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Returning 35 results for 'brutal being diffusing closes regions'.
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Monsters
Guildmasters’ Guide to Ravnica
anything they come across, and their movement accounts for much of the destruction in the rubblebelt regions of Ravnica.
A wurm burrows through loose earth by using deep sonic vibrations to liquefy the
earth in front of it and swim through the area. The soil resolidifies and closes behind it. Moving through rock is slower and more difficult, and the wurm leaves a tunnel in its wake.
The Gruul Clans
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, influence, and foreign trade. Most of the empire is arid and difficult to cultivate, so the regions between the city-states are sparsely inhabited and often lack the resources available in
that claimed the lives of her husband and eldest son. When the grieving empress announced she would appoint her successor from among the royal families of Anisa, Niba, or Tarikh as tradition dictated, the rulers of the city-states began to fight for favor—and competition for that favor is brutal.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, influence, and foreign trade. Most of the empire is arid and difficult to cultivate, so the regions between the city-states are sparsely inhabited and often lack the resources available in
that claimed the lives of her husband and eldest son. When the grieving empress announced she would appoint her successor from among the royal families of Anisa, Niba, or Tarikh as tradition dictated, the rulers of the city-states began to fight for favor—and competition for that favor is brutal.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, influence, and foreign trade. Most of the empire is arid and difficult to cultivate, so the regions between the city-states are sparsely inhabited and often lack the resources available in
that claimed the lives of her husband and eldest son. When the grieving empress announced she would appoint her successor from among the royal families of Anisa, Niba, or Tarikh as tradition dictated, the rulers of the city-states began to fight for favor—and competition for that favor is brutal.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
mansion lies at the heart of the estate, and is divided into multiple structures, including the Laughing House, a playhouse where life-sized toys enact brutal operas, and Ivan’s Playroom, a wing
once per day. He closes them to prevent those he’s obsessing over from escaping. When he closes Borca’s borders, the Mists rise as detailed in “The Mists” section at the start of this chapter. Additionally, the fog is filled with Ivan’s taunting voice and patrolled by grim clockwork toys.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
mansion lies at the heart of the estate, and is divided into multiple structures, including the Laughing House, a playhouse where life-sized toys enact brutal operas, and Ivan’s Playroom, a wing
once per day. He closes them to prevent those he’s obsessing over from escaping. When he closes Borca’s borders, the Mists rise as detailed in “The Mists” section at the start of this chapter. Additionally, the fog is filled with Ivan’s taunting voice and patrolled by grim clockwork toys.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
mansion lies at the heart of the estate, and is divided into multiple structures, including the Laughing House, a playhouse where life-sized toys enact brutal operas, and Ivan’s Playroom, a wing
once per day. He closes them to prevent those he’s obsessing over from escaping. When he closes Borca’s borders, the Mists rise as detailed in “The Mists” section at the start of this chapter. Additionally, the fog is filled with Ivan’s taunting voice and patrolled by grim clockwork toys.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
lower social status, or if their poor manners reveal their inferior quality, they become targets of derision and the city’s social scene closes to them. For more adventure ideas, consider the plots on
others to his will.
3 The party runs afoul of the city watch and learns that their captain has been replaced by a devil who’s transforming them into a brutal force.
4 People are being
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
lower social status, or if their poor manners reveal their inferior quality, they become targets of derision and the city’s social scene closes to them. For more adventure ideas, consider the plots on
others to his will.
3 The party runs afoul of the city watch and learns that their captain has been replaced by a devil who’s transforming them into a brutal force.
4 People are being
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
lower social status, or if their poor manners reveal their inferior quality, they become targets of derision and the city’s social scene closes to them. For more adventure ideas, consider the plots on
others to his will.
3 The party runs afoul of the city watch and learns that their captain has been replaced by a devil who’s transforming them into a brutal force.
4 People are being
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
creature accusingly for a moment. This effect is unnerving but harmless. An eye closes and disappears if it takes any damage. L2: Views of Madness Ten stone rods protrude from the back wall of this dead
system to glimpse other regions of the Far Realm. The beholder would gaze into ten eyepieces to see random regions of the Far Realm. Several years ago, Golcuus inadvertently peered into the Briny Pool
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
creature accusingly for a moment. This effect is unnerving but harmless. An eye closes and disappears if it takes any damage. L2: Views of Madness Ten stone rods protrude from the back wall of this dead
system to glimpse other regions of the Far Realm. The beholder would gaze into ten eyepieces to see random regions of the Far Realm. Several years ago, Golcuus inadvertently peered into the Briny Pool
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
creature accusingly for a moment. This effect is unnerving but harmless. An eye closes and disappears if it takes any damage. L2: Views of Madness Ten stone rods protrude from the back wall of this dead
system to glimpse other regions of the Far Realm. The beholder would gaze into ten eyepieces to see random regions of the Far Realm. Several years ago, Golcuus inadvertently peered into the Briny Pool
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
when he burst forth to claim his crown and his power, all the more so because of his uncanny resemblance to Kaius I, the ruler who plunged Karrnath into the Last War and instituted the brutal system of
close ties to the Plane of Mabar. Monsters sometimes slip out of the Nightwood to threaten the surrounding regions. Criminals and fugitives who flee into the Nightwood find the dangers within deadlier than any Karrnathi executioner. Fort Bones
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
when he burst forth to claim his crown and his power, all the more so because of his uncanny resemblance to Kaius I, the ruler who plunged Karrnath into the Last War and instituted the brutal system of
close ties to the Plane of Mabar. Monsters sometimes slip out of the Nightwood to threaten the surrounding regions. Criminals and fugitives who flee into the Nightwood find the dangers within deadlier than any Karrnathi executioner. Fort Bones
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
when he burst forth to claim his crown and his power, all the more so because of his uncanny resemblance to Kaius I, the ruler who plunged Karrnath into the Last War and instituted the brutal system of
close ties to the Plane of Mabar. Monsters sometimes slip out of the Nightwood to threaten the surrounding regions. Criminals and fugitives who flee into the Nightwood find the dangers within deadlier than any Karrnathi executioner. Fort Bones
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
sway of a brutal chieftain known as Wormblod. The tribe’s spirit mound is located inside Great Worm Cavern, in the Spine of the World. Wormblod and his tribe strike out from this cavern only
forests that surround the Silver Marches, and are even making forays into elf-controlled regions of the High Forest in an effort to find the Grandfather Tree and lay claim to it. Seriska Hungermaw is
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
sway of a brutal chieftain known as Wormblod. The tribe’s spirit mound is located inside Great Worm Cavern, in the Spine of the World. Wormblod and his tribe strike out from this cavern only
forests that surround the Silver Marches, and are even making forays into elf-controlled regions of the High Forest in an effort to find the Grandfather Tree and lay claim to it. Seriska Hungermaw is
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
sway of a brutal chieftain known as Wormblod. The tribe’s spirit mound is located inside Great Worm Cavern, in the Spine of the World. Wormblod and his tribe strike out from this cavern only
forests that surround the Silver Marches, and are even making forays into elf-controlled regions of the High Forest in an effort to find the Grandfather Tree and lay claim to it. Seriska Hungermaw is
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Supernatural Regions Not all lands thrive as nature intended. Magical forces, strange interlopers, or tragic events can alter an area’s destiny, fundamentally changing the land. While the flora
affected location. The descriptions of the following supernatural regions summarize the region, present a table of potential effects within the affected area, and note triggers for a random effect. Feel
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Supernatural Regions Not all lands thrive as nature intended. Magical forces, strange interlopers, or tragic events can alter an area’s destiny, fundamentally changing the land. While the flora
affected location. The descriptions of the following supernatural regions summarize the region, present a table of potential effects within the affected area, and note triggers for a random effect. Feel
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Supernatural Regions Not all lands thrive as nature intended. Magical forces, strange interlopers, or tragic events can alter an area’s destiny, fundamentally changing the land. While the flora
affected location. The descriptions of the following supernatural regions summarize the region, present a table of potential effects within the affected area, and note triggers for a random effect. Feel
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
center around goals broader than a single dragon’s territory or concerns. This section discusses several organizations whose plots can unfold across small regions, whole worlds, or even multiple
the “shattered thrones” part of the ancient prophecy and attempts to assassinate rulers and destroy their seats of power.
An adventurer closes a portal, preventing an agent of Tiamat from
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. Treasure. The vellum maps depict regions of Cyre that bear no resemblance to the current topography. Though useless to navigators, the maps are worth 2,500 gp to historians, collectors, or Cyran
slowly floats into this chamber. The antigravity well deactivates and the hatch closes when the lever is returned to its original position. L25: Vault The floor of this ruined, thirty-foot-tall chamber
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
center around goals broader than a single dragon’s territory or concerns. This section discusses several organizations whose plots can unfold across small regions, whole worlds, or even multiple
the “shattered thrones” part of the ancient prophecy and attempts to assassinate rulers and destroy their seats of power.
An adventurer closes a portal, preventing an agent of Tiamat from
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. Treasure. The vellum maps depict regions of Cyre that bear no resemblance to the current topography. Though useless to navigators, the maps are worth 2,500 gp to historians, collectors, or Cyran
slowly floats into this chamber. The antigravity well deactivates and the hatch closes when the lever is returned to its original position. L25: Vault The floor of this ruined, thirty-foot-tall chamber
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
center around goals broader than a single dragon’s territory or concerns. This section discusses several organizations whose plots can unfold across small regions, whole worlds, or even multiple
the “shattered thrones” part of the ancient prophecy and attempts to assassinate rulers and destroy their seats of power.
An adventurer closes a portal, preventing an agent of Tiamat from
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. Treasure. The vellum maps depict regions of Cyre that bear no resemblance to the current topography. Though useless to navigators, the maps are worth 2,500 gp to historians, collectors, or Cyran
slowly floats into this chamber. The antigravity well deactivates and the hatch closes when the lever is returned to its original position. L25: Vault The floor of this ruined, thirty-foot-tall chamber
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
young Gar Shatterkeel into brutal indenture. The other is the same Calishite pirate vessel that attacked the Tethyrian merchant galley, an event that caused Gar to be cast adrift and lose his arm to a
until the ritual is complete. Characters can close the portal only by hurling Drown into it, destroying Drown in the process. If the portal closes while Olhydra remains in the world, she is forced back
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
young Gar Shatterkeel into brutal indenture. The other is the same Calishite pirate vessel that attacked the Tethyrian merchant galley, an event that caused Gar to be cast adrift and lose his arm to a
until the ritual is complete. Characters can close the portal only by hurling Drown into it, destroying Drown in the process. If the portal closes while Olhydra remains in the world, she is forced back
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
young Gar Shatterkeel into brutal indenture. The other is the same Calishite pirate vessel that attacked the Tethyrian merchant galley, an event that caused Gar to be cast adrift and lose his arm to a
until the ritual is complete. Characters can close the portal only by hurling Drown into it, destroying Drown in the process. If the portal closes while Olhydra remains in the world, she is forced back
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Silver Flame engaged in a long crusade to defend civilization from this brutal scourge, eventually all but eradicating lycanthropy from the Five Nations. The lycanthropes that survived hid in dark
Belashyrra. One random eye ray of Belashyrra’s shoots from that eye at a target of Belashyrra’s choice that it can see. The eye then closes and disappears. Belashyrra creates a wave of madness. Each
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Silver Flame engaged in a long crusade to defend civilization from this brutal scourge, eventually all but eradicating lycanthropy from the Five Nations. The lycanthropes that survived hid in dark
Belashyrra. One random eye ray of Belashyrra’s shoots from that eye at a target of Belashyrra’s choice that it can see. The eye then closes and disappears. Belashyrra creates a wave of madness. Each
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Silver Flame engaged in a long crusade to defend civilization from this brutal scourge, eventually all but eradicating lycanthropy from the Five Nations. The lycanthropes that survived hid in dark
Belashyrra. One random eye ray of Belashyrra’s shoots from that eye at a target of Belashyrra’s choice that it can see. The eye then closes and disappears. Belashyrra creates a wave of madness. Each
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Black Earth guard (see chapter 7) who dared to strike a Black Earth priest a few days ago. Greedy and brutal, she is now enraged against the cult. Droth, a male human mercenary thug in the service of
, he intends to pay back everyone who ever defied or insulted him. In combat, Marlos relies on his petrifying gaze to keep him safe from ranged attacks or spells, as he closes in to use Ironfang and






