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Returning 18 results for 'brutal been diffusing curses regarded'.
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Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Adventures in Har’Akir If you find terror in trap-laden tombs and ancient curses (explored further in chapter 4), Har’Akir provides them in endless supply. The land’s central plot—the search to find
, punctuated with treks across the brutal deserts—landscapes fraught with hazards such as extreme heat, quicksand, and sandstorms whipped up by strong winds, all detailed in the Dungeon Master’s Guide. In the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Adventures in Har’Akir If you find terror in trap-laden tombs and ancient curses (explored further in chapter 4), Har’Akir provides them in endless supply. The land’s central plot—the search to find
, punctuated with treks across the brutal deserts—landscapes fraught with hazards such as extreme heat, quicksand, and sandstorms whipped up by strong winds, all detailed in the Dungeon Master’s Guide. In the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Adventures in Har’Akir If you find terror in trap-laden tombs and ancient curses (explored further in chapter 4), Har’Akir provides them in endless supply. The land’s central plot—the search to find
, punctuated with treks across the brutal deserts—landscapes fraught with hazards such as extreme heat, quicksand, and sandstorms whipped up by strong winds, all detailed in the Dungeon Master’s Guide. In the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
spellcasting), and a bipedal form. The most common humanoid races are the ones most suitable as player characters: humans, dwarves, elves, and halflings. Almost as numerous but far more savage and brutal, and
that are not ordinary, not truly natural, and almost never benign. Some are the results of magical experimentation gone awry (such as owlbears), and others are the product of terrible curses (including
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
spellcasting), and a bipedal form. The most common humanoid races are the ones most suitable as player characters: humans, dwarves, elves, and halflings. Almost as numerous but far more savage and brutal, and
that are not ordinary, not truly natural, and almost never benign. Some are the results of magical experimentation gone awry (such as owlbears), and others are the product of terrible curses (including
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
spellcasting), and a bipedal form. The most common humanoid races are the ones most suitable as player characters: humans, dwarves, elves, and halflings. Almost as numerous but far more savage and brutal, and
that are not ordinary, not truly natural, and almost never benign. Some are the results of magical experimentation gone awry (such as owlbears), and others are the product of terrible curses (including
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
witness to. His mood shifts to darkness as he witnesses a brutal murder on the docks of a squalid port, then lifts in pride as he watches a brave mariner leap into the sea and save a drowning child
. Every story of the oceans courses through his mind, and he in each moment curses and blesses mortals for their endless follies, heroism, and hatreds.
When the sea reaches its limit at the shore, so
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
witness to. His mood shifts to darkness as he witnesses a brutal murder on the docks of a squalid port, then lifts in pride as he watches a brave mariner leap into the sea and save a drowning child
. Every story of the oceans courses through his mind, and he in each moment curses and blesses mortals for their endless follies, heroism, and hatreds.
When the sea reaches its limit at the shore, so
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
witness to. His mood shifts to darkness as he witnesses a brutal murder on the docks of a squalid port, then lifts in pride as he watches a brave mariner leap into the sea and save a drowning child
. Every story of the oceans courses through his mind, and he in each moment curses and blesses mortals for their endless follies, heroism, and hatreds.
When the sea reaches its limit at the shore, so
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
that have been stricken with planar curses, glimpsed mind-shattering expanses, or ventured into the howling darkness of Pandemonium. Alix Branwyn Factol Lhar (chaotic good, orc gladiator) surveys the
prize. With brutal efficiency, he exploits the financial stranglehold his faction has over Sigil, richly rewarding informants for secrets that might give the Fated leverage over the other factions
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
that have been stricken with planar curses, glimpsed mind-shattering expanses, or ventured into the howling darkness of Pandemonium. Alix Branwyn Factol Lhar (chaotic good, orc gladiator) surveys the
prize. With brutal efficiency, he exploits the financial stranglehold his faction has over Sigil, richly rewarding informants for secrets that might give the Fated leverage over the other factions
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
that have been stricken with planar curses, glimpsed mind-shattering expanses, or ventured into the howling darkness of Pandemonium. Alix Branwyn Factol Lhar (chaotic good, orc gladiator) surveys the
prize. With brutal efficiency, he exploits the financial stranglehold his faction has over Sigil, richly rewarding informants for secrets that might give the Fated leverage over the other factions
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
room. All the chests are unlocked. Each contains personal effects and a small ivory statuette of Semuanya. These are of no value but are regarded as very valuable by the shamans. Treasure. The chests
haven’t been unnecessarily brutal in their treatment of other lizardfolk, he reaches this conclusion if any character makes a successful DC 10 Charisma (Persuasion) check. But if they have slain any
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
room. All the chests are unlocked. Each contains personal effects and a small ivory statuette of Semuanya. These are of no value but are regarded as very valuable by the shamans. Treasure. The chests
haven’t been unnecessarily brutal in their treatment of other lizardfolk, he reaches this conclusion if any character makes a successful DC 10 Charisma (Persuasion) check. But if they have slain any
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
room. All the chests are unlocked. Each contains personal effects and a small ivory statuette of Semuanya. These are of no value but are regarded as very valuable by the shamans. Treasure. The chests
haven’t been unnecessarily brutal in their treatment of other lizardfolk, he reaches this conclusion if any character makes a successful DC 10 Charisma (Persuasion) check. But if they have slain any
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
is 5 feet wide. Each creature in that line must make a DC 11 Dexterity saving throw, taking 22 (5d8) acid damage on a failed save, or half as much damage on a successful one.
Brutal and Cruel. All
finishing off its enemies. A black dragon strikes at its weakest enemies first, ensuring a quick and brutal victory, which bolsters its ego as it terrifies its remaining foes. On the verge of defeat
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
is 5 feet wide. Each creature in that line must make a DC 11 Dexterity saving throw, taking 22 (5d8) acid damage on a failed save, or half as much damage on a successful one.
Brutal and Cruel. All
finishing off its enemies. A black dragon strikes at its weakest enemies first, ensuring a quick and brutal victory, which bolsters its ego as it terrifies its remaining foes. On the verge of defeat
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
is 5 feet wide. Each creature in that line must make a DC 11 Dexterity saving throw, taking 22 (5d8) acid damage on a failed save, or half as much damage on a successful one.
Brutal and Cruel. All
finishing off its enemies. A black dragon strikes at its weakest enemies first, ensuring a quick and brutal victory, which bolsters its ego as it terrifies its remaining foes. On the verge of defeat






