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Returning 35 results for 'bubbling bond diffusing constructed repairing'.
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Monsters
Mythic Odysseys of Theros
sands of time or are guarded by ancient monsters.
Constructed Nature. An anvilwrought doesn't require air, food, drink, or sleep.
VARIANT: ANVILWROUGHT RAPTOR FAMILIAR
Some anvilwrought raptors are
created expressly to be familiars. Such creatures have the following trait.
Familiar. The anvilwrought can serve another creature as a familiar, forming a magical, telepathic bond with its willing master
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
11. Wizard’s Workshop Faint bubbling and dripping sounds can be heard through either door of this room with a successful DC 15 Wisdom (Perception) check. This room appears to be a wizard’s workshop
. A rat scurries across the floor and takes refuge under a large worktable set up with alembics, retorts, distillation coils, and other alchemical devices, all of it stewing and bubbling away
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
11. Wizard’s Workshop Faint bubbling and dripping sounds can be heard through either door of this room with a successful DC 15 Wisdom (Perception) check. This room appears to be a wizard’s workshop
. A rat scurries across the floor and takes refuge under a large worktable set up with alembics, retorts, distillation coils, and other alchemical devices, all of it stewing and bubbling away
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
11. Wizard’s Workshop Faint bubbling and dripping sounds can be heard through either door of this room with a successful DC 15 Wisdom (Perception) check. This room appears to be a wizard’s workshop
. A rat scurries across the floor and takes refuge under a large worktable set up with alembics, retorts, distillation coils, and other alchemical devices, all of it stewing and bubbling away
Compendium
- Sources->Dungeons & Dragons->Rrakkma
here. Other Features A large vat of bubbling wax that is kept constantly hot by a magic flame beneath it, is on the far side of the chamber from the hallway. The vat is constructed of porcelain and
Compendium
- Sources->Dungeons & Dragons->Rrakkma
here. Other Features A large vat of bubbling wax that is kept constantly hot by a magic flame beneath it, is on the far side of the chamber from the hallway. The vat is constructed of porcelain and
Compendium
- Sources->Dungeons & Dragons->Rrakkma
here. Other Features A large vat of bubbling wax that is kept constantly hot by a magic flame beneath it, is on the far side of the chamber from the hallway. The vat is constructed of porcelain and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Homunculi A homunculus is a construct servant created for certain tasks. Artificers and wizards are responsible for most of the homunculi in existence. Each kind of homunculus has a body constructed
an extended magical ritual. Constructed Nature. A homunculus doesn’t require air, food, drink, or sleep. Expeditious Messenger An expeditious messenger is a speedy flier, designed to quickly carry
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
with pools of bubbling acid. These pools are shown on Map: Cobblehook Cove. A creature who enters the acid for the first time on a turn or starts its turn there takes 11 (2d10) Acid damage
in the cove’s constructed buildings (areas B3 and B4) are 20 feet tall. Doors Doors in the cove are unlocked except for the door in area B5 and the door to the side room in area B6, which leads to the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Homunculi A homunculus is a construct servant created for certain tasks. Artificers and wizards are responsible for most of the homunculi in existence. Each kind of homunculus has a body constructed
an extended magical ritual. Constructed Nature. A homunculus doesn’t require air, food, drink, or sleep. Expeditious Messenger An expeditious messenger is a speedy flier, designed to quickly carry
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Homunculi A homunculus is a construct servant created for certain tasks. Artificers and wizards are responsible for most of the homunculi in existence. Each kind of homunculus has a body constructed
an extended magical ritual. Constructed Nature. A homunculus doesn’t require air, food, drink, or sleep. Expeditious Messenger An expeditious messenger is a speedy flier, designed to quickly carry
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
with pools of bubbling acid. These pools are shown on Map: Cobblehook Cove. A creature who enters the acid for the first time on a turn or starts its turn there takes 11 (2d10) Acid damage
in the cove’s constructed buildings (areas B3 and B4) are 20 feet tall. Doors Doors in the cove are unlocked except for the door in area B5 and the door to the side room in area B6, which leads to the
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
with pools of bubbling acid. These pools are shown on Map: Cobblehook Cove. A creature who enters the acid for the first time on a turn or starts its turn there takes 11 (2d10) Acid damage
in the cove’s constructed buildings (areas B3 and B4) are 20 feet tall. Doors Doors in the cove are unlocked except for the door in area B5 and the door to the side room in area B6, which leads to the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
loudly orating from a tome to entice potential customers Theryn, a young jackalwere with deft hands, good for repairing damaged books or liberating a few coins from wealthy pockets Zan, the oldest pack
live in peace.” Bond. “Nidalia, I owe everything to you. I will bring you back, mark my words.” Flaw. “If I can’t benefit from it, I’m not interested.”
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
loudly orating from a tome to entice potential customers Theryn, a young jackalwere with deft hands, good for repairing damaged books or liberating a few coins from wealthy pockets Zan, the oldest pack
live in peace.” Bond. “Nidalia, I owe everything to you. I will bring you back, mark my words.” Flaw. “If I can’t benefit from it, I’m not interested.”
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
loudly orating from a tome to entice potential customers Theryn, a young jackalwere with deft hands, good for repairing damaged books or liberating a few coins from wealthy pockets Zan, the oldest pack
live in peace.” Bond. “Nidalia, I owe everything to you. I will bring you back, mark my words.” Flaw. “If I can’t benefit from it, I’m not interested.”
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Battle Smith Command a Construct Guardian Michael Broussard Battle Smith Subclass
A Battle Smith is a combination of protector and medic, an expert at defending others and repairing both
table, you thereafter always have the listed spells prepared.
Battle Smith Spells Artificer Level Spells
3 Heroism, Shield
5 Shining Smite, Warding Bond
9 Aura of Vitality
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Battle Smith Command a Construct Guardian Michael Broussard Battle Smith Subclass
A Battle Smith is a combination of protector and medic, an expert at defending others and repairing both
table, you thereafter always have the listed spells prepared.
Battle Smith Spells Artificer Level Spells
3 Heroism, Shield
5 Shining Smite, Warding Bond
9 Aura of Vitality
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
L3. Hall of Knowledge This grand wooden building is constructed around ancient stone walls of a structure forgotten by time. Its red-lacquered double door, which is locked, bears a carving of a lotus
. Personality Trait. “I am a zealous worshiper of Moradin and take it upon myself to protect those in need.” Ideal. “Honesty is the best policy.” Bond. “When someone helps me, I’m bound by my honor to return the favor.” Flaw. “I am far too trusting and have a difficult time discerning a lie.”
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Battle Smith Command a Construct Guardian Michael Broussard Battle Smith Subclass
A Battle Smith is a combination of protector and medic, an expert at defending others and repairing both
table, you thereafter always have the listed spells prepared.
Battle Smith Spells Artificer Level Spells
3 Heroism, Shield
5 Shining Smite, Warding Bond
9 Aura of Vitality
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
L3. Hall of Knowledge This grand wooden building is constructed around ancient stone walls of a structure forgotten by time. Its red-lacquered double door, which is locked, bears a carving of a lotus
. Personality Trait. “I am a zealous worshiper of Moradin and take it upon myself to protect those in need.” Ideal. “Honesty is the best policy.” Bond. “When someone helps me, I’m bound by my honor to return the favor.” Flaw. “I am far too trusting and have a difficult time discerning a lie.”
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
L3. Hall of Knowledge This grand wooden building is constructed around ancient stone walls of a structure forgotten by time. Its red-lacquered double door, which is locked, bears a carving of a lotus
. Personality Trait. “I am a zealous worshiper of Moradin and take it upon myself to protect those in need.” Ideal. “Honesty is the best policy.” Bond. “When someone helps me, I’m bound by my honor to return the favor.” Flaw. “I am far too trusting and have a difficult time discerning a lie.”
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
bludgeoning damage. 2: Acidic Lake A lake of bubbling water rings the island at the center of this crater. The water is violently turquoise and radiates acrid vapors.
The lake is 10 feet deep along
, 30 hit points, and immunity to poison and psychic damage. Repairing the Runestone. A character who knows the Giant language can repair the cracked runestone with a successful DC 15 Dexterity check
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
bludgeoning damage. 2: Acidic Lake A lake of bubbling water rings the island at the center of this crater. The water is violently turquoise and radiates acrid vapors.
The lake is 10 feet deep along
, 30 hit points, and immunity to poison and psychic damage. Repairing the Runestone. A character who knows the Giant language can repair the cracked runestone with a successful DC 15 Dexterity check
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
bludgeoning damage. 2: Acidic Lake A lake of bubbling water rings the island at the center of this crater. The water is violently turquoise and radiates acrid vapors.
The lake is 10 feet deep along
, 30 hit points, and immunity to poison and psychic damage. Repairing the Runestone. A character who knows the Giant language can repair the cracked runestone with a successful DC 15 Dexterity check
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
locations are constructed by and for dragons. The orreries that surround the central space track the courses of the planes as they shift toward and away from Eberron. All about the observatory are enormous
d8 Adventure Goal 1 A disguised dragon requests assistance repairing a damaged orrery within the observatory. 2 One of the character’s contacts is secretly the servant of a Chamber dragon observer
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
locations are constructed by and for dragons. The orreries that surround the central space track the courses of the planes as they shift toward and away from Eberron. All about the observatory are enormous
d8 Adventure Goal 1 A disguised dragon requests assistance repairing a damaged orrery within the observatory. 2 One of the character’s contacts is secretly the servant of a Chamber dragon observer
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
locations are constructed by and for dragons. The orreries that surround the central space track the courses of the planes as they shift toward and away from Eberron. All about the observatory are enormous
d8 Adventure Goal 1 A disguised dragon requests assistance repairing a damaged orrery within the observatory. 2 One of the character’s contacts is secretly the servant of a Chamber dragon observer
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Abjuration M Rary’s Telepathic Bond Divination R Scrying Divination C, M Seeming Illusion — Steel Wind Strike Conjuration M Summon Dragon Conjuration C, M Synaptic Static Enchantment — Telekinesis
Otiluke’s Freezing Sphere Evocation — Otto’s Irresistible Dance Enchantment C Programmed Illusion Illusion M Summon Fiend Conjuration C, M Sunbeam Evocation C Tasha’s Bubbling Cauldron Conjuration M True
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Abjuration M Rary’s Telepathic Bond Divination R Scrying Divination C, M Seeming Illusion — Steel Wind Strike Conjuration M Summon Dragon Conjuration C, M Synaptic Static Enchantment — Telekinesis
Otiluke’s Freezing Sphere Evocation — Otto’s Irresistible Dance Enchantment C Programmed Illusion Illusion M Summon Fiend Conjuration C, M Sunbeam Evocation C Tasha’s Bubbling Cauldron Conjuration M True
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
repairing both materiel and personnel. To aid in their work, Battle Smiths are accompanied by a steel defender, a protective companion of their own creation. Many soldiers tell stories of nearly dying before
prepare. Battle Smith Spells Artificer Level Spell 3rd heroism, shield 5th branding smite, warding bond 9th aura of vitality, conjure barrage 13th aura of purity, fire shield 17th banishing smite, mass
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
expert at defending others and repairing both material and personnel. To aid in their work, Battle Smiths are usually accompanied by a steel defender, a protective companion of their own creation. Many
artificer spells you prepare. Battle Smith Spells Artificer Level Spell 3rd heroism, shield 5th branding smite, warding bond 9th aura of vitality, conjure barrage 13th aura of purity, fire
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
repairing both materiel and personnel. To aid in their work, Battle Smiths are accompanied by a steel defender, a protective companion of their own creation. Many soldiers tell stories of nearly dying before
prepare. Battle Smith Spells Artificer Level Spell 3rd heroism, shield 5th branding smite, warding bond 9th aura of vitality, conjure barrage 13th aura of purity, fire shield 17th banishing smite, mass
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
expert at defending others and repairing both material and personnel. To aid in their work, Battle Smiths are usually accompanied by a steel defender, a protective companion of their own creation. Many
artificer spells you prepare. Battle Smith Spells Artificer Level Spell 3rd heroism, shield 5th branding smite, warding bond 9th aura of vitality, conjure barrage 13th aura of purity, fire
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
repairing both materiel and personnel. To aid in their work, Battle Smiths are accompanied by a steel defender, a protective companion of their own creation. Many soldiers tell stories of nearly dying before
prepare. Battle Smith Spells Artificer Level Spell 3rd heroism, shield 5th branding smite, warding bond 9th aura of vitality, conjure barrage 13th aura of purity, fire shield 17th banishing smite, mass






