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Returning 35 results for 'bubbles bard diffusing carved rush'.
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Magic Items
Lost Laboratory of Kwalish
This finely carved pipe blows odorless bubbles instead of smoke when used. The pipe has 3 charges, and it regains all spent charges daily at dawn. While you hold the pipe, you can expend charges to
magic-items
This three-foot warhorn, a revered artifact of Dhakaan, is carved from the tip of a red dragon’s horn, banded with adamantine, and covered with runes of power. An inscription in Goblin reads
use it as a Spellcasting Focus for your Bard spells. Bard spells cast using the warhorn gain the following benefits:
If the spell has a duration of 1 minute or longer, its duration is doubled, to a
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
5. Yeti Cave This cave was carved out of the ice that covers the wreckage of an old frost giant lodge. Frozen shards of timber jut out of the cave walls and floor. Eight yetis lurking at the back of the cave rush forth and attack intruders, feeding on anything they kill.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
5. Yeti Cave This cave was carved out of the ice that covers the wreckage of an old frost giant lodge. Frozen shards of timber jut out of the cave walls and floor. Eight yetis lurking at the back of the cave rush forth and attack intruders, feeding on anything they kill.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
5. Yeti Cave This cave was carved out of the ice that covers the wreckage of an old frost giant lodge. Frozen shards of timber jut out of the cave walls and floor. Eight yetis lurking at the back of the cave rush forth and attack intruders, feeding on anything they kill.
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Galder’s Bubble Pipe Wondrous item, rare (requires attunement) This finely carved pipe blows odorless bubbles instead of smoke when used. The pipe has 3 charges, and it regains all spent charges
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Galder’s Bubble Pipe Wondrous item, rare (requires attunement) This finely carved pipe blows odorless bubbles instead of smoke when used. The pipe has 3 charges, and it regains all spent charges
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Galder’s Bubble Pipe Wondrous item, rare (requires attunement) This finely carved pipe blows odorless bubbles instead of smoke when used. The pipe has 3 charges, and it regains all spent charges
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Bardic Colleges In addition to the tradition of apprenticing with a master bard, the Sword Coast has some bardic colleges where masters teach students the bardic arts. They hark back to the great
master bard attended each of the elder colleges, seeking to learn its musical and magical secrets. Traditionally, the colleges were attended in the order given above, starting with Fochlucan. That
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Bardic Colleges In addition to the tradition of apprenticing with a master bard, the Sword Coast has some bardic colleges where masters teach students the bardic arts. They hark back to the great
master bard attended each of the elder colleges, seeking to learn its musical and magical secrets. Traditionally, the colleges were attended in the order given above, starting with Fochlucan. That
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Bardic Colleges In addition to the tradition of apprenticing with a master bard, the Sword Coast has some bardic colleges where masters teach students the bardic arts. They hark back to the great
master bard attended each of the elder colleges, seeking to learn its musical and magical secrets. Traditionally, the colleges were attended in the order given above, starting with Fochlucan. That
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
shows it to be a cunningly contrived container. Its covering is made of supple leather reinforced with thicker strips of hide. Opening the cover reveals three intricately carved, hollow wooden
ominously outside the grippli village. Then the serpentfolk rush forth, capturing or killing any of the frogfolk who try to stand against them. As the village falls into disarray, the giant crabs escape
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
shows it to be a cunningly contrived container. Its covering is made of supple leather reinforced with thicker strips of hide. Opening the cover reveals three intricately carved, hollow wooden
ominously outside the grippli village. Then the serpentfolk rush forth, capturing or killing any of the frogfolk who try to stand against them. As the village falls into disarray, the giant crabs escape
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
shows it to be a cunningly contrived container. Its covering is made of supple leather reinforced with thicker strips of hide. Opening the cover reveals three intricately carved, hollow wooden
ominously outside the grippli village. Then the serpentfolk rush forth, capturing or killing any of the frogfolk who try to stand against them. As the village falls into disarray, the giant crabs escape
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, monoliths, and stelae fitting neatly in niches carved into the walls of every room. Thanks to the library’s comprehend languages effect, anyone can easily decipher and understand the runes and glyphs
carved into the stone. These records contain only what the librarians were able to write down. Even with their network of messengers and informants, and the visions they receive using the powers of
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, monoliths, and stelae fitting neatly in niches carved into the walls of every room. Thanks to the library’s comprehend languages effect, anyone can easily decipher and understand the runes and glyphs
carved into the stone. These records contain only what the librarians were able to write down. Even with their network of messengers and informants, and the visions they receive using the powers of
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, monoliths, and stelae fitting neatly in niches carved into the walls of every room. Thanks to the library’s comprehend languages effect, anyone can easily decipher and understand the runes and glyphs
carved into the stone. These records contain only what the librarians were able to write down. Even with their network of messengers and informants, and the visions they receive using the powers of
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
surrounding the stalk is covered by a carpet of fungi. An eerie luminescence pours through slitted windows carved into the trunk, with the same cacophony of atonal music heard earlier echoing within. A
. As if on cue, one of the lumps closest to the characters bubbles up and bursts. A dense cloud of spores and dark, reeking fluid explodes outward, even as the characters hear a piercing scream of
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
surrounding the stalk is covered by a carpet of fungi. An eerie luminescence pours through slitted windows carved into the trunk, with the same cacophony of atonal music heard earlier echoing within. A
. As if on cue, one of the lumps closest to the characters bubbles up and bursts. A dense cloud of spores and dark, reeking fluid explodes outward, even as the characters hear a piercing scream of
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
surrounding the stalk is covered by a carpet of fungi. An eerie luminescence pours through slitted windows carved into the trunk, with the same cacophony of atonal music heard earlier echoing within. A
. As if on cue, one of the lumps closest to the characters bubbles up and bursts. A dense cloud of spores and dark, reeking fluid explodes outward, even as the characters hear a piercing scream of
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
archway of red stone carved in the shape of a howling face. Crimson streaks of chipping paint run from its wide, empty eyes like pained tears on either side of an elongated mouth. It’s the only pop of
The gate-town’s only road ends in the center of a pit in a circular courtyard where a bottomless well bubbles with thick, black gunk. Creatures who enter the squelching reservoir, known as the Wishless
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
archway of red stone carved in the shape of a howling face. Crimson streaks of chipping paint run from its wide, empty eyes like pained tears on either side of an elongated mouth. It’s the only pop of
The gate-town’s only road ends in the center of a pit in a circular courtyard where a bottomless well bubbles with thick, black gunk. Creatures who enter the squelching reservoir, known as the Wishless
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
archway of red stone carved in the shape of a howling face. Crimson streaks of chipping paint run from its wide, empty eyes like pained tears on either side of an elongated mouth. It’s the only pop of
The gate-town’s only road ends in the center of a pit in a circular courtyard where a bottomless well bubbles with thick, black gunk. Creatures who enter the squelching reservoir, known as the Wishless
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
35. Xipe’s Audience Chamber (Zee-PAY) When the door comes open, a rush of warm, fetid air greets you. The room is lit with a sanguine glow. On the wall opposite the door are tacked several human
enclose an intricately carved well that seems to be illuminated from within. Beyond the well, mounted on the wall, is a blackened mirror with a richly ornamented frame. Directly above the well, in the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
35. Xipe’s Audience Chamber (Zee-PAY) When the door comes open, a rush of warm, fetid air greets you. The room is lit with a sanguine glow. On the wall opposite the door are tacked several human
enclose an intricately carved well that seems to be illuminated from within. Beyond the well, mounted on the wall, is a blackened mirror with a richly ornamented frame. Directly above the well, in the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
35. Xipe’s Audience Chamber (Zee-PAY) When the door comes open, a rush of warm, fetid air greets you. The room is lit with a sanguine glow. On the wall opposite the door are tacked several human
enclose an intricately carved well that seems to be illuminated from within. Beyond the well, mounted on the wall, is a blackened mirror with a richly ornamented frame. Directly above the well, in the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
of the swamp is at its lowest, the raft gets stuck in the mud and won’t budge unless it is carried or dragged. It weighs 300 pounds. Gushing O’-well The characters hear the rush of water in the
characters promise to do everything possible to restore Zybilna to power, Tsu considers that recompense enough. Marsh Gas One of the hazards of Hither is marsh gas, which erupts from iridescent bubbles
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
of the swamp is at its lowest, the raft gets stuck in the mud and won’t budge unless it is carried or dragged. It weighs 300 pounds. Gushing O’-well The characters hear the rush of water in the
characters promise to do everything possible to restore Zybilna to power, Tsu considers that recompense enough. Marsh Gas One of the hazards of Hither is marsh gas, which erupts from iridescent bubbles
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
of the swamp is at its lowest, the raft gets stuck in the mud and won’t budge unless it is carried or dragged. It weighs 300 pounds. Gushing O’-well The characters hear the rush of water in the
characters promise to do everything possible to restore Zybilna to power, Tsu considers that recompense enough. Marsh Gas One of the hazards of Hither is marsh gas, which erupts from iridescent bubbles
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
yuan-ti, choked by overgrown jungle plants, might feature ramps instead of stairs. Caverns carved by a beholder’s disintegration eye ray have walls that are unnaturally smooth, and the beholder’s lair
. Details bring a dungeon setting’s personality to life. Great bearded faces might be carved on the doors of a dwarven stronghold and might be defaced by the gnolls who live there now. Spiderweb
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
of Keys” earlier in the chapter), as does Pincushion (see area L9). This squalid kitchen is carved out of the trunk of the fallen oak. A large clay oven sits in the middle of the room, surrounded by
candy, which bubbles gently. As an action, a creature can spill the cauldron’s contents onto another creature within 5 feet of it. The target must succeed on a DC 12 Dexterity saving throw or take 2
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
of Keys” earlier in the chapter), as does Pincushion (see area L9). This squalid kitchen is carved out of the trunk of the fallen oak. A large clay oven sits in the middle of the room, surrounded by
candy, which bubbles gently. As an action, a creature can spill the cauldron’s contents onto another creature within 5 feet of it. The target must succeed on a DC 12 Dexterity saving throw or take 2
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
of Keys” earlier in the chapter), as does Pincushion (see area L9). This squalid kitchen is carved out of the trunk of the fallen oak. A large clay oven sits in the middle of the room, surrounded by
candy, which bubbles gently. As an action, a creature can spill the cauldron’s contents onto another creature within 5 feet of it. The target must succeed on a DC 12 Dexterity saving throw or take 2
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
yuan-ti, choked by overgrown jungle plants, might feature ramps instead of stairs. Caverns carved by a beholder’s disintegration eye ray have walls that are unnaturally smooth, and the beholder’s lair
. Details bring a dungeon setting’s personality to life. Great bearded faces might be carved on the doors of a dwarven stronghold and might be defaced by the gnolls who live there now. Spiderweb
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
yuan-ti, choked by overgrown jungle plants, might feature ramps instead of stairs. Caverns carved by a beholder’s disintegration eye ray have walls that are unnaturally smooth, and the beholder’s lair
. Details bring a dungeon setting’s personality to life. Great bearded faces might be carved on the doors of a dwarven stronghold and might be defaced by the gnolls who live there now. Spiderweb






