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Returning 35 results for 'bubble bird device contain returns'.
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Monsters
Forgotten Realms: Adventures in Faerûn
dragon lairs beyond treasure hunting; they might contain the only surviving copies of forgotten lore, fungal ingredients for cures or plagues, or maps to lost Underdark locales.Deep Dragon Lairs
Deep
-shifts into a Small or Medium Humanoid or a Small or Medium Beast, or it returns to its true form. Its game statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn’t transformed.
Monsters
Forgotten Realms: Adventures in Faerûn
treasure hunting; they might contain the only surviving copies of forgotten lore, fungal ingredients for cures or plagues, or maps to lost Underdark locales.Deep Dragon Lairs
Deep dragons lair in fungus
Humanoid or a Small or Medium Beast, or it returns to its true form. Its game statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn’t transformed.
Monsters
Candlekeep Mysteries
device that controls the elemental cannon. This device, shown in the accompanying illustration, looks like a metal rod with a tip shaped like a bird’s head.Elemental Cannon. On initiative count 20
(losing initiative ties), Zikran uses his handheld device to fire the cannon at one creature he can see, provided the creature is in the basement or on the staircase. Zikran’s target must make a
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
tell that these geese descend from a monstrous many-headed bird that dwells deep within the wilds. Though the knights of Eldraine consider its existence a myth, the folk of the wilds know that the
hour. Sometimes these eggs hatch into clutches of young geese that grow up to terrorize the marshes of Eldraine. Other times, the eggs contain trinkets or valuables. The fae folk of Eldraine’s
Monsters
The Wild Beyond the Witchlight
wish stones, discarding the ones that contain wishes of ill intent and keeping those that hold good wishes. Brigganocks refine wish stones into gems and use them to decorate their architecture
size and never turn down a good meal.Move Soul Light. The brigganock moves its soul light up to 30 feet in any direction to an unoccupied space it can see. At the end of the current turn, the light returns to the brigganock.
Monsters
The Book of Many Things
damage, and the target can’t take reactions until the end of Malaxxix’s next turn. Hit or Miss: The hammer then magically returns to Malaxxix’s hand.
Whip. Melee Weapon Attack: +12
’ll be found by mortals who are desperate for power and ripe for corruption.
Malaxxix seeks the Books of Keeping: ancient tomes that contain the true names of all yugoloths. To this end, it
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
can spend 1 hour and 10 gp worth of materials to construct a Tiny clockwork device (AC 5, 1 hp). The device ceases to function after 24 hours (unless you spend 1 hour repairing it to keep the device
functioning), or when you use your action to dismantle it; at that time, you can reclaim the materials used to create it. You can have up to three such devices active at a time. When you create a device
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
device, choose one of the following options: Clockwork Toy. This toy is a clockwork animal, monster, or person, such as a frog, mouse, bird, dragon, or soldier. When placed on the ground, the toy moves 5
can spend 1 hour and 10 gp worth of materials to construct a Tiny clockwork device (AC 5, 1 hp). The device ceases to function after 24 hours (unless you spend 1 hour repairing it to keep the device
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
can spend 1 hour and 10 gp worth of materials to construct a Tiny clockwork device (AC 5, 1 hp). The device ceases to function after 24 hours (unless you spend 1 hour repairing it to keep the device
functioning), or when you use your action to dismantle it; at that time, you can reclaim the materials used to create it. You can have up to three such devices active at a time. When you create a device
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
device, choose one of the following options: Clockwork Toy. This toy is a clockwork animal, monster, or person, such as a frog, mouse, bird, dragon, or soldier. When placed on the ground, the toy moves 5
can spend 1 hour and 10 gp worth of materials to construct a Tiny clockwork device (AC 5, 1 hp). The device ceases to function after 24 hours (unless you spend 1 hour repairing it to keep the device
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
can spend 1 hour and 10 gp worth of materials to construct a Tiny clockwork device (AC 5, 1 hp). The device ceases to function after 24 hours (unless you spend 1 hour repairing it to keep the device
functioning), or when you use your action to dismantle it; at that time, you can reclaim the materials used to create it. You can have up to three such devices active at a time. When you create a device
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
device, choose one of the following options: Clockwork Toy. This toy is a clockwork animal, monster, or person, such as a frog, mouse, bird, dragon, or soldier. When placed on the ground, the toy moves 5
can spend 1 hour and 10 gp worth of materials to construct a Tiny clockwork device (AC 5, 1 hp). The device ceases to function after 24 hours (unless you spend 1 hour repairing it to keep the device
Backgrounds
Guildmasters’ Guide to Ravnica
sparkles.
If you use an arcane focus, it probably takes the form of an intricate device that could include metal gauntlets, glass canisters, copper tubing, and leather straps attaching it to your body
An Orzhov banker financed my laboratory’s current work and expects great returns.
8
I have a cousin in the Cult of Rakdos, and we get along quite well.
9
A former attendant from the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
in an opalescent film like the skin of a bubble. Any further damage to the corpse breaks the spell. 8 The creature instantly returns to life with 1 hit point, as though affected by a revivify spell.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
in an opalescent film like the skin of a bubble. Any further damage to the corpse breaks the spell. 8 The creature instantly returns to life with 1 hit point, as though affected by a revivify spell.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
in an opalescent film like the skin of a bubble. Any further damage to the corpse breaks the spell. 8 The creature instantly returns to life with 1 hit point, as though affected by a revivify spell.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
bottom of the bubble. It then reappears at the top directly above that point and continues plummeting until something arrests its fall. Entering Horizon’s Edge
The lost giant empire left puzzle cubes
creature uses an action to change the puzzle’s configuration. Puzzle cubes don’t function while on Horizon’s Edge, but a device somewhere in the demiplane allows a cube to function in reverse while the
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
bottom of the bubble. It then reappears at the top directly above that point and continues plummeting until something arrests its fall. Entering Horizon’s Edge
The lost giant empire left puzzle cubes
creature uses an action to change the puzzle’s configuration. Puzzle cubes don’t function while on Horizon’s Edge, but a device somewhere in the demiplane allows a cube to function in reverse while the
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
bottom of the bubble. It then reappears at the top directly above that point and continues plummeting until something arrests its fall. Entering Horizon’s Edge
The lost giant empire left puzzle cubes
creature uses an action to change the puzzle’s configuration. Puzzle cubes don’t function while on Horizon’s Edge, but a device somewhere in the demiplane allows a cube to function in reverse while the
Monsters
Fizban's Treasury of Dragons
protect against psychic damage or mental intrusion. The centerpiece of a sapphire dragon’s hoard is usually a cataloged, orderly collection of war gear, which can contain ancient relics of
numbers.
If the dragon dies, the population of giant spider;giant spiders in the region returns to normal levels over the course of 1d10;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Days
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
22. Teleport Traps These tunnels contain two teleport traps (see “Teleport Traps”). 22a. West Teleport Trap A creature teleported by this trap arrives at a location determined by rolling a d20 and
it finds nothing to attack after prowling these tunnels for 10 minutes, it returns to its alcove and goes dormant. 22b. East Teleport Trap A creature teleported by this trap arrives at a location
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
22. Teleport Traps These tunnels contain two teleport traps (see “Teleport Traps”). 22a. West Teleport Trap A creature teleported by this trap arrives at a location determined by rolling a d20 and
it finds nothing to attack after prowling these tunnels for 10 minutes, it returns to its alcove and goes dormant. 22b. East Teleport Trap A creature teleported by this trap arrives at a location
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
22. Teleport Traps These tunnels contain two teleport traps (see “Teleport Traps”). 22a. West Teleport Trap A creature teleported by this trap arrives at a location determined by rolling a d20 and
it finds nothing to attack after prowling these tunnels for 10 minutes, it returns to its alcove and goes dormant. 22b. East Teleport Trap A creature teleported by this trap arrives at a location
magic-items
Forgotten Realms: Adventures in Faerûn
creature attached to a cord is ever more than 500 feet away from the gyrocopter, the cord immediately disappears and returns to the wonder.
Mobility Wonder (Common). While inactive, the mobility wonder
resembles a metal turtle shell with straps. It is designed to be worn on your back or flank, depending on your anatomy. Once wound, the mobility wonder transforms into a personal transport device and
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
wizard or other individual can bypass the ward by assuming the form of a Tiny bird. The Avowed don’t discuss this flaw with outsiders, but anyone who can see the gulls flying over Candlekeep can
collection is magically protected against theft. Any such work that is removed from the keep disappears and immediately returns to its proper place in the library. This ward also has a flaw that the Avowed
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
wizard or other individual can bypass the ward by assuming the form of a Tiny bird. The Avowed don’t discuss this flaw with outsiders, but anyone who can see the gulls flying over Candlekeep can
collection is magically protected against theft. Any such work that is removed from the keep disappears and immediately returns to its proper place in the library. This ward also has a flaw that the Avowed
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Thornwall Keep Veins of bronze-colored ivy cling to Thornwall Keep’s ancient three-story stone tower, the tallest structure in Vogler. From its crenelated roof rises an elaborate device resembling a
talk about the keep, the excavations she’s conducting on the grounds, and the device on the roof—all detailed in the “Vogler Gazetteer” section. The Green Shield After their breakfast, Becklin steps
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Thornwall Keep Veins of bronze-colored ivy cling to Thornwall Keep’s ancient three-story stone tower, the tallest structure in Vogler. From its crenelated roof rises an elaborate device resembling a
talk about the keep, the excavations she’s conducting on the grounds, and the device on the roof—all detailed in the “Vogler Gazetteer” section. The Green Shield After their breakfast, Becklin steps
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
wizard or other individual can bypass the ward by assuming the form of a Tiny bird. The Avowed don’t discuss this flaw with outsiders, but anyone who can see the gulls flying over Candlekeep can
collection is magically protected against theft. Any such work that is removed from the keep disappears and immediately returns to its proper place in the library. This ward also has a flaw that the Avowed
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
you’re here to help us! We’ve sealed the gates of Little Lockford to contain the threat that has claimed so many innocent lives.
“Some weeks ago, Tockworth, our security overseer, ordered her
device to shut down the automatons in the event of malfunction. The device is in her workshop, protected by a magic symbol on the floor that messes with the mind of any creature that sets foot on it
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
you’re here to help us! We’ve sealed the gates of Little Lockford to contain the threat that has claimed so many innocent lives.
“Some weeks ago, Tockworth, our security overseer, ordered her
device to shut down the automatons in the event of malfunction. The device is in her workshop, protected by a magic symbol on the floor that messes with the mind of any creature that sets foot on it
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
you’re here to help us! We’ve sealed the gates of Little Lockford to contain the threat that has claimed so many innocent lives.
“Some weeks ago, Tockworth, our security overseer, ordered her
device to shut down the automatons in the event of malfunction. The device is in her workshop, protected by a magic symbol on the floor that messes with the mind of any creature that sets foot on it
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Thornwall Keep Veins of bronze-colored ivy cling to Thornwall Keep’s ancient three-story stone tower, the tallest structure in Vogler. From its crenelated roof rises an elaborate device resembling a
talk about the keep, the excavations she’s conducting on the grounds, and the device on the roof—all detailed in the “Vogler Gazetteer” section. The Green Shield After their breakfast, Becklin steps
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
temple, Valetta identifies it as Nim, a nimblewright that was gifted to the temple by a Lantanese wizard. If they describe the incident involving the mechanical bird, Valetta sighs and leads them up a
incident with the bird, Nim hides amid the clutter in its lair, but it emerges if the characters find their way inside or coax it into unlocking the door. If the characters ask about the other
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Safe by Day Once the undead are dealt with, the coming of the dawn’s first light means that the characters can finally rest with no fear of another assault. Raserhill’s ferry returns about an hour
, read: The sultry day is silent except for the sounds of the sea. A lone bird circles in lazy loops in the sky overhead. Eventually it descends and alights on a nearby rock. It’s a gull, and an old one






