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Returning 30 results for 'bubbling both diffusing constructed rituals'.
Other Suggestions:
bubbling both defusing construct ritual
bubbling both diffusing construct ritual
bubbling both diffusing constructed rivals
bubbling both diffusing construct rituals
Compendium
- Sources->Dungeons & Dragons->Rrakkma
here. Other Features A large vat of bubbling wax that is kept constantly hot by a magic flame beneath it, is on the far side of the chamber from the hallway. The vat is constructed of porcelain and
Compendium
- Sources->Dungeons & Dragons->Rrakkma
here. Other Features A large vat of bubbling wax that is kept constantly hot by a magic flame beneath it, is on the far side of the chamber from the hallway. The vat is constructed of porcelain and
Compendium
- Sources->Dungeons & Dragons->Rrakkma
here. Other Features A large vat of bubbling wax that is kept constantly hot by a magic flame beneath it, is on the far side of the chamber from the hallway. The vat is constructed of porcelain and
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
with pools of bubbling acid. These pools are shown on Map: Cobblehook Cove. A creature who enters the acid for the first time on a turn or starts its turn there takes 11 (2d10) Acid damage
in the cove’s constructed buildings (areas B3 and B4) are 20 feet tall. Doors Doors in the cove are unlocked except for the door in area B5 and the door to the side room in area B6, which leads to the
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
with pools of bubbling acid. These pools are shown on Map: Cobblehook Cove. A creature who enters the acid for the first time on a turn or starts its turn there takes 11 (2d10) Acid damage
in the cove’s constructed buildings (areas B3 and B4) are 20 feet tall. Doors Doors in the cove are unlocked except for the door in area B5 and the door to the side room in area B6, which leads to the
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
with pools of bubbling acid. These pools are shown on Map: Cobblehook Cove. A creature who enters the acid for the first time on a turn or starts its turn there takes 11 (2d10) Acid damage
in the cove’s constructed buildings (areas B3 and B4) are 20 feet tall. Doors Doors in the cove are unlocked except for the door in area B5 and the door to the side room in area B6, which leads to the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
leave the plane of her own will. She must be called forth, but only the mightiest rituals can draw her back into the world. So, if she has been imprisoned here, how and why did that come about?
The
other features, but recent activity in the Blood War has reduced it to a blasted wasteland. The few structures still standing are citadels constructed by the devils to repel attackers, to be rebuilt
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
leave the plane of her own will. She must be called forth, but only the mightiest rituals can draw her back into the world. So, if she has been imprisoned here, how and why did that come about?
The
other features, but recent activity in the Blood War has reduced it to a blasted wasteland. The few structures still standing are citadels constructed by the devils to repel attackers, to be rebuilt
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
leave the plane of her own will. She must be called forth, but only the mightiest rituals can draw her back into the world. So, if she has been imprisoned here, how and why did that come about?
The
other features, but recent activity in the Blood War has reduced it to a blasted wasteland. The few structures still standing are citadels constructed by the devils to repel attackers, to be rebuilt
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
the bubbling chimneys of kettle-shaped teahouses to macabre ballrooms in the boughs of decaying pines. Goodberry Grove Celebrations start small in Goodberry Grove. The idyllic thicket of charming
the Seven Spiritors or a prison for the ruler who preceded them. Others claim the monoliths denote a site for druidic rituals to an unknown nature god. Not long ago, one of the stones collapsed inward
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
the bubbling chimneys of kettle-shaped teahouses to macabre ballrooms in the boughs of decaying pines. Goodberry Grove Celebrations start small in Goodberry Grove. The idyllic thicket of charming
the Seven Spiritors or a prison for the ruler who preceded them. Others claim the monoliths denote a site for druidic rituals to an unknown nature god. Not long ago, one of the stones collapsed inward
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
the bubbling chimneys of kettle-shaped teahouses to macabre ballrooms in the boughs of decaying pines. Goodberry Grove Celebrations start small in Goodberry Grove. The idyllic thicket of charming
the Seven Spiritors or a prison for the ruler who preceded them. Others claim the monoliths denote a site for druidic rituals to an unknown nature god. Not long ago, one of the stones collapsed inward
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
bludgeoning damage. 2: Acidic Lake A lake of bubbling water rings the island at the center of this crater. The water is violently turquoise and radiates acrid vapors.
The lake is 10 feet deep along
around one ankle; the shackle is attached to a long metal chain wrapped around the anvil’s base. Looming in the chamber’s corner is a partially constructed war machine of stone and steel shaped like a
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
bludgeoning damage. 2: Acidic Lake A lake of bubbling water rings the island at the center of this crater. The water is violently turquoise and radiates acrid vapors.
The lake is 10 feet deep along
around one ankle; the shackle is attached to a long metal chain wrapped around the anvil’s base. Looming in the chamber’s corner is a partially constructed war machine of stone and steel shaped like a
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
bludgeoning damage. 2: Acidic Lake A lake of bubbling water rings the island at the center of this crater. The water is violently turquoise and radiates acrid vapors.
The lake is 10 feet deep along
around one ankle; the shackle is attached to a long metal chain wrapped around the anvil’s base. Looming in the chamber’s corner is a partially constructed war machine of stone and steel shaped like a
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
sit askew in this chamber, their lids chewed through and tossed aside. Near them lie the bubbling remains of a giant rat. Piled in the southwest corner of the room is a mound of rubble.
This burial
-brown slime into a pool of burping sludge. A dwarf’s shriveled corpse slumps over the pool’s edge.
Constructed to honor the ziggurat’s architect, this fountain draws from a contaminated reservoir
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Outer Planes and countless material worlds. The bank’s principal office is a monument to opulence and stability: a palatial building constructed from marble. Elite private security, the best that money
bubbling acid, molten lava, and liquid shadow. Unicorns, bariaurs, and various Fiends get their hooves trimmed in grooming rooms, and galeb duhr sigh as they settle into boiling tubs of mud. Patrons dry off
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Outer Planes and countless material worlds. The bank’s principal office is a monument to opulence and stability: a palatial building constructed from marble. Elite private security, the best that money
bubbling acid, molten lava, and liquid shadow. Unicorns, bariaurs, and various Fiends get their hooves trimmed in grooming rooms, and galeb duhr sigh as they settle into boiling tubs of mud. Patrons dry off
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
sit askew in this chamber, their lids chewed through and tossed aside. Near them lie the bubbling remains of a giant rat. Piled in the southwest corner of the room is a mound of rubble.
This burial
-brown slime into a pool of burping sludge. A dwarf’s shriveled corpse slumps over the pool’s edge.
Constructed to honor the ziggurat’s architect, this fountain draws from a contaminated reservoir
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Outer Planes and countless material worlds. The bank’s principal office is a monument to opulence and stability: a palatial building constructed from marble. Elite private security, the best that money
bubbling acid, molten lava, and liquid shadow. Unicorns, bariaurs, and various Fiends get their hooves trimmed in grooming rooms, and galeb duhr sigh as they settle into boiling tubs of mud. Patrons dry off
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
sit askew in this chamber, their lids chewed through and tossed aside. Near them lie the bubbling remains of a giant rat. Piled in the southwest corner of the room is a mound of rubble.
This burial
-brown slime into a pool of burping sludge. A dwarf’s shriveled corpse slumps over the pool’s edge.
Constructed to honor the ziggurat’s architect, this fountain draws from a contaminated reservoir
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
.
Clearing the dust from the furniture shows that all the pieces are constructed of heavily lacquered wood. Half are afflicted with dry rot, but the other pieces are in good condition. The side table
magical stasis until a threat is detected. The masters of the haven once knew the rituals that would summon the keys held by the golems, allowing easy passage through the door to the great library. With
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
.
Clearing the dust from the furniture shows that all the pieces are constructed of heavily lacquered wood. Half are afflicted with dry rot, but the other pieces are in good condition. The side table
magical stasis until a threat is detected. The masters of the haven once knew the rituals that would summon the keys held by the golems, allowing easy passage through the door to the great library. With
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
.
Clearing the dust from the furniture shows that all the pieces are constructed of heavily lacquered wood. Half are afflicted with dry rot, but the other pieces are in good condition. The side table
magical stasis until a threat is detected. The masters of the haven once knew the rituals that would summon the keys held by the golems, allowing easy passage through the door to the great library. With
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. Unfinished Letter. The letter in front of Kalimanzaros reads as follows: Dear Rotten Ethel,
You have requested access to ancient rituals handed down by Baba Yaga herself—rituals that can be used to
fulfill bargains. I regret to inform you that Iggwilv is unwilling to share her knowledge of these rituals with you at this time. Your coven has much work to do to earn her favor. Until then, she
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. Unfinished Letter. The letter in front of Kalimanzaros reads as follows: Dear Rotten Ethel,
You have requested access to ancient rituals handed down by Baba Yaga herself—rituals that can be used to
fulfill bargains. I regret to inform you that Iggwilv is unwilling to share her knowledge of these rituals with you at this time. Your coven has much work to do to earn her favor. Until then, she
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. Unfinished Letter. The letter in front of Kalimanzaros reads as follows: Dear Rotten Ethel,
You have requested access to ancient rituals handed down by Baba Yaga herself—rituals that can be used to
fulfill bargains. I regret to inform you that Iggwilv is unwilling to share her knowledge of these rituals with you at this time. Your coven has much work to do to earn her favor. Until then, she
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
cautionary tales about the fall of ancient Ostoria and accounts of the giants’ ancient war against dragonkind. Other stones have prayers and ancient rituals inscribed on them, most having to do with the
bubbling hot water where lobsters and crabs are boiled alive. Any loud noises here awaken the giants in area 29 and alert any giants in area 14. 29. Sleeping Guards Unless they have been awakened and
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
cautionary tales about the fall of ancient Ostoria and accounts of the giants’ ancient war against dragonkind. Other stones have prayers and ancient rituals inscribed on them, most having to do with the
bubbling hot water where lobsters and crabs are boiled alive. Any loud noises here awaken the giants in area 29 and alert any giants in area 14. 29. Sleeping Guards Unless they have been awakened and
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
cautionary tales about the fall of ancient Ostoria and accounts of the giants’ ancient war against dragonkind. Other stones have prayers and ancient rituals inscribed on them, most having to do with the
bubbling hot water where lobsters and crabs are boiled alive. Any loud noises here awaken the giants in area 29 and alert any giants in area 14. 29. Sleeping Guards Unless they have been awakened and






