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Returning 35 results for 'build bottom diffusing churning reaching'.
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Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Reaching the Bottom The swamp beneath the Queen’s Way is presently at a low water level (see “Fluctuating Swamp Waters” earlier in the chapter). As the last character reaches the marshy ground, a
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Reaching the Bottom The swamp beneath the Queen’s Way is presently at a low water level (see “Fluctuating Swamp Waters” earlier in the chapter). As the last character reaches the marshy ground, a
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Reaching the Bottom The swamp beneath the Queen’s Way is presently at a low water level (see “Fluctuating Swamp Waters” earlier in the chapter). As the last character reaches the marshy ground, a
Monsters
Mordenkainen's Fiendish Folio Volume 1
treasure plundered fall to the bottom of the ordning, becoming outcasts known as fog giants. Cut off from their proper place in society, they become raiders and marauders who seek to reclaim their
roof of a merchant’s home, seizing what they seek, and stalking away before the town watch can rally.
Intricate Networks. Clever, ambitious, and greedy, many fog giants build up whole networks of
classes
Basic Rules (2014)
. More than a mere emotion, their anger is the ferocity of a cornered predator, the unrelenting assault of a storm, the churning turmoil of the sea.
For some, their rage springs from a communion with
violated, or a coup that removed you from a position of authority.
QUICK BUILD
You can make a barbarian quickly by following these suggestions. First, put your highest ability score in Strength
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
the churning river, which is 30 feet deep. An aboleth lurks in the water along with a water elemental minion. Trapped in the Far Realm long ago, the aboleth sequestered itself in this river to study
the strange environment. Both creatures are concealed by the dark, churning water and make attacks against anyone who gets close, particularly creatures affected by the magical symbol on the bridge
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
the churning river, which is 30 feet deep. An aboleth lurks in the water along with a water elemental minion. Trapped in the Far Realm long ago, the aboleth sequestered itself in this river to study
the strange environment. Both creatures are concealed by the dark, churning water and make attacks against anyone who gets close, particularly creatures affected by the magical symbol on the bridge
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
the churning river, which is 30 feet deep. An aboleth lurks in the water along with a water elemental minion. Trapped in the Far Realm long ago, the aboleth sequestered itself in this river to study
the strange environment. Both creatures are concealed by the dark, churning water and make attacks against anyone who gets close, particularly creatures affected by the magical symbol on the bridge
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
lake is a trivial matter. On reaching the water’s edge, the characters notice, strewn along the lake bed, thousands of bones crusted with mineral deposits. Many of the bones appear to have come from
11 (2d10) Fire damage. Being underwater doesn’t grant Resistance to this Fire damage. Hidden Entrance. A character who swims to the bottom of the scalding lake beneath the bridge and takes a Search
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Reaching Maelstrom The easiest and safest way to reach Maelstrom (shown on maps 10.1 and map 10.2) is with teleportation magic, and characters should have a conch of teleportation when the time comes
ship’s hull is torn apart, its wreckage sucked to the bottom of a sinkhole in the heart of the stronghold (area 1). Creatures aboard the vessel must make a DC 20 Constitution saving throw, taking 55
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Reaching Maelstrom The easiest and safest way to reach Maelstrom (shown on maps 10.1 and map 10.2) is with teleportation magic, and characters should have a conch of teleportation when the time comes
ship’s hull is torn apart, its wreckage sucked to the bottom of a sinkhole in the heart of the stronghold (area 1). Creatures aboard the vessel must make a DC 20 Constitution saving throw, taking 55
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Reaching Maelstrom The easiest and safest way to reach Maelstrom (shown on maps 10.1 and map 10.2) is with teleportation magic, and characters should have a conch of teleportation when the time comes
ship’s hull is torn apart, its wreckage sucked to the bottom of a sinkhole in the heart of the stronghold (area 1). Creatures aboard the vessel must make a DC 20 Constitution saving throw, taking 55
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
lake is a trivial matter. On reaching the water’s edge, the characters notice, strewn along the lake bed, thousands of bones crusted with mineral deposits. Many of the bones appear to have come from
11 (2d10) Fire damage. Being underwater doesn’t grant Resistance to this Fire damage. Hidden Entrance. A character who swims to the bottom of the scalding lake beneath the bridge and takes a Search
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
lake is a trivial matter. On reaching the water’s edge, the characters notice, strewn along the lake bed, thousands of bones crusted with mineral deposits. Many of the bones appear to have come from
11 (2d10) Fire damage. Being underwater doesn’t grant Resistance to this Fire damage. Hidden Entrance. A character who swims to the bottom of the scalding lake beneath the bridge and takes a Search
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, Waterdeep’s business returned, and with it much of the isle’s prosperity. Reaching Orlumbor by ship is tricky because of the rocky, cavernous approach to the harbor. Once a ship navigates the route properly, it
build ships for them, but thankfully, it’s never come to that. Now, Orlumbor once again serves Waterdeep, in exchange for coin, foodstuffs, and other goods from Faerûn.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, Waterdeep’s business returned, and with it much of the isle’s prosperity. Reaching Orlumbor by ship is tricky because of the rocky, cavernous approach to the harbor. Once a ship navigates the route properly, it
build ships for them, but thankfully, it’s never come to that. Now, Orlumbor once again serves Waterdeep, in exchange for coin, foodstuffs, and other goods from Faerûn.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, Waterdeep’s business returned, and with it much of the isle’s prosperity. Reaching Orlumbor by ship is tricky because of the rocky, cavernous approach to the harbor. Once a ship navigates the route properly, it
build ships for them, but thankfully, it’s never come to that. Now, Orlumbor once again serves Waterdeep, in exchange for coin, foodstuffs, and other goods from Faerûn.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
12. Smelter Cavern Like the fungi cavern at area 8, this chamber poses a serious obstacle that prevents Nezznar from reaching his objective—the Forge of Spells (area 15). The drow is still
bellows that fed the furnace.
Flameskull
The channel’s bottom is 5 feet below floor level, and no ability check is required to scramble in or out. Characters in the channel can follow it out of
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
12. Smelter Cavern Like the fungi cavern at area 8, this chamber poses a serious obstacle that prevents Nezznar from reaching his objective—the Forge of Spells (area 15). The drow is still
bellows that fed the furnace.
Flameskull
The channel’s bottom is 5 feet below floor level, and no ability check is required to scramble in or out. Characters in the channel can follow it out of
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
20 feet per round until it reaches the bottom of the shaft. If the word ku’lam (“rise”) is spoken, a creature rises 20 feet per round until reaching the top level. Movement stops immediately if the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Reaching the Engine Located forty-eight miles southeast of the Gallery of Angels, the Maze Engine is wedged halfway down a 20-foot-wide, 100-foot-deep crevasse located in the middle of a large cavern
. The bottom of the crevasse is filled with magma. A shimmering curtain of heat rises from the crevasse and makes the cavern hot and dry. The roughly spherical engine is 40 feet below the top of the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
20 feet per round until it reaches the bottom of the shaft. If the word ku’lam (“rise”) is spoken, a creature rises 20 feet per round until reaching the top level. Movement stops immediately if the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Reaching the Engine Located forty-eight miles southeast of the Gallery of Angels, the Maze Engine is wedged halfway down a 20-foot-wide, 100-foot-deep crevasse located in the middle of a large cavern
. The bottom of the crevasse is filled with magma. A shimmering curtain of heat rises from the crevasse and makes the cavern hot and dry. The roughly spherical engine is 40 feet below the top of the
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
12. Smelter Cavern Like the fungi cavern at area 8, this chamber poses a serious obstacle that prevents Nezznar from reaching his objective—the Forge of Spells (area 15). The drow is still
bellows that fed the furnace.
Flameskull
The channel’s bottom is 5 feet below floor level, and no ability check is required to scramble in or out. Characters in the channel can follow it out of
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Reaching the Engine Located forty-eight miles southeast of the Gallery of Angels, the Maze Engine is wedged halfway down a 20-foot-wide, 100-foot-deep crevasse located in the middle of a large cavern
. The bottom of the crevasse is filled with magma. A shimmering curtain of heat rises from the crevasse and makes the cavern hot and dry. The roughly spherical engine is 40 feet below the top of the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
20 feet per round until it reaches the bottom of the shaft. If the word ku’lam (“rise”) is spoken, a creature rises 20 feet per round until reaching the top level. Movement stops immediately if the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
-foot-deep pool of yellow acid. Visible through the churning, translucent acid are three 1-foot-diameter pitted iron wheels affixed to the pit floor in a triangular formation.
Secret Door. A secret
bottom of the acid pit, doing so with a successful DC 16 Strength (Athletics) check. A wheel can also be turned by a character using a telekinesis spell or similarly powerful magic. Turning all three
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
-foot-deep pool of yellow acid. Visible through the churning, translucent acid are three 1-foot-diameter pitted iron wheels affixed to the pit floor in a triangular formation.
Secret Door. A secret
bottom of the acid pit, doing so with a successful DC 16 Strength (Athletics) check. A wheel can also be turned by a character using a telekinesis spell or similarly powerful magic. Turning all three
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
-foot-deep pool of yellow acid. Visible through the churning, translucent acid are three 1-foot-diameter pitted iron wheels affixed to the pit floor in a triangular formation.
Secret Door. A secret
bottom of the acid pit, doing so with a successful DC 16 Strength (Athletics) check. A wheel can also be turned by a character using a telekinesis spell or similarly powerful magic. Turning all three
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
you haven’t met.” Tletepecs build villages near the land’s many volcanoes, but travel between villages can be challenging, as the dirt paths that connect them often shift or are blocked. Therefore
meanings drawn from words in the Tletlahtolli language related to nature. Many Tletepecs change their name on reaching adulthood, choosing a new name that reflects their accomplishments or
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
you haven’t met.” Tletepecs build villages near the land’s many volcanoes, but travel between villages can be challenging, as the dirt paths that connect them often shift or are blocked. Therefore
meanings drawn from words in the Tletlahtolli language related to nature. Many Tletepecs change their name on reaching adulthood, choosing a new name that reflects their accomplishments or
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
cling to the canyon’s sides. Reaching some of these natural platforms requires a dangerous climb over jagged rocks. The top of the canyon has a few scrubby plants, but is otherwise barren. Flying monsters
, such as chimeras, griffons, harpies, and manticores, make nests on the sides of the canyon. At the bottom of the gorge, a river cuts through the stone. A massive statue of Mogis is carved into an
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
cling to the canyon’s sides. Reaching some of these natural platforms requires a dangerous climb over jagged rocks. The top of the canyon has a few scrubby plants, but is otherwise barren. Flying monsters
, such as chimeras, griffons, harpies, and manticores, make nests on the sides of the canyon. At the bottom of the gorge, a river cuts through the stone. A massive statue of Mogis is carved into an
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
you haven’t met.” Tletepecs build villages near the land’s many volcanoes, but travel between villages can be challenging, as the dirt paths that connect them often shift or are blocked. Therefore
meanings drawn from words in the Tletlahtolli language related to nature. Many Tletepecs change their name on reaching adulthood, choosing a new name that reflects their accomplishments or
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
cling to the canyon’s sides. Reaching some of these natural platforms requires a dangerous climb over jagged rocks. The top of the canyon has a few scrubby plants, but is otherwise barren. Flying monsters
, such as chimeras, griffons, harpies, and manticores, make nests on the sides of the canyon. At the bottom of the gorge, a river cuts through the stone. A massive statue of Mogis is carved into an






