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Returning 29 results for 'brute boon diffusing crown revering'.
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Classes
Player’s Handbook
skills that help them in a dungeon environment, such as climbing, finding and disarming traps, and opening locks.
In combat, Rogues prioritize subtle strikes over brute strength. They would rather make
Subclass feature
9d6
18
+6
Elusive
9d6
19
+6
Epic Boon
10d6
20
+6
Stroke of Luck
10d6
Rogue Class Features
As a Rogue, you gain the following class features when you reach the specified Rogue levels. These features are listed in the Rogue Features table.
Classes
Player’s Handbook
orders that call on the forces of nature. Harnessing the magic of animals, plants, and the four elements, Druids heal, transform into animals, and wield elemental destruction.
Revering nature above all
—
4
4
19
4
3
3
3
2
1
1
1
1
18
+6
Beast Spells
4
4
20
4
3
3
3
3
1
1
1
1
19
+6
Epic Boon
4
4
21
4
3
3
3
3
2
1
1
1
20
+6
Archdruid
4
4
22
4
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
demon lords rule through cunning or brute force, hoping to one day claim the prize of absolute control over all the Abyss. Reward for Outsiders. Although most demon lords rise up from the vast and
races would embrace their base animal savagery. The Prince of Beasts appears as a huge, black-furred minotaur with iron horns, red eyes, and a blood-soaked mouth. His iron crown is topped with the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
demon lords rule through cunning or brute force, hoping to one day claim the prize of absolute control over all the Abyss. Reward for Outsiders. Although most demon lords rise up from the vast and
races would embrace their base animal savagery. The Prince of Beasts appears as a huge, black-furred minotaur with iron horns, red eyes, and a blood-soaked mouth. His iron crown is topped with the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
demon lords rule through cunning or brute force, hoping to one day claim the prize of absolute control over all the Abyss. Reward for Outsiders. Although most demon lords rise up from the vast and
races would embrace their base animal savagery. The Prince of Beasts appears as a huge, black-furred minotaur with iron horns, red eyes, and a blood-soaked mouth. His iron crown is topped with the
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
each with a blue sapphire from my crown jewels.” (Each gem is worth 1,000 GP.) Tell Us More about the Attempt on Your Life. “My handmaiden, Ciande, was recently caught trying to poison my wine. Ciande
should begin your mission.” Who Is Taking Us to the Temple? “My agent Filonia will drive you in an ox cart to the temple’s outskirts. She will brief you further along the journey.” The Queen’s Boon Once
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
each with a blue sapphire from my crown jewels.” (Each gem is worth 1,000 GP.) Tell Us More about the Attempt on Your Life. “My handmaiden, Ciande, was recently caught trying to poison my wine. Ciande
should begin your mission.” Who Is Taking Us to the Temple? “My agent Filonia will drive you in an ox cart to the temple’s outskirts. She will brief you further along the journey.” The Queen’s Boon Once
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
each with a blue sapphire from my crown jewels.” (Each gem is worth 1,000 GP.) Tell Us More about the Attempt on Your Life. “My handmaiden, Ciande, was recently caught trying to poison my wine. Ciande
should begin your mission.” Who Is Taking Us to the Temple? “My agent Filonia will drive you in an ox cart to the temple’s outskirts. She will brief you further along the journey.” The Queen’s Boon Once
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
). Drannin takes an additional action on his turn.
Brute. A melee weapon deals one extra die of its damage when Drannin hits with it (included in the attack).
Dwarven Resilience. Drannin has advantage on
level (4 slots): false life, mage armor, magic missile, ray of sickness
2nd level (3 slots): crown of madness, misty step
3rd level (3 slots): animate dead, vampiric touch
Swift Animation
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
brute strength or weapons, and magical attempts to open or bypass them are thwarted by permanent antimagic fields. Each field encompasses one cell and its gate. Spells and other magical effects, except
emblem, a golden crown on a red field. Absolution Council Meetings. Members of the Absolution Council gather here to weigh the merits of releasing prisoners whom one or more council members have
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
brute strength or weapons, and magical attempts to open or bypass them are thwarted by permanent antimagic fields. Each field encompasses one cell and its gate. Spells and other magical effects, except
emblem, a golden crown on a red field. Absolution Council Meetings. Members of the Absolution Council gather here to weigh the merits of releasing prisoners whom one or more council members have
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
with a jagged black crown on his brow and a spiky black gauntlet on one hand. His crown and gauntlet are made of chardalyn. DEEP DUERRA
Deep Duerra is a lawful evil god of conquest and psionic power
-stained, gray-bearded duergar with a jagged black crown on his brow and a spiky black gauntlet on one hand. His crown and gauntlet are made of chardalyn. The mind masters want their prisoner to identify
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
with a jagged black crown on his brow and a spiky black gauntlet on one hand. His crown and gauntlet are made of chardalyn. DEEP DUERRA
Deep Duerra is a lawful evil god of conquest and psionic power
-stained, gray-bearded duergar with a jagged black crown on his brow and a spiky black gauntlet on one hand. His crown and gauntlet are made of chardalyn. The mind masters want their prisoner to identify
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
with a jagged black crown on his brow and a spiky black gauntlet on one hand. His crown and gauntlet are made of chardalyn. DEEP DUERRA
Deep Duerra is a lawful evil god of conquest and psionic power
-stained, gray-bearded duergar with a jagged black crown on his brow and a spiky black gauntlet on one hand. His crown and gauntlet are made of chardalyn. The mind masters want their prisoner to identify
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
brute strength or weapons, and magical attempts to open or bypass them are thwarted by permanent antimagic fields. Each field encompasses one cell and its gate. Spells and other magical effects, except
emblem, a golden crown on a red field. Absolution Council Meetings. Members of the Absolution Council gather here to weigh the merits of releasing prisoners whom one or more council members have
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
). Drannin takes an additional action on his turn.
Brute. A melee weapon deals one extra die of its damage when Drannin hits with it (included in the attack).
Dwarven Resilience. Drannin has advantage on
level (4 slots): false life, mage armor, magic missile, ray of sickness
2nd level (3 slots): crown of madness, misty step
3rd level (3 slots): animate dead, vampiric touch
Swift Animation
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
). Drannin takes an additional action on his turn.
Brute. A melee weapon deals one extra die of its damage when Drannin hits with it (included in the attack).
Dwarven Resilience. Drannin has advantage on
level (4 slots): false life, mage armor, magic missile, ray of sickness
2nd level (3 slots): crown of madness, misty step
3rd level (3 slots): animate dead, vampiric touch
Swift Animation
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
3 No prize Key Crown 4 Stein Feather Fox 5 Coin Two coins Three coins 6 Tunic Sword Ghost 7 Flask Four-leaf clover Big-ticket prize 8 Tentacle Bag House 9 Trinket Compass Tongue 10 Roll again on
. Coins, Two. The participant wins 500 gp. Coins, Three. The participant wins 5,000 gp. Compass. The participant wins a portal compass (see Sigil and the Outlands). Crown. The participant becomes a quasi
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
3 No prize Key Crown 4 Stein Feather Fox 5 Coin Two coins Three coins 6 Tunic Sword Ghost 7 Flask Four-leaf clover Big-ticket prize 8 Tentacle Bag House 9 Trinket Compass Tongue 10 Roll again on
. Coins, Two. The participant wins 500 gp. Coins, Three. The participant wins 5,000 gp. Compass. The participant wins a portal compass (see Sigil and the Outlands). Crown. The participant becomes a quasi
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
3 No prize Key Crown 4 Stein Feather Fox 5 Coin Two coins Three coins 6 Tunic Sword Ghost 7 Flask Four-leaf clover Big-ticket prize 8 Tentacle Bag House 9 Trinket Compass Tongue 10 Roll again on
. Coins, Two. The participant wins 500 gp. Coins, Three. The participant wins 5,000 gp. Compass. The participant wins a portal compass (see Sigil and the Outlands). Crown. The participant becomes a quasi
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
in these unlit cells (effectively illuminated by the lights in R16) behind barred gates that can be opened only from area R18. The gates are too secure to be forced open using brute strength or
alliance’s emblem: a golden crown on a red field. Absolution Council Meetings. Members of the Absolution Council gather here to weigh the merits of releasing prisoners whom one or more council members have
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
in these unlit cells (effectively illuminated by the lights in R16) behind barred gates that can be opened only from area R18. The gates are too secure to be forced open using brute strength or
alliance’s emblem: a golden crown on a red field. Absolution Council Meetings. Members of the Absolution Council gather here to weigh the merits of releasing prisoners whom one or more council members have
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
in these unlit cells (effectively illuminated by the lights in R16) behind barred gates that can be opened only from area R18. The gates are too secure to be forced open using brute strength or
alliance’s emblem: a golden crown on a red field. Absolution Council Meetings. Members of the Absolution Council gather here to weigh the merits of releasing prisoners whom one or more council members have
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
in these unlit cells (effectively illuminated by the lights in R16) behind barred gates that can be opened only from area R18. The gates are too secure to be forced open using brute strength or
alliance’s emblem: a golden crown on a red field. Absolution Council Meetings. Members of the Absolution Council gather here to weigh the merits of releasing prisoners whom one or more council members have
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
in these unlit cells (effectively illuminated by the lights in R16) behind barred gates that can be opened only from area R18. The gates are too secure to be forced open using brute strength or
alliance’s emblem: a golden crown on a red field. Absolution Council Meetings. Members of the Absolution Council gather here to weigh the merits of releasing prisoners whom one or more council members have
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
in these unlit cells (effectively illuminated by the lights in R16) behind barred gates that can be opened only from area R18. The gates are too secure to be forced open using brute strength or
alliance’s emblem: a golden crown on a red field. Absolution Council Meetings. Members of the Absolution Council gather here to weigh the merits of releasing prisoners whom one or more council members have
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, unarmored brute with a greatclub and a scarred face — towers above his opponent but is gravely wounded. The smaller figure is muscular and bare-chested. He clutches a bloody dagger in one hand and a
contains a delicate porcelain dragon mask (25 gp) resting on a bed of 2,400 cp and 500 sp. With the coins inside, the chest weighs 55 pounds. The mask weighs 1 pound. Chest 4 contains a bronze crown with
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, unarmored brute with a greatclub and a scarred face — towers above his opponent but is gravely wounded. The smaller figure is muscular and bare-chested. He clutches a bloody dagger in one hand and a
contains a delicate porcelain dragon mask (25 gp) resting on a bed of 2,400 cp and 500 sp. With the coins inside, the chest weighs 55 pounds. The mask weighs 1 pound. Chest 4 contains a bronze crown with
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, unarmored brute with a greatclub and a scarred face — towers above his opponent but is gravely wounded. The smaller figure is muscular and bare-chested. He clutches a bloody dagger in one hand and a
contains a delicate porcelain dragon mask (25 gp) resting on a bed of 2,400 cp and 500 sp. With the coins inside, the chest weighs 55 pounds. The mask weighs 1 pound. Chest 4 contains a bronze crown with






