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Returning 35 results for 'bubbles bless diffusing confined reward'.
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Magic Items
Dungeon Master’s Guide
When you drink this potion, you gain 10 Temporary Hit Points that last for 1 hour. For the same duration, you are under the effect of the Bless spell (no Concentration required).
This potion’s blue liquid bubbles and steams as if boiling.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Potion of Heroism Potion, Rare When you drink this potion, you gain 10 Temporary Hit Points that last for 1 hour. For the same duration, you are under the effect of the Bless spell (no Concentration required). This potion’s blue liquid bubbles and steams as if boiling.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Potion of Heroism Potion, Rare When you drink this potion, you gain 10 Temporary Hit Points that last for 1 hour. For the same duration, you are under the effect of the Bless spell (no Concentration required). This potion’s blue liquid bubbles and steams as if boiling.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Potion of Heroism Potion, rare For 1 hour after drinking it, you gain 10 temporary hit points that last for 1 hour. For the same duration, you are under the effect of the bless spell (no concentration required). This blue potion bubbles and steams as if boiling.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Potion of Heroism Potion, rare For 1 hour after drinking it, you gain 10 temporary hit points that last for 1 hour. For the same duration, you are under the effect of the bless spell (no concentration required). This blue potion bubbles and steams as if boiling.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Potion of Heroism Potion, rare For 1 hour after drinking it, you gain 10 temporary hit points that last for 1 hour. For the same duration, you are under the effect of the bless spell (no concentration required). This blue potion bubbles and steams as if boiling.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Potion of Heroism Potion, Rare When you drink this potion, you gain 10 Temporary Hit Points that last for 1 hour. For the same duration, you are under the effect of the Bless spell (no Concentration required). This potion’s blue liquid bubbles and steams as if boiling.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Potion of Heroism Potion, Rare When you drink this potion, you gain 10 Temporary Hit Points that last for 1 hour. For the same duration, you are under the effect of the Bless spell (no Concentration required). This potion’s blue liquid bubbles and steams as if boiling.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Potion of Heroism Potion, rare For 1 hour after drinking it, you gain 10 temporary hit points that last for 1 hour. For the same duration, you are under the effect of the bless spell (no concentration required). This blue potion bubbles and steams as if boiling.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Potion of Heroism Potion, Rare When you drink this potion, you gain 10 Temporary Hit Points that last for 1 hour. For the same duration, you are under the effect of the Bless spell (no Concentration required). This potion’s blue liquid bubbles and steams as if boiling.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Potion of Heroism Potion, rare For 1 hour after drinking it, you gain 10 temporary hit points that last for 1 hour. For the same duration, you are under the effect of the bless spell (no concentration required). This blue potion bubbles and steams as if boiling.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Potion of Heroism Potion, Rare When you drink this potion, you gain 10 Temporary Hit Points that last for 1 hour. For the same duration, you are under the effect of the Bless spell (no Concentration required). This potion’s blue liquid bubbles and steams as if boiling.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Potion of Heroism Potion, rare For 1 hour after drinking it, you gain 10 temporary hit points that last for 1 hour. For the same duration, you are under the effect of the bless spell (no concentration required). This blue potion bubbles and steams as if boiling.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
are held in the cell to the south, while a human boy is confined to the north. All are dressed in plain gray tunics and have iron collars fitted around their necks.
A heap of discarded clothing is
has “tall, furry monsters with big ears” (bugbears) working for him. Side Quest: Mirna’s Heirloom. Though her family has nothing to offer as a reward, Mirna tells the characters that she might know
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
are held in the cell to the south, while a human boy is confined to the north. All are dressed in plain gray tunics and have iron collars fitted around their necks.
A heap of discarded clothing is
has “tall, furry monsters with big ears” (bugbears) working for him. Side Quest: Mirna’s Heirloom. Though her family has nothing to offer as a reward, Mirna tells the characters that she might know
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
are held in the cell to the south, while a human boy is confined to the north. All are dressed in plain gray tunics and have iron collars fitted around their necks.
A heap of discarded clothing is
has “tall, furry monsters with big ears” (bugbears) working for him. Side Quest: Mirna’s Heirloom. Though her family has nothing to offer as a reward, Mirna tells the characters that she might know
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
erected a 60-foot-tall mud shrine, where Groak plans to woo the goddess and where she, in turn, can bless him with generations of god-touched, royal Groaklings. The grungs of Dungrunglung are experiencing
surface for air. The thick, muddy bottom is littered with the bones of the grungs’ feasts. 7. Prison Pit This dug-out pit is 5 feet deep and covered by stout, wooden bars. Prisoners confined here are
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
erected a 60-foot-tall mud shrine, where Groak plans to woo the goddess and where she, in turn, can bless him with generations of god-touched, royal Groaklings. The grungs of Dungrunglung are experiencing
surface for air. The thick, muddy bottom is littered with the bones of the grungs’ feasts. 7. Prison Pit This dug-out pit is 5 feet deep and covered by stout, wooden bars. Prisoners confined here are
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
erected a 60-foot-tall mud shrine, where Groak plans to woo the goddess and where she, in turn, can bless him with generations of god-touched, royal Groaklings. The grungs of Dungrunglung are experiencing
surface for air. The thick, muddy bottom is littered with the bones of the grungs’ feasts. 7. Prison Pit This dug-out pit is 5 feet deep and covered by stout, wooden bars. Prisoners confined here are
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
splashes onto the floor, the moisture on the stone bubbles and smokes. Within moments, the chamber is filled with acidic mist.
Everyone in the chamber must succeed on a DC 10 Dexterity saving throw or
would be difficult to identify. If the items from Greenest are returned, their owners will pay a reward worth 25 percent of their value (300 gp).
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
floor, the moisture on the stone bubbles and smokes. Within moments, the chamber is filled with acidic mist. Everyone in the chamber must succeed on a DC 10 Dexterity saving throw or take 2d6 acid damage
identify. If the items from Greenest are returned, their owners will pay a reward worth 25 percent of their value (300 gp).
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
floor, the moisture on the stone bubbles and smokes. Within moments, the chamber is filled with acidic mist. Everyone in the chamber must succeed on a DC 10 Dexterity saving throw or take 2d6 acid damage
identify. If the items from Greenest are returned, their owners will pay a reward worth 25 percent of their value (300 gp).
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
cosmology, countless planes clump together like soap bubbles, intersecting with each other more or less at random. The Orrery. All the Inner and Outer Planes orbit the Material Plane, exerting greater
reward, and then beneath the world through the nightmarish Twelve Hours of Night. The Solar Barge is a tiny Outer Plane in its own right, though it exists within the Astral Plane and the other Outer
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
floor, the moisture on the stone bubbles and smokes. Within moments, the chamber is filled with acidic mist. Everyone in the chamber must succeed on a DC 10 Dexterity saving throw or take 2d6 acid damage
identify. If the items from Greenest are returned, their owners will pay a reward worth 25 percent of their value (300 gp).
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
splashes onto the floor, the moisture on the stone bubbles and smokes. Within moments, the chamber is filled with acidic mist.
Everyone in the chamber must succeed on a DC 10 Dexterity saving throw or
would be difficult to identify. If the items from Greenest are returned, their owners will pay a reward worth 25 percent of their value (300 gp).
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
splashes onto the floor, the moisture on the stone bubbles and smokes. Within moments, the chamber is filled with acidic mist.
Everyone in the chamber must succeed on a DC 10 Dexterity saving throw or
would be difficult to identify. If the items from Greenest are returned, their owners will pay a reward worth 25 percent of their value (300 gp).
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
cosmology, countless planes clump together like soap bubbles, intersecting with each other more or less at random. The Orrery. All the Inner and Outer Planes orbit the Material Plane, exerting greater
reward, and then beneath the world through the nightmarish Twelve Hours of Night. The Solar Barge is a tiny Outer Plane in its own right, though it exists within the Astral Plane and the other Outer
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
cosmology, countless planes clump together like soap bubbles, intersecting with each other more or less at random. The Orrery. All the Inner and Outer Planes orbit the Material Plane, exerting greater
reward, and then beneath the world through the nightmarish Twelve Hours of Night. The Solar Barge is a tiny Outer Plane in its own right, though it exists within the Astral Plane and the other Outer
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
the nearby barn (area 4A) is also present. One moon elf (commoner) cleans the hut during the day and is confined in a cage outside at night. Treasure. Characters who search the hut for treasure find a
(commoner) cleans the hut during the day and is confined in an iron cage outside at night. Treasure. Hanging on the walls between colorfully painted murals of landscapes are four wooden ritual masks
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
the nearby barn (area 4A) is also present. One moon elf (commoner) cleans the hut during the day and is confined in a cage outside at night. Treasure. Characters who search the hut for treasure find a
(commoner) cleans the hut during the day and is confined in an iron cage outside at night. Treasure. Hanging on the walls between colorfully painted murals of landscapes are four wooden ritual masks
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
the nearby barn (area 4A) is also present. One moon elf (commoner) cleans the hut during the day and is confined in a cage outside at night. Treasure. Characters who search the hut for treasure find a
(commoner) cleans the hut during the day and is confined in an iron cage outside at night. Treasure. Hanging on the walls between colorfully painted murals of landscapes are four wooden ritual masks
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
. While confined to her antimagic cell, she is cautious since she can’t rely on her magic tattoos to defend herself. Outside her cell, she grows overly confident and even banters if she’s able to do so
, or just her right hand. If the characters are working for the Golden Vault, they know the organization would not approve of this method. The characters receive no reward from the organization if they kill or mutilate Prisoner 13.
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
. While confined to her antimagic cell, she is cautious since she can’t rely on her magic tattoos to defend herself. Outside her cell, she grows overly confident and even banters if she’s able to do so
, or just her right hand. If the characters are working for the Golden Vault, they know the organization would not approve of this method. The characters receive no reward from the organization if they kill or mutilate Prisoner 13.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
. While confined to her antimagic cell, she is cautious since she can’t rely on her magic tattoos to defend herself. Outside her cell, she grows overly confident and even banters if she’s able to do so
, or just her right hand. If the characters are working for the Golden Vault, they know the organization would not approve of this method. The characters receive no reward from the organization if they kill or mutilate Prisoner 13.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
which case they’re taken out of their psipods and confined to area 10 until they can be fed to the neothelid in area 8. The characters can also try to form an alliance with the ulitharid. Extremiton
the funeral of a cousin in Waterdeep. Selphorn promises a reward of 500 gp for his safe return to the City of Splendors and makes good on his promise, but he puts his self-interest above all other






