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Returning 35 results for 'brutality being diffusing calm realms'.
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Classes
Tasha’s Cauldron of Everything
The twilit transition from light into darkness often brings calm and even joy, as the day’s labors end and the hours of rest begin. The darkness can also bring terrors, but the gods of twilight
Arrah
Eberron
Helm
Forgotten Realms
Ilmater
Forgotten Realms
Mishakal
Dragonlance
Selûne
Forgotten Realms
Yondalla
Halfling
Classes
Tasha’s Cauldron of Everything
The twilit transition from light into darkness often brings calm and even joy, as the day’s labors end and the hours of rest begin. The darkness can also bring terrors, but the gods of twilight
Arrah
Eberron
Helm
Forgotten Realms
Ilmater
Forgotten Realms
Mishakal
Dragonlance
Selûne
Forgotten Realms
Yondalla
Halfling
Monsters
Mordenkainen Presents: Monsters of the Multiverse
: banishment, calm emotions, create food and water, greater restoration, plane shift, protection from evil and good, revivify, wind walkThe ki-rin can take 3 legendary actions, choosing from the options
advancement of just societies. For instance, in the Forgotten Realms, ki-rins rally mostly to Torm, although they also serve his allies Tyr and Ilmater. Ki-rins that serve good deities go wherever they
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Unicorn Unicorns dwell in enchanted forests. Unrelated to the horses it resembles, a unicorn is a celestial creature that wanders sylvan realms, its white form glimmering like starlight. A unicorn’s
spins its cocoon, each leaf and branch upon which a bright butterfly rests its tired wings.
In a unicorn’s forest, a sense of calm pervades. From wolves and foxes to birds, squirrels, and tiny insects
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Unicorn Unrelated to the horses it resembles, a unicorn is a celestial creature that wanders sylvan realms, its white form glimmering like starlight. They allow good-hearted creatures to enter their
1/day each: calm emotions, dispel evil and good, entangle
Magic Resistance. The unicorn has advantage on saving throws against spells and other magical effects.
Magic Weapons. The unicorn’s
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Underwater Adventures With vast triton realms hidden beneath the waves and legendary ruins drowned in the deep, endless potential for adventure lies under the sea. Characters interested in exploring
first dolphin.
2 Recover the treasure of a hero long ago devoured by a sea beast.
3 Carry a coastal city’s gifts and diplomatic messages to an underwater community.
4 Calm a kraken
Compendium
- Sources->Dungeons & Dragons->Monster Manual
forge unholy armies or rule over hidden realms in mockery of true gods, while others might seek to escape their accursed families. One day I might be the god of storms—mind countless followers, answer
).
Spellcasting. The empyrean casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 23):
At Will: Calm Emotions, Greater
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Unicorn Unrelated to the horses it resembles, a unicorn is a celestial creature that wanders sylvan realms, its white form glimmering like starlight. They allow good-hearted creatures to enter their
1/day each: calm emotions, dispel evil and good, entangle
Magic Resistance. The unicorn has advantage on saving throws against spells and other magical effects.
Magic Weapons. The unicorn’s
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
the fabric of Nyx, opening the boundary between the realms of gods and mortals. As a result, the hydra Polukranos fell to the mortal world, but Heliod and Nylea joined forces to bind the hydra in the
found a warm, calm place. There, a powerful voice he’d heard in his dreams welcomed him to his journey’s end. Praising Heliod, the oracle took his rest, and after several long, contented hours
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Underwater Adventures With vast triton realms hidden beneath the waves and legendary ruins drowned in the deep, endless potential for adventure lies under the sea. Characters interested in exploring
first dolphin.
2 Recover the treasure of a hero long ago devoured by a sea beast.
3 Carry a coastal city’s gifts and diplomatic messages to an underwater community.
4 Calm a kraken
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Unicorn Unrelated to the horses it resembles, a unicorn is a celestial creature that wanders sylvan realms, its white form glimmering like starlight. They allow good-hearted creatures to enter their
1/day each: calm emotions, dispel evil and good, entangle
Magic Resistance. The unicorn has advantage on saving throws against spells and other magical effects.
Magic Weapons. The unicorn’s
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Unicorn Unicorns dwell in enchanted forests. Unrelated to the horses it resembles, a unicorn is a celestial creature that wanders sylvan realms, its white form glimmering like starlight. A unicorn’s
spins its cocoon, each leaf and branch upon which a bright butterfly rests its tired wings.
In a unicorn’s forest, a sense of calm pervades. From wolves and foxes to birds, squirrels, and tiny insects
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Unicorn Unicorns dwell in enchanted forests. Unrelated to the horses it resembles, a unicorn is a celestial creature that wanders sylvan realms, its white form glimmering like starlight. A unicorn’s
spins its cocoon, each leaf and branch upon which a bright butterfly rests its tired wings.
In a unicorn’s forest, a sense of calm pervades. From wolves and foxes to birds, squirrels, and tiny insects
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Underwater Adventures With vast triton realms hidden beneath the waves and legendary ruins drowned in the deep, endless potential for adventure lies under the sea. Characters interested in exploring
first dolphin.
2 Recover the treasure of a hero long ago devoured by a sea beast.
3 Carry a coastal city’s gifts and diplomatic messages to an underwater community.
4 Calm a kraken
Compendium
- Sources->Dungeons & Dragons->Monster Manual
forge unholy armies or rule over hidden realms in mockery of true gods, while others might seek to escape their accursed families. One day I might be the god of storms—mind countless followers, answer
).
Spellcasting. The empyrean casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 23):
At Will: Calm Emotions, Greater
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
the fabric of Nyx, opening the boundary between the realms of gods and mortals. As a result, the hydra Polukranos fell to the mortal world, but Heliod and Nylea joined forces to bind the hydra in the
found a warm, calm place. There, a powerful voice he’d heard in his dreams welcomed him to his journey’s end. Praising Heliod, the oracle took his rest, and after several long, contented hours
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
the fabric of Nyx, opening the boundary between the realms of gods and mortals. As a result, the hydra Polukranos fell to the mortal world, but Heliod and Nylea joined forces to bind the hydra in the
found a warm, calm place. There, a powerful voice he’d heard in his dreams welcomed him to his journey’s end. Praising Heliod, the oracle took his rest, and after several long, contented hours
Compendium
- Sources->Dungeons & Dragons->Monster Manual
forge unholy armies or rule over hidden realms in mockery of true gods, while others might seek to escape their accursed families. One day I might be the god of storms—mind countless followers, answer
).
Spellcasting. The empyrean casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 23):
At Will: Calm Emotions, Greater
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
beginning. Age and brutality had claimed them all, and the few giants and dragons then alive had spent their entire existence at war. The Thousand-Year War didn’t truly end so much as it wasted away
WORLDS
The tale of Ostoria is drawn from the Forgotten Realms. Think of it as a good example of how giants developed on many worlds, as it captures their rise and fall from prominence in a manner that
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
beginning. Age and brutality had claimed them all, and the few giants and dragons then alive had spent their entire existence at war. The Thousand-Year War didn’t truly end so much as it wasted away
WORLDS
The tale of Ostoria is drawn from the Forgotten Realms. Think of it as a good example of how giants developed on many worlds, as it captures their rise and fall from prominence in a manner that
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
beginning. Age and brutality had claimed them all, and the few giants and dragons then alive had spent their entire existence at war. The Thousand-Year War didn’t truly end so much as it wasted away
WORLDS
The tale of Ostoria is drawn from the Forgotten Realms. Think of it as a good example of how giants developed on many worlds, as it captures their rise and fall from prominence in a manner that
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
villainous beings become Darklords, able to exercise great power but confined to realms that twist their desires, capturing them in cycles of dread and despair. Mists surround each of the Domains of Dread
with a DC 15 Wisdom saving throw. (The DC is higher because it’s harder to shake off despair once it has taken hold.) On a successful save, the despair effect ends for that character. A Calm Emotions spell or magic that removes curses cures the despair.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
villainous beings become Darklords, able to exercise great power but confined to realms that twist their desires, capturing them in cycles of dread and despair. Mists surround each of the Domains of Dread
with a DC 15 Wisdom saving throw. (The DC is higher because it’s harder to shake off despair once it has taken hold.) On a successful save, the despair effect ends for that character. A Calm Emotions spell or magic that removes curses cures the despair.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
villainous beings become Darklords, able to exercise great power but confined to realms that twist their desires, capturing them in cycles of dread and despair. Mists surround each of the Domains of Dread
with a DC 15 Wisdom saving throw. (The DC is higher because it’s harder to shake off despair once it has taken hold.) On a successful save, the despair effect ends for that character. A Calm Emotions spell or magic that removes curses cures the despair.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
, Forough (lawful good, human archmage who can cast cleric spells), looks after the gate-town. The venerable human chancellor is a kind-hearted and patient soul, but beneath her calm exterior pumps the
prefer the cloud-topped comforts of the Chandelier, the gate-town’s aerial district. Winged chariots act as taxis between the two realms, ferrying townsfolk up to sky-dwelling businesses and hanging
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
, Forough (lawful good, human archmage who can cast cleric spells), looks after the gate-town. The venerable human chancellor is a kind-hearted and patient soul, but beneath her calm exterior pumps the
prefer the cloud-topped comforts of the Chandelier, the gate-town’s aerial district. Winged chariots act as taxis between the two realms, ferrying townsfolk up to sky-dwelling businesses and hanging
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
, Forough (lawful good, human archmage who can cast cleric spells), looks after the gate-town. The venerable human chancellor is a kind-hearted and patient soul, but beneath her calm exterior pumps the
prefer the cloud-topped comforts of the Chandelier, the gate-town’s aerial district. Winged chariots act as taxis between the two realms, ferrying townsfolk up to sky-dwelling businesses and hanging
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Duergar Duergar are dwarves that dwell deep in the Underdark and other sunless realms. They owe their psionic abilities to the mind flayers that enslaved them long ago. The duergar eventually broke
against their enemies while urging them to acts of brutality, all the while concealing his identity. Duergar Hammerer The hammerer is a bipedal construct with a duergar strapped inside it. One of its arms
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Duergar Duergar are dwarves that dwell deep in the Underdark and other sunless realms. They owe their psionic abilities to the mind flayers that enslaved them long ago. The duergar eventually broke
against their enemies while urging them to acts of brutality, all the while concealing his identity. Duergar Hammerer The hammerer is a bipedal construct with a duergar strapped inside it. One of its arms
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Duergar Duergar are dwarves that dwell deep in the Underdark and other sunless realms. They owe their psionic abilities to the mind flayers that enslaved them long ago. The duergar eventually broke
against their enemies while urging them to acts of brutality, all the while concealing his identity. Duergar Hammerer The hammerer is a bipedal construct with a duergar strapped inside it. One of its arms
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
) check. If released, the giant lizards attack any creature they don’t recognize. As an action, a character can calm a lizard with a successful DC 10 Wisdom (Animal Handling) check, changing its attitude
adventure, but the expansive realms below and their subterranean threats could be crafted by the DM for future adventures.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
3 Calm Emotions, Faerie Fire, Misty Step, Phantasmal Force, Sleep
5 Blink, Plant Growth
7 Dominate Beast, Greater Invisibility
9 Dominate Person, Seeming
Level 3: Steps of the
. Celestial Patron Call on the Power of the Heavens
Your pact draws on the Upper Planes, the realms of everlasting bliss. You might enter an agreement with an empyrean, a couatl, a sphinx, a unicorn
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
3 Calm Emotions, Faerie Fire, Misty Step, Phantasmal Force, Sleep
5 Blink, Plant Growth
7 Dominate Beast, Greater Invisibility
9 Dominate Person, Seeming
Level 3: Steps of the
. Celestial Patron Call on the Power of the Heavens
Your pact draws on the Upper Planes, the realms of everlasting bliss. You might enter an agreement with an empyrean, a couatl, a sphinx, a unicorn
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
) check. If released, the giant lizards attack any creature they don’t recognize. As an action, a character can calm a lizard with a successful DC 10 Wisdom (Animal Handling) check, changing its attitude
adventure, but the expansive realms below and their subterranean threats could be crafted by the DM for future adventures.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
3 Calm Emotions, Faerie Fire, Misty Step, Phantasmal Force, Sleep
5 Blink, Plant Growth
7 Dominate Beast, Greater Invisibility
9 Dominate Person, Seeming
Level 3: Steps of the
. Celestial Patron Call on the Power of the Heavens
Your pact draws on the Upper Planes, the realms of everlasting bliss. You might enter an agreement with an empyrean, a couatl, a sphinx, a unicorn






