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Returning 35 results for 'builders being diffusing conduct remains'.
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Backgrounds
Tomb of Annihilation
An archaeologist learns about the long-lost and fallen cultures of the past by studying their remains — their bones, their ruins, their surviving masterworks, and their tombs. Those who
original purpose and determine its builders, whether those were dwarves, elves, humans, yuan-ti, or some other known race. In addition, you can determine the monetary value of art objects more than a
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, inviting light.
Circle of Builders This circle is found in the middle terrace, but its members travel to the top and the edges of the cave to harvest the resilient fungi used in their craft. Gasbide. The
builders’ circle leader is a pioneering would-be architect and a supporter of Sovereign Phylo. Already driven mad by Zuggtmoy’s spores, Gasbide dreams of bizarre, elaborate structures no myconids
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Dwarves The Stout Folk are deliberate and steadfast, with a proud history as great artisans, builders, and warriors. Although the glory of their empires faded long ago, the dwarves still hold to
their ancient ways and traditions. They stubbornly defend what remains of their old domains beneath hill and mountain, and some seek to reclaim what they have lost to the depredations of orcs, goblins
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
from their own secret passageways or induce builders to make new ones. After centuries of such unreliable maintenance, the Old Wall stands proud and strong, but only outwardly so. In truth, the
shrouds the river, the docks, and most of the Lower City. The persistent fog makes it easy to conduct illicit business or commit a murder without anyone catching sight of the “interaction” through a
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
from their own secret passageways or induce builders to make new ones. After centuries of such unreliable maintenance, the Old Wall stands proud and strong, but only outwardly so. In truth, the
shrouds the river, the docks, and most of the Lower City. The persistent fog makes it easy to conduct illicit business or commit a murder without anyone catching sight of the “interaction” through a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
wealthiest citizens of Sharn. Common folk are cremated after death, but members of the Sixty Families and others with sufficient wealth have their remains interred in the tombs and tunnels of this necropolis
. Few people reside in this area. Among its major features are Aureon’s Holt, a temple of the Restful Watch, where Sovereign priests conduct funerals and serve as the caretakers of the tombs. Warden
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Aging and Death Most elves don’t age outwardly as other humanoids do. The skin of adults remains smooth, their hair does not gray, and their bones do not ache. Even the oldest elves look similar in
might be true, but an elf’s conduct during life often offers a clue. Drow never experience Transcendence, for example, and the same is true for elves who turn to the worship of gods other than the Seldarine.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the shade of haciendas or huts, to rest or quietly gather with their closest kin, for it is said that only the untrustworthy conduct their affairs under the blistering midday sun. And when work is
Builders bear accessories made from feathers and flowers, paired with snakeskin kilts. Faith and Fortune Religion in Atagua revolves around the Suwa, a shifting pantheon of hundreds of folk heroes
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
scrap metal.
Builders. Four scaladar (see appendix A) are hauling new pieces of metal to the arch and attaching them to it. The cavern is dark aside from the intermittent light of welding sparks coming
dotted with the remains of broken machines.
Corpses. Two ogres clad in iron armor lie dead among the metal detritus, their flesh pierced by dozens of metal crossbow bolts.
The ogres served the hobgoblins until they were shot dead by Zox’s arbalests a few days ago.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
in the “Services” section in chapter 5 of the Player’s Handbook, untrained hirelings provide general labor, and can function as builders, cleaners, porters, and other workers. Untrained hirelings can
hirelings to conduct franchise tasks and downtime activities. Hirelings cannot perform more than one task at a time. A full complement of skilled hirelings assisting the party on a mission precludes
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
rod the most obvious target. If three or more of these rods fall or are destroyed, the assembly is no longer tall enough to conduct lightning; the contraption shuts down after 1 minute and remains
to shut down for 1 minute, though it remains charged with lightning during this time. Endelyn’s Orrery of Tragedies Goblins. The goblins sweeping the floor are unarmed noncombatants (neutral evil
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
hospitality (see “Rules of Conduct” in chapter 2), Nib offers to craft a gift for each character. Taking up a pair of knitting needles, he swiftly knits his gold yarn into an object that retains a golden
(minimum 1 gp). A common magic item reduces his supply by 100 gp, while an uncommon magic item reduces it by 500 gp. A character might feel obliged to honor the rule of reciprocity (see “Rules of Conduct” in
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
and their borders remains graven on cavern walls, trail markings, and scattered coins. Some of these realms, and the marks that bear testimony to their presence, are detailed below.
Haungdannar
triangle, with the largest in the center.
Besilmer. Nearly six thousand years ago, shield dwarves established an aboveground realm in the Dessarin valley that they named Besilmer. They were the builders
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Wisdom (Perception) check spots a loose brick among the bridge’s remains. Behind the brick are a Potion of Healing (greater) and a moldy hunk of bread—part of the veterans’ provisions. Ialos A
founder as a gesture of respect; they are grateful to the village’s original builders for creating this space they can use to mourn. Mill. The millstones have been removed from this mill, leaving an
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
ten feet below. The pile of rubble covers the smashed remains of a chair.
Archais, the wizard of the old Firewatch Island garrison, once resided in this chamber. It was he who first gave the warning
leather backpack where Archais kept his spellbook and his journal. His spellbook is long lost, but the journal remains inside. Archais’s journal relates his numerous assignments and duty stations while a
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
facility, nor do they visit the agency very often. When they do, it’s usually to conduct business with a particularly wealthy or influential client. The Rockrat Of all the taverns on Bral, the Rockrat
groups. Since then, many of these neighborhoods came to overlap as they merged into the roiling expanse of the Low City, though the name and a bit of the character of each remains. Three of these
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
house has an estate where its members conduct business in overland trade — beyond the reach of Waterdeep’s auditors. If you visit this area, I recommend the Snobeedle Orchard and Meadery, owned and run by
from below. All were claimed, altered, and expanded by the mad wizard Halaster and his apprentices — who are believed to dwell in the dungeons to this day. What drove them deep into the earth remains a
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
psi crystal (see appendix D) to jump-start the ship’s propulsion system. Vorryn and Dredavex are expending considerable effort to keep their ship functional and thus cannot conduct the search themselves
remains sticky even in the extreme cold. The ship’s interior is a mess. The walls are crusted with patches of flaky plaque, and the floor is splattered with sticky blots of an inky-black substance that
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
and advisor, knows the extent of her decline. Despite her diminished abilities, Laeral remains a formidable, clear-headed wizard with plenty of magic at her disposal. A few years ago, Dagult
of great need, Laeral can command Vajra to unleash Force Grey. Until that order is given, Force Grey isn’t allowed to conduct operations in Waterdeep, though Laeral’s spies tell her that Vajra has
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
, causing the creature to fall into the pit. The lid remains open thereafter. A creature that falls into the pit takes 3 (1d6) Bludgeoning damage from the fall. Detect and Disarm. As a Study action, a
a wall or similar barrier. It can’t go around corners, but creative dungeon builders incorporate curving turns into nearby passages that allow the stone to keep moving. Detect and Disarm. As a Study
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
the creature to fall into the pit. The lid remains open thereafter. A creature that falls into the pit takes 3 (1d6) Bludgeoning damage from the fall. Detect and Disarm. As a Study action, a creature
builders incorporate curving turns into nearby passages that allow the stone to keep moving. Detect and Disarm. As a Study action, a creature can examine the section of floor that forms the pressure plate
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. Thunderwing was Xanthoria’s friend until the druid’s mind became twisted by the influence of Zuggtmoy, causing Xanthoria to conduct grisly experiments on living creatures. Thunderwing is one of
cavern was created by Xanthoria to conduct more experiments. Specifically, Xanthoria found herself able to communicate with other beings that had been infected with her spores and wanted to understand
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
smugglers who operate in the Saltmarsh area. Gellen Primewater relies on this drop point to conduct much of his business. Lizardfolk Lair This location is featured in Danger at Dunwater. Use the
making incursions into the area. Tower of Zenopus The wizard Zenopus once dwelled in this tower on the cliffs outside Saltmarsh. He built his lair next to the remains of an ancient graveyard rumored to
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
activated, each character possesses one of the NPCs in the caravan. However, each NPC has a secret goal that remains dormant until the goal is triggered during a specific scene. When the secret is triggered
friend is on the proper path. Jormun Thunderwind. Jormun (NG male dwarf priest) is Tannus’s father, and will conduct the ceremony to marry his son to Gwendolyn. He carries a warhammer and a shield
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
paired with a lack of conversational practice makes Alessia honest to a fault. She remains unaware of Valin’s evil nature—and of the fact that she is the living canopic vessel for Valin’s heart. Alessia’s
dao wears a golden, gem-encrusted necklace worth 2,500 gp. T5. Scrying Pool This chamber was once used to conduct scrying training and rituals, but it has been desecrated by Valin’s corruption, as can
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
knowledge), Mystra (goddess of magic), Lathander (god of dawn), and Tymora (goddess of luck). This is an obvious sign that the builders of the castle were human. Developments If combat erupts here, the
creature it sees in the doorway.
This room was once a library and workshop, but nothing of its original contents remains intact.
Developments If the characters open the door and stay out of the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Pit and Illusion The builders placed several open pits throughout the Winding Way, each measuring 6 feet by 6 feet and with a depth of 10 feet. Covering each pit is an illusory section of floor (major
from the pool of corrosive slime at the bottom. A character who remains in the pit at the end of their turn takes this damage again. A character must make a successful DC 10 Strength (Athletics
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Hall of Illusions in the Witchlight Carnival (see chapter 1). In the Hall of Illusions, the portal resembles an oval doorway of swirling mist that remains active for 1 minute. While the portal is active
) that is incapacitated and remains so until the nest is disturbed or damaged. Part of the nest overlaps the door, and opening the door disturbs the nest. While the wasps are in the nest, any damage
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
of each of its turns until it escapes the vortex. Any creature that ends its turn in the vortex with 0 hit points is ripped to shreds, and its remains are scattered across the planes of existence along
is all that remains of a vainglorious elf queen named Pari Astarabad, who challenged Zybilna for control of Prismeer and paid the ultimate price. The banshee is condemned to haunt this tower and
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
slab, where the Heralds of Dust conduct a brief inspection before arranging it to be sent to another area of the Mortuary. Coffin Fitting. Crafters measure corpses for coffins, caskets, and sarcophagi
remains in mist form. Crypt 4. Three wraiths swirl in this crypt, violently slamming against the glass and screeching at creatures that come within 10 feet of it. Crypt 5. This crypt contains five malign
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
dedicated to a patron deity of miners, earth, or protection 5 Cistern providing drinking water for miners 6–7 Guardroom 8 Kitchen used to feed workers 9 Laboratory used to conduct tests on strange minerals
summoning creatures used to investigate or defend the portal 40–41 Crypt where the remains of those that died guarding the portal are kept 42–47 Dining room 48–50 Divination room used to investigate
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
fear of what evil they might release into the world. The fort remains sealed today, and guards occupy a fortified encampment nearby to patrol this area and serve as a deterrent to adventurers and
since been taken by all among the Hellriders as well. If a Hellrider or Companion oversteps the bounds of the law or good conduct, often a fellow will say “recall the Creed,” and soon things are set
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
talk of Prismeer.” She speaks about Zybilna reverently, though her tone remains morose. Staying at the Inn. Tsu offers free beds, hot meals, and slices of delicious plum pie to her guests, but the rule
of reciprocity dictates that guests repay her kindness (see “Rules of Conduct” earlier in the chapter). If the characters aren’t sure what to give her, Tsu says, “Any old trinket will do.” If the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, the rowers turn the ship and head back to port so that guests and workers can disembark at dawn. Lord Drylund gives Storn money to pay the workers as they disembark. Lord Drylund remains in his cabin
balcony overhead. Creaky staircases lead down to area 5. Guests often congregate here in the evening to schmooze and conduct illicit business dealings. 11. Bridge Captain Storn and six of his deckhands are
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
document granting permission to oversee the estate in the name of the crown), a land grant (a legal document bequeathing custody of the land to the character for as long as he or she remains loyal to
happens to the character, or you choose. Carousing d100 + Level Result 01–10 You are jailed for 1d4 days at the end of the downtime period on charges of disorderly conduct and disturbing the peace






