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Returning 35 results for 'bubbling bonded diffusing convinced raids'.
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bubbling bond diffusing confined races
bustling bond diffusing convinced races
bustling bonded diffusing confined raid
bubbling bond diffusing confined raid
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
number of ettins to help guard the stronghold. The dragon also controls a terrified group of elf prisoners Neronvain brought back from one of their raids, who fight for the dragon and the wyrmspeaker
unless they can be convinced to flee. Chuth is an adult green dragon. Statistics for Neronvain can be found in appendix D. NO ONE HOME
When the characters approach the stronghold, there might be a
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
number of ettins to help guard the stronghold. The dragon also controls a terrified group of elf prisoners Neronvain brought back from one of their raids, who fight for the dragon and the wyrmspeaker
unless they can be convinced to flee. Chuth is an adult green dragon. Statistics for Neronvain can be found in appendix D. No one home
When the characters approach the stronghold, there might be a
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
number of ettins to help guard the stronghold. The dragon also controls a terrified group of elf prisoners Neronvain brought back from one of their raids, who fight for the dragon and the wyrmspeaker
unless they can be convinced to flee. Chuth is an adult green dragon. Statistics for Neronvain can be found in appendix D. NO ONE HOME
When the characters approach the stronghold, there might be a
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
number of ettins to help guard the stronghold. The dragon also controls a terrified group of elf prisoners Neronvain brought back from one of their raids, who fight for the dragon and the wyrmspeaker
unless they can be convinced to flee. Chuth is an adult green dragon. Statistics for Neronvain can be found in appendix D. No one home
When the characters approach the stronghold, there might be a
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
number of ettins to help guard the stronghold. The dragon also controls a terrified group of elf prisoners Neronvain brought back from one of their raids, who fight for the dragon and the wyrmspeaker
unless they can be convinced to flee. Chuth is an adult green dragon. Statistics for Neronvain can be found in appendix D. NO ONE HOME
When the characters approach the stronghold, there might be a
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
number of ettins to help guard the stronghold. The dragon also controls a terrified group of elf prisoners Neronvain brought back from one of their raids, who fight for the dragon and the wyrmspeaker
unless they can be convinced to flee. Chuth is an adult green dragon. Statistics for Neronvain can be found in appendix D. No one home
When the characters approach the stronghold, there might be a
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
its northeast edges looking out over area 2. Neronvain and Chuth brought a dozen elves back from their raids in the Misty Forest as prisoners—8 commoners, 3 nobles with whom Neronvain converses on
, the elves are hesitant to attack possible guests of Neronvain or Chuth, but they remain suspicious. The elves are terrified of Chuth, and the cunning dragon has convinced them that he will free them in
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
its northeast edges looking out over area 2. Neronvain and Chuth brought a dozen elves back from their raids in the Misty Forest as prisoners—8 commoners, 3 nobles with whom Neronvain converses on
, the elves are hesitant to attack possible guests of Neronvain or Chuth, but they remain suspicious. The elves are terrified of Chuth, and the cunning dragon has convinced them that he will free them in
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
its northeast edges looking out over area 2. Neronvain and Chuth brought a dozen elves back from their raids in the Misty Forest as prisoners — 8 commoners, 3 nobles with whom Neronvain converses on
, the elves are hesitant to attack possible guests of Neronvain or Chuth, but they remain suspicious. The elves are terrified of Chuth, and the cunning dragon has convinced them that he will free them
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
its northeast edges looking out over area 2. Neronvain and Chuth brought a dozen elves back from their raids in the Misty Forest as prisoners—8 commoners, 3 nobles with whom Neronvain converses on
, the elves are hesitant to attack possible guests of Neronvain or Chuth, but they remain suspicious. The elves are terrified of Chuth, and the cunning dragon has convinced them that he will free them in
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
its northeast edges looking out over area 2. Neronvain and Chuth brought a dozen elves back from their raids in the Misty Forest as prisoners — 8 commoners, 3 nobles with whom Neronvain converses on
, the elves are hesitant to attack possible guests of Neronvain or Chuth, but they remain suspicious. The elves are terrified of Chuth, and the cunning dragon has convinced them that he will free them
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
its northeast edges looking out over area 2. Neronvain and Chuth brought a dozen elves back from their raids in the Misty Forest as prisoners — 8 commoners, 3 nobles with whom Neronvain converses on
, the elves are hesitant to attack possible guests of Neronvain or Chuth, but they remain suspicious. The elves are terrified of Chuth, and the cunning dragon has convinced them that he will free them
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
around the skull.
Characters who have a passive Wisdom (Perception) score of 14 or higher hear bubbling and dirge-like humming from the pool. These noises come from two otyughs partially submerged in the
poorly to the Mercykillers, but they’re convinced Valder is in the gate-town. Amod and Lot soon move to drag off Fellik. If the characters impede or attack the pair, the Mercykillers attack. The
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Creatures
1 A gold dragon wyrmling bonded with a xorn over their shared love of gems and seeks to help the creature back to the Elemental Plane of Earth.
2 A gold dragon wyrmling yearns to
Siren’s Lens.
6 An imprisoned mummy lord has convinced its adult gold dragon jailer that the mummy’s plans for domination will be for the best in the long run.
7 An adult gold dragon
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Creatures
1 A gold dragon wyrmling bonded with a xorn over their shared love of gems and seeks to help the creature back to the Elemental Plane of Earth.
2 A gold dragon wyrmling yearns to
Siren’s Lens.
6 An imprisoned mummy lord has convinced its adult gold dragon jailer that the mummy’s plans for domination will be for the best in the long run.
7 An adult gold dragon
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
around the skull.
Characters who have a passive Wisdom (Perception) score of 14 or higher hear bubbling and dirge-like humming from the pool. These noises come from two otyughs partially submerged in the
poorly to the Mercykillers, but they’re convinced Valder is in the gate-town. Amod and Lot soon move to drag off Fellik. If the characters impede or attack the pair, the Mercykillers attack. The
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
around the skull.
Characters who have a passive Wisdom (Perception) score of 14 or higher hear bubbling and dirge-like humming from the pool. These noises come from two otyughs partially submerged in the
poorly to the Mercykillers, but they’re convinced Valder is in the gate-town. Amod and Lot soon move to drag off Fellik. If the characters impede or attack the pair, the Mercykillers attack. The
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Creatures
1 A gold dragon wyrmling bonded with a xorn over their shared love of gems and seeks to help the creature back to the Elemental Plane of Earth.
2 A gold dragon wyrmling yearns to
Siren’s Lens.
6 An imprisoned mummy lord has convinced its adult gold dragon jailer that the mummy’s plans for domination will be for the best in the long run.
7 An adult gold dragon
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
successfully nurtures them. Timid for a third-year student, Urzmaktok convinced the lonely Melwythorne to accompany him to the grounds, both so Melwythorne might tell stories about his grove and so
observation hut has one level above the walkway and another below it.
When the characters enter this building, they smell the pungent algae within a large fountain bubbling up from the center of the
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
successfully nurtures them. Timid for a third-year student, Urzmaktok convinced the lonely Melwythorne to accompany him to the grounds, both so Melwythorne might tell stories about his grove and so
observation hut has one level above the walkway and another below it.
When the characters enter this building, they smell the pungent algae within a large fountain bubbling up from the center of the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
knight), who has led many successful raids into the Dreadwood. Kiara is a grim figure, always cognizant of the threat posed by the forest’s denizens. She sees trouble behind every piece of news, and she
keeps the warriors and rangers headquartered here ready to fight at a moment’s notice. She is especially keen to hear news about the Scarlet Brotherhood. Kiara is convinced that the organization poses
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
successfully nurtures them. Timid for a third-year student, Urzmaktok convinced the lonely Melwythorne to accompany him to the grounds, both so Melwythorne might tell stories about his grove and so
observation hut has one level above the walkway and another below it.
When the characters enter this building, they smell the pungent algae within a large fountain bubbling up from the center of the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
she insisted she be allowed to explore the fort. In the days since, she has told Lanal every story she knows twice and has declared him her adopted cousin. She’s convinced his name is Flannel, though
table covered in cutlery and scrawny carrots, a human soldier wearing a stained apron over his armor minds two pots bubbling on a lit stove.
A Dragon Army soldier (see appendix B) prepares a meal
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
knight), who has led many successful raids into the Dreadwood. Kiara is a grim figure, always cognizant of the threat posed by the forest’s denizens. She sees trouble behind every piece of news, and she
keeps the warriors and rangers headquartered here ready to fight at a moment’s notice. She is especially keen to hear news about the Scarlet Brotherhood. Kiara is convinced that the organization poses
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
knight), who has led many successful raids into the Dreadwood. Kiara is a grim figure, always cognizant of the threat posed by the forest’s denizens. She sees trouble behind every piece of news, and she
keeps the warriors and rangers headquartered here ready to fight at a moment’s notice. She is especially keen to hear news about the Scarlet Brotherhood. Kiara is convinced that the organization poses
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
she insisted she be allowed to explore the fort. In the days since, she has told Lanal every story she knows twice and has declared him her adopted cousin. She’s convinced his name is Flannel, though
table covered in cutlery and scrawny carrots, a human soldier wearing a stained apron over his armor minds two pots bubbling on a lit stove.
A Dragon Army soldier (see appendix B) prepares a meal
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
she insisted she be allowed to explore the fort. In the days since, she has told Lanal every story she knows twice and has declared him her adopted cousin. She’s convinced his name is Flannel, though
table covered in cutlery and scrawny carrots, a human soldier wearing a stained apron over his armor minds two pots bubbling on a lit stove.
A Dragon Army soldier (see appendix B) prepares a meal
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Fellow Prisoners The characters are held with ten other prisoners, captured during various raids and likewise awaiting transportation to Menzoberranzan. Some can expect to be sold as slaves, while
victims and arranging their organs. Although mad, Buppido is cunning and capable of hiding his true nature to serve his own ends. Because he believes he is a god, he is convinced that he can’t be killed
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Fellow Prisoners The characters are held with ten other prisoners, captured during various raids and likewise awaiting transportation to Menzoberranzan. Some can expect to be sold as slaves, while
victims and arranging their organs. Although mad, Buppido is cunning and capable of hiding his true nature to serve his own ends. Because he believes he is a god, he is convinced that he can’t be killed
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Fellow Prisoners The characters are held with ten other prisoners, captured during various raids and likewise awaiting transportation to Menzoberranzan. Some can expect to be sold as slaves, while
victims and arranging their organs. Although mad, Buppido is cunning and capable of hiding his true nature to serve his own ends. Because he believes he is a god, he is convinced that he can’t be killed
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Bonesnapper clan has lost Uthgar’s divine favor. Halric refutes such claims by staging bold raids. Griffon warriors venture as far west as the Sword Coast and as far east as the Silver Marches, and they are
cracked and tough as dinosaur leather. He has convinced all of the Thunderbeast clans to hide in the depths of the Lurkwood and is arming them for a “stampede” through the Surbrin Hills and the Dessarin
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
help. 5 The inhabitants see the characters as no more than insects and refuse to interact with them unless forced. 6 The inhabitants see the characters as gods and can be convinced to worship them
regularly raids it. 4 The island has an armory full of legendary adamantine and silvered weapons. Welcoming Welcoming islands host creatures that are friendly toward the characters. These creatures
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
help. 5 The inhabitants see the characters as no more than insects and refuse to interact with them unless forced. 6 The inhabitants see the characters as gods and can be convinced to worship them
regularly raids it. 4 The island has an armory full of legendary adamantine and silvered weapons. Welcoming Welcoming islands host creatures that are friendly toward the characters. These creatures
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
help. 5 The inhabitants see the characters as no more than insects and refuse to interact with them unless forced. 6 The inhabitants see the characters as gods and can be convinced to worship them
regularly raids it. 4 The island has an armory full of legendary adamantine and silvered weapons. Welcoming Welcoming islands host creatures that are friendly toward the characters. These creatures
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Bonesnapper clan has lost Uthgar’s divine favor. Halric refutes such claims by staging bold raids. Griffon warriors venture as far west as the Sword Coast and as far east as the Silver Marches, and they are
cracked and tough as dinosaur leather. He has convinced all of the Thunderbeast clans to hide in the depths of the Lurkwood and is arming them for a “stampede” through the Surbrin Hills and the Dessarin






