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Returning 35 results for 'brutality been diffusing compelled ready'.
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Monsters
Planescape: Adventures in the Multiverse
Axiomatic Mind. The decaton can’t be compelled to act in a manner contrary to its nature or its instructions.
Combat Ready. The decaton has advantage on initiative rolls.
Disintegration. If
Monsters
Planescape: Adventures in the Multiverse
Axiomatic Mind. The nonaton can’t be compelled to act in a manner contrary to its nature or its instructions.
Combat Ready. The nonaton has advantage on initiative rolls.
Disintegration. If
Monsters
Planescape: Adventures in the Multiverse
Axiomatic Mind. The octon can’t be compelled to act in a manner contrary to its nature or its instructions.
Combat Ready. The octon has advantage on initiative checks.
Disintegration. If the
Monsters
Planescape: Adventures in the Multiverse
Axiomatic Mind. The septon can’t be compelled to act in a manner contrary to its nature or its instructions.
Combat Ready. The septon has advantage on initiative checks.
Disintegration. If
Monsters
Planescape: Adventures in the Multiverse
Axiomatic Mind. The hexton can’t be compelled to act in a manner contrary to its nature or its instructions.
Combat Ready. The hexton has advantage on initiative rolls.
Disintegration. If the
Monsters
Van Richten’s Guide to Ravenloft
. The juggernaut doesn’t require air, food, drink, or sleep.Multiattack. The juggernaut makes two attacks. It can replace one attack with Deadly Shaping if it is ready.
Executioner’s Pick
weapons with which they can slaughter prey. Sharp iron fences, crushing stalagmites and blades of glass all conveniently appear in order to aid a juggernaut’s brutality. Every juggernaut considers
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
.
Challenge 11 (7,200 XP) Proficiency Bonus +4
Axiomatic Mind. The octon can’t be compelled to act in a manner contrary to its nature or its instructions.
Combat Ready. The octon has advantage
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
.
Challenge 11 (7,200 XP) Proficiency Bonus +4
Axiomatic Mind. The octon can’t be compelled to act in a manner contrary to its nature or its instructions.
Combat Ready. The octon has advantage
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
.
Challenge 11 (7,200 XP) Proficiency Bonus +4
Axiomatic Mind. The octon can’t be compelled to act in a manner contrary to its nature or its instructions.
Combat Ready. The octon has advantage
Compendium
- Sources->Dungeons & Dragons->Monster Manual
intimidation of these deadlier demons and pass it on to droves of weaker dretches and manes. This predictable brutality makes hezrous useful links in the chaotic structure of a demonic horde. When on the
or choose a result from the Demonic Undertakings table to inspire how a magic-user might employ a hezrou or similar demon. Demonic Undertakings 1d6 The Demon Is Compelled To... 1 Break open a
Compendium
- Sources->Dungeons & Dragons->Monster Manual
intimidation of these deadlier demons and pass it on to droves of weaker dretches and manes. This predictable brutality makes hezrous useful links in the chaotic structure of a demonic horde. When on the
or choose a result from the Demonic Undertakings table to inspire how a magic-user might employ a hezrou or similar demon. Demonic Undertakings 1d6 The Demon Is Compelled To... 1 Break open a
Compendium
- Sources->Dungeons & Dragons->Monster Manual
intimidation of these deadlier demons and pass it on to droves of weaker dretches and manes. This predictable brutality makes hezrous useful links in the chaotic structure of a demonic horde. When on the
or choose a result from the Demonic Undertakings table to inspire how a magic-user might employ a hezrou or similar demon. Demonic Undertakings 1d6 The Demon Is Compelled To... 1 Break open a
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
(5,900 XP) Proficiency Bonus +4
Axiomatic Mind. The nonaton can’t be compelled to act in a manner contrary to its nature or its instructions.
Combat Ready. The nonaton has advantage on initiative rolls
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
XP) Proficiency Bonus +4
Axiomatic Mind. The septon can’t be compelled to act in a manner contrary to its nature or its instructions.
Combat Ready. The septon has advantage on initiative checks
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
XP) Proficiency Bonus +4
Axiomatic Mind. The septon can’t be compelled to act in a manner contrary to its nature or its instructions.
Combat Ready. The septon has advantage on initiative checks
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
, frightened
Senses truesight 120 ft., passive Perception 18
Languages Modron, telepathy 120 ft.
Challenge 8 (3,900 XP) Proficiency Bonus +3
Axiomatic Mind. The decaton can’t be compelled to act in a
manner contrary to its nature or its instructions.
Combat Ready. The decaton has advantage on initiative rolls.
Disintegration. If the decaton dies, its body disintegrates into dust, leaving
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
(5,900 XP) Proficiency Bonus +4
Axiomatic Mind. The nonaton can’t be compelled to act in a manner contrary to its nature or its instructions.
Combat Ready. The nonaton has advantage on initiative rolls
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
, frightened
Senses truesight 120 ft., passive Perception 18
Languages Modron, telepathy 120 ft.
Challenge 8 (3,900 XP) Proficiency Bonus +3
Axiomatic Mind. The decaton can’t be compelled to act in a
manner contrary to its nature or its instructions.
Combat Ready. The decaton has advantage on initiative rolls.
Disintegration. If the decaton dies, its body disintegrates into dust, leaving
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
, frightened
Senses truesight 120 ft., passive Perception 18
Languages Modron, telepathy 120 ft.
Challenge 8 (3,900 XP) Proficiency Bonus +3
Axiomatic Mind. The decaton can’t be compelled to act in a
manner contrary to its nature or its instructions.
Combat Ready. The decaton has advantage on initiative rolls.
Disintegration. If the decaton dies, its body disintegrates into dust, leaving
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
(5,900 XP) Proficiency Bonus +4
Axiomatic Mind. The nonaton can’t be compelled to act in a manner contrary to its nature or its instructions.
Combat Ready. The nonaton has advantage on initiative rolls
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
XP) Proficiency Bonus +4
Axiomatic Mind. The septon can’t be compelled to act in a manner contrary to its nature or its instructions.
Combat Ready. The septon has advantage on initiative checks
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
see its opponents before 60-foot darkvision sees it. A beholder always has several backup plans ready. When dealing with one, I have three plans of my own: run, hide, and distract. Rival adventurers
magical effects is useful to a beholder for determining if a minion has been charmed or compelled to act against its master; the creature might change its behavior when inside the cone, or it might
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
see its opponents before 60-foot darkvision sees it. A beholder always has several backup plans ready. When dealing with one, I have three plans of my own: run, hide, and distract. Rival adventurers
magical effects is useful to a beholder for determining if a minion has been charmed or compelled to act against its master; the creature might change its behavior when inside the cone, or it might
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
see its opponents before 60-foot darkvision sees it. A beholder always has several backup plans ready. When dealing with one, I have three plans of my own: run, hide, and distract. Rival adventurers
magical effects is useful to a beholder for determining if a minion has been charmed or compelled to act against its master; the creature might change its behavior when inside the cone, or it might
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
, frightened
Senses truesight 120 ft., passive Perception 23
Languages all, telepathy 120 ft.
Challenge 13 (10,000 XP) Proficiency Bonus +5
Axiomatic Mind. The hexton can’t be compelled to act
in a manner contrary to its nature or its instructions.
Combat Ready. The hexton has advantage on initiative rolls.
Disintegration. If the hexton dies, its body disintegrates into dust, leaving
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
, frightened
Senses truesight 120 ft., passive Perception 23
Languages all, telepathy 120 ft.
Challenge 13 (10,000 XP) Proficiency Bonus +5
Axiomatic Mind. The hexton can’t be compelled to act
in a manner contrary to its nature or its instructions.
Combat Ready. The hexton has advantage on initiative rolls.
Disintegration. If the hexton dies, its body disintegrates into dust, leaving
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
, frightened
Senses truesight 120 ft., passive Perception 23
Languages all, telepathy 120 ft.
Challenge 13 (10,000 XP) Proficiency Bonus +5
Axiomatic Mind. The hexton can’t be compelled to act
in a manner contrary to its nature or its instructions.
Combat Ready. The hexton has advantage on initiative rolls.
Disintegration. If the hexton dies, its body disintegrates into dust, leaving
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
to position that Cube. Can a creature under the effect of Compelled Duel teleport more than 30 feet away from the caster? No. You can’t move farther than 30 feet away from the caster of Compelled Duel
Field. Can you take a Ready action to ready Dispel Magic to stop another spell from taking effect? The easiest way to stop a spell is to cast Counterspell on its caster while it’s being cast. If
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
to position that Cube. Can a creature under the effect of Compelled Duel teleport more than 30 feet away from the caster? No. You can’t move farther than 30 feet away from the caster of Compelled Duel
Field. Can you take a Ready action to ready Dispel Magic to stop another spell from taking effect? The easiest way to stop a spell is to cast Counterspell on its caster while it’s being cast. If
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
to position that Cube. Can a creature under the effect of Compelled Duel teleport more than 30 feet away from the caster? No. You can’t move farther than 30 feet away from the caster of Compelled Duel
Field. Can you take a Ready action to ready Dispel Magic to stop another spell from taking effect? The easiest way to stop a spell is to cast Counterspell on its caster while it’s being cast. If
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, crushing stalagmites and blades of glass all conveniently appear in order to aid a juggernaut’s brutality. Every juggernaut considers a certain area its territory and visits destruction upon all
Multiattack. The juggernaut makes two attacks. It can replace one attack with Deadly Shaping if it is ready.
Executioner’s Pick. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 17 (2d10 + 6
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, crushing stalagmites and blades of glass all conveniently appear in order to aid a juggernaut’s brutality. Every juggernaut considers a certain area its territory and visits destruction upon all
Multiattack. The juggernaut makes two attacks. It can replace one attack with Deadly Shaping if it is ready.
Executioner’s Pick. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 17 (2d10 + 6
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, crushing stalagmites and blades of glass all conveniently appear in order to aid a juggernaut’s brutality. Every juggernaut considers a certain area its territory and visits destruction upon all
Multiattack. The juggernaut makes two attacks. It can replace one attack with Deadly Shaping if it is ready.
Executioner’s Pick. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 17 (2d10 + 6
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
in the crystal menhirs (see “Standing Gate to Level 19” below). Nycaloth. Raxxus serves as the planetar’s executioner, ready to step forward and slay whatever Fazrian commands it to kill. Raxxus can
hit points. After being released from its menhir, a marilith can be magically compelled to divulge the command word that activates the gate. A legend lore spell or similar magic also reveals the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
in the crystal menhirs (see “Standing Gate to Level 19” below). Nycaloth. Raxxus serves as the planetar’s executioner, ready to step forward and slay whatever Fazrian commands it to kill. Raxxus can
hit points. After being released from its menhir, a marilith can be magically compelled to divulge the command word that activates the gate. A legend lore spell or similar magic also reveals the






