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Returning 35 results for 'brush breaks diffusing commonly ranger'.
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brush breaks diffusing common ranger
races
Lorwyn: First Light
commonly gravitate to specific areas of expertise.
In Lorwyn
Boggarts in Lorwyn are born into communal warrens where laws and hierarchies are considered suggestions. The oldest and most powerful
Druids. A Lorwyn boggart might alternatively find a calling as a Ranger, especially the Fey Wanderer subclass, or as a Wizard, especially the Diviner subclass, as boggarts have proven fond of
classes
Player’s Handbook
Core Ranger Traits
Primary Ability
Dexterity and Wisdom
Hit Point Die
D10 per Ranger level
Saving Throw Proficiencies
Strength and Dexterity
Skill Proficiencies
Choose 3
predator does, moving stealthily through the wilds and hiding themselves in brush and rubble.
Thanks to their connection with nature, Rangers can also cast spells that harness primal powers of the
classes
Basic Rules (2014)
hiding themselves in brush and rubble. Rangers focus their combat training on techniques that are particularly useful against their specific favored foes.
Thanks to their familiarity with the wilds
, rangers acquire the ability to cast spells that harness nature’s power, much as a druid does. Their spells, like their combat abilities, emphasize speed, stealth, and the hunt. A ranger’s
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Ranger Core Ranger Traits Primary Ability Dexterity and Wisdom Hit Point Die D10 per Ranger level Saving Throw Proficiencies Strength and Dexterity Skill Proficiencies Choose 3: Animal Handling
hiding themselves in brush and rubble. Thanks to their connection with nature, Rangers can also cast spells that harness primal powers of the wilderness. A Ranger’s talents and magic are honed with
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Ranger CHRIS RALLIS A Wandering Warrior Imbued with Primal Magic Core Ranger Traits Primary Ability Dexterity and Wisdom Hit Point Die D10 per Ranger level Saving Throw Proficiencies Strength and
predator does, moving stealthily through the wilds and hiding themselves in brush and rubble. Thanks to their connection with nature, Rangers can also cast spells that harness primal powers of the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Ranger CHRIS RALLIS A Wandering Warrior Imbued with Primal Magic Core Ranger Traits Primary Ability Dexterity and Wisdom Hit Point Die D10 per Ranger level Saving Throw Proficiencies Strength and
predator does, moving stealthily through the wilds and hiding themselves in brush and rubble. Thanks to their connection with nature, Rangers can also cast spells that harness primal powers of the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Ranger Core Ranger Traits Primary Ability Dexterity and Wisdom Hit Point Die D10 per Ranger level Saving Throw Proficiencies Strength and Dexterity Skill Proficiencies Choose 3: Animal Handling
hiding themselves in brush and rubble. Thanks to their connection with nature, Rangers can also cast spells that harness primal powers of the wilderness. A Ranger’s talents and magic are honed with
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Ranger CHRIS RALLIS A Wandering Warrior Imbued with Primal Magic Core Ranger Traits Primary Ability Dexterity and Wisdom Hit Point Die D10 per Ranger level Saving Throw Proficiencies Strength and
predator does, moving stealthily through the wilds and hiding themselves in brush and rubble. Thanks to their connection with nature, Rangers can also cast spells that harness primal powers of the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Ranger Core Ranger Traits Primary Ability Dexterity and Wisdom Hit Point Die D10 per Ranger level Saving Throw Proficiencies Strength and Dexterity Skill Proficiencies Choose 3: Animal Handling
hiding themselves in brush and rubble. Thanks to their connection with nature, Rangers can also cast spells that harness primal powers of the wilderness. A Ranger’s talents and magic are honed with
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, measuring gold by the pound rather than by the coin. Only merchants, adventurers, and those offering professional services for hire commonly deal in coins. Starting Wealth by Class Class Funds
Barbarian 2d4 × 10 gp Bard 5d4 × 10 gp Cleric 5d4 × 10 gp Druid 2d4 × 10 gp Fighter 5d4 × 10 gp Monk 5d4 gp Paladin 5d4 × 10 gp Ranger 5d4 × 10 gp Rogue 4d4 × 10 gp Sorcerer 3d4 × 10 gp Warlock 4d4 × 10 gp Wizard 4d4 × 10 gp
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, measuring gold by the pound rather than by the coin. Only merchants, adventurers, and those offering professional services for hire commonly deal in coins. Starting Wealth by Class Class Funds
Barbarian 2d4 × 10 gp Bard 5d4 × 10 gp Cleric 5d4 × 10 gp Druid 2d4 × 10 gp Fighter 5d4 × 10 gp Monk 5d4 gp Paladin 5d4 × 10 gp Ranger 5d4 × 10 gp Rogue 4d4 × 10 gp Sorcerer 3d4 × 10 gp Warlock 4d4 × 10 gp Wizard 4d4 × 10 gp
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, measuring gold by the pound rather than by the coin. Only merchants, adventurers, and those offering professional services for hire commonly deal in coins. Starting Wealth by Class Class Funds
Barbarian 2d4 × 10 gp Bard 5d4 × 10 gp Cleric 5d4 × 10 gp Druid 2d4 × 10 gp Fighter 5d4 × 10 gp Monk 5d4 gp Paladin 5d4 × 10 gp Ranger 5d4 × 10 gp Rogue 4d4 × 10 gp Sorcerer 3d4 × 10 gp Warlock 4d4 × 10 gp Wizard 4d4 × 10 gp
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
and commonly gravitate to specific areas of expertise, as noted in the sections below. IOANNIS FIORE A boggart in Lorwyn uses a frog as a dowsing pendulum In Lorwyn Boggarts in Lorwyn are born into
magic. Boggarts who feel drawn to learning and using these natural affinities often become Druids. A Lorwyn boggart might alternatively find a calling as a Ranger, especially the Fey Wanderer subclass
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
and commonly gravitate to specific areas of expertise, as noted in the sections below. IOANNIS FIORE A boggart in Lorwyn uses a frog as a dowsing pendulum In Lorwyn Boggarts in Lorwyn are born into
magic. Boggarts who feel drawn to learning and using these natural affinities often become Druids. A Lorwyn boggart might alternatively find a calling as a Ranger, especially the Fey Wanderer subclass
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
and commonly gravitate to specific areas of expertise, as noted in the sections below. IOANNIS FIORE A boggart in Lorwyn uses a frog as a dowsing pendulum In Lorwyn Boggarts in Lorwyn are born into
magic. Boggarts who feel drawn to learning and using these natural affinities often become Druids. A Lorwyn boggart might alternatively find a calling as a Ranger, especially the Fey Wanderer subclass
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
and cast into the noxious void. Moments later, the Pit belches up a demon to serve in the ranks of the Hounds. One Pixel Brush A grim fortress, Blightsteel Keep, looms over the demon-infested town of
commonly cough up flies or wipe ichor from their dribbling noses. Undead Townsfolk. Dead townsfolk periodically return as skeletons, zombies, and revenants. Noteworthy Sites Plague-Mort is a bleak
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
and cast into the noxious void. Moments later, the Pit belches up a demon to serve in the ranks of the Hounds. One Pixel Brush A grim fortress, Blightsteel Keep, looms over the demon-infested town of
commonly cough up flies or wipe ichor from their dribbling noses. Undead Townsfolk. Dead townsfolk periodically return as skeletons, zombies, and revenants. Noteworthy Sites Plague-Mort is a bleak
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
and cast into the noxious void. Moments later, the Pit belches up a demon to serve in the ranks of the Hounds. One Pixel Brush A grim fortress, Blightsteel Keep, looms over the demon-infested town of
commonly cough up flies or wipe ichor from their dribbling noses. Undead Townsfolk. Dead townsfolk periodically return as skeletons, zombies, and revenants. Noteworthy Sites Plague-Mort is a bleak
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
with them is in sight. A character who examines the surroundings finds a trail of food, cloth, and discarded trinkets that leads into the brush. A few hundred feet away, the characters find their
tree visible from outside breaks through the ruin’s marble floor and stretches through the collapsed ceiling. Around it, broken statues line the remaining walls, standing in crumbling alcoves.
The
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
with them is in sight. A character who examines the surroundings finds a trail of food, cloth, and discarded trinkets that leads into the brush. A few hundred feet away, the characters find their
tree visible from outside breaks through the ruin’s marble floor and stretches through the collapsed ceiling. Around it, broken statues line the remaining walls, standing in crumbling alcoves.
The
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
with them is in sight. A character who examines the surroundings finds a trail of food, cloth, and discarded trinkets that leads into the brush. A few hundred feet away, the characters find their
tree visible from outside breaks through the ruin’s marble floor and stretches through the collapsed ceiling. Around it, broken statues line the remaining walls, standing in crumbling alcoves.
The
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, each one emerging from its corresponding megalith. If combat breaks out, these six korreds help Argantle capture the characters for questioning. The other korred clan leaders are Budoc of Flint, Azil of
Granite, Myzelda of Slate, Yanna of Basalt, Noll of Obsidian, and Malo of Marble. The korreds of Yon despise Endelyn Moongrave, whom they commonly refer to as Bitter End. If the characters convince
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, each one emerging from its corresponding megalith. If combat breaks out, these six korreds help Argantle capture the characters for questioning. The other korred clan leaders are Budoc of Flint, Azil of
Granite, Myzelda of Slate, Yanna of Basalt, Noll of Obsidian, and Malo of Marble. The korreds of Yon despise Endelyn Moongrave, whom they commonly refer to as Bitter End. If the characters convince
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, each one emerging from its corresponding megalith. If combat breaks out, these six korreds help Argantle capture the characters for questioning. The other korred clan leaders are Budoc of Flint, Azil of
Granite, Myzelda of Slate, Yanna of Basalt, Noll of Obsidian, and Malo of Marble. The korreds of Yon despise Endelyn Moongrave, whom they commonly refer to as Bitter End. If the characters convince
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
innumerable, but you pursue them with vigor. As operatives for an academy, you seek to unravel the secrets of existence and the deeper riddles beyond. In your work, you brush shoulders with the wisest in
Cryptogeography. You search for proof of a hidden land or that the world isn’t structured as commonly assumed. 5 Restorative Antiquarianism. You track clues leading to plundered artifacts and then restore them to
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
innumerable, but you pursue them with vigor. As operatives for an academy, you seek to unravel the secrets of existence and the deeper riddles beyond. In your work, you brush shoulders with the wisest in
Cryptogeography. You search for proof of a hidden land or that the world isn’t structured as commonly assumed. 5 Restorative Antiquarianism. You track clues leading to plundered artifacts and then restore them to
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
innumerable, but you pursue them with vigor. As operatives for an academy, you seek to unravel the secrets of existence and the deeper riddles beyond. In your work, you brush shoulders with the wisest in
Cryptogeography. You search for proof of a hidden land or that the world isn’t structured as commonly assumed. 5 Restorative Antiquarianism. You track clues leading to plundered artifacts and then restore them to
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
their habitats. The Dreadwood Long a home of horrid monsters and vicious raiders, the Dreadwood hides within its borders a multitude of terrors. Keoland maintains ranger patrols that sweep through the
as lightly wooded as those of any other forest and extend five to ten miles into the woods. This part of the forest is as safe as any other woodland, thanks to frequent ranger and elf patrols that keep
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
their habitats. The Dreadwood Long a home of horrid monsters and vicious raiders, the Dreadwood hides within its borders a multitude of terrors. Keoland maintains ranger patrols that sweep through the
as lightly wooded as those of any other forest and extend five to ten miles into the woods. This part of the forest is as safe as any other woodland, thanks to frequent ranger and elf patrols that keep
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
their habitats. The Dreadwood Long a home of horrid monsters and vicious raiders, the Dreadwood hides within its borders a multitude of terrors. Keoland maintains ranger patrols that sweep through the
as lightly wooded as those of any other forest and extend five to ten miles into the woods. This part of the forest is as safe as any other woodland, thanks to frequent ranger and elf patrols that keep
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
plans to visit an old friend — a ranger named Quinn Nardrosz who lives in Jalanthar. If she’s friendly toward the characters, she invites them to join her, saying she could use the company. If the
attract new clients, and while the Happy Cow breaks even, it’s not a big moneymaker, and right now the Hardcheese moneylending business is on the ropes. The Black Network has agents in Daggerford handing
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
plans to visit an old friend — a ranger named Quinn Nardrosz who lives in Jalanthar. If she’s friendly toward the characters, she invites them to join her, saying she could use the company. If the
attract new clients, and while the Happy Cow breaks even, it’s not a big moneymaker, and right now the Hardcheese moneylending business is on the ropes. The Black Network has agents in Daggerford handing
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
plans to visit an old friend — a ranger named Quinn Nardrosz who lives in Jalanthar. If she’s friendly toward the characters, she invites them to join her, saying she could use the company. If the
attract new clients, and while the Happy Cow breaks even, it’s not a big moneymaker, and right now the Hardcheese moneylending business is on the ropes. The Black Network has agents in Daggerford handing
Magic Items
Infernal Machine Rebuild
and understand all the languages commonly spoken within 1 mile of you, as determined by the DM.
While speaking, you occasionally use nonsense words, imposing disadvantage on Charisma checks.
70
. The tentacles cannot attack or grapple.
You are constantly followed by 1d4 octopus;octopuses that can breathe air and water, and which have a walking speed of 30 feet. Each time combat breaks out, you
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
to be watching this area, but they aren’t paying attention. However, if the characters make a lot of noise here—for example, loudly arguing about what to do next, setting up camp, cutting down brush
characters, the goblins here are on guard. As soon as a fight breaks out here, one of the goblins flees to area H8 to warn Klarg. Creatures in area H8 can’t hear fighting in this area due to a noisy






