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Returning 24 results for 'bubble been devising call returner'.
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Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Weird Magic Over the course of a seemingly endless lifetime, a hag typically discovers or creates several unusual ways to use magic. The weird magic that hags can call upon comes in a number of forms
of the spectrum, even a hag without lofty status is likely to have strange, single-use items that don’t emulate common spells or even follow the normal rules of magic. For inspiration in devising the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Weird Magic Over the course of a seemingly endless lifetime, a hag typically discovers or creates several unusual ways to use magic. The weird magic that hags can call upon comes in a number of forms
of the spectrum, even a hag without lofty status is likely to have strange, single-use items that don’t emulate common spells or even follow the normal rules of magic. For inspiration in devising the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Weird Magic Over the course of a seemingly endless lifetime, a hag typically discovers or creates several unusual ways to use magic. The weird magic that hags can call upon comes in a number of forms
of the spectrum, even a hag without lofty status is likely to have strange, single-use items that don’t emulate common spells or even follow the normal rules of magic. For inspiration in devising the
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
with images of air and water elementals locked in furious battle, within which is a Galder’s bubble pipe (see appendix D). A suit of Heward’s hireling armor (see appendix D). Components of value to
exploration of the mountains, building an ambulatory craft capable of crawling up and down mountainous slopes to travel farther into the Barrier Peaks, and other tasks of your devising. Completing any such
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
with images of air and water elementals locked in furious battle, within which is a Galder’s bubble pipe (see appendix D). A suit of Heward’s hireling armor (see appendix D). Components of value to
exploration of the mountains, building an ambulatory craft capable of crawling up and down mountainous slopes to travel farther into the Barrier Peaks, and other tasks of your devising. Completing any such
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
with images of air and water elementals locked in furious battle, within which is a Galder’s bubble pipe (see appendix D). A suit of Heward’s hireling armor (see appendix D). Components of value to
exploration of the mountains, building an ambulatory craft capable of crawling up and down mountainous slopes to travel farther into the Barrier Peaks, and other tasks of your devising. Completing any such
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
party’s home world, since wood is much easier to find there than at her usual port of call, the Rock of Bral. Captain Elaina Sartell Captain Sartell operates out of the Rock of Bral as a privateer under
bracelets (25 gp each), nine pearls (100 gp each) in a velvet pouch, and a spell scroll of air bubble (see the Astral Adventurer’s Guide). Area 5: Spelljamming Helm. The ship’s spelljamming helm looks
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
party’s home world, since wood is much easier to find there than at her usual port of call, the Rock of Bral. Captain Elaina Sartell Captain Sartell operates out of the Rock of Bral as a privateer under
bracelets (25 gp each), nine pearls (100 gp each) in a velvet pouch, and a spell scroll of air bubble (see the Astral Adventurer’s Guide). Area 5: Spelljamming Helm. The ship’s spelljamming helm looks
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
party’s home world, since wood is much easier to find there than at her usual port of call, the Rock of Bral. Captain Elaina Sartell Captain Sartell operates out of the Rock of Bral as a privateer under
bracelets (25 gp each), nine pearls (100 gp each) in a velvet pouch, and a spell scroll of air bubble (see the Astral Adventurer’s Guide). Area 5: Spelljamming Helm. The ship’s spelljamming helm looks
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
archfey, such as the Prince of Frost; the Queen of Air and Darkness, ruler of the Gloaming Court; Titania of the Summer Court; or an ancient hag. Or you might call on a spectrum of Fey, weaving a web
. Celestial Patron Call on the Power of the Heavens
Your pact draws on the Upper Planes, the realms of everlasting bliss. You might enter an agreement with an empyrean, a couatl, a sphinx, a unicorn
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
archfey, such as the Prince of Frost; the Queen of Air and Darkness, ruler of the Gloaming Court; Titania of the Summer Court; or an ancient hag. Or you might call on a spectrum of Fey, weaving a web
. Celestial Patron Call on the Power of the Heavens
Your pact draws on the Upper Planes, the realms of everlasting bliss. You might enter an agreement with an empyrean, a couatl, a sphinx, a unicorn
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
temple dedicated to a good god, while one that serves a Great Old One might hunt for the materials needed to call forth a horrifying entity into the world. To accomplish a difficult goal, the deathlock
devising tactics and carrying out plans. Powerful deathlocks recruit lesser creatures to help them carry out their missions, becoming the masterminds behind vast conspiracies and intrigues that culminate
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
archfey, such as the Prince of Frost; the Queen of Air and Darkness, ruler of the Gloaming Court; Titania of the Summer Court; or an ancient hag. Or you might call on a spectrum of Fey, weaving a web
. Celestial Patron Call on the Power of the Heavens
Your pact draws on the Upper Planes, the realms of everlasting bliss. You might enter an agreement with an empyrean, a couatl, a sphinx, a unicorn
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
temple dedicated to a good god, while one that serves a Great Old One might hunt for the materials needed to call forth a horrifying entity into the world. To accomplish a difficult goal, the deathlock
devising tactics and carrying out plans. Powerful deathlocks recruit lesser creatures to help them carry out their missions, becoming the masterminds behind vast conspiracies and intrigues that culminate
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
temple dedicated to a good god, while one that serves a Great Old One might hunt for the materials needed to call forth a horrifying entity into the world. To accomplish a difficult goal, the deathlock
devising tactics and carrying out plans. Powerful deathlocks recruit lesser creatures to help them carry out their missions, becoming the masterminds behind vast conspiracies and intrigues that culminate
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Geysers Small geysers bubble throughout this 20-foot-high cave, spouting jets of briny water that soak the roof. 10e. Stone Cauldron Cauldron. In the middle of this 20-foot-high cave, the floor bulges and
before the hags return. Since the boy can’t see in the dark, he mistakes the bullying goblin for his jailer, not another prisoner. If rescued, Delvin insists that the characters call him “Del” and gladly
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Geysers Small geysers bubble throughout this 20-foot-high cave, spouting jets of briny water that soak the roof. 10e. Stone Cauldron Cauldron. In the middle of this 20-foot-high cave, the floor bulges and
before the hags return. Since the boy can’t see in the dark, he mistakes the bullying goblin for his jailer, not another prisoner. If rescued, Delvin insists that the characters call him “Del” and gladly
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Geysers Small geysers bubble throughout this 20-foot-high cave, spouting jets of briny water that soak the roof. 10e. Stone Cauldron Cauldron. In the middle of this 20-foot-high cave, the floor bulges and
before the hags return. Since the boy can’t see in the dark, he mistakes the bullying goblin for his jailer, not another prisoner. If rescued, Delvin insists that the characters call him “Del” and gladly
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
prepared plus the following: air bubble (appears in the Astral Adventurer’s Guide), grease, haste, and Rary’s telepathic bond. Third Floor Two mechanical gnomes are using rags to polish a ten-foot-long
observatory. In exchange, she asks the characters to agree to dispose of a local threat: “A void scavver has started prowling around my tower. I call her Big Momma because she’s enormous. I’m surprised
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
prepared plus the following: air bubble (appears in the Astral Adventurer’s Guide), grease, haste, and Rary’s telepathic bond. Third Floor Two mechanical gnomes are using rags to polish a ten-foot-long
observatory. In exchange, she asks the characters to agree to dispose of a local threat: “A void scavver has started prowling around my tower. I call her Big Momma because she’s enormous. I’m surprised
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
prepared plus the following: air bubble (appears in the Astral Adventurer’s Guide), grease, haste, and Rary’s telepathic bond. Third Floor Two mechanical gnomes are using rags to polish a ten-foot-long
observatory. In exchange, she asks the characters to agree to dispose of a local threat: “A void scavver has started prowling around my tower. I call her Big Momma because she’s enormous. I’m surprised
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
bond spell to stay in telepathic contact with her gargoyles before sending them off on any mission. Avarice also has the support of the Knights of the Black Sword, if she needs to call on their talents
Splash (Cantrip). The simulacrum hurls a bubble of acid at one creature it can see within 60 feet of it, or at two such creatures that are within 5 feet of each other. A target must succeed on a DC 13
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
bond spell to stay in telepathic contact with her gargoyles before sending them off on any mission. Avarice also has the support of the Knights of the Black Sword, if she needs to call on their talents
Splash (Cantrip). The simulacrum hurls a bubble of acid at one creature it can see within 60 feet of it, or at two such creatures that are within 5 feet of each other. A target must succeed on a DC 13
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
bond spell to stay in telepathic contact with her gargoyles before sending them off on any mission. Avarice also has the support of the Knights of the Black Sword, if she needs to call on their talents
Splash (Cantrip). The simulacrum hurls a bubble of acid at one creature it can see within 60 feet of it, or at two such creatures that are within 5 feet of each other. A target must succeed on a DC 13






