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Returning 33 results for 'bubbles bards diffusing contests raise'.
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Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
10. Harem An iron portcullis seals the entrance to this chamber. To raise it, a creature must lift a lever in area 9. A fountain of cool water bubbles on the floor ahead. The scent of lilies fills
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
10. Harem An iron portcullis seals the entrance to this chamber. To raise it, a creature must lift a lever in area 9. A fountain of cool water bubbles on the floor ahead. The scent of lilies fills
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
10. Harem An iron portcullis seals the entrance to this chamber. To raise it, a creature must lift a lever in area 9. A fountain of cool water bubbles on the floor ahead. The scent of lilies fills
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Alchemist The magic of both alchemists and witches relies on a powerful multiversal truth: mortals can’t resist anything with bubbles.
Tasha
An Alchemist is an expert at combining reagents to
sphere, Melf’s acid arrow 9th gaseous form, mass healing word 13th blight, death ward 17th cloudkill, raise dead Experimental Elixir 3rd-level Alchemist feature Whenever you finish a long rest, you
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Alchemist The magic of both alchemists and witches relies on a powerful multiversal truth: mortals can’t resist anything with bubbles.
Tasha
An Alchemist is an expert at combining reagents to
sphere, Melf’s acid arrow 9th gaseous form, mass healing word 13th blight, death ward 17th cloudkill, raise dead Experimental Elixir 3rd-level Alchemist feature Whenever you finish a long rest, you
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Alchemist The magic of both alchemists and witches relies on a powerful multiversal truth: mortals can’t resist anything with bubbles.
Tasha
An Alchemist is an expert at combining reagents to
sphere, Melf’s acid arrow 9th gaseous form, mass healing word 13th blight, death ward 17th cloudkill, raise dead Experimental Elixir 3rd-level Alchemist feature Whenever you finish a long rest, you
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. Although some of the dancing is wanton and performed for show, large-scale ring dances in the street for all ages are also popular. All the dancing ends at dusk, after which bards and minstrels perform at
. Many festhalls sponsor Founders’ Day costume contests, with prizes going to those who wear the best recreations of the garb of historical personages. Once banned as frivolous and distracting, the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. Although some of the dancing is wanton and performed for show, large-scale ring dances in the street for all ages are also popular. All the dancing ends at dusk, after which bards and minstrels perform at
. Many festhalls sponsor Founders’ Day costume contests, with prizes going to those who wear the best recreations of the garb of historical personages. Once banned as frivolous and distracting, the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
. Ekene-Afa Deals in weapons, shields, traveling gear, rain catchers, saddles, wagons, and canoes Ekene-Afa (LG female Chultan human gladiator) won numerous gladiatorial contests in Port Nyanzaru’s arena
Calishite pasha. She died on a mission, but her benefactor paid a handsome price to raise her from the dead. As a result of her misfortune years ago, Jessamine is now suffering from the effects of the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. Although some of the dancing is wanton and performed for show, large-scale ring dances in the street for all ages are also popular. All the dancing ends at dusk, after which bards and minstrels perform at
. Many festhalls sponsor Founders’ Day costume contests, with prizes going to those who wear the best recreations of the garb of historical personages. Once banned as frivolous and distracting, the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
. Ekene-Afa Deals in weapons, shields, traveling gear, rain catchers, saddles, wagons, and canoes Ekene-Afa (LG female Chultan human gladiator) won numerous gladiatorial contests in Port Nyanzaru’s arena
Calishite pasha. She died on a mission, but her benefactor paid a handsome price to raise her from the dead. As a result of her misfortune years ago, Jessamine is now suffering from the effects of the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
. Ekene-Afa Deals in weapons, shields, traveling gear, rain catchers, saddles, wagons, and canoes Ekene-Afa (LG female Chultan human gladiator) won numerous gladiatorial contests in Port Nyanzaru’s arena
Calishite pasha. She died on a mission, but her benefactor paid a handsome price to raise her from the dead. As a result of her misfortune years ago, Jessamine is now suffering from the effects of the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
simultaneously. For each winch, it takes 3 actions to raise a portcullis or 1 action to lower it. As an action, a creature can try to lift a portcullis above its head, doing so with a successful a DC 25
portcullises. The winch to operate the northern portcullis is accessible from the yard. The winch to operate the southern portcullis is inside the passage leading to area B11. It takes 3 actions to raise
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
simultaneously. For each winch, it takes 3 actions to raise a portcullis or 1 action to lower it. As an action, a creature can try to lift a portcullis above its head, doing so with a successful a DC 25
portcullises. The winch to operate the northern portcullis is accessible from the yard. The winch to operate the southern portcullis is inside the passage leading to area B11. It takes 3 actions to raise
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
simultaneously. For each winch, it takes 3 actions to raise a portcullis or 1 action to lower it. As an action, a creature can try to lift a portcullis above its head, doing so with a successful a DC 25
portcullises. The winch to operate the northern portcullis is accessible from the yard. The winch to operate the southern portcullis is inside the passage leading to area B11. It takes 3 actions to raise
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, the orc goddess who represents both life and the grave. It is her worshipers that raise young orcs to be warriors, and then, at the end of their lives, take them to Yurtrus and Shargaas to be carried
their superior strength and endurance through cruel contests against their tribe mates, acts of unprovoked belligerence, and great success in battle. It is through these tests of strength that
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, the orc goddess who represents both life and the grave. It is her worshipers that raise young orcs to be warriors, and then, at the end of their lives, take them to Yurtrus and Shargaas to be carried
their superior strength and endurance through cruel contests against their tribe mates, acts of unprovoked belligerence, and great success in battle. It is through these tests of strength that
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, the orc goddess who represents both life and the grave. It is her worshipers that raise young orcs to be warriors, and then, at the end of their lives, take them to Yurtrus and Shargaas to be carried
their superior strength and endurance through cruel contests against their tribe mates, acts of unprovoked belligerence, and great success in battle. It is through these tests of strength that
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
in the middle of a dark ceremony to raise the risk and the stakes. None of the cult members are dangerous to a party of the characters’ level (see area T5 for statistics). But the presence of a
a tightly sewn oilcloth — an instrument of the bards (Cli lyre) found by a cultist years before. The lyre is the cult’s greatest treasure, and has been kept as a gift for the leader that the cultists
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
in the middle of a dark ceremony to raise the risk and the stakes. None of the cult members are dangerous to a party of the characters’ level (see area T5 for statistics). But the presence of a
a tightly sewn oilcloth — an instrument of the bards (Cli lyre) found by a cultist years before. The lyre is the cult’s greatest treasure, and has been kept as a gift for the leader that the cultists
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
in the middle of a dark ceremony to raise the risk and the stakes. None of the cult members are dangerous to a party of the characters’ level (see area T5 for statistics). But the presence of a
a tightly sewn oilcloth — an instrument of the bards (Cli lyre) found by a cultist years before. The lyre is the cult’s greatest treasure, and has been kept as a gift for the leader that the cultists
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
N1), except the tunnel slopes down to area N13. N5: Eastern Boulder Cave Several boulders are scattered about this small cave, and three of them raise their heads to look at you as you enter. Crooked
: Northern Boulder Cave Several boulders lie scattered about this cave. As you enter, three of them raise their heads to look at you. They motion frantically for you to be quiet.
Three Galeb Duhr dwell
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
N1), except the tunnel slopes down to area N13. N5: Eastern Boulder Cave Several boulders are scattered about this small cave, and three of them raise their heads to look at you as you enter. Crooked
: Northern Boulder Cave Several boulders lie scattered about this cave. As you enter, three of them raise their heads to look at you. They motion frantically for you to be quiet.
Three Galeb Duhr dwell
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
N1), except the tunnel slopes down to area N13. N5: Eastern Boulder Cave Several boulders are scattered about this small cave, and three of them raise their heads to look at you as you enter. Crooked
: Northern Boulder Cave Several boulders lie scattered about this cave. As you enter, three of them raise their heads to look at you. They motion frantically for you to be quiet.
Three Galeb Duhr dwell
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
over their neighbors. Fire giants raise and train hell hounds as war dogs, and they sometimes persuade human wizards (free or enslaved) to harness fire elementals as guardians for their strongholds
. Often in legends these contests are bloody battles, but some tales have the brothers acting side by side on grand adventures. Surtur is seen as the more clever of the two, and fire giants emulate his
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
drinking a potion of greater healing (see “Treasure”). Reinforcements. These hobgoblins are often loud, engaging in training or contests. The forces in area E6, E7, and E8 might investigate a
and lubricated.
This mechanism operates the canal and lock system that runs between areas E12 and E13. The levers activate counterweights and springs that raise and lower the great barrier door, which
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
“Merivold Pony Park.” Two spinster-sisters named Janna and Leera Merivold (LN female Illuskan human commoners) raise and train ponies here, including riding ponies for halflings. At any given time
, hanging above which is a wooden sign shaped like a potion bottle. In addition to herbs and salves, Tarmock sells “sweet water” for 1 gp a flask. The sweet, naturally carbonated water bubbles up from a tiny
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
“Merivold Pony Park.” Two spinster-sisters named Janna and Leera Merivold (LN female Illuskan human commoners) raise and train ponies here, including riding ponies for halflings. At any given time
, hanging above which is a wooden sign shaped like a potion bottle. In addition to herbs and salves, Tarmock sells “sweet water” for 1 gp a flask. The sweet, naturally carbonated water bubbles up from a tiny
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
“Merivold Pony Park.” Two spinster-sisters named Janna and Leera Merivold (LN female Illuskan human commoners) raise and train ponies here, including riding ponies for halflings. At any given time
, hanging above which is a wooden sign shaped like a potion bottle. In addition to herbs and salves, Tarmock sells “sweet water” for 1 gp a flask. The sweet, naturally carbonated water bubbles up from a tiny
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
drinking a potion of greater healing (see “Treasure”). Reinforcements. These hobgoblins are often loud, engaging in training or contests. The forces in area E6, E7, and E8 might investigate a
and lubricated.
This mechanism operates the canal and lock system that runs between areas E12 and E13. The levers activate counterweights and springs that raise and lower the great barrier door, which
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
over their neighbors. Fire giants raise and train hell hounds as war dogs, and they sometimes persuade human wizards (free or enslaved) to harness fire elementals as guardians for their strongholds
. Often in legends these contests are bloody battles, but some tales have the brothers acting side by side on grand adventures. Surtur is seen as the more clever of the two, and fire giants emulate his
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
drinking a potion of greater healing (see “Treasure”). Reinforcements. These hobgoblins are often loud, engaging in training or contests. The forces in area E6, E7, and E8 might investigate a
and lubricated.
This mechanism operates the canal and lock system that runs between areas E12 and E13. The levers activate counterweights and springs that raise and lower the great barrier door, which
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
over their neighbors. Fire giants raise and train hell hounds as war dogs, and they sometimes persuade human wizards (free or enslaved) to harness fire elementals as guardians for their strongholds
. Often in legends these contests are bloody battles, but some tales have the brothers acting side by side on grand adventures. Surtur is seen as the more clever of the two, and fire giants emulate his






