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Returning 35 results for 'builders bards diffusing closed realms'.
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Feats
Planescape: Adventures in the Multiverse
You can draw on the forces of the multiverse to survive cosmic extremes and to traverse its infinite realms, granting you these benefits:
Planar Adaptation. When you finish a long rest, you gain
use this benefit on that portal again until you finish a long rest. On a successful check, you can force the portal open or closed for 1 hour. For that duration, the portal doesn’t respond to
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Bards Bards hold a special place of responsibility and respect in the Forgotten Realms. They are bearers of news, gossip, and messages in their travels from place to place, in addition to being
living storehouses of history and folklore. Bards know a great deal, and they tend to be willing to share what they know, or at least barter for it. The arrival of a renowned bard is a special occasion
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Bards Bards hold a special place of responsibility and respect in the Forgotten Realms. They are bearers of news, gossip, and messages in their travels from place to place, in addition to being
living storehouses of history and folklore. Bards know a great deal, and they tend to be willing to share what they know, or at least barter for it. The arrival of a renowned bard is a special occasion
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Bards Bards hold a special place of responsibility and respect in the Forgotten Realms. They are bearers of news, gossip, and messages in their travels from place to place, in addition to being
living storehouses of history and folklore. Bards know a great deal, and they tend to be willing to share what they know, or at least barter for it. The arrival of a renowned bard is a special occasion
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
The Forgotten Realms The world of the Forgotten Realms is one of high fantasy, populated by elves, dwarves, halflings, humans, and other folk. In the Realms, knights dare the crypts of the fallen
against the terrifying powers that threaten the land. Wizards plunder the ruins of the fallen Netherese empire, delving into secrets too dark for the light of day. Bards sing of kings, queens, heroes
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
The Forgotten Realms The world of the Forgotten Realms is one of high fantasy, populated by elves, dwarves, halflings, humans, and other folk. In the Realms, knights dare the crypts of the fallen
against the terrifying powers that threaten the land. Wizards plunder the ruins of the fallen Netherese empire, delving into secrets too dark for the light of day. Bards sing of kings, queens, heroes
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
The Forgotten Realms The world of the Forgotten Realms is one of high fantasy, populated by elves, dwarves, halflings, humans, and other folk. In the Realms, knights dare the crypts of the fallen
against the terrifying powers that threaten the land. Wizards plunder the ruins of the fallen Netherese empire, delving into secrets too dark for the light of day. Bards sing of kings, queens, heroes
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the Player’s Handbook. Musical Instruments In addition to the common musical instruments listed in chapter 5, “Equipment,” of the Player’s Handbook, bards in the Realms play the following instruments
the bards, each of which is named after one of the colleges. See chapter 7 of the Dungeon Master’s Guide for the game statistics of these magic instruments. Long ago, bards who sought the rank of
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the Player’s Handbook. Musical Instruments In addition to the common musical instruments listed in chapter 5, “Equipment,” of the Player’s Handbook, bards in the Realms play the following instruments
the bards, each of which is named after one of the colleges. See chapter 7 of the Dungeon Master’s Guide for the game statistics of these magic instruments. Long ago, bards who sought the rank of
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the Player’s Handbook. Musical Instruments In addition to the common musical instruments listed in chapter 5, “Equipment,” of the Player’s Handbook, bards in the Realms play the following instruments
the bards, each of which is named after one of the colleges. See chapter 7 of the Dungeon Master’s Guide for the game statistics of these magic instruments. Long ago, bards who sought the rank of
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
The Forgotten Realms The world of the Forgotten Realms is one of high fantasy, populated by elves, dwarves, halflings, humans, and other folk. In the Realms, knights dare to seek out the crypts of
their gods, questing against the terrifying powers that threaten the land. Wizards plunder the ruins of the fallen Netherese empire, delving into secrets too dark for the light of day. Bards sing of
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
The Forgotten Realms The world of the Forgotten Realms is one of high fantasy, populated by elves, dwarves, halflings, humans, and other folk. In the Realms, knights dare to seek out the crypts of
their gods, questing against the terrifying powers that threaten the land. Wizards plunder the ruins of the fallen Netherese empire, delving into secrets too dark for the light of day. Bards sing of
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
The Forgotten Realms The world of the Forgotten Realms is one of high fantasy, populated by elves, dwarves, halflings, humans, and other folk. In the Realms, knights dare to seek out the crypts of
their gods, questing against the terrifying powers that threaten the land. Wizards plunder the ruins of the fallen Netherese empire, delving into secrets too dark for the light of day. Bards sing of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
city of Sharn, which is both the cultural heart of Breland and a nexus for intrigue and diplomacy. Bards have much to gain from the company of other bards, as they exchange news, stories, and songs
. For this purpose, long ago a group of the finest bards in Sharn founded the Circle of Song, an alliance of entertainers and adventurers. The Circle of Song is an informal organization, open to any
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
city of Sharn, which is both the cultural heart of Breland and a nexus for intrigue and diplomacy. Bards have much to gain from the company of other bards, as they exchange news, stories, and songs
. For this purpose, long ago a group of the finest bards in Sharn founded the Circle of Song, an alliance of entertainers and adventurers. The Circle of Song is an informal organization, open to any
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
city of Sharn, which is both the cultural heart of Breland and a nexus for intrigue and diplomacy. Bards have much to gain from the company of other bards, as they exchange news, stories, and songs
. For this purpose, long ago a group of the finest bards in Sharn founded the Circle of Song, an alliance of entertainers and adventurers. The Circle of Song is an informal organization, open to any
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
of Builders, the engineers and workers who repair and extend the Grassroads. Every six years they rebuild this encampment, which they affectionately call the Devil’s Hammock. The second outpost was
once the El Chapán rum distillery; after it closed down long ago, it became a trading post for the thri-kreen of the Llanos. The third outpost is the Silver Tapir Monastery, which serves as the sanctuary and school of the Green Doctors.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
of Builders, the engineers and workers who repair and extend the Grassroads. Every six years they rebuild this encampment, which they affectionately call the Devil’s Hammock. The second outpost was
once the El Chapán rum distillery; after it closed down long ago, it became a trading post for the thri-kreen of the Llanos. The third outpost is the Silver Tapir Monastery, which serves as the sanctuary and school of the Green Doctors.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
of Builders, the engineers and workers who repair and extend the Grassroads. Every six years they rebuild this encampment, which they affectionately call the Devil’s Hammock. The second outpost was
once the El Chapán rum distillery; after it closed down long ago, it became a trading post for the thri-kreen of the Llanos. The third outpost is the Silver Tapir Monastery, which serves as the sanctuary and school of the Green Doctors.
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Sharn. Most residents of Sharn, however, make little distinction between the various realms that lie deep below the city and just call it all “the Cogs.” The Sharn Watch maintains a presence in water
occurrences among the refugees from Cyre in High Walls (in Lower Tavick’s Landing), characters might find clues that draw them down to the Citadel of the Closed Circle in Khyber’s Gate, where a mind flayer
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Sharn. Most residents of Sharn, however, make little distinction between the various realms that lie deep below the city and just call it all “the Cogs.” The Sharn Watch maintains a presence in water
occurrences among the refugees from Cyre in High Walls (in Lower Tavick’s Landing), characters might find clues that draw them down to the Citadel of the Closed Circle in Khyber’s Gate, where a mind flayer
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Sharn. Most residents of Sharn, however, make little distinction between the various realms that lie deep below the city and just call it all “the Cogs.” The Sharn Watch maintains a presence in water
occurrences among the refugees from Cyre in High Walls (in Lower Tavick’s Landing), characters might find clues that draw them down to the Citadel of the Closed Circle in Khyber’s Gate, where a mind flayer
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Waterdeep, or a Myth Drannor, there was the brief (in dwarven terms) glory of Besilmer, and the realms of Haunghdannar and Gharraghaur. Ruins now, to be sure, but these kingdoms lasted longer than almost any
living realm of humans, even if their works have been forgotten by humans and dwarves alike. The greatest and most recent of these dwarven realms was Delzoun, also called the Northkingdom. It
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Waterdeep, or a Myth Drannor, there was the brief (in dwarven terms) glory of Besilmer, and the realms of Haunghdannar and Gharraghaur. Ruins now, to be sure, but these kingdoms lasted longer than almost any
living realm of humans, even if their works have been forgotten by humans and dwarves alike. The greatest and most recent of these dwarven realms was Delzoun, also called the Northkingdom. It
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Waterdeep, or a Myth Drannor, there was the brief (in dwarven terms) glory of Besilmer, and the realms of Haunghdannar and Gharraghaur. Ruins now, to be sure, but these kingdoms lasted longer than almost any
living realm of humans, even if their works have been forgotten by humans and dwarves alike. The greatest and most recent of these dwarven realms was Delzoun, also called the Northkingdom. It
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
determining the fate of millions in the Material Plane and even places beyond. Characters traverse otherworldly realms and explore demiplanes and other extraplanar locales, where they fight savage balor
existence itself. Characters who reach 20th level have attained the pinnacle of mortal achievement. Their deeds are recorded in the annals of history and recounted by bards for centuries. Their
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
is rich and varied, and their songs and poems are famous among other races. Many bards learn their language so they can add Elvish ballads to their repertoires. Subrace. Ancient divides among the
(such as the sun elves and moon elves of the Forgotten Realms), so if you wish, you can choose a narrower subrace.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
is rich and varied, and their songs and poems are famous among other races. Many bards learn their language so they can add Elvish ballads to their repertoires. Subrace. Ancient divides among the
(such as the sun elves and moon elves of the Forgotten Realms), so if you wish, you can choose a narrower subrace.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
determining the fate of millions in the Material Plane and even places beyond. Characters traverse otherworldly realms and explore demiplanes and other extraplanar locales, where they fight savage balor
existence itself. Characters who reach 20th level have attained the pinnacle of mortal achievement. Their deeds are recorded in the annals of history and recounted by bards for centuries. Their
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
is rich and varied, and their songs and poems are famous among other races. Many bards learn their language so they can add Elvish ballads to their repertoires. Subrace. Ancient divides among the
(such as the sun elves and moon elves of the Forgotten Realms), so if you wish, you can choose a narrower subrace.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
determining the fate of millions in the Material Plane and even places beyond. Characters traverse otherworldly realms and explore demiplanes and other extraplanar locales, where they fight savage balor
existence itself. Characters who reach 20th level have attained the pinnacle of mortal achievement. Their deeds are recorded in the annals of history and recounted by bards for centuries. Their
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
is rich and varied, and their songs and poems are famous among other races. Many bards learn their language so they can add Elvish ballads to their repertoires. Subrace. Ancient divides among the
(such as the sun elves and moon elves of the Forgotten Realms), so if you wish, you can choose a narrower subrace.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Chapter 1: Welcome to the Realms In the world of Toril, between the windswept Sea of Swords to the west and the mysterious lands of Kara-Tur to the east, lies the continent of Faerûn. A place of
kingdoms and hidden elven enclaves, assimilated populations of gnomes and halflings, and more exotic folk. A great deal of adventure is to be had in the Realms, for those willing to seek it out. The
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
is rich and varied, and their songs and poems are famous among other races. Many bards learn their language so they can add Elvish ballads to their repertoires. Subrace. Ancient divides among the
(such as the sun elves and moon elves of the Forgotten Realms), so if you wish, you can choose a narrower subrace.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
is rich and varied, and their songs and poems are famous among other races. Many bards learn their language so they can add Elvish ballads to their repertoires. Subrace. Ancient divides among the
(such as the sun elves and moon elves of the Forgotten Realms), so if you wish, you can choose a narrower subrace.






