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Returning 19 results for 'brutal blinding diffusing contract rogues'.
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Classes
Forgotten Realms: Heroes of Faerûn
and murder; and Myrkul, a god of death. While some Rogues of this subclass pledge themselves ardently to those three macabre gods, others are thrust on this path by a curse. Either way, a scion’s
such as the Shadow Thieves of Amn or the Xanathar Guild in Waterdeep might call on a Scion of the Three to undertake an especially violent contract.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Adventure Summary The adventure likely unfolds in the following sequence. The characters meet with the mariners’ guild and accept the contract to make Abbey Isle safe for the construction of a new
sending them on their way. The characters explore the island, dealing with horrifying undead, surviving clergy, brutal mercenaries, and living constructs in trapped tunnels. Once they have cleared the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Adventure Summary The adventure likely unfolds in the following sequence. The characters meet with the mariners’ guild and accept the contract to make Abbey Isle safe for the construction of a new
sending them on their way. The characters explore the island, dealing with horrifying undead, surviving clergy, brutal mercenaries, and living constructs in trapped tunnels. Once they have cleared the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Adventure Summary The adventure likely unfolds in the following sequence. The characters meet with the mariners’ guild and accept the contract to make Abbey Isle safe for the construction of a new
sending them on their way. The characters explore the island, dealing with horrifying undead, surviving clergy, brutal mercenaries, and living constructs in trapped tunnels. Once they have cleared the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
sanguine moon, the symbol of Mogis’s red eye.
2 Your twin sibling is a champion of Iroas.
3 You successfully carried out a brutal vendetta against a rival family.
4 You proved yourself
Mogis, you have shown yourself to be a brutal combatant. You can call on Mogis’s favor and cast wrathful smite with this trait. Mogis’s blessing manifest as a blood-red glow around your weapon, causing
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
deal. But a rogue who notices a carefully worded legal trap in a contract can save their franchise from lasting harm — and a rogue who can insert such details into someone else’s contract is worth their
far, no one has dared you to drink it.
10 A cracked mirror from a mystic’s tower, which sometimes shows you a glint of another realm in one of its shards.
Old Business Ties Many rogues
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
sanguine moon, the symbol of Mogis’s red eye.
2 Your twin sibling is a champion of Iroas.
3 You successfully carried out a brutal vendetta against a rival family.
4 You proved yourself
Mogis, you have shown yourself to be a brutal combatant. You can call on Mogis’s favor and cast wrathful smite with this trait. Mogis’s blessing manifest as a blood-red glow around your weapon, causing
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
sanguine moon, the symbol of Mogis’s red eye.
2 Your twin sibling is a champion of Iroas.
3 You successfully carried out a brutal vendetta against a rival family.
4 You proved yourself
Mogis, you have shown yourself to be a brutal combatant. You can call on Mogis’s favor and cast wrathful smite with this trait. Mogis’s blessing manifest as a blood-red glow around your weapon, causing
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
deal. But a rogue who notices a carefully worded legal trap in a contract can save their franchise from lasting harm — and a rogue who can insert such details into someone else’s contract is worth their
far, no one has dared you to drink it.
10 A cracked mirror from a mystic’s tower, which sometimes shows you a glint of another realm in one of its shards.
Old Business Ties Many rogues
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
deal. But a rogue who notices a carefully worded legal trap in a contract can save their franchise from lasting harm — and a rogue who can insert such details into someone else’s contract is worth their
far, no one has dared you to drink it.
10 A cracked mirror from a mystic’s tower, which sometimes shows you a glint of another realm in one of its shards.
Old Business Ties Many rogues
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
5 Confidence scams (d6) 1 Breach of contract 2 Cheating 3 Fast talking 4 Fine print 5 Fraud or swindling 6 Quackery or tricks 6 Defamation (d4) 1 Framing 2 Gossiping or slander 3 Humiliation 4 Libel
Blinding 3 Branding 4 Racking 5 Thumbscrews 6 Whipping 19 Vice (d4) 1 Adultery 2 Drugs or alcohol 3 Gambling 4 Seduction 20 Warfare (d6) 1 Ambush 2 Invasion 3 Massacre 4 Mercenaries 5 Rebellion 6
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
-foot-radius sphere centered on the statue and lasts for 1 minute. Any creature that starts its turn in the cloud must succeed on a DC 15 Constitution saving throw or contract a disease called
blinding sickness, which lasts until cured with a lesser restoration spell or similar magic. Pain grips the diseased creature’s mind, and its eyes turn milky white. Until the disease is cured, the creature
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
-foot-radius sphere centered on the statue and lasts for 1 minute. Any creature that starts its turn in the cloud must succeed on a DC 15 Constitution saving throw or contract a disease called
blinding sickness, which lasts until cured with a lesser restoration spell or similar magic. Pain grips the diseased creature’s mind, and its eyes turn milky white. Until the disease is cured, the creature
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
5 Confidence scams (d6) 1 Breach of contract 2 Cheating 3 Fast talking 4 Fine print 5 Fraud or swindling 6 Quackery or tricks 6 Defamation (d4) 1 Framing 2 Gossiping or slander 3 Humiliation 4 Libel
Blinding 3 Branding 4 Racking 5 Thumbscrews 6 Whipping 19 Vice (d4) 1 Adultery 2 Drugs or alcohol 3 Gambling 4 Seduction 20 Warfare (d6) 1 Ambush 2 Invasion 3 Massacre 4 Mercenaries 5 Rebellion 6
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
-foot-radius sphere centered on the statue and lasts for 1 minute. Any creature that starts its turn in the cloud must succeed on a DC 15 Constitution saving throw or contract a disease called
blinding sickness, which lasts until cured with a lesser restoration spell or similar magic. Pain grips the diseased creature’s mind, and its eyes turn milky white. Until the disease is cured, the creature
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
5 Confidence scams (d6) 1 Breach of contract 2 Cheating 3 Fast talking 4 Fine print 5 Fraud or swindling 6 Quackery or tricks 6 Defamation (d4) 1 Framing 2 Gossiping or slander 3 Humiliation 4 Libel
Blinding 3 Branding 4 Racking 5 Thumbscrews 6 Whipping 19 Vice (d4) 1 Adultery 2 Drugs or alcohol 3 Gambling 4 Seduction 20 Warfare (d6) 1 Ambush 2 Invasion 3 Massacre 4 Mercenaries 5 Rebellion 6
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Silver Flame engaged in a long crusade to defend civilization from this brutal scourge, eventually all but eradicating lycanthropy from the Five Nations. The lycanthropes that survived hid in dark
) psychic damage and be unable to cast spells or activate magic items for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Blinding
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Silver Flame engaged in a long crusade to defend civilization from this brutal scourge, eventually all but eradicating lycanthropy from the Five Nations. The lycanthropes that survived hid in dark
) psychic damage and be unable to cast spells or activate magic items for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Blinding
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Silver Flame engaged in a long crusade to defend civilization from this brutal scourge, eventually all but eradicating lycanthropy from the Five Nations. The lycanthropes that survived hid in dark
) psychic damage and be unable to cast spells or activate magic items for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Blinding






