
you have. Your spellcasting ability for this feat’s spells is Intelligence, Wisdom, or Charisma (choose when you select this feat). Strixhaven Spells College Cantrips 1st-Level Spell Lorehold
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
covered in moss, it’s easily traversable in comparison to the surrounding brush. A raised wooden walkway nearby overlooks this open area.
This clearing appears to be empty. However, a DC 13 Wisdom
(Perception) check reveals movement in the western part of the surrounding brush. If the characters linger here for a round, they catch the attention of two ankhegs. The aggressive creatures attack
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
covered in moss, it’s easily traversable in comparison to the surrounding brush. A raised wooden walkway nearby overlooks this open area.
This clearing appears to be empty. However, a DC 13 Wisdom
(Perception) check reveals movement in the western part of the surrounding brush. If the characters linger here for a round, they catch the attention of two ankhegs. The aggressive creatures attack
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
covered in moss, it’s easily traversable in comparison to the surrounding brush. A raised wooden walkway nearby overlooks this open area.
This clearing appears to be empty. However, a DC 13 Wisdom
(Perception) check reveals movement in the western part of the surrounding brush. If the characters linger here for a round, they catch the attention of two ankhegs. The aggressive creatures attack
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Art Elemental Mascot Often referred to as a “living expression,” an art elemental is an aspect of creativity and emotion given physical form—making it the perfect mascot for Prismari College. To
.
Actions
Joyful Flare. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) fire damage.
Melancholic Bolt. Ranged Weapon Attack: +3 to hit, range 30 ft., one target. Hit: 6 (2d4 + 1
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Art Elemental Mascot Often referred to as a “living expression,” an art elemental is an aspect of creativity and emotion given physical form—making it the perfect mascot for Prismari College. To
.
Actions
Joyful Flare. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) fire damage.
Melancholic Bolt. Ranged Weapon Attack: +3 to hit, range 30 ft., one target. Hit: 6 (2d4 + 1
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Art Elemental Mascot Often referred to as a “living expression,” an art elemental is an aspect of creativity and emotion given physical form—making it the perfect mascot for Prismari College. To
.
Actions
Joyful Flare. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) fire damage.
Melancholic Bolt. Ranged Weapon Attack: +3 to hit, range 30 ft., one target. Hit: 6 (2d4 + 1
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
time to take them down a notch. Challenge Details The opposing students challenge the characters to meet the following midnight at the Furygale Repository on the Prismari College campus. The repository
academic year. The students who challenged the characters arrive at midnight. If the characters refuse even in the face of the Rival’s coercion, the Rival leaves. The next day, the characters learn that
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
time to take them down a notch. Challenge Details The opposing students challenge the characters to meet the following midnight at the Furygale Repository on the Prismari College campus. The repository
academic year. The students who challenged the characters arrive at midnight. If the characters refuse even in the face of the Rival’s coercion, the Rival leaves. The next day, the characters learn that
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
time to take them down a notch. Challenge Details The opposing students challenge the characters to meet the following midnight at the Furygale Repository on the Prismari College campus. The repository
academic year. The students who challenged the characters arrive at midnight. If the characters refuse even in the face of the Rival’s coercion, the Rival leaves. The next day, the characters learn that
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Quandrix Student In preparation to become a student of Quandrix College, you have spent years working through the college’s math problems for prospective students. Your interests concentrate on the
spells are added to all of them.) Quandrix Spells Spell Level Spells 1st Entangle, Guiding Bolt 2nd Enlarge/Reduce, Vortex Warp (in this book) 3rd Aura of Vitality, Haste 4th Control Water, Freedom of
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Quandrix Student In preparation to become a student of Quandrix College, you have spent years working through the college’s math problems for prospective students. Your interests concentrate on the
spells are added to all of them.) Quandrix Spells Spell Level Spells 1st Entangle, Guiding Bolt 2nd Enlarge/Reduce, Vortex Warp (in this book) 3rd Aura of Vitality, Haste 4th Control Water, Freedom of
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Quandrix Student In preparation to become a student of Quandrix College, you have spent years working through the college’s math problems for prospective students. Your interests concentrate on the
spells are added to all of them.) Quandrix Spells Spell Level Spells 1st Entangle, Guiding Bolt 2nd Enlarge/Reduce, Vortex Warp (in this book) 3rd Aura of Vitality, Haste 4th Control Water, Freedom of
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
perpetually clogged with some amount of planar refuse, but sewage rarely backs up enough to flood well-to-do wards. Kuo-toa, troglodytes, and other aquatic folk live in the Drowned Nations, as do land
stubborn believers who refuse to renounce their allegiances. Within Nowhere’s dark warrens, criminals peddle seedy wares to dwindling factions, some consisting of just one member. Grungy alleys become
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
perpetually clogged with some amount of planar refuse, but sewage rarely backs up enough to flood well-to-do wards. Kuo-toa, troglodytes, and other aquatic folk live in the Drowned Nations, as do land
stubborn believers who refuse to renounce their allegiances. Within Nowhere’s dark warrens, criminals peddle seedy wares to dwindling factions, some consisting of just one member. Grungy alleys become
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
perpetually clogged with some amount of planar refuse, but sewage rarely backs up enough to flood well-to-do wards. Kuo-toa, troglodytes, and other aquatic folk live in the Drowned Nations, as do land
stubborn believers who refuse to renounce their allegiances. Within Nowhere’s dark warrens, criminals peddle seedy wares to dwindling factions, some consisting of just one member. Grungy alleys become
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
other refuse left over from previous meals. No one ever cleans this place. Characters who undertake the “Peace Out” quest (see "Peace Out") are brought here to meet and dine with Chief Yarb-Gnock. The
Spellcasting. Spellix’s spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). He can innately cast the following spells, requiring no material components:
At will: fire bolt
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
other refuse left over from previous meals. No one ever cleans this place. Characters who undertake the “Peace Out” quest (see "Peace Out") are brought here to meet and dine with Chief Yarb-Gnock. The
Spellcasting. Spellix’s spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). He can innately cast the following spells, requiring no material components:
At will: fire bolt
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
other refuse left over from previous meals. No one ever cleans this place. Characters who undertake the “Peace Out” quest (see "Peace Out") are brought here to meet and dine with Chief Yarb-Gnock. The
Spellcasting. Spellix’s spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). He can innately cast the following spells, requiring no material components:
At will: fire bolt
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
refuse to knowingly destroy any land inhabited by another nymph. While they won’t work to alter the natural course of destruction, neither will they make another nymph’s home part of any calamity they
bolt (see “Actions” below)
3/day: burning hands
1/day each: hellish rebuke (see “Reactions” below), scorching ray
Invisible in Fire. The oread is invisible while fully immersed in fire.
Magic
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
refuse to knowingly destroy any land inhabited by another nymph. While they won’t work to alter the natural course of destruction, neither will they make another nymph’s home part of any calamity they
bolt (see “Actions” below)
3/day: burning hands
1/day each: hellish rebuke (see “Reactions” below), scorching ray
Invisible in Fire. The oread is invisible while fully immersed in fire.
Magic
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
refuse to knowingly destroy any land inhabited by another nymph. While they won’t work to alter the natural course of destruction, neither will they make another nymph’s home part of any calamity they
bolt (see “Actions” below)
3/day: burning hands
1/day each: hellish rebuke (see “Reactions” below), scorching ray
Invisible in Fire. The oread is invisible while fully immersed in fire.
Magic






