Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 27 results for 'bubbles both diffusing calls reflected'.
Other Suggestions:
bubbles both diffusing class respected
bubbles both diffusing class reflect
bubbles both diffusing call reflect
bubbles both diffusing call respected
bubbles both diffusing class reflected
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
Disadvantage
Some circumstances make it easier or harder to succeed on their D20 Tests. This can be reflected in Advantage or Disadvantage.
Advantage means that instead of rolling the d20 once
lower roll.
As the DM, you decide when a creature is in a situation that calls for Advantage or Disadvantage. Certain places in the text or on the character sheets might also call out when Advantage or Disadvantage applies.
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
Disadvantage
Some circumstances make it easier or harder to succeed on their D20 Tests. This can be reflected in Advantage or Disadvantage.
Advantage means that instead of rolling the d20 once
lower roll.
As the DM, you decide when a creature is in a situation that calls for Advantage or Disadvantage. Certain places in the text or on the character sheets might also call out when Advantage or Disadvantage applies.
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
Disadvantage
Some circumstances make it easier or harder to succeed on their D20 Tests. This can be reflected in Advantage or Disadvantage.
Advantage means that instead of rolling the d20 once
lower roll.
As the DM, you decide when a creature is in a situation that calls for Advantage or Disadvantage. Certain places in the text or on the character sheets might also call out when Advantage or Disadvantage applies.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
technique in any artistic pursuit. If a new student is upset or overwhelmed, she eagerly calls forth playful, beautiful elemental creatures to cheer up the student. Zaffai, Thunder Conductor As soon as
professor of expression) is a newly hired instructor teaching a few courses in choreography and dance ensembles. He recently graduated from Strixhaven himself, and he bubbles with excitement at the
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
technique in any artistic pursuit. If a new student is upset or overwhelmed, she eagerly calls forth playful, beautiful elemental creatures to cheer up the student. Zaffai, Thunder Conductor As soon as
professor of expression) is a newly hired instructor teaching a few courses in choreography and dance ensembles. He recently graduated from Strixhaven himself, and he bubbles with excitement at the
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
technique in any artistic pursuit. If a new student is upset or overwhelmed, she eagerly calls forth playful, beautiful elemental creatures to cheer up the student. Zaffai, Thunder Conductor As soon as
professor of expression) is a newly hired instructor teaching a few courses in choreography and dance ensembles. He recently graduated from Strixhaven himself, and he bubbles with excitement at the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
open flame. If Alagarthas is allowed to light all eight beacons by himself, read: Beneath the light of all the beacons, you see reflected in the mirror-like surface of the lake a forest of ancient trees
who lights all eight beacons without assistance causes the lake to display an image of whatever place that character calls home. The image lasts for 1 minute, and any creature that enters the water
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
open flame. If Alagarthas is allowed to light all eight beacons by himself, read: Beneath the light of all the beacons, you see reflected in the mirror-like surface of the lake a forest of ancient trees
who lights all eight beacons without assistance causes the lake to display an image of whatever place that character calls home. The image lasts for 1 minute, and any creature that enters the water
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
open flame. If Alagarthas is allowed to light all eight beacons by himself, read: Beneath the light of all the beacons, you see reflected in the mirror-like surface of the lake a forest of ancient trees
who lights all eight beacons without assistance causes the lake to display an image of whatever place that character calls home. The image lasts for 1 minute, and any creature that enters the water
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Charisma (Performance) checks. Shalfi digs beneath a loyal flesh meld (see appendix A) that he calls Jitterjaws. Jitterjaws was a gift from Ilvaash to Shalfi for his devotion. It is loyal to Shalfi, and
also find the opening. If the characters heard about inhabitants of this alcove from Ashripask in area B21, they have advantage on checks to find its entrance. Bubbles float in the air of this chamber
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Charisma (Performance) checks. Shalfi digs beneath a loyal flesh meld (see appendix A) that he calls Jitterjaws. Jitterjaws was a gift from Ilvaash to Shalfi for his devotion. It is loyal to Shalfi, and
also find the opening. If the characters heard about inhabitants of this alcove from Ashripask in area B21, they have advantage on checks to find its entrance. Bubbles float in the air of this chamber
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Charisma (Performance) checks. Shalfi digs beneath a loyal flesh meld (see appendix A) that he calls Jitterjaws. Jitterjaws was a gift from Ilvaash to Shalfi for his devotion. It is loyal to Shalfi, and
also find the opening. If the characters heard about inhabitants of this alcove from Ashripask in area B21, they have advantage on checks to find its entrance. Bubbles float in the air of this chamber
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Nightshade uses clockwork sparrows to communicate with her wicked sisters. Buttered Campestri The characters come across a campfire in the forest. A cauldron of water bubbles over the flames, and a frying
battle, Meadowleaf calls off the attack. The dryad is too bitter and angry to apologize for any errors in judgment on her part. Reminding her of the rule of hospitality (see “Rules of Conduct” in
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Nightshade uses clockwork sparrows to communicate with her wicked sisters. Buttered Campestri The characters come across a campfire in the forest. A cauldron of water bubbles over the flames, and a frying
battle, Meadowleaf calls off the attack. The dryad is too bitter and angry to apologize for any errors in judgment on her part. Reminding her of the rule of hospitality (see “Rules of Conduct” in
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Nightshade uses clockwork sparrows to communicate with her wicked sisters. Buttered Campestri The characters come across a campfire in the forest. A cauldron of water bubbles over the flames, and a frying
battle, Meadowleaf calls off the attack. The dryad is too bitter and angry to apologize for any errors in judgment on her part. Reminding her of the rule of hospitality (see “Rules of Conduct” in
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
legion that is reflected in the power of its officers. For instance, the captains of the highest-ranking banners can expect their orders to be followed by the captains of any banners of lower rank. Rank
the resources have been harvested or until Maglubiyet calls them off to war. If the hobgoblins are interested in doing business with the outside world, they might erect a trading post on the fringe of
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
legion that is reflected in the power of its officers. For instance, the captains of the highest-ranking banners can expect their orders to be followed by the captains of any banners of lower rank. Rank
the resources have been harvested or until Maglubiyet calls them off to war. If the hobgoblins are interested in doing business with the outside world, they might erect a trading post on the fringe of
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
legion that is reflected in the power of its officers. For instance, the captains of the highest-ranking banners can expect their orders to be followed by the captains of any banners of lower rank. Rank
the resources have been harvested or until Maglubiyet calls them off to war. If the hobgoblins are interested in doing business with the outside world, they might erect a trading post on the fringe of
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
perfect assassins.” If she and her wights have the upper hand in combat, or if all the wights are destroyed, she calls for a break in hostilities. She proudly talks of the sentient oozes that will wreak
(Huge size; 130 hit points) lurks on the ceiling here, reflected in the pool. Unless a character looks up and sees the ooze, it quickly slides down the pillar and attacks with surprise. White Pillar. A
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
perfect assassins.” If she and her wights have the upper hand in combat, or if all the wights are destroyed, she calls for a break in hostilities. She proudly talks of the sentient oozes that will wreak
(Huge size; 130 hit points) lurks on the ceiling here, reflected in the pool. Unless a character looks up and sees the ooze, it quickly slides down the pillar and attacks with surprise. White Pillar. A
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
perfect assassins.” If she and her wights have the upper hand in combat, or if all the wights are destroyed, she calls for a break in hostilities. She proudly talks of the sentient oozes that will wreak
(Huge size; 130 hit points) lurks on the ceiling here, reflected in the pool. Unless a character looks up and sees the ooze, it quickly slides down the pillar and attacks with surprise. White Pillar. A
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
you, its sheer walls rising overhead. Fallen rocks—the result of a recent rockslide—block the canyon’s exit.
Six centaurs stand nearby. One trots forward and calls out to you. “Unfortunate timing
character can climb the columns without having to make an ability check. Mirror Ceiling. A character who looks up at the ceiling sees the floor of the glowing grotto (area G9) reflected in its surface
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
you, its sheer walls rising overhead. Fallen rocks—the result of a recent rockslide—block the canyon’s exit.
Six centaurs stand nearby. One trots forward and calls out to you. “Unfortunate timing
character can climb the columns without having to make an ability check. Mirror Ceiling. A character who looks up at the ceiling sees the floor of the glowing grotto (area G9) reflected in its surface
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
you, its sheer walls rising overhead. Fallen rocks—the result of a recent rockslide—block the canyon’s exit.
Six centaurs stand nearby. One trots forward and calls out to you. “Unfortunate timing
character can climb the columns without having to make an ability check. Mirror Ceiling. A character who looks up at the ceiling sees the floor of the glowing grotto (area G9) reflected in its surface
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. Carvings of reptiles decorate the throne, and glints of reflected light hint at the presence of inset gemstones.
The heads of several creatures hang on the walls, mounted on plaques of wood for display as
escapes, it goes there and calls for help. Treasure. The guards carry no valuables. The scaleshield keeps the keys to the cells in area 43 on her belt. 43. Prisoner Cell Entry Hall A short flight of steep
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. Carvings of reptiles decorate the throne, and glints of reflected light hint at the presence of inset gemstones.
The heads of several creatures hang on the walls, mounted on plaques of wood for display as
escapes, it goes there and calls for help. Treasure. The guards carry no valuables. The scaleshield keeps the keys to the cells in area 43 on her belt. 43. Prisoner Cell Entry Hall A short flight of steep
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. Carvings of reptiles decorate the throne, and glints of reflected light hint at the presence of inset gemstones.
The heads of several creatures hang on the walls, mounted on plaques of wood for display as
escapes, it goes there and calls for help. Treasure. The guards carry no valuables. The scaleshield keeps the keys to the cells in area 43 on her belt. 43. Prisoner Cell Entry Hall A short flight of steep






