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Returning 35 results for 'bubbles bards diffusing connect rage'.
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Classes
Player’s Handbook
Trace the Roots and Branches of the Multiverse
Barbarians who follow the Path of the World Tree connect with the cosmic tree Yggdrasil through their Rage. This tree grows among the Outer Planes
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
of the Wild Heart, Path of the World Tree, and Path of the Zealot subclasses. Path of the Berserker NATHANIEL HIMAWAN Path of the Berserker Subclass Channel Rage into Violent Fury Barbarians who
walk the Path of the Berserker direct their Rage primarily toward violence. Their path is one of untrammeled fury, and they thrill in the chaos of battle as they allow their Rage to seize and empower
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
of the Wild Heart, Path of the World Tree, and Path of the Zealot subclasses. Path of the Berserker NATHANIEL HIMAWAN Path of the Berserker Subclass Channel Rage into Violent Fury Barbarians who
walk the Path of the Berserker direct their Rage primarily toward violence. Their path is one of untrammeled fury, and they thrill in the chaos of battle as they allow their Rage to seize and empower
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
of the Wild Heart, Path of the World Tree, and Path of the Zealot subclasses. Path of the Berserker NATHANIEL HIMAWAN Path of the Berserker Subclass Channel Rage into Violent Fury Barbarians who
walk the Path of the Berserker direct their Rage primarily toward violence. Their path is one of untrammeled fury, and they thrill in the chaos of battle as they allow their Rage to seize and empower
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
commanders, typically having the skills of fighters, bards, or rangers. Bugbears cultivate a focused battle rage and are typically barbarians. Goblins are largely artisans and laborers, but
, or druids. Their focus is on martial excellence, and their spiritual leaders are bards, who tell tales of past glory. Among the Dhakaan, goblinoids work together. Hobgoblins are the strategists and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
commanders, typically having the skills of fighters, bards, or rangers. Bugbears cultivate a focused battle rage and are typically barbarians. Goblins are largely artisans and laborers, but
, or druids. Their focus is on martial excellence, and their spiritual leaders are bards, who tell tales of past glory. Among the Dhakaan, goblinoids work together. Hobgoblins are the strategists and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
commanders, typically having the skills of fighters, bards, or rangers. Bugbears cultivate a focused battle rage and are typically barbarians. Goblins are largely artisans and laborers, but
, or druids. Their focus is on martial excellence, and their spiritual leaders are bards, who tell tales of past glory. Among the Dhakaan, goblinoids work together. Hobgoblins are the strategists and
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
and spews ashes; the southeast glows violet and bubbles with slimy goop; the southwest glows blue and blasts icy snow; and the northwest glows red and burbles with lava. Lumpy figures writhe near the
deal. Para-elemental Pools Pool Element Damage Northeast Ash Fire Southeast Ooze Acid Southwest Ice Cold Northwest Magma Fire Elemental Pools. The pools are bottomless and connect directly to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, though, characters use portals — either a portal that links the two planes directly or a portal leading to Sigil, City of Doors, which holds portals to all the planes. Two planar features connect
reach to the Upper Planes, or it might be possible to walk from one plane to another in your cosmology. The River Styx This river bubbles with grease, foul flotsam, and the putrid remains of battles along
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, though, characters use portals — either a portal that links the two planes directly or a portal leading to Sigil, City of Doors, which holds portals to all the planes. Two planar features connect
reach to the Upper Planes, or it might be possible to walk from one plane to another in your cosmology. The River Styx This river bubbles with grease, foul flotsam, and the putrid remains of battles along
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, though, characters use portals — either a portal that links the two planes directly or a portal leading to Sigil, City of Doors, which holds portals to all the planes. Two planar features connect
reach to the Upper Planes, or it might be possible to walk from one plane to another in your cosmology. The River Styx This river bubbles with grease, foul flotsam, and the putrid remains of battles along
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
and spews ashes; the southeast glows violet and bubbles with slimy goop; the southwest glows blue and blasts icy snow; and the northwest glows red and burbles with lava. Lumpy figures writhe near the
deal. Para-elemental Pools Pool Element Damage Northeast Ash Fire Southeast Ooze Acid Southwest Ice Cold Northwest Magma Fire Elemental Pools. The pools are bottomless and connect directly to
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
and spews ashes; the southeast glows violet and bubbles with slimy goop; the southwest glows blue and blasts icy snow; and the northwest glows red and burbles with lava. Lumpy figures writhe near the
deal. Para-elemental Pools Pool Element Damage Northeast Ash Fire Southeast Ooze Acid Southwest Ice Cold Northwest Magma Fire Elemental Pools. The pools are bottomless and connect directly to
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
each year. The primary benefit of belonging to a guild is access to work, since the guildmaster can connect parties of adventurers with patrons and jobs suited to their talents. Beyond that, there are
city of Sharn, which is both the cultural heart of Breland and a nexus for intrigue and diplomacy. Bards have much to gain from the company of other bards, as they exchange news, stories, and songs
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
each year. The primary benefit of belonging to a guild is access to work, since the guildmaster can connect parties of adventurers with patrons and jobs suited to their talents. Beyond that, there are
city of Sharn, which is both the cultural heart of Breland and a nexus for intrigue and diplomacy. Bards have much to gain from the company of other bards, as they exchange news, stories, and songs
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
each year. The primary benefit of belonging to a guild is access to work, since the guildmaster can connect parties of adventurers with patrons and jobs suited to their talents. Beyond that, there are
city of Sharn, which is both the cultural heart of Breland and a nexus for intrigue and diplomacy. Bards have much to gain from the company of other bards, as they exchange news, stories, and songs
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
fighters, bards, or rangers. Bugbears cultivate a focused battle rage and are typically barbarians, serving as shock troops. Goblins are largely artisans and laborers, but exceptional goblins join the
Dhakaani. The Heirs of Dhakaan are an agnostic society and don’t have clerics, paladins, or druids. Their focus is on martial excellence, and their spiritual leaders are bards, who inspire their warriors
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
fighters, bards, or rangers. Bugbears cultivate a focused battle rage and are typically barbarians, serving as shock troops. Goblins are largely artisans and laborers, but exceptional goblins join the
Dhakaani. The Heirs of Dhakaan are an agnostic society and don’t have clerics, paladins, or druids. Their focus is on martial excellence, and their spiritual leaders are bards, who inspire their warriors
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
fighters, bards, or rangers. Bugbears cultivate a focused battle rage and are typically barbarians, serving as shock troops. Goblins are largely artisans and laborers, but exceptional goblins join the
Dhakaani. The Heirs of Dhakaan are an agnostic society and don’t have clerics, paladins, or druids. Their focus is on martial excellence, and their spiritual leaders are bards, who inspire their warriors
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
some planning. The first step is to reach area L4; from there, the characters must spin the orb to connect area L4 to area L5. Once in area L5, the characters must then return the orb to its initial
position to connect area L5 to the chambers north of the orb. Map 7.6 shows the alternate configuration of the Labyrinth of Eyes once the characters rotate it to connect areas L4 and L5. The
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
some planning. The first step is to reach area L4; from there, the characters must spin the orb to connect area L4 to area L5. Once in area L5, the characters must then return the orb to its initial
position to connect area L5 to the chambers north of the orb. Map 7.6 shows the alternate configuration of the Labyrinth of Eyes once the characters rotate it to connect areas L4 and L5. The
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
some planning. The first step is to reach area L4; from there, the characters must spin the orb to connect area L4 to area L5. Once in area L5, the characters must then return the orb to its initial
position to connect area L5 to the chambers north of the orb. Map 7.6 shows the alternate configuration of the Labyrinth of Eyes once the characters rotate it to connect areas L4 and L5. The
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. As if on cue, one of the lumps closest to the characters bubbles up and bursts. A dense cloud of spores and dark, reeking fluid explodes outward, even as the characters hear a piercing scream of
safety. Any attack that successfully deals damage to Zuggtmoy damages her gown, driving the demon queen into a rage to attack the intruders.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. As if on cue, one of the lumps closest to the characters bubbles up and bursts. A dense cloud of spores and dark, reeking fluid explodes outward, even as the characters hear a piercing scream of
safety. Any attack that successfully deals damage to Zuggtmoy damages her gown, driving the demon queen into a rage to attack the intruders.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Traveling the Outer Planes Described in the sections that follow are four planar features that connect multiple Outer Planes: The Infinite Staircase The River Oceanus The River Styx Yggdrasil, the
bubbles with grease, foul flotsam, and the putrid remains of battles along its banks. The ill effects of the Styx are described under “Hazards” in chapter 3. The Styx churns through the top layers of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Traveling the Outer Planes Described in the sections that follow are four planar features that connect multiple Outer Planes: The Infinite Staircase The River Oceanus The River Styx Yggdrasil, the
bubbles with grease, foul flotsam, and the putrid remains of battles along its banks. The ill effects of the Styx are described under “Hazards” in chapter 3. The Styx churns through the top layers of
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
were overrun by orcs, assailed by goblins, or simply disappeared. An orc horde hoping to take Citadel Adbar might rage against its walls, but to little effect, until the great, unyielding granite
the field to vent his rage and grief on the orcs in ill-advised assaults, winnowing down the once great Knights to fewer than two dozen. The Iron Guard, Adbar’s army, appears as strong as ever it did
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Traveling the Outer Planes Described in the sections that follow are four planar features that connect multiple Outer Planes: The Infinite Staircase The River Oceanus The River Styx Yggdrasil, the
bubbles with grease, foul flotsam, and the putrid remains of battles along its banks. The ill effects of the Styx are described under “Hazards” in chapter 3. The Styx churns through the top layers of
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. As if on cue, one of the lumps closest to the characters bubbles up and bursts. A dense cloud of spores and dark, reeking fluid explodes outward, even as the characters hear a piercing scream of
safety. Any attack that successfully deals damage to Zuggtmoy damages her gown, driving the demon queen into a rage to attack the intruders.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
were overrun by orcs, assailed by goblins, or simply disappeared. An orc horde hoping to take Citadel Adbar might rage against its walls, but to little effect, until the great, unyielding granite
the field to vent his rage and grief on the orcs in ill-advised assaults, winnowing down the once great Knights to fewer than two dozen. The Iron Guard, Adbar’s army, appears as strong as ever it did
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
were overrun by orcs, assailed by goblins, or simply disappeared. An orc horde hoping to take Citadel Adbar might rage against its walls, but to little effect, until the great, unyielding granite
the field to vent his rage and grief on the orcs in ill-advised assaults, winnowing down the once great Knights to fewer than two dozen. The Iron Guard, Adbar’s army, appears as strong as ever it did
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
characters who uncover an NPC’s ideal can use what they’ve learned to influence the NPC in a social interaction (as discussed in chapter 8). Ideals can connect to alignment, as shown on the NPC Ideals
romance 2 Enjoys decadent pleasures 3 Arrogance 4 Envies another creature’s possessions or station 5 Overpowering greed 6 Prone to rage 7 Has a powerful enemy 8 Prone to sudden suspicion 9 Shameful or scandalous history 10 Secret crime or misdeed 11 Possession of forbidden lore 12 Foolhardy bravery
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
characters who uncover an NPC’s ideal can use what they’ve learned to influence the NPC in a social interaction (as discussed in chapter 8). Ideals can connect to alignment, as shown on the NPC Ideals
romance 2 Enjoys decadent pleasures 3 Arrogance 4 Envies another creature’s possessions or station 5 Overpowering greed 6 Prone to rage 7 Has a powerful enemy 8 Prone to sudden suspicion 9 Shameful or scandalous history 10 Secret crime or misdeed 11 Possession of forbidden lore 12 Foolhardy bravery
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
characters who uncover an NPC’s ideal can use what they’ve learned to influence the NPC in a social interaction (as discussed in chapter 8). Ideals can connect to alignment, as shown on the NPC Ideals
romance 2 Enjoys decadent pleasures 3 Arrogance 4 Envies another creature’s possessions or station 5 Overpowering greed 6 Prone to rage 7 Has a powerful enemy 8 Prone to sudden suspicion 9 Shameful or scandalous history 10 Secret crime or misdeed 11 Possession of forbidden lore 12 Foolhardy bravery
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
brightly lit by crystal sconces spaced along the walls. The floor is one large balcony that overhangs a supply room on the lower level, with a glass staircase to connect them. Cables stretch between
caretakers behind. Ylagan’s Arrival. When Ylagan arrived a year ago and made the outpost his lair, the modrons set about repurposing it to serve the dragon’s needs. Ylagan’s Rage. The dragon keeps his






