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Returning 35 results for 'brush both diffusing combining rest'.
Monsters
Fizban's Treasury of Dragons
Platinum Brilliance (Recharges after a Short or Long Rest). If the aspect would be reduced to 0 hit points, his current hit point total instead resets to 500 hit points, he recharges his Breath
in platinum scales, his physical features combine various elements of the five kinds of metallic dragons—according to some scholars, combining them in different ways with each manifestation of
Monsters
Fizban's Treasury of Dragons
Amphibious. The dragon turtle can breathe air and water
Blessing of the Sea (Recharges after a Short or Long Rest). If the dragon turtle would be reduced to 0 hit points, its current hit point total
ancient dragon turtle is a mythic creature akin to a greatwyrm, combining the power of multiple echoes from across the worlds of the Material Plane. Such a creature can be as large as an island— and
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Ataaz Yklwazi Blades of black basalt thrust up from the floor of this deep, volcanic canyon to create a forest of sorts: one that can easily draw blood from unwary trekkers who brush against the ebon
. The treacherous terrain is littered with the charred skeletons of Tinder’s victims. If the characters take a long rest in the gorge, they encounter the dragon at the end of their rest. For more information on Tinder, see “Wyrmheart Mine."
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Ataaz Yklwazi Blades of black basalt thrust up from the floor of this deep, volcanic canyon to create a forest of sorts: one that can easily draw blood from unwary trekkers who brush against the ebon
. The treacherous terrain is littered with the charred skeletons of Tinder’s victims. If the characters take a long rest in the gorge, they encounter the dragon at the end of their rest. For more information on Tinder, see “Wyrmheart Mine."
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Ataaz Yklwazi Blades of black basalt thrust up from the floor of this deep, volcanic canyon to create a forest of sorts: one that can easily draw blood from unwary trekkers who brush against the ebon
. The treacherous terrain is littered with the charred skeletons of Tinder’s victims. If the characters take a long rest in the gorge, they encounter the dragon at the end of their rest. For more information on Tinder, see “Wyrmheart Mine."
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
or brush conveniently conceals many of the cave mouths. Characters who need to take a long rest can easily find a secure cave in which to hide. Guard Towers. The cultists have built two guard towers
General Features Map 2.1: Raider CampView Player Version Boulders. The boulders are difficult terrain and provide three-quarters cover. Brush. The brush around the site grows to a height of 4 to 6
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
General Features Boulders. The boulders are difficult terrain and provide three-quarters cover. Brush. The brush around the site grows to a height of 4 to 6 feet. It is tough and dense, making it
difficult terrain and providing three-quarters cover to targets sheltering among it. Caves. The steep sides of the plateau are dotted with shallow caves. Boulders or brush conveniently conceals many of
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
or brush conveniently conceals many of the cave mouths. Characters who need to take a long rest can easily find a secure cave in which to hide. Guard Towers. The cultists have built two guard towers
General Features Map 2.1: Raider CampView Player Version Boulders. The boulders are difficult terrain and provide three-quarters cover. Brush. The brush around the site grows to a height of 4 to 6
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
wander lost through endless mazes of tunnels. Oily tentacles slide to brush up against them, while a great buzzing and howling rises in the distance. Suppurating wounds burst open in clouds of spores or
crawling masses of maggots or insects. At least one or more of the characters should wake in a cold sweat from these nightmares after every rest, feeling as though something is out there in the dark
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
wander lost through endless mazes of tunnels. Oily tentacles slide to brush up against them, while a great buzzing and howling rises in the distance. Suppurating wounds burst open in clouds of spores or
crawling masses of maggots or insects. At least one or more of the characters should wake in a cold sweat from these nightmares after every rest, feeling as though something is out there in the dark
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
which characters have their first sight of the Mere of Dead Men. It is a chill tangle of trees, brush, boggy ground, standing water, reeds, and cat-tails stretching farther than the eye can see. The rest of the trip is within sight of the mere. The destination is reached sometime on the tenth day.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
which characters have their first sight of the Mere of Dead Men. It is a chill tangle of trees, brush, boggy ground, standing water, reeds, and cat-tails stretching farther than the eye can see. The rest of the trip is within sight of the mere. The destination is reached sometime on the tenth day.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
which characters have their first sight of the Mere of Dead Men. It is a chill tangle of trees, brush, boggy ground, standing water, reeds, and cat-tails stretching farther than the eye can see. The rest of the trip is within sight of the mere. The destination is reached sometime on the tenth day.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
which characters have their first sight of the Mere of Dead Men. It is a chill tangle of trees, brush, boggy ground, standing water, reeds, and cat-tails stretching farther than the eye can see. The rest of the trip is within sight of the mere. The destination is reached sometime on the tenth day.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
wander lost through endless mazes of tunnels. Oily tentacles slide to brush up against them, while a great buzzing and howling rises in the distance. Suppurating wounds burst open in clouds of spores or
crawling masses of maggots or insects. At least one or more of the characters should wake in a cold sweat from these nightmares after every rest, feeling as though something is out there in the dark
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
which characters have their first sight of the Mere of Dead Men. It is a chill tangle of trees, brush, boggy ground, standing water, reeds, and cat-tails stretching farther than the eye can see. The rest of the trip is within sight of the mere. The destination is reached sometime on the tenth day.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
which characters have their first sight of the Mere of Dead Men. It is a chill tangle of trees, brush, boggy ground, standing water, reeds, and cat-tails stretching farther than the eye can see. The rest of the trip is within sight of the mere. The destination is reached sometime on the tenth day.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
General Features Boulders. The boulders are difficult terrain and provide three-quarters cover. Brush. The brush around the site grows to a height of 4 to 6 feet. It is tough and dense, making it
difficult terrain and providing three-quarters cover to targets sheltering among it. Caves. The steep sides of the plateau are dotted with shallow caves. Boulders or brush conveniently conceals many of
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
General Features Boulders. The boulders are difficult terrain and provide three-quarters cover. Brush. The brush around the site grows to a height of 4 to 6 feet. It is tough and dense, making it
difficult terrain and providing three-quarters cover to targets sheltering among it. Caves. The steep sides of the plateau are dotted with shallow caves. Boulders or brush conveniently conceals many of
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
or brush conveniently conceals many of the cave mouths. Characters who need to take a long rest can easily find a secure cave in which to hide. Guard Towers. The cultists have built two guard towers
General Features Map 2.1: Raider CampView Player Version Boulders. The boulders are difficult terrain and provide three-quarters cover. Brush. The brush around the site grows to a height of 4 to 6
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
Duergar Spy Combining the natural abilities of the duergar race with the specialized training of a spy, the duergar named Ghared is a force to be reckoned with inside Khundrukar (The Forge of Fury
Multiattack. The spy makes two shortsword attacks.
Enlarge (Recharges after a Short or Long Rest). For 1 minute, the spy magically increases in size, along with anything it is wearing or carrying. While
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
Duergar Spy Combining the natural abilities of the duergar race with the specialized training of a spy, the duergar named Ghared is a force to be reckoned with inside Khundrukar (The Forge of Fury
Multiattack. The spy makes two shortsword attacks.
Enlarge (Recharges after a Short or Long Rest). For 1 minute, the spy magically increases in size, along with anything it is wearing or carrying. While
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
Duergar Spy Combining the natural abilities of the duergar race with the specialized training of a spy, the duergar named Ghared is a force to be reckoned with inside Khundrukar (The Forge of Fury
Multiattack. The spy makes two shortsword attacks.
Enlarge (Recharges after a Short or Long Rest). For 1 minute, the spy magically increases in size, along with anything it is wearing or carrying. While
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Alchemist An Alchemist is an expert at combining reagents to produce mystical effects. Alchemists use their creations to give life and to leech it away. Alchemy is the oldest of artificer traditions
blight, death ward 17th cloudkill, raise dead Experimental Elixir Beginning at 3rd level, whenever you finish a long rest, you can magically produce an experimental elixir in an empty flask you touch
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Alchemist
Alchemist with Homunculus Servant
An Alchemist is an expert at combining reagents to produce mystical effects. Alchemists use their creations to give life and to leech it away. Alchemy
13th blight, death ward
17th cloudkill, raise dead
Experimental Elixir Beginning at 3rd level, whenever you finish a long rest, you can magically produce an experimental elixir in an
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Alchemist An Alchemist is an expert at combining reagents to produce mystical effects. Alchemists use their creations to give life and to leech it away. Alchemy is the oldest of artificer traditions
blight, death ward 17th cloudkill, raise dead Experimental Elixir Beginning at 3rd level, whenever you finish a long rest, you can magically produce an experimental elixir in an empty flask you touch
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Alchemist
Alchemist with Homunculus Servant
An Alchemist is an expert at combining reagents to produce mystical effects. Alchemists use their creations to give life and to leech it away. Alchemy
13th blight, death ward
17th cloudkill, raise dead
Experimental Elixir Beginning at 3rd level, whenever you finish a long rest, you can magically produce an experimental elixir in an
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Alchemist The magic of both alchemists and witches relies on a powerful multiversal truth: mortals can’t resist anything with bubbles.
Tasha
An Alchemist is an expert at combining reagents to
sphere, Melf’s acid arrow 9th gaseous form, mass healing word 13th blight, death ward 17th cloudkill, raise dead Experimental Elixir 3rd-level Alchemist feature Whenever you finish a long rest, you
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Alchemist The magic of both alchemists and witches relies on a powerful multiversal truth: mortals can’t resist anything with bubbles.
Tasha
An Alchemist is an expert at combining reagents to
sphere, Melf’s acid arrow 9th gaseous form, mass healing word 13th blight, death ward 17th cloudkill, raise dead Experimental Elixir 3rd-level Alchemist feature Whenever you finish a long rest, you
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Alchemist Craft Magic Elixirs and Potions An Alchemist is an expert at combining reagents to produce magical effects. Alchemists use their creations to give life and to leech it away.
Level 3
Ward, Vitriolic Sphere
17 Cloudkill, Raise Dead
John Grello Alchemist Subclass
Level 3: Experimental Elixir Whenever you finish a Long Rest while holding Alchemist’s Supplies, you
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Alchemist The magic of both alchemists and witches relies on a powerful multiversal truth: mortals can’t resist anything with bubbles.
Tasha
An Alchemist is an expert at combining reagents to
sphere, Melf’s acid arrow 9th gaseous form, mass healing word 13th blight, death ward 17th cloudkill, raise dead Experimental Elixir 3rd-level Alchemist feature Whenever you finish a long rest, you
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Alchemist
Alchemist with Homunculus Servant
An Alchemist is an expert at combining reagents to produce mystical effects. Alchemists use their creations to give life and to leech it away. Alchemy
13th blight, death ward
17th cloudkill, raise dead
Experimental Elixir Beginning at 3rd level, whenever you finish a long rest, you can magically produce an experimental elixir in an
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Alchemist Craft Magic Elixirs and Potions An Alchemist is an expert at combining reagents to produce magical effects. Alchemists use their creations to give life and to leech it away.
Level 3
Ward, Vitriolic Sphere
17 Cloudkill, Raise Dead
John Grello Alchemist Subclass
Level 3: Experimental Elixir Whenever you finish a Long Rest while holding Alchemist’s Supplies, you
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Alchemist Craft Magic Elixirs and Potions An Alchemist is an expert at combining reagents to produce magical effects. Alchemists use their creations to give life and to leech it away.
Level 3
Ward, Vitriolic Sphere
17 Cloudkill, Raise Dead
John Grello Alchemist Subclass
Level 3: Experimental Elixir Whenever you finish a Long Rest while holding Alchemist’s Supplies, you
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Alchemist An Alchemist is an expert at combining reagents to produce mystical effects. Alchemists use their creations to give life and to leech it away. Alchemy is the oldest of artificer traditions
blight, death ward 17th cloudkill, raise dead Experimental Elixir Beginning at 3rd level, whenever you finish a long rest, you can magically produce an experimental elixir in an empty flask you touch






