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Returning 35 results for 'build blending diffusing corners resort'.
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monsters
Icewind Dale: Rime of the Frostmaiden
Build (Humanoid Form Only). The werebear counts as one size larger when determining its carrying capacity and the weight it can push, drag, or lift.
Shapechanger. The werebear can use its action to
-flung corners of the dale. If they flee like cowards, Oyaminartok laughs and lets them go to wander in obscurity. If they challenge Oyaminartok to a fight, the Winter Walker smiles and tests their
Monsters
Mordenkainen Presents: Monsters of the Multiverse
with two hands to make a melee attack.
Spores (1/Day). A 15-foot-radius cloud of toxic spores extends out from the vegepygmy. The spores spread around corners. Each creature in that area that isn
tapping. Vegepygmies build and craft little; any gear they have is acquired from other creatures or built by copying simple construction they have witnessed.
Russet Mold
Few know for sure where
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
18. Guardian Door A mithral door in the stone wall resembles the figure of a flattened tortle, its arms and legs extended to the four corners, and its shell carved with a complete map of the tomb
any other way must succeed on a DC 13 Constitution saving throw or take 11 (2d10) force damage. Manipulating Time Having a mechanical guide spend 1 charge in this area causes the door to intone: “The master does not resort to feeble manipulations of a clock to open this door. You are not the master.”
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
18. Guardian Door A mithral door in the stone wall resembles the figure of a flattened tortle, its arms and legs extended to the four corners, and its shell carved with a complete map of the tomb
any other way must succeed on a DC 13 Constitution saving throw or take 11 (2d10) force damage. Manipulating Time Having a mechanical guide spend 1 charge in this area causes the door to intone: “The master does not resort to feeble manipulations of a clock to open this door. You are not the master.”
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
18. Guardian Door A mithral door in the stone wall resembles the figure of a flattened tortle, its arms and legs extended to the four corners, and its shell carved with a complete map of the tomb
any other way must succeed on a DC 13 Constitution saving throw or take 11 (2d10) force damage. Manipulating Time Having a mechanical guide spend 1 charge in this area causes the door to intone: “The master does not resort to feeble manipulations of a clock to open this door. You are not the master.”
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. Mountain Born. You have resistance to cold damage. You’re also
passive Perception 14
Languages Common, Giant
Challenge 3 (700 XP)
Mountain Born. The goliath is acclimated to high altitude, including elevations above 20,000 feet.
Powerful Build. The goliath
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. Mountain Born. You have resistance to cold damage. You’re also
passive Perception 14
Languages Common, Giant
Challenge 3 (700 XP)
Mountain Born. The goliath is acclimated to high altitude, including elevations above 20,000 feet.
Powerful Build. The goliath
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. Mountain Born. You have resistance to cold damage. You’re also
passive Perception 14
Languages Common, Giant
Challenge 3 (700 XP)
Mountain Born. The goliath is acclimated to high altitude, including elevations above 20,000 feet.
Powerful Build. The goliath
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
easier to run with visual aids, the most common of which are miniatures and a grid. If you like to construct model terrain, build three-dimensional dungeons, or draw maps on large vinyl mats, you
the target (such as when the target is behind an arrow slit), the target has three-quarters cover. On hexes, use the same procedure as a grid, drawing lines between the corners of the hexagons. The
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
easier to run with visual aids, the most common of which are miniatures and a grid. If you like to construct model terrain, build three-dimensional dungeons, or draw maps on large vinyl mats, you
the target (such as when the target is behind an arrow slit), the target has three-quarters cover. On hexes, use the same procedure as a grid, drawing lines between the corners of the hexagons. The
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
easier to run with visual aids, the most common of which are miniatures and a grid. If you like to construct model terrain, build three-dimensional dungeons, or draw maps on large vinyl mats, you
the target (such as when the target is behind an arrow slit), the target has three-quarters cover. On hexes, use the same procedure as a grid, drawing lines between the corners of the hexagons. The
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
E8: Jail Car This soundproof car is two stories tall (30 feet high) and encased in thick iron. Four pentadrones guard the rooftop. These guards are positioned near the corners of the roof, allowing
speak it truthfully.”
The characters need not resort to violence to obtain the deva’s mace-key. Here are some alternate approaches: Clever Deception. The characters can pose as emissaries of a
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
E8: Jail Car This soundproof car is two stories tall (30 feet high) and encased in thick iron. Four pentadrones guard the rooftop. These guards are positioned near the corners of the roof, allowing
speak it truthfully.”
The characters need not resort to violence to obtain the deva’s mace-key. Here are some alternate approaches: Clever Deception. The characters can pose as emissaries of a
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
E8: Jail Car This soundproof car is two stories tall (30 feet high) and encased in thick iron. Four pentadrones guard the rooftop. These guards are positioned near the corners of the roof, allowing
speak it truthfully.”
The characters need not resort to violence to obtain the deva’s mace-key. Here are some alternate approaches: Clever Deception. The characters can pose as emissaries of a
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
most adept at the skills halflings needed to survive. Those legendary halflings comprise the rest of the pantheon. Yondalla created the first halfling villages and showed the people how to build
, plant, and harvest. She knew that the bounty of a halfling village would be tempting plunder for any brigand or monster, so she used her powers to conceal their homes from easy discovery, blending them
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
most adept at the skills halflings needed to survive. Those legendary halflings comprise the rest of the pantheon. Yondalla created the first halfling villages and showed the people how to build
, plant, and harvest. She knew that the bounty of a halfling village would be tempting plunder for any brigand or monster, so she used her powers to conceal their homes from easy discovery, blending them
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
most adept at the skills halflings needed to survive. Those legendary halflings comprise the rest of the pantheon. Yondalla created the first halfling villages and showed the people how to build
, plant, and harvest. She knew that the bounty of a halfling village would be tempting plunder for any brigand or monster, so she used her powers to conceal their homes from easy discovery, blending them
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
through its mouth, but it can’t speak in a conventional sense. Among themselves, vegepygmies communicate by hissing, gestures, and rhythmic tapping on the body. Vegepygmies build and craft little; any gear
attack.
Spores (1/Day). A 15-foot-radius cloud of toxic spores extends out from the vegepygmy. The spores spread around corners. Each creature in that area that isn’t a plant must succeed on a DC 12
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
additional employment clearing out dangerous corners of the city and escorting the ever more numerous caravans up and down the High Road. It is the Lord Protector’s hope that, with commerce and income both on
city. Anyone who is willing to do so can come to this area, claim a portion of land, and build a structure in which to live or work. There aren’t yet any guilds to restrict trade or construction, and
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
additional employment clearing out dangerous corners of the city and escorting the ever more numerous caravans up and down the High Road. It is the Lord Protector’s hope that, with commerce and income both on
city. Anyone who is willing to do so can come to this area, claim a portion of land, and build a structure in which to live or work. There aren’t yet any guilds to restrict trade or construction, and
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
through its mouth, but it can’t speak in a conventional sense. Among themselves, vegepygmies communicate by hissing, gestures, and rhythmic tapping on the body. Vegepygmies build and craft little; any gear
attack.
Spores (1/Day). A 15-foot-radius cloud of toxic spores extends out from the vegepygmy. The spores spread around corners. Each creature in that area that isn’t a plant must succeed on a DC 12
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
additional employment clearing out dangerous corners of the city and escorting the ever more numerous caravans up and down the High Road. It is the Lord Protector’s hope that, with commerce and income both on
city. Anyone who is willing to do so can come to this area, claim a portion of land, and build a structure in which to live or work. There aren’t yet any guilds to restrict trade or construction, and
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
through its mouth, but it can’t speak in a conventional sense. Among themselves, vegepygmies communicate by hissing, gestures, and rhythmic tapping on the body. Vegepygmies build and craft little; any gear
attack.
Spores (1/Day). A 15-foot-radius cloud of toxic spores extends out from the vegepygmy. The spores spread around corners. Each creature in that area that isn’t a plant must succeed on a DC 12
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
. Among themselves, vegepygmies communicate by hissing, gestures, and tapping. Vegepygmies build and craft little; any gear they have is acquired from other creatures or built by copying simple
(1d8 + 2) piercing damage if used with two hands to make a melee attack.
Spores (1/Day). A 15-foot-radius cloud of toxic spores extends out from the vegepygmy. The spores spread around corners. Each
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
. Among themselves, vegepygmies communicate by hissing, gestures, and tapping. Vegepygmies build and craft little; any gear they have is acquired from other creatures or built by copying simple
(1d8 + 2) piercing damage if used with two hands to make a melee attack.
Spores (1/Day). A 15-foot-radius cloud of toxic spores extends out from the vegepygmy. The spores spread around corners. Each
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
. Among themselves, vegepygmies communicate by hissing, gestures, and tapping. Vegepygmies build and craft little; any gear they have is acquired from other creatures or built by copying simple
(1d8 + 2) piercing damage if used with two hands to make a melee attack.
Spores (1/Day). A 15-foot-radius cloud of toxic spores extends out from the vegepygmy. The spores spread around corners. Each
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
earned coin by performing on street corners and eventually made a name for myself. 6 A traveling entertainer took me in and taught me the trade. Folk Hero d6 I became a folk hero because … 1 I learned
, and I left home to build on what I had learned. Sailor d6 I became a sailor because … 1 I was press-ganged by pirates and forced to serve on their ship until I finally escaped. 2 I wanted to see
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
earned coin by performing on street corners and eventually made a name for myself. 6 A traveling entertainer took me in and taught me the trade. Folk Hero d6 I became a folk hero because … 1 I learned
, and I left home to build on what I had learned. Sailor d6 I became a sailor because … 1 I was press-ganged by pirates and forced to serve on their ship until I finally escaped. 2 I wanted to see
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
earned coin by performing on street corners and eventually made a name for myself. 6 A traveling entertainer took me in and taught me the trade. Folk Hero d6 I became a folk hero because … 1 I learned
, and I left home to build on what I had learned. Sailor d6 I became a sailor because … 1 I was press-ganged by pirates and forced to serve on their ship until I finally escaped. 2 I wanted to see
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
friend, Macreadus, who’s trying to build a device that can end the Everlasting Rime and return summer to Icewind Dale. Copper asks the characters to bring provisions to Macreadus at the Black Cabin and
elderly. Even the children have been forced to resort to cannibalism to survive. If the characters act quickly, they can save the life of a lightfoot halfling trapper (commoner) named Honeybee Littlebucket
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
friend, Macreadus, who’s trying to build a device that can end the Everlasting Rime and return summer to Icewind Dale. Copper asks the characters to bring provisions to Macreadus at the Black Cabin and
elderly. Even the children have been forced to resort to cannibalism to survive. If the characters act quickly, they can save the life of a lightfoot halfling trapper (commoner) named Honeybee Littlebucket
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
friend, Macreadus, who’s trying to build a device that can end the Everlasting Rime and return summer to Icewind Dale. Copper asks the characters to bring provisions to Macreadus at the Black Cabin and
elderly. Even the children have been forced to resort to cannibalism to survive. If the characters act quickly, they can save the life of a lightfoot halfling trapper (commoner) named Honeybee Littlebucket
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
as a place to park their wagons and contain their oxen for free. There’s also plenty of room to pitch tents and build campfires. Fresh water can be drawn from a 30-foot-deep stone well in the
. Part of the roof caught fire two summers ago and has yet to be repaired. The holes in the roof have allowed birds to build nests among the beams, and the floor and tables are speckled with bird
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
as a place to park their wagons and contain their oxen for free. There’s also plenty of room to pitch tents and build campfires. Fresh water can be drawn from a 30-foot-deep stone well in the
. Part of the roof caught fire two summers ago and has yet to be repaired. The holes in the roof have allowed birds to build nests among the beams, and the floor and tables are speckled with bird
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
as a place to park their wagons and contain their oxen for free. There’s also plenty of room to pitch tents and build campfires. Fresh water can be drawn from a 30-foot-deep stone well in the
. Part of the roof caught fire two summers ago and has yet to be repaired. The holes in the roof have allowed birds to build nests among the beams, and the floor and tables are speckled with bird






