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Returning 35 results for 'builders brush diffusing continue raven'.
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Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
late the previous night, they witnessed Galin sneaking out of the village and disappearing into the woods, accompanied by his pet raven. Galin has been making this sojourn most nights since the attack
, giving Neronvain information on other elven settlements, which the wyrmspeaker is using to plan his next round of assaults. If the characters use speak with animals to question the raven, they learn
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
late the previous night, they witnessed Galin sneaking out of the village and disappearing into the woods, accompanied by his pet raven. Galin has been making this sojourn most nights since the attack
, giving Neronvain information on other elven settlements, which the wyrmspeaker is using to plan his next round of assaults. If the characters use speak with animals to question the raven, they learn
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
late the previous night, they witnessed Galin sneaking out of the village and disappearing into the woods, accompanied by his pet raven. Galin has been making this sojourn most nights since the attack
, giving Neronvain information on other elven settlements, which the wyrmspeaker is using to plan his next round of assaults. If the characters use speak with animals to question the raven, they learn
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
late the previous night, they witnessed Galin sneaking out of the village and disappearing into the woods, accompanied by his pet raven. Galin has been making this sojourn most nights since the attack
, giving Neronvain information on other elven settlements, which the wyrmspeaker is using to plan his next round of assaults. If the characters use speak with animals to question the raven, they learn
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
late the previous night, they witnessed Galin sneaking out of the village and disappearing into the woods, accompanied by his pet raven. Galin has been making this sojourn most nights since the attack
, giving Neronvain information on other elven settlements, which the wyrmspeaker is using to plan his next round of assaults. If the characters use speak with animals to question the raven, they learn
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
late the previous night, they witnessed Galin sneaking out of the village and disappearing into the woods, accompanied by his pet raven. Galin has been making this sojourn most nights since the attack
, giving Neronvain information on other elven settlements, which the wyrmspeaker is using to plan his next round of assaults. If the characters use speak with animals to question the raven, they learn
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
2V, W. Borngray’s Sleeping and Dressing Rooms Area 2V is Borngray’s sleeping chamber, furnished with a bed, a carpet-draped table with a wash basin and grooming supplies (comb, brush, soap, scented
waters), and a stool. Rugs cover most of the floor. A raven in a large cage squawks loudly enough to be heard in the outer ward if a stranger enters the chamber, and the squawking awakens and draws the
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
2V, W. Borngray’s Sleeping and Dressing Rooms Area 2V is Borngray’s sleeping chamber, furnished with a bed, a carpet-draped table with a wash basin and grooming supplies (comb, brush, soap, scented
waters), and a stool. Rugs cover most of the floor. A raven in a large cage squawks loudly enough to be heard in the outer ward if a stranger enters the chamber, and the squawking awakens and draws the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
2V, W. Borngray’s Sleeping and Dressing Rooms Area 2V is Borngray’s sleeping chamber, furnished with a bed, a carpet-draped table with a wash basin and grooming supplies (comb, brush, soap, scented
waters), and a stool. Rugs cover most of the floor. A raven in a large cage squawks loudly enough to be heard in the outer ward if a stranger enters the chamber, and the squawking awakens and draws the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
2V, W. Borngray’s Sleeping and Dressing Rooms Area 2V is Borngray’s sleeping chamber, furnished with a bed, a carpet-draped table with a wash basin and grooming supplies (comb, brush, soap, scented
waters), and a stool. Rugs cover most of the floor. A raven in a large cage squawks loudly enough to be heard in the outer ward if a stranger enters the chamber, and the squawking awakens and draws the
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
2V, W. Borngray’s Sleeping and Dressing Rooms Area 2V is Borngray’s sleeping chamber, furnished with a bed, a carpet-draped table with a wash basin and grooming supplies (comb, brush, soap, scented
waters), and a stool. Rugs cover most of the floor. A raven in a large cage squawks loudly enough to be heard in the outer ward if a stranger enters the chamber, and the squawking awakens and draws the
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
2V, W. Borngray’s Sleeping and Dressing Rooms Area 2V is Borngray’s sleeping chamber, furnished with a bed, a carpet-draped table with a wash basin and grooming supplies (comb, brush, soap, scented
waters), and a stool. Rugs cover most of the floor. A raven in a large cage squawks loudly enough to be heard in the outer ward if a stranger enters the chamber, and the squawking awakens and draws the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Development Another tunnel on the opposite side of the cavern heads off in a different direction than where Yeenoghu led his pack. Characters who defeat the remaining gnolls can continue on their way
without losing any more time. The close brush with Yeenoghu pays dividends to the adventurers by delivering two components of Vizeran’s ritual into their hands. The first is the heart of the goristro
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Development Another tunnel on the opposite side of the cavern heads off in a different direction than where Yeenoghu led his pack. Characters who defeat the remaining gnolls can continue on their way
without losing any more time. The close brush with Yeenoghu pays dividends to the adventurers by delivering two components of Vizeran’s ritual into their hands. The first is the heart of the goristro
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Essential Ingredients Map 5.1: Carnath RoadhouseView Player Version The work camp is exactly what it appears to be: a supply depot for the road builders. It is also something more, however: a
runs 500 yards into a dense stand of trees and brush at the edge of the Mere of Dead Men. At night, when everyone in the compound is asleep except for a few rooftop guards, lizardfolk creep through
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Essential Ingredients The work camp is exactly what it appears to be: a supply depot for the road builders. It is also something more, however: a transit point for the cult’s contraband coming up
room is a camouflaged trapdoor. It can be found with a DC 10 Wisdom (Perception) check. The trapdoor connects to a dripping, slimy tunnel that runs 500 yards into a dense stand of trees and brush at
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Development Another tunnel on the opposite side of the cavern heads off in a different direction than where Yeenoghu led his pack. Characters who defeat the remaining gnolls can continue on their way
without losing any more time. The close brush with Yeenoghu pays dividends to the adventurers by delivering two components of Vizeran’s ritual into their hands. The first is the heart of the goristro
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Essential Ingredients The work camp is exactly what it appears to be: a supply depot for the road builders. It is also something more, however: a transit point for the cult’s contraband coming up
room is a camouflaged trapdoor. It can be found with a DC 10 Wisdom (Perception) check. The trapdoor connects to a dripping, slimy tunnel that runs 500 yards into a dense stand of trees and brush at
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Essential Ingredients Map 5.1: Carnath RoadhouseView Player Version The work camp is exactly what it appears to be: a supply depot for the road builders. It is also something more, however: a
runs 500 yards into a dense stand of trees and brush at the edge of the Mere of Dead Men. At night, when everyone in the compound is asleep except for a few rooftop guards, lizardfolk creep through
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Essential Ingredients Map 5.1: Carnath RoadhouseView Player Version The work camp is exactly what it appears to be: a supply depot for the road builders. It is also something more, however: a
runs 500 yards into a dense stand of trees and brush at the edge of the Mere of Dead Men. At night, when everyone in the compound is asleep except for a few rooftop guards, lizardfolk creep through
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Essential Ingredients The work camp is exactly what it appears to be: a supply depot for the road builders. It is also something more, however: a transit point for the cult’s contraband coming up
room is a camouflaged trapdoor. It can be found with a DC 10 Wisdom (Perception) check. The trapdoor connects to a dripping, slimy tunnel that runs 500 yards into a dense stand of trees and brush at
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
, clumsily painting the wall with a brush, while another animated corpse stands at the bottom of each ladder, holding it steady. It’s hard to tell what the zombies are painting.
A scowling woman with
, he emerges from the secret door in the back of the statue in area T13 and comes to join the fray, trusting that the adventurers are the heroes he’s been waiting for. Meanwhile, the zombies continue
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
a curse prevents them from leaving the place. Characters who defeat these creatures are free to continue their exploration of the Shadowfell, having survived their first brush with death in this ghastly realm.
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
, clumsily painting the wall with a brush, while another animated corpse stands at the bottom of each ladder, holding it steady. It’s hard to tell what the zombies are painting.
A scowling woman with
, he emerges from the secret door in the back of the statue in area T13 and comes to join the fray, trusting that the adventurers are the heroes he’s been waiting for. Meanwhile, the zombies continue
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
a curse prevents them from leaving the place. Characters who defeat these creatures are free to continue their exploration of the Shadowfell, having survived their first brush with death in this ghastly realm.
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
, clumsily painting the wall with a brush, while another animated corpse stands at the bottom of each ladder, holding it steady. It’s hard to tell what the zombies are painting.
A scowling woman with
, he emerges from the secret door in the back of the statue in area T13 and comes to join the fray, trusting that the adventurers are the heroes he’s been waiting for. Meanwhile, the zombies continue
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
a curse prevents them from leaving the place. Characters who defeat these creatures are free to continue their exploration of the Shadowfell, having survived their first brush with death in this ghastly realm.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
to life after 24 hours to resume his pursuit of the desecraters. He, too, might appear in the Temple of the Black Earth. Further, Uthgardt of the Elk tribe could continue to harass the Nettlebees
150 gp), and a figurine of wondrous power (silver raven). The Nettlebee family hoard includes 775 cp, 2,512 sp, 1,553 gp, and 196 pp, as well as nine rose quartz crystals (50 gp each) and an old
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
to life after 24 hours to resume his pursuit of the desecraters. He, too, might appear in the Temple of the Black Earth. Further, Uthgardt of the Elk tribe could continue to harass the Nettlebees
150 gp), and a figurine of wondrous power (silver raven). The Nettlebee family hoard includes 775 cp, 2,512 sp, 1,553 gp, and 196 pp, as well as nine rose quartz crystals (50 gp each) and an old
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
to life after 24 hours to resume his pursuit of the desecraters. He, too, might appear in the Temple of the Black Earth. Further, Uthgardt of the Elk tribe could continue to harass the Nettlebees
150 gp), and a figurine of wondrous power (silver raven). The Nettlebee family hoard includes 775 cp, 2,512 sp, 1,553 gp, and 196 pp, as well as nine rose quartz crystals (50 gp each) and an old
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
boulder Kayalithica Raven Rock Magma ring
Bone greatclub
Zalto
Guh
Shining White Porcelain mask Sansuri Stone Stand Frost giant skull Storvald Harshnag’s Map Harshnag knows the names and
. The conch you seek is close to her.”
“The great river” refers to the Dessarin River. The hill giant den lies along one of its eastern tributaries. When the characters are ready to head there, continue
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
boulder Kayalithica Raven Rock Magma ring
Bone greatclub
Zalto
Guh
Shining White Porcelain mask Sansuri Stone Stand Frost giant skull Storvald Harshnag’s Map Harshnag knows the names and
. The conch you seek is close to her.”
“The great river” refers to the Dessarin River. The hill giant den lies along one of its eastern tributaries. When the characters are ready to head there, continue
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
boulder Kayalithica Raven Rock Magma ring
Bone greatclub
Zalto
Guh
Shining White Porcelain mask Sansuri Stone Stand Frost giant skull Storvald Harshnag’s Map Harshnag knows the names and
. The conch you seek is close to her.”
“The great river” refers to the Dessarin River. The hill giant den lies along one of its eastern tributaries. When the characters are ready to head there, continue
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
horrific fate. If Zariel is redeemed, she turns the death knight to dust, letting his soul rest at last. If the Charisma (Persuasion) check succeeds, continue with “Zariel’s Redemption” below. If the
out loud when this happens: Zariel’s trembling hand reaches toward the gleaming hilt of her sword. Her fingers brush against it, and she grimaces as radiant light sears her flesh. As her grip tightens
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
horrific fate. If Zariel is redeemed, she turns the death knight to dust, letting his soul rest at last. If the Charisma (Persuasion) check succeeds, continue with “Zariel’s Redemption” below. If the
out loud when this happens: Zariel’s trembling hand reaches toward the gleaming hilt of her sword. Her fingers brush against it, and she grimaces as radiant light sears her flesh. As her grip tightens






