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Returning 35 results for 'bubbles blasted defusing could result'.
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bubbles blessed defusing could resort
bubbles blessed defying could result
bubbles blasted defying could resort
Compendium
- Sources->Dungeons & Dragons->Monster Manual
detritus sometimes floats within a gelatinous cube, hinting at its past meals. Roll on or choose a result from the Gelatinous Cube Debris table to inspire a gelatinous cube’s contents. Gelatinous
Cube Debris 1d6 Floating in the Gelatinous Cube Is A... 1 Chest or recently trapped mimic. 2 Collection of bubbles or rocks resembling eyes. 3 Key to a nearby door or coffer. 4 Remarkable weapon in
Compendium
- Sources->Dungeons & Dragons->Monster Manual
detritus sometimes floats within a gelatinous cube, hinting at its past meals. Roll on or choose a result from the Gelatinous Cube Debris table to inspire a gelatinous cube’s contents. Gelatinous
Cube Debris 1d6 Floating in the Gelatinous Cube Is A... 1 Chest or recently trapped mimic. 2 Collection of bubbles or rocks resembling eyes. 3 Key to a nearby door or coffer. 4 Remarkable weapon in
Compendium
- Sources->Dungeons & Dragons->Monster Manual
detritus sometimes floats within a gelatinous cube, hinting at its past meals. Roll on or choose a result from the Gelatinous Cube Debris table to inspire a gelatinous cube’s contents. Gelatinous
Cube Debris 1d6 Floating in the Gelatinous Cube Is A... 1 Chest or recently trapped mimic. 2 Collection of bubbles or rocks resembling eyes. 3 Key to a nearby door or coffer. 4 Remarkable weapon in
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
dare disturb it or its guests. The owners have access to some of the choicest cuts of meat in Longsaddle, and as a result, their roasts and stews are exquisite. Across the road, the Ostever family
smaller matters and keep the peace as best they can, knowing full well that if the Harpells need to get involved in a dispute, there is always the possibility of an offender’s being blasted into
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
dare disturb it or its guests. The owners have access to some of the choicest cuts of meat in Longsaddle, and as a result, their roasts and stews are exquisite. Across the road, the Ostever family
smaller matters and keep the peace as best they can, knowing full well that if the Harpells need to get involved in a dispute, there is always the possibility of an offender’s being blasted into
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
dare disturb it or its guests. The owners have access to some of the choicest cuts of meat in Longsaddle, and as a result, their roasts and stews are exquisite. Across the road, the Ostever family
smaller matters and keep the peace as best they can, knowing full well that if the Harpells need to get involved in a dispute, there is always the possibility of an offender’s being blasted into
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Encounters in Hither table. If you roll on the table, get the same result as a previous roll, and don’t like the repetition, choose a different encounter that you think would be fun. Random Encounters
characters promise to do everything possible to restore Zybilna to power, Tsu considers that recompense enough. Marsh Gas One of the hazards of Hither is marsh gas, which erupts from iridescent bubbles
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Encounters in Hither table. If you roll on the table, get the same result as a previous roll, and don’t like the repetition, choose a different encounter that you think would be fun. Random Encounters
characters promise to do everything possible to restore Zybilna to power, Tsu considers that recompense enough. Marsh Gas One of the hazards of Hither is marsh gas, which erupts from iridescent bubbles
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Encounters in Hither table. If you roll on the table, get the same result as a previous roll, and don’t like the repetition, choose a different encounter that you think would be fun. Random Encounters
characters promise to do everything possible to restore Zybilna to power, Tsu considers that recompense enough. Marsh Gas One of the hazards of Hither is marsh gas, which erupts from iridescent bubbles
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
wall of dead-gray mist surrounds the remnants of Cyre. Beyond the mists lies a land twisted by magic, a wound that will not heal. The blasted land is strangely transformed. In some places, the ground
way to lay these spirits to rest? Do they have unfinished business they want you to resolve? As a sorcerer, your magical powers could be the result of your exposure to the Mourning. Were you physically
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
wall of dead-gray mist surrounds the remnants of Cyre. Beyond the mists lies a land twisted by magic, a wound that will not heal. The blasted land is strangely transformed. In some places, the ground
way to lay these spirits to rest? Do they have unfinished business they want you to resolve? As a sorcerer, your magical powers could be the result of your exposure to the Mourning. Were you physically
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
wall of dead-gray mist surrounds the remnants of Cyre. Beyond the mists lies a land twisted by magic, a wound that will not heal. The blasted land is strangely transformed. In some places, the ground
way to lay these spirits to rest? Do they have unfinished business they want you to resolve? As a sorcerer, your magical powers could be the result of your exposure to the Mourning. Were you physically
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, and a multitude of organizations and factions join the struggle for position and power in the aftermath of the Last War. A Continent of Adventure. From the jungles of Q’barra to the blasted hills and
circumstances, rather than the direct influence of the gods. As a result, you can’t assume that a gold dragon is good or a beholder is evil; only in the case of celestials, fiends, and certain other
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the sort one commonly sees in the wake of trebuchet blows that miss their mark. Farther in from the perimeter of this blasted land lies a scattered mess of buildings, some relatively intact, others
result of their experiments have been seen unleashed in the Troll Hills and Troll Forest around the ruins. Such monstrosities are also common prowling the ruins of the Crypt itself. During my brief
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, and a multitude of organizations and factions join the struggle for position and power in the aftermath of the Last War. A Continent of Adventure. From the jungles of Q’barra to the blasted hills and
circumstances, rather than the direct influence of the gods. As a result, you can’t assume that a gold dragon is good or a beholder is evil; only in the case of celestials, fiends, and certain other
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the sort one commonly sees in the wake of trebuchet blows that miss their mark. Farther in from the perimeter of this blasted land lies a scattered mess of buildings, some relatively intact, others
result of their experiments have been seen unleashed in the Troll Hills and Troll Forest around the ruins. Such monstrosities are also common prowling the ruins of the Crypt itself. During my brief
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, and a multitude of organizations and factions join the struggle for position and power in the aftermath of the Last War. A Continent of Adventure. From the jungles of Q’barra to the blasted hills and
circumstances, rather than the direct influence of the gods. As a result, you can’t assume that a gold dragon is good or a beholder is evil; only in the case of celestials, fiends, and certain other
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the sort one commonly sees in the wake of trebuchet blows that miss their mark. Farther in from the perimeter of this blasted land lies a scattered mess of buildings, some relatively intact, others
result of their experiments have been seen unleashed in the Troll Hills and Troll Forest around the ruins. Such monstrosities are also common prowling the ruins of the Crypt itself. During my brief
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
, the trap goes off. The second is in the chest. If it is forced open, or if the lock is inexpertly picked (a Dexterity result of 14 or less), the trap goes off. You hear a snap from beneath the chest
splashes onto the floor, the moisture on the stone bubbles and smokes. Within moments, the chamber is filled with acidic mist.
Everyone in the chamber must succeed on a DC 10 Dexterity saving throw or
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
. The second is in the chest. If it is forced open, or if the lock is inexpertly picked (a Dexterity result of 14 or less), the trap goes off. You hear a snap from beneath the chest, followed by a
floor, the moisture on the stone bubbles and smokes. Within moments, the chamber is filled with acidic mist. Everyone in the chamber must succeed on a DC 10 Dexterity saving throw or take 2d6 acid damage
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
, the trap goes off. The second is in the chest. If it is forced open, or if the lock is inexpertly picked (a Dexterity result of 14 or less), the trap goes off. You hear a snap from beneath the chest
splashes onto the floor, the moisture on the stone bubbles and smokes. Within moments, the chamber is filled with acidic mist.
Everyone in the chamber must succeed on a DC 10 Dexterity saving throw or
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
. The second is in the chest. If it is forced open, or if the lock is inexpertly picked (a Dexterity result of 14 or less), the trap goes off. You hear a snap from beneath the chest, followed by a
floor, the moisture on the stone bubbles and smokes. Within moments, the chamber is filled with acidic mist. Everyone in the chamber must succeed on a DC 10 Dexterity saving throw or take 2d6 acid damage
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
. The second is in the chest. If it is forced open, or if the lock is inexpertly picked (a Dexterity result of 14 or less), the trap goes off. You hear a snap from beneath the chest, followed by a
floor, the moisture on the stone bubbles and smokes. Within moments, the chamber is filled with acidic mist. Everyone in the chamber must succeed on a DC 10 Dexterity saving throw or take 2d6 acid damage
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
. The mind flayer fanatics sensed this psychic weakness when they sought to negotiate with Golcuus about using its labyrinth. Instead of diplomacy, they simply blasted the beholder’s sanity and
feeblemind spell (save DC 18). Regardless of the result of this saving throw, the viewer realizes that a tiny, dark hole at the pool’s bottom is a powerful gate to a deeper place in the Far Realm. The
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
, the trap goes off. The second is in the chest. If it is forced open, or if the lock is inexpertly picked (a Dexterity result of 14 or less), the trap goes off. You hear a snap from beneath the chest
splashes onto the floor, the moisture on the stone bubbles and smokes. Within moments, the chamber is filled with acidic mist.
Everyone in the chamber must succeed on a DC 10 Dexterity saving throw or
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
. The mind flayer fanatics sensed this psychic weakness when they sought to negotiate with Golcuus about using its labyrinth. Instead of diplomacy, they simply blasted the beholder’s sanity and
feeblemind spell (save DC 18). Regardless of the result of this saving throw, the viewer realizes that a tiny, dark hole at the pool’s bottom is a powerful gate to a deeper place in the Far Realm. The
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
blasted, wounded city of Neverwinter just a decade ago is now an exciting, humming place, where folk seem eager to throw off the hardships from which they have emerged and create a new, brighter future for
Protector wants to avoid conflict between them and the mercenaries he has hired. As a result, Neverember has slowly been drawing down the number of soldiers from Mintarn, as the citizens that grew up
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
. The mind flayer fanatics sensed this psychic weakness when they sought to negotiate with Golcuus about using its labyrinth. Instead of diplomacy, they simply blasted the beholder’s sanity and
feeblemind spell (save DC 18). Regardless of the result of this saving throw, the viewer realizes that a tiny, dark hole at the pool’s bottom is a powerful gate to a deeper place in the Far Realm. The
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
blasted, wounded city of Neverwinter just a decade ago is now an exciting, humming place, where folk seem eager to throw off the hardships from which they have emerged and create a new, brighter future for
Protector wants to avoid conflict between them and the mercenaries he has hired. As a result, Neverember has slowly been drawing down the number of soldiers from Mintarn, as the citizens that grew up
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
blasted, wounded city of Neverwinter just a decade ago is now an exciting, humming place, where folk seem eager to throw off the hardships from which they have emerged and create a new, brighter future for
Protector wants to avoid conflict between them and the mercenaries he has hired. As a result, Neverember has slowly been drawing down the number of soldiers from Mintarn, as the citizens that grew up
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
leader, Varakkta, but Varakkta’s lucky strike impaled the intellect snare on her greatsword, pinning it to the wall. Varakkta was blasted backward by the psychic combination of the intellect snare’s
also find the opening. If the characters heard about inhabitants of this alcove from Ashripask in area B21, they have advantage on checks to find its entrance. Bubbles float in the air of this chamber
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
leader, Varakkta, but Varakkta’s lucky strike impaled the intellect snare on her greatsword, pinning it to the wall. Varakkta was blasted backward by the psychic combination of the intellect snare’s
also find the opening. If the characters heard about inhabitants of this alcove from Ashripask in area B21, they have advantage on checks to find its entrance. Bubbles float in the air of this chamber
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
leader, Varakkta, but Varakkta’s lucky strike impaled the intellect snare on her greatsword, pinning it to the wall. Varakkta was blasted backward by the psychic combination of the intellect snare’s
also find the opening. If the characters heard about inhabitants of this alcove from Ashripask in area B21, they have advantage on checks to find its entrance. Bubbles float in the air of this chamber
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, get the same result as on a previous roll, and don’t like the repetition, choose a different encounter that you think would be fun. Random Encounters in Thither d8 Encounter 1 Blink dogs 2
Nightshade uses clockwork sparrows to communicate with her wicked sisters. Buttered Campestri The characters come across a campfire in the forest. A cauldron of water bubbles over the flames, and a frying
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, get the same result as on a previous roll, and don’t like the repetition, choose a different encounter that you think would be fun. Random Encounters in Thither d8 Encounter 1 Blink dogs 2
Nightshade uses clockwork sparrows to communicate with her wicked sisters. Buttered Campestri The characters come across a campfire in the forest. A cauldron of water bubbles over the flames, and a frying






