Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'brutality bands diffusing chasing ranger'.
Other Suggestions:
brutality bards diffusing chasing ranger
brutality bonus diffusing casting range
brutality band diffusing chasing ranger
brutality bards diffusing chasing rage
brutality bonus diffusing chasing ranger
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Halfling Rangers Most halflings who revere nature and its raw beauty come from lightfoot stock. Their bands spend at least as much time on the road and river as in village and town, and the role of a
ranger is a natural fit with the lifestyle of most lightfoots. Lightfoot rangers tend to favor the god Brandobaris in his aspect as patron of exploration. Halflings more inclined toward nature itself
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Halfling Rangers Most halflings who revere nature and its raw beauty come from lightfoot stock. Their bands spend at least as much time on the road and river as in village and town, and the role of a
ranger is a natural fit with the lifestyle of most lightfoots. Lightfoot rangers tend to favor the god Brandobaris in his aspect as patron of exploration. Halflings more inclined toward nature itself
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Halfling Rangers Most halflings who revere nature and its raw beauty come from lightfoot stock. Their bands spend at least as much time on the road and river as in village and town, and the role of a
ranger is a natural fit with the lifestyle of most lightfoots. Lightfoot rangers tend to favor the god Brandobaris in his aspect as patron of exploration. Halflings more inclined toward nature itself
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
only the barest minimum of technology—tattered clothes, piecemeal armor, and heavy weapons, all scavenged from their fallen foes. They wander alone or gather in bands under the leadership of the
strongest among them, and in either case tend to kill any human they encounter. Three distinct bands are particularly well-known by their Akroan foes. Bloodhorn Minotaurs Named for their blood-caked horns
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
only the barest minimum of technology—tattered clothes, piecemeal armor, and heavy weapons, all scavenged from their fallen foes. They wander alone or gather in bands under the leadership of the
strongest among them, and in either case tend to kill any human they encounter. Three distinct bands are particularly well-known by their Akroan foes. Bloodhorn Minotaurs Named for their blood-caked horns
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
only the barest minimum of technology—tattered clothes, piecemeal armor, and heavy weapons, all scavenged from their fallen foes. They wander alone or gather in bands under the leadership of the
strongest among them, and in either case tend to kill any human they encounter. Three distinct bands are particularly well-known by their Akroan foes. Bloodhorn Minotaurs Named for their blood-caked horns
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
.
—Gysios, Bronzebones veteran
The western edge of Akroan territory is a region of arid canyons and caverns called Phoberos, a land of harsh natural whims haunted by ravenous monsters. Fierce bands of
land, and two ideals—the nobility of heroic struggle and victory versus the brutality of savage slaughter in war—competed for a place in the mortal mind. Just as Mogis is the dark shadow of everything
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
.
—Gysios, Bronzebones veteran
The western edge of Akroan territory is a region of arid canyons and caverns called Phoberos, a land of harsh natural whims haunted by ravenous monsters. Fierce bands of
land, and two ideals—the nobility of heroic struggle and victory versus the brutality of savage slaughter in war—competed for a place in the mortal mind. Just as Mogis is the dark shadow of everything
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
.
—Gysios, Bronzebones veteran
The western edge of Akroan territory is a region of arid canyons and caverns called Phoberos, a land of harsh natural whims haunted by ravenous monsters. Fierce bands of
land, and two ideals—the nobility of heroic struggle and victory versus the brutality of savage slaughter in war—competed for a place in the mortal mind. Just as Mogis is the dark shadow of everything
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
objects or creatures to smash. Gruesome Gluttons. Ogres eat almost anything, but they especially enjoy the taste of dwarves, halflings, and elves. When they can, they combine dinner with pleasure, chasing
true sense of tribalism. When bands of ogres meet, one might attempt to capture the members of the other group to increase its numbers. However, ogre bands are just as likely to trade members freely
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
objects or creatures to smash. Gruesome Gluttons. Ogres eat almost anything, but they especially enjoy the taste of dwarves, halflings, and elves. When they can, they combine dinner with pleasure, chasing
true sense of tribalism. When bands of ogres meet, one might attempt to capture the members of the other group to increase its numbers. However, ogre bands are just as likely to trade members freely
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
objects or creatures to smash. Gruesome Gluttons. Ogres eat almost anything, but they especially enjoy the taste of dwarves, halflings, and elves. When they can, they combine dinner with pleasure, chasing
true sense of tribalism. When bands of ogres meet, one might attempt to capture the members of the other group to increase its numbers. However, ogre bands are just as likely to trade members freely
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
talkative owl, the ranger had monitored the drow for several days, curious as to why a dark elf had wandered into the valley. At first, Montolio had assumed that the drow was somehow connected to Graul
, the chief orc of the region, but as time went on, the ranger began to suspect differently.
— R.A. Salvatore, Sojourn
Long have rangers walked the wilds of the Sword Coast and the Savage Frontier
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
talkative owl, the ranger had monitored the drow for several days, curious as to why a dark elf had wandered into the valley. At first, Montolio had assumed that the drow was somehow connected to Graul
, the chief orc of the region, but as time went on, the ranger began to suspect differently.
— R.A. Salvatore, Sojourn
Long have rangers walked the wilds of the Sword Coast and the Savage Frontier
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
talkative owl, the ranger had monitored the drow for several days, curious as to why a dark elf had wandered into the valley. At first, Montolio had assumed that the drow was somehow connected to Graul
, the chief orc of the region, but as time went on, the ranger began to suspect differently.
— R.A. Salvatore, Sojourn
Long have rangers walked the wilds of the Sword Coast and the Savage Frontier
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
adventurers are understandably worried about these developments. Elite bands of cultists have been charged with establishing the cult’s control from the Gray Peaks to the Sunset Mountains. They seek out
allies in the area, with an eye toward choosing friendly territory for a capital city and a seat of power for the cult’s Inner Circle. Such bands are led by a dragonsoul defended by 4 dragonclaws and
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
adventurers are understandably worried about these developments. Elite bands of cultists have been charged with establishing the cult’s control from the Gray Peaks to the Sunset Mountains. They seek out
allies in the area, with an eye toward choosing friendly territory for a capital city and a seat of power for the cult’s Inner Circle. Such bands are led by a dragonsoul defended by 4 dragonclaws and
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
adventurers are understandably worried about these developments. Elite bands of cultists have been charged with establishing the cult’s control from the Gray Peaks to the Sunset Mountains. They seek out
allies in the area, with an eye toward choosing friendly territory for a capital city and a seat of power for the cult’s Inner Circle. Such bands are led by a dragonsoul defended by 4 dragonclaws and
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
adventurers are understandably worried about these developments. Elite bands of cultists have been charged with establishing the cult’s control from the Gray Peaks to the Sunset Mountains. They seek out
allies in the area, with an eye toward choosing friendly territory for a capital city and a seat of power for the cult’s Inner Circle. Such bands are led by a dragonsoul defended by 4 dragonclaws and
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
adventurers are understandably worried about these developments. Elite bands of cultists have been charged with establishing the cult’s control from the Gray Peaks to the Sunset Mountains. They seek out
allies in the area, with an eye toward choosing friendly territory for a capital city and a seat of power for the cult’s Inner Circle. Such bands are led by a dragonsoul defended by 4 dragonclaws and
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
adventurers are understandably worried about these developments. Elite bands of cultists have been charged with establishing the cult’s control from the Gray Peaks to the Sunset Mountains. They seek out
allies in the area, with an eye toward choosing friendly territory for a capital city and a seat of power for the cult’s Inner Circle. Such bands are led by a dragonsoul defended by 4 dragonclaws and
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
adventurers are understandably worried about these developments. Elite bands of cultists have been charged with establishing the cult’s control from the Gray Peaks to the Sunset Mountains. They seek out
allies in the area, with an eye toward choosing friendly territory for a capital city and a seat of power for the cult’s Inner Circle. Such bands are led by a dragonsoul defended by 4 dragonclaws and
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
adventurers are understandably worried about these developments. Elite bands of cultists have been charged with establishing the cult’s control from the Gray Peaks to the Sunset Mountains. They seek out
allies in the area, with an eye toward choosing friendly territory for a capital city and a seat of power for the cult’s Inner Circle. Such bands are led by a dragonsoul defended by 4 dragonclaws and
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
adventurers are understandably worried about these developments. Elite bands of cultists have been charged with establishing the cult’s control from the Gray Peaks to the Sunset Mountains. They seek out
allies in the area, with an eye toward choosing friendly territory for a capital city and a seat of power for the cult’s Inner Circle. Such bands are led by a dragonsoul defended by 4 dragonclaws and
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
young ranger who has recently returned from a three-year journey to explore the North. He came back with a wife, the sorceress Ylienna of Silverymoon, and has begun to take on more of his father’s
, particularly in the days before the founding of Luruar and the resettlement of Mithral Hall. Fell beasts aplenty make their lairs in out-of-the-way places across the valley, and raiding bands of ogres
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
young ranger who has recently returned from a three-year journey to explore the North. He came back with a wife, the sorceress Ylienna of Silverymoon, and has begun to take on more of his father’s
, particularly in the days before the founding of Luruar and the resettlement of Mithral Hall. Fell beasts aplenty make their lairs in out-of-the-way places across the valley, and raiding bands of ogres
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
young ranger who has recently returned from a three-year journey to explore the North. He came back with a wife, the sorceress Ylienna of Silverymoon, and has begun to take on more of his father’s
, particularly in the days before the founding of Luruar and the resettlement of Mithral Hall. Fell beasts aplenty make their lairs in out-of-the-way places across the valley, and raiding bands of ogres
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
not dozing off and dreaming of chasing butterflies, halflings spend time on simple creative activities, such as whittling a pipe from a branch, braiding yarn into a thick rope, or composing a jaunty
likely to be coveted by evil wizards or to become the object of wrath for some dark force. The only enemies that a halfling village must watch for on an ongoing basis are roving bands of orcs or
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
not dozing off and dreaming of chasing butterflies, halflings spend time on simple creative activities, such as whittling a pipe from a branch, braiding yarn into a thick rope, or composing a jaunty
likely to be coveted by evil wizards or to become the object of wrath for some dark force. The only enemies that a halfling village must watch for on an ongoing basis are roving bands of orcs or
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
not dozing off and dreaming of chasing butterflies, halflings spend time on simple creative activities, such as whittling a pipe from a branch, braiding yarn into a thick rope, or composing a jaunty
likely to be coveted by evil wizards or to become the object of wrath for some dark force. The only enemies that a halfling village must watch for on an ongoing basis are roving bands of orcs or
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
bursting the orcs apart. If it was not for the followers of Luthic, it is possible that the race of orcs would be no more than small bands of warrior-nomads, scratching out a meager existence, rather
indirectness, because orcs are meant to take and do what they want through straightforward assault and brutality. Nonetheless, when the chief seeks the aid of Shargaas to accomplish such a task, the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
bursting the orcs apart. If it was not for the followers of Luthic, it is possible that the race of orcs would be no more than small bands of warrior-nomads, scratching out a meager existence, rather
indirectness, because orcs are meant to take and do what they want through straightforward assault and brutality. Nonetheless, when the chief seeks the aid of Shargaas to accomplish such a task, the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
bursting the orcs apart. If it was not for the followers of Luthic, it is possible that the race of orcs would be no more than small bands of warrior-nomads, scratching out a meager existence, rather
indirectness, because orcs are meant to take and do what they want through straightforward assault and brutality. Nonetheless, when the chief seeks the aid of Shargaas to accomplish such a task, the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Laskilar (NE male Tethyrian human bandit captain wearing a cape of the mountebank) is a flamboyant, rakish pirate who’s grown tired of chasing merchant ships and hearing their captains whine and plead
into the ground, and the whole wall is braced up along the inner side with more palm logs. The wall is meant to keep out undead and dinosaurs. The gates are roughly made but reinforced with iron bands
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Laskilar (NE male Tethyrian human bandit captain wearing a cape of the mountebank) is a flamboyant, rakish pirate who’s grown tired of chasing merchant ships and hearing their captains whine and plead
into the ground, and the whole wall is braced up along the inner side with more palm logs. The wall is meant to keep out undead and dinosaurs. The gates are roughly made but reinforced with iron bands






