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Returning 35 results for 'bubbles blade diffusing could ruin'.
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Magic Items
Dungeon Master’s Guide
blood. If the sword doesn’t taste blood on its blade within 1 minute of being drawn from its scabbard, its wielder makes a DC 15 Charisma saving throw. On a successful save, the wielder takes
Initiative rolls.
Blade of Defense. When you take an action to attack with the sword, you can transfer some or all of its attack bonus to your Armor Class instead. The adjusted bonuses remain in
Magic Items
Infernal Machine Rebuild
engaged in acts of destruction, but worsens if the blade is left inactive too long.
The weapon’s purpose is to ruin and unmake existing objects, so that its owner can rebuild the world from a
version of the green devil face of the Tomb of Horrors is fashioned into the hilt of the weapon, with the blade extending from its open mouth. The blade always appears ruined and rusting, and causes its
classes
Xanathar's Guide to Everything
forever. A blade can end a life. Fear can end an empire.
Rule with an Iron Fist. Once you have conquered, tolerate no dissent. Your word is law. Those who obey it shall be favored. Those who defy it
shall be punished as an example to all who might follow.
Strength Above All. You shall rule until a stronger one arises. Then you must grow mightier and meet the challenge, or fall to your own ruin
classes
Xanathar's Guide to Everything
forever. A blade can end a life. Fear can end an empire.
Rule with an Iron Fist. Once you have conquered, tolerate no dissent. Your word is law. Those who obey it shall be favored. Those who defy it
shall be punished as an example to all who might follow.
Strength Above All. You shall rule until a stronger one arises. Then you must grow mightier and meet the challenge, or fall to your own ruin
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
mood improves when the sword is actively engaged in acts of destruction, but worsens if the blade is left inactive too long. The weapon’s purpose is to ruin and unmake existing objects, so that its
use the weapon as his own phylactery.) A small jade version of the green devil face of the Tomb of Horrors is fashioned into the hilt of the weapon, with the blade extending from its open mouth. The
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
mood improves when the sword is actively engaged in acts of destruction, but worsens if the blade is left inactive too long. The weapon’s purpose is to ruin and unmake existing objects, so that its
use the weapon as his own phylactery.) A small jade version of the green devil face of the Tomb of Horrors is fashioned into the hilt of the weapon, with the blade extending from its open mouth. The
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
mood improves when the sword is actively engaged in acts of destruction, but worsens if the blade is left inactive too long. The weapon’s purpose is to ruin and unmake existing objects, so that its
use the weapon as his own phylactery.) A small jade version of the green devil face of the Tomb of Horrors is fashioned into the hilt of the weapon, with the blade extending from its open mouth. The
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
10. I’jin’s Shrine Cracked monoliths flank the entrance to this ruin. Saw-edged ferns grow in the courtyard between broken flagstones. A pair of stone doors provide entry to a large, flat-roofed ruin
dusty maze. Hidden pressure plates in the floor are located in the positions marked X on the shrine map. If more than 20 pounds of pressure is exerted on a pressure plate, a sharpened axe blade swings
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
10. I’jin’s Shrine Cracked monoliths flank the entrance to this ruin. Saw-edged ferns grow in the courtyard between broken flagstones. A pair of stone doors provide entry to a large, flat-roofed ruin
dusty maze. Hidden pressure plates in the floor are located in the positions marked X on the shrine map. If more than 20 pounds of pressure is exerted on a pressure plate, a sharpened axe blade swings
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
10. I’jin’s Shrine Cracked monoliths flank the entrance to this ruin. Saw-edged ferns grow in the courtyard between broken flagstones. A pair of stone doors provide entry to a large, flat-roofed ruin
dusty maze. Hidden pressure plates in the floor are located in the positions marked X on the shrine map. If more than 20 pounds of pressure is exerted on a pressure plate, a sharpened axe blade swings
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. Bloodthirst. The sword thirsts for blood. If the sword doesn’t taste blood on its blade within 1 minute of being drawn from its scabbard, its wielder makes a DC 15 Charisma saving throw. On a successful
Initiative rolls. Blade of Defense. When you take an action to attack with the sword, you can transfer some or all of its attack bonus to your Armor Class instead. The adjusted bonuses remain in effect
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. Bloodthirst. The sword thirsts for blood. If the sword doesn’t taste blood on its blade within 1 minute of being drawn from its scabbard, its wielder makes a DC 15 Charisma saving throw. On a successful
Initiative rolls. Blade of Defense. When you take an action to attack with the sword, you can transfer some or all of its attack bonus to your Armor Class instead. The adjusted bonuses remain in effect
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. Bloodthirst. The sword thirsts for blood. If the sword doesn’t taste blood on its blade within 1 minute of being drawn from its scabbard, its wielder makes a DC 15 Charisma saving throw. On a successful
Initiative rolls. Blade of Defense. When you take an action to attack with the sword, you can transfer some or all of its attack bonus to your Armor Class instead. The adjusted bonuses remain in effect
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
, you huddle by my side. I destroy, I dance; I forge swords, I eat plants. Click to see the answer! Flames
I have teeth yet cannot bite. I have no blade, yet I’m worth more to most adventurers than any
answer! Ruin
I’ll consume anything but contain nothing. Where there’s emptiness, I am there. If you see me, despair. Click to see the answer! Void
Most are well hidden, though adventurers can
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
, you huddle by my side. I destroy, I dance; I forge swords, I eat plants. Click to see the answer! Flames
I have teeth yet cannot bite. I have no blade, yet I’m worth more to most adventurers than any
answer! Ruin
I’ll consume anything but contain nothing. Where there’s emptiness, I am there. If you see me, despair. Click to see the answer! Void
Most are well hidden, though adventurers can
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
, you huddle by my side. I destroy, I dance; I forge swords, I eat plants. Click to see the answer! Flames
I have teeth yet cannot bite. I have no blade, yet I’m worth more to most adventurers than any
answer! Ruin
I’ll consume anything but contain nothing. Where there’s emptiness, I am there. If you see me, despair. Click to see the answer! Void
Most are well hidden, though adventurers can
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
characters promise to do everything possible to restore Zybilna to power, Tsu considers that recompense enough. Marsh Gas One of the hazards of Hither is marsh gas, which erupts from iridescent bubbles
in the muck. When a bubble touches something edged, such as a twig or a blade of grass, it pops, releasing its gas with a sound of stifled laughter. The gas smells like old cheese. As the characters
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
characters promise to do everything possible to restore Zybilna to power, Tsu considers that recompense enough. Marsh Gas One of the hazards of Hither is marsh gas, which erupts from iridescent bubbles
in the muck. When a bubble touches something edged, such as a twig or a blade of grass, it pops, releasing its gas with a sound of stifled laughter. The gas smells like old cheese. As the characters
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
characters promise to do everything possible to restore Zybilna to power, Tsu considers that recompense enough. Marsh Gas One of the hazards of Hither is marsh gas, which erupts from iridescent bubbles
in the muck. When a bubble touches something edged, such as a twig or a blade of grass, it pops, releasing its gas with a sound of stifled laughter. The gas smells like old cheese. As the characters
Compendium
- Sources->Dungeons & Dragons->Divine Contention
with nails, and cleaning supplies. B4. Kitchen The kitchen is in use most hours of the day, as halfling cook Tombil Breen prepares food for over a dozen residents. A large cooking pot of stew bubbles
) occupy the cells when the characters first enter the tower. B14. Ethereal Spire Thalivar built this spire long ago, but it collapsed when the town fell into ruin. Its lingering form remains on the
Compendium
- Sources->Dungeons & Dragons->Divine Contention
with nails, and cleaning supplies. B4. Kitchen The kitchen is in use most hours of the day, as halfling cook Tombil Breen prepares food for over a dozen residents. A large cooking pot of stew bubbles
) occupy the cells when the characters first enter the tower. B14. Ethereal Spire Thalivar built this spire long ago, but it collapsed when the town fell into ruin. Its lingering form remains on the
Compendium
- Sources->Dungeons & Dragons->Divine Contention
with nails, and cleaning supplies. B4. Kitchen The kitchen is in use most hours of the day, as halfling cook Tombil Breen prepares food for over a dozen residents. A large cooking pot of stew bubbles
) occupy the cells when the characters first enter the tower. B14. Ethereal Spire Thalivar built this spire long ago, but it collapsed when the town fell into ruin. Its lingering form remains on the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
understands Abyssal can translate the demonic whispers: Wrack and ruin, flash and thunder,
Let them claim the dragon’s plunder;
Death is close! Her doom has come!
To blade and spell she will succumb
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
missing. The interior of the sunken ship is a ruin. The decks have all but collapsed, creating a tangled maze where ooze and muck cling to sundered timbers and beams. An eerie, many-colored light
can range abroad, Syrgaul is forever trapped within the rift near the source of his dark unlife. As the characters explore this area, Syrgaul and one drowned blade rise from the pile of bones and
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
guide the conversation. Ylch recently discovered this ruin, created by ancient Janyan stewards of knowledge. Ylch was attracted here by the aura of the Undead still suffering from the legacy of the
creatures with non-Humanoid anatomies. However, two magic items inscribed with Djaynaian symbols are usable and remain intact: a sun blade and a staff of frost.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
guide the conversation. Ylch recently discovered this ruin, created by ancient Janyan stewards of knowledge. Ylch was attracted here by the aura of the Undead still suffering from the legacy of the
creatures with non-Humanoid anatomies. However, two magic items inscribed with Djaynaian symbols are usable and remain intact: a sun blade and a staff of frost.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
blade can end a life. Fear can end an empire. Rule with an Iron Fist. Once you have conquered, tolerate no dissent. Your word is law. Those who obey it shall be favored. Those who defy it shall be
punished as an example to all who might follow. Strength Above All. You shall rule until a stronger one arises. Then you must grow mightier and meet the challenge, or fall to your own ruin
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
blade can end a life. Fear can end an empire. Rule with an Iron Fist. Once you have conquered, tolerate no dissent. Your word is law. Those who obey it shall be favored. Those who defy it shall be
punished as an example to all who might follow. Strength Above All. You shall rule until a stronger one arises. Then you must grow mightier and meet the challenge, or fall to your own ruin
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
understands Abyssal can translate the demonic whispers: Wrack and ruin, flash and thunder,
Let them claim the dragon’s plunder;
Death is close! Her doom has come!
To blade and spell she will succumb
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
guide the conversation. Ylch recently discovered this ruin, created by ancient Janyan stewards of knowledge. Ylch was attracted here by the aura of the Undead still suffering from the legacy of the
creatures with non-Humanoid anatomies. However, two magic items inscribed with Djaynaian symbols are usable and remain intact: a sun blade and a staff of frost.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
missing. The interior of the sunken ship is a ruin. The decks have all but collapsed, creating a tangled maze where ooze and muck cling to sundered timbers and beams. An eerie, many-colored light
can range abroad, Syrgaul is forever trapped within the rift near the source of his dark unlife. As the characters explore this area, Syrgaul and one drowned blade rise from the pile of bones and
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
blade can end a life. Fear can end an empire. Rule with an Iron Fist. Once you have conquered, tolerate no dissent. Your word is law. Those who obey it shall be favored. Those who defy it shall be
punished as an example to all who might follow. Strength Above All. You shall rule until a stronger one arises. Then you must grow mightier and meet the challenge, or fall to your own ruin
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
missing. The interior of the sunken ship is a ruin. The decks have all but collapsed, creating a tangled maze where ooze and muck cling to sundered timbers and beams. An eerie, many-colored light
can range abroad, Syrgaul is forever trapped within the rift near the source of his dark unlife. As the characters explore this area, Syrgaul and one drowned blade rise from the pile of bones and
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
understands Abyssal can translate the demonic whispers: Wrack and ruin, flash and thunder,
Let them claim the dragon’s plunder;
Death is close! Her doom has come!
To blade and spell she will succumb
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
toward characters who are friendly toward her. Thunderwing Thunderwing looks mournfully at the adventurers and snuffles loudly, bubbles of snot forming beneath her tiny nose. If someone is kind to her
blade can use an action to try to cut a subject free of the mycelium, doing so with a successful DC 20 Strength (Athletics) check. On a failed check, the character takes 20 (4d8) necrotic damage and






