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Returning 35 results for 'bubbles being diffusing cool read'.
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Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
W15. Brown Mold If the characters open the secret door, read: It takes some effort to push open the secret door, and you are greeted by a blast of cold air. A dark tunnel stretches for fifteen feet
throughout this area, keeping the wine cellar cool, are ten patches of brown mold (see “Dungeon Hazards” in chapter 5, “Adventure Environments,” of the Dungeon Master’s Guide). The characters are safe from the mold as long as they keep their distance.
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
. When the bowl is cooling, read the following text. With the Bowl of Plenty off the forge fire, it begins to cool. As it does so, a wispy, incorporeal form emerges from the bowl. It looks like a
goblins have harmed the Silver Spirit of the Bowl, forcing it to leave the bowl. When the characters manage to pull the Bowl of Plenty off the forge, it begins to cool. The bowl is still dented, however
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
. Each of Lavender’s scrolls is no bigger than a human thumb. Thanks to her minuscule handwriting, characters will need a magnifying glass to read one. They can purchase a magnifying glass from the Antique
voiceless character tries to speak or vocalize, they burp tiny bubbles instead. Lavender can mimic that character’s voice perfectly for the duration of the effect, and she delights in doing so. A Remove Curse spell or similar magic ends this effect.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
, read or paraphrase the following text: Amid the vast desert, a great pyramid rises from the sands, barely touched by time. Stairs ascend from the sand to an opening in the pyramid.
Near the base of
source of the River Athis. In Bakar’s heyday, cool water sprang from the fountain, teleported to it from magical silos within the pyramid. The Fountain of Athis dried up the night of Amun Sa’s death. Only by breaking the pharaoh’s curse can the basin resume its flow and the land thrive once more.
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
, including sidekicks. When the creatures arrive, set the scene using the following read-aloud text: The watery marshland bubbles and roils. Lightning flashes in the sky, revealing several humanoid forms
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
mulled wine, hot cider, and strong teas for 2 sp each. In the summer, the sign is repainted to read “Heath’s Cool Drinks” and the stall serves chilled fruit juice and iced tea. Wizards of the Wide, a
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
blue or violet. They lack external ears, their noses are broad and flat, and they are partially amphibious. Cool Rationality Despite being talkative, vedalken keep their personal lives private, and they
they are skilled at not displaying it. Cool rationality guides their actions, they make and follow careful plans, and they are patient enough to do nothing when the ideal outcome relies on such
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
in different instances of boxed text require separate checks to translate. A creature under the effect of a Comprehend Languages spell can read hieroglyphs instantly (no check required). Lighting. The
pyramid’s rooms are unlit. Area descriptions assume the characters have a light source or other means of seeing in the dark. Temperature. The pyramid’s interior is perpetually cool and dry, insulated
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Starting the Adventure Once the players are ready to begin, read or paraphrase the following boxed text to them: An orange glow covers the top of Lyrandar Tower as the sun sinks in the sky. Above
same birthplace, fighting for the same side in the Last War, or having common backgrounds or interests. Once the characters’ relationships to one another have been established, read or paraphrase the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
10. Harem An iron portcullis seals the entrance to this chamber. To raise it, a creature must lift a lever in area 9. A fountain of cool water bubbles on the floor ahead. The scent of lilies fills
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Demogorgon Rises! Although Bloppblippodd falls, the ritual still achieves a terrible success. Read the following: Another sound rises above the burbling cries of the kuo-toa. The dark surface of the
water farther out bubbles and begins to foam. A thick, oily tentacle bursts forth, followed by another. Then two monstrous heads break the surface, both resembling hideous, angry baboons with wickedly
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
.
Confronting Vox When the characters arrive in the nexus, read or paraphrase the following: This area splits into four antechambers, each holding a circular pool.
The northeast pool glows silver
and spews ashes; the southeast glows violet and bubbles with slimy goop; the southwest glows blue and blasts icy snow; and the northwest glows red and burbles with lava. Lumpy figures writhe near the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
characters first encounter Vizeran and Kleve, read the following boxed text to the players. Two figures approach — a withered drow clad in dark flowing robes, and a hulking gray-skinned monster resembling a
greets the adventurers cautiously, introduces himself and his companion, and asks what business brings them to Gravenhollow. He remains cool and polite, trying to avoid any tension for fear of
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
5.1. Stacey Allan & William Doyle Map 5.1: False Tomb View Player Version P1: Tomb Entrance The stairs outside the pyramid lead to this outdoor platform. When the characters approach, read: Two people
, defending themselves as necessary. P2: Main Worship Hall The air is cool and still in this vast limestone chamber. Three pillars line each side of the room, and corridors lead to the east and west
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
in a wave of searing radiation and flames. The gem remains as a noisome mass of stinking purplish mold which bubbles and chuckles. In one week the mass will again re-form as a glowing orange gem. Ebony
Dais and Silver Throne. When the characters come close enough to see the details on the dais, read: Contrasting with the pastel colors of the floor and pillars of the hall is the stark blackness of
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
count Lady Morwen as a friend and a benefactor.
A cool autumn breeze blows through the streets as you make your way to the keep. As you dine on hot, spicy soup and tenderly cooked pheasant, you can
camped on the hill outside the gates of Daggerford, near the road. Guards atop the walls watch the camp closely at all hours. When the characters approach the camp, read: As the evening grows dark, you
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
invitations and hands one to each character. Each invitation is contained in a pale-blue envelope that is cool to the touch and smells like a crisp winter morning. The invitations read as follows: Zorhanna
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
underground chambers. Large, shared spaces in these dens are typically decorated with rich woven textiles, bone crafts, and rich clay and crystal pottery. The dens are cool in the summers, but leonin are a
the grasslands for countless generations. They know the way of Oreskos’s beasts and seasons better than any. Both mystical and knowledgeable, the Sun Guides read the messages in plant growth and
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
the demiplane, read or paraphrase the following: You appear in a chamber enclosed by thick walls of thorns. Behind you, the glowing portal back to the woods shimmers. Cold mist coils through the air
this area, they hear three Bullywug Warriors approaching from area C3. Read or paraphrase the following: Slapping footsteps and gurgling voices emanate from a nearby path.
Loud, grumpy-sounding
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
fought Cyanwrath during the raid but spent time in the cultists’ camp, read this. “You look familiar . . . I’ve seen you around the camp. If you came looking for trouble, I am the trouble you seek.” Then
floor, the moisture on the stone bubbles and smokes. Within moments, the chamber is filled with acidic mist. Everyone in the chamber must succeed on a DC 10 Dexterity saving throw or take 2d6 acid damage
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
dragon wyrmling, spends much of his time dozing in here by the oven. If the characters have not encountered the wyrmling elsewhere, read: A green dragon the size of a large dog is coiled up near the
candy, which bubbles gently. As an action, a creature can spill the cauldron’s contents onto another creature within 5 feet of it. The target must succeed on a DC 12 Dexterity saving throw or take 2
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the characters fought Cyanwrath during the raid but spent time in the cultists’ camp, read this. “You look familiar … I’ve seen you around the camp. If you came looking for trouble, I am the trouble
splashes onto the floor, the moisture on the stone bubbles and smokes. Within moments, the chamber is filled with acidic mist.
Everyone in the chamber must succeed on a DC 10 Dexterity saving throw or
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Temple of Paladine Locations The following locations are keyed to map 6.4. Map 6.4: temple of paladine View Player Version P1: Causeway As characters near the temple’s grounds, read or paraphrase
character places Sarlamir’s lance on the altar in this light, the lance shines with a silvery glow. The rust covering the lance bubbles and leaks a dark liquid that flows away from the altar and disappears
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
never die as long as their stories are still told.
6 You talked about a really cool idea once when you were drunk, and can’t remember a word of it now. That’ll never happen again.
7 A person
is only as good as their word, and you feel compelled to keep others honest.
8 You can’t read or write, so this whole recording-and-playing-back-what-you-say-in-a-jar thing is a huge benefit.
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
unlocking the tome’s secret lore and believed it could be interpreted in this chamber. Alas, the magical nature of this room doesn’t enhance reading comprehension. Undaunted, Klaudel summoned Jomlus to read
also find the opening. If the characters heard about inhabitants of this alcove from Ashripask in area B21, they have advantage on checks to find its entrance. Bubbles float in the air of this chamber
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
of the stairs, read: The door at the bottom of the stairs opens atop a set of double stairs that descend, north and south, about ten feet into a cellar. At the west end of that room, a cistern full of
clear water bubbles lazily. A door on the cellar’s west wall is ajar.
Cistern. Operatives of the Six tainted the cistern here. The water might appear pure, but it’s teeming with a magical disease
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
still chanting at the end of round 2, the cultist on the altar (or closest to it) transforms into a gibbering mouther with all its hit points. Read or paraphrase the following text: “I have been
indifferent to the cultists but hostile to all other creatures. The contents of the vats and the oozes they spawn are as follows: Black Vat. A tarry, black substance bubbles within this vat, which can produce
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
succeeds on a DC 14 Intelligence (Arcana) check determines these are dragon bones. When a character makes it halfway down the corridor, read or paraphrase the following: The tunnel fills with the
to appraise your abilities. I’d like to speak now.”
If attacked, Demelin uses her robes to cast the dimension door spell, retreating elsewhere in the Path of Memories. After letting the characters cool off, she approaches them again.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
The Thornapple Once things are under control in the market, the characters can continue to the Thornapple. When they enter, read the following description: Although the building is packed with people
, the Thornapple’s baked clay walls create a cool interior. Dozens of tables are filled, and a huge stage across from the entrance is being set for a performance. From behind a long, well-stocked bar
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
floor of the room. The flowing liquid appears to be cool.
Between the waterways, stepped pyramid-temples rise skyward in mute paean to the gods of ancient Olman. Three of the pyramids appear to have
ferret-faced, feathered mask that functions as a hat of disguise. 33A. Sacrifice to the Sun When the characters can see the northern end of the chamber, read: In an alcove framed by pillars stands a
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
characters offer the wrong passphrase, he slams the peephole shut and alerts the other Ashen Heirs in area A2. Windcatcher. A sand-green windcatcher rises from the temple’s roof and directs cool air through
Baadi and the samovar are also present. If Baadi is here, read the following text after reading the initial boxed text: Several feet above the room’s other occupants, an 8-foot-tall man with blue skin
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
toward characters who are friendly toward her. Thunderwing Thunderwing looks mournfully at the adventurers and snuffles loudly, bubbles of snot forming beneath her tiny nose. If someone is kind to her
thickens at one end of the pool, and on the other end tiny bubbles rise from an underground spring that slowly flows into the pool. Tiny fish swim under the algae, occasionally surfacing to eat water
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
pier. A murky pool bubbles in the center of the cave. Grimy, unkempt individuals mill about as a massive crocodile at the edge of the pool crushes a meaty bone in its toothy maw.
Eight Corsairs of
(DC 20). The Corsairs padlocked this door to keep Pierre from going deeper into the complex.
B6: Loot Vault When the characters come within 30 feet of this area, read or paraphrase the following
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
a character enters one of these misty areas, read or paraphrase the following text: As you enter the rust-orange mist, the scent of sulfur floods your nostrils. You feel slightly lightheaded. This
) score of 15 or higher detect a cool, fresh breeze from the east. P14e. The words “Knock First” have been carved in Common into a heavy plank door. The bandits in the room beyond (see area P16) wrote
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
, scorching ray
If the characters make a lot of noise or tip off their presence in some other way, Kaarghaz begins this encounter invisible (see below). Otherwise, read: Behind the lizard, a hulking
the characters investigate the tombs at greater length, read: Twenty-three sepulchers stand here. The lids are carved in the likenesses of grim dwarves in armor. Dwarvish runes on the front of each






