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Returning 35 results for 'building been devourer continued remove'.
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Monsters
Curse of Strahd
attacks with its flailing and stomping roots. It can also use its roots to fling large rocks.
Hut Interior. The hut is a 15-foot-square, ramshackle wooden building with a gently sloping thatch roof. Its
anything that tries to remove the gem; a creature trying to remove the gem must make a DC 20 Dexterity saving throw. On a successful save, the creature claims the stone without getting bitten. On a
Monsters
Curse of Strahd
Rahadin that the king made the dusk elf an honorary member of his family.
Chamberlain. After Barov died, Rahadin continued to fight as one of Strahd's generals. When the wars ended and Strahd turned
his attention to building Castle Ravenloft, Rahadin saw to it that wizards and artisans were brought to Barovia. Years later, Strahd appointed Rahadin his castle chamberlain. Rahadin was pleased to do
Monsters
Eberron: Rising from the Last War
throw or be cursed. The curse lasts until it's removed by a remove curse or greater restoration spell.
The cursed target suffers 1 level of exhaustion every 24 hours, and finishing a long rest
guide the quori race, and the Devourer of Dreams — the personal emissary of the Dreaming Dark — is of this order. Although the kalaraqs never fight one another overtly, each has its own agenda, and
Compendium
- Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
average number. Soul Devourer Demons can gain more souls by slaying other creatures, as described in their Soul Devourer trait. Unlike hit points, there is no maximum limit to a demon’s soul count. Soul
better chance of living through their encounter with a demon, you can reduce the DC of the saving throw—or you can remove the saving throw entirely, and only allow a demon to devour a soul when a
Compendium
- Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
average number. Soul Devourer Demons can gain more souls by slaying other creatures, as described in their Soul Devourer trait. Unlike hit points, there is no maximum limit to a demon’s soul count. Soul
better chance of living through their encounter with a demon, you can reduce the DC of the saving throw—or you can remove the saving throw entirely, and only allow a demon to devour a soul when a
Compendium
- Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
average number. Soul Devourer Demons can gain more souls by slaying other creatures, as described in their Soul Devourer trait. Unlike hit points, there is no maximum limit to a demon’s soul count. Soul
better chance of living through their encounter with a demon, you can reduce the DC of the saving throw—or you can remove the saving throw entirely, and only allow a demon to devour a soul when a
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
Intelligence back, such as after an intellect devourer zeroes it? The greater restoration spell can remove the reduction to an ability score. What happens after 20th level? Is there a cap to character
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
Intelligence back, such as after an intellect devourer zeroes it? The greater restoration spell can remove the reduction to an ability score. What happens after 20th level? Is there a cap to character
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
Intelligence back, such as after an intellect devourer zeroes it? The greater restoration spell can remove the reduction to an ability score. What happens after 20th level? Is there a cap to character
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
describing the continued swaying of the building and crumbling of walls. Tonalli. The leader of the Watchers, Tonalli (lawful neutral, dwarf priest), is on the rooftop when the structure begins to
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
describing the continued swaying of the building and crumbling of walls. Tonalli. The leader of the Watchers, Tonalli (lawful neutral, dwarf priest), is on the rooftop when the structure begins to
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
describing the continued swaying of the building and crumbling of walls. Tonalli. The leader of the Watchers, Tonalli (lawful neutral, dwarf priest), is on the rooftop when the structure begins to
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, roll on the table or choose a development you think might spur the character into action. Town in Chaos d20 Development
1–3 Building collapse
4–6 Enlarged duergar
7–9 Invisible
duergar
10–14 Malevolent townsfolk
15–16 Thieves
17–18 Trapped beast
19–20 Walking wounded
Building Collapse A damaged building collapses twenty feet away from you. The
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
the empty air. If a character engages the dwarf in battle or conversation, the dwarf attacks. Svirfneblin Lure A homeless deep gnome serves as host to an intellect devourer. It tries to lure one or
the gnome. If the characters follow the possessed gnome, they are led to a cramped cave under a dilapidated building. The cave is the secret lair of another 2d4 intellect devourers.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, roll on the table or choose a development you think might spur the character into action. Town in Chaos d20 Development
1–3 Building collapse
4–6 Enlarged duergar
7–9 Invisible
duergar
10–14 Malevolent townsfolk
15–16 Thieves
17–18 Trapped beast
19–20 Walking wounded
Building Collapse A damaged building collapses twenty feet away from you. The
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, roll on the table or choose a development you think might spur the character into action. Town in Chaos d20 Development
1–3 Building collapse
4–6 Enlarged duergar
7–9 Invisible
duergar
10–14 Malevolent townsfolk
15–16 Thieves
17–18 Trapped beast
19–20 Walking wounded
Building Collapse A damaged building collapses twenty feet away from you. The
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
forced to live among the Vistani. So pleased was Barov with Rahadin that the king made the dusk elf an honorary member of his family. Chamberlain. After Barov died, Rahadin continued to fight as one of
Strahd’s generals. When the wars ended and Strahd turned his attention to building Castle Ravenloft, Rahadin saw to it that wizards and artisans were brought to Barovia. Years later, Strahd appointed
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
the empty air. If a character engages the dwarf in battle or conversation, the dwarf attacks. Svirfneblin Lure A homeless deep gnome serves as host to an intellect devourer. It tries to lure one or
the gnome. If the characters follow the possessed gnome, they are led to a cramped cave under a dilapidated building. The cave is the secret lair of another 2d4 intellect devourers.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
in ages past now seek to destroy you. Our thirst for vengeance is strong, as is your thirst for continued life.
“Our enemy has become your enemy. We know their weaknesses and the ways of destroying
them forever, without destroying their usefulness. You have the opportunity to discover their hiding places in your struggle against their cult allies. Together, we can remove them as a threat to us
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
in ages past now seek to destroy you. Our thirst for vengeance is strong, as is your thirst for continued life.
“Our enemy has become your enemy. We know their weaknesses and the ways of destroying
them forever, without destroying their usefulness. You have the opportunity to discover their hiding places in your struggle against their cult allies. Together, we can remove them as a threat to us
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
the empty air. If a character engages the dwarf in battle or conversation, the dwarf attacks. Svirfneblin Lure A homeless deep gnome serves as host to an intellect devourer. It tries to lure one or
the gnome. If the characters follow the possessed gnome, they are led to a cramped cave under a dilapidated building. The cave is the secret lair of another 2d4 intellect devourers.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
forced to live among the Vistani. So pleased was Barov with Rahadin that the king made the dusk elf an honorary member of his family. Chamberlain. After Barov died, Rahadin continued to fight as one of
Strahd’s generals. When the wars ended and Strahd turned his attention to building Castle Ravenloft, Rahadin saw to it that wizards and artisans were brought to Barovia. Years later, Strahd appointed
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
forced to live among the Vistani. So pleased was Barov with Rahadin that the king made the dusk elf an honorary member of his family. Chamberlain. After Barov died, Rahadin continued to fight as one of
Strahd’s generals. When the wars ended and Strahd turned his attention to building Castle Ravenloft, Rahadin saw to it that wizards and artisans were brought to Barovia. Years later, Strahd appointed
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
in ages past now seek to destroy you. Our thirst for vengeance is strong, as is your thirst for continued life.
“Our enemy has become your enemy. We know their weaknesses and the ways of destroying
them forever, without destroying their usefulness. You have the opportunity to discover their hiding places in your struggle against their cult allies. Together, we can remove them as a threat to us
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
in ages past now seek to destroy you. Our thirst for vengeance is strong, as is your thirst for continued life.
“Our enemy has become your enemy. We know their weaknesses and the ways of destroying
them forever, without destroying their usefulness. You have the opportunity to discover their hiding places in your struggle against their cult allies. Together, we can remove them as a threat to us
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
in ages past now seek to destroy you. Our thirst for vengeance is strong, as is your thirst for continued life.
“Our enemy has become your enemy. We know their weaknesses and the ways of destroying
them forever, without destroying their usefulness. You have the opportunity to discover their hiding places in your struggle against their cult allies. Together, we can remove them as a threat to us
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
in ages past now seek to destroy you. Our thirst for vengeance is strong, as is your thirst for continued life.
“Our enemy has become your enemy. We know their weaknesses and the ways of destroying
them forever, without destroying their usefulness. You have the opportunity to discover their hiding places in your struggle against their cult allies. Together, we can remove them as a threat to us
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
M10. Treasury This solitary building is set atop a small floating islet within an area of open space punched down through the main body of the monastery’s island. It is held aloft on its own
with any creatures still inside it. The journal can be safely opened by the brain in a jar, or with a successful DC 18 Dexterity check using thieves’ tools. Its pages detail how Kwalish continued his
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
M10. Treasury This solitary building is set atop a small floating islet within an area of open space punched down through the main body of the monastery’s island. It is held aloft on its own
with any creatures still inside it. The journal can be safely opened by the brain in a jar, or with a successful DC 18 Dexterity check using thieves’ tools. Its pages detail how Kwalish continued his
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
M10. Treasury This solitary building is set atop a small floating islet within an area of open space punched down through the main body of the monastery’s island. It is held aloft on its own
with any creatures still inside it. The journal can be safely opened by the brain in a jar, or with a successful DC 18 Dexterity check using thieves’ tools. Its pages detail how Kwalish continued his
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. Encounters in Elturel d10 Encounter
1 Collapsed building
2 Cry for help
3 Ghastly meal
4 Ghoul pack
5 Hateful patrol
6 Imp sales pitch
7 Narzugon cavalier
8 Spouts of hellfire
9 Vrock philosophy
10 Zombie horde
Collapsed Building A quake rocks the city, and a building collapses in the distance. The characters hear cries for help
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. Encounters in Elturel d10 Encounter
1 Collapsed building
2 Cry for help
3 Ghastly meal
4 Ghoul pack
5 Hateful patrol
6 Imp sales pitch
7 Narzugon cavalier
8 Spouts of hellfire
9 Vrock philosophy
10 Zombie horde
Collapsed Building A quake rocks the city, and a building collapses in the distance. The characters hear cries for help
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. Encounters in Elturel d10 Encounter
1 Collapsed building
2 Cry for help
3 Ghastly meal
4 Ghoul pack
5 Hateful patrol
6 Imp sales pitch
7 Narzugon cavalier
8 Spouts of hellfire
9 Vrock philosophy
10 Zombie horde
Collapsed Building A quake rocks the city, and a building collapses in the distance. The characters hear cries for help
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
tavern, the staff, layout of the building, and decor shouldn’t change much from one visit to the next. That said, changes can occur as a result of the characters’ actions or of actions they learn about
. When the adventurers kill a monster, it stays dead, unless someone raises it. When they remove treasure from a room, it doesn’t reappear the next time they enter — assuming it hasn’t been stolen from
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
tavern, the staff, layout of the building, and decor shouldn’t change much from one visit to the next. That said, changes can occur as a result of the characters’ actions or of actions they learn about
. When the adventurers kill a monster, it stays dead, unless someone raises it. When they remove treasure from a room, it doesn’t reappear the next time they enter — assuming it hasn’t been stolen from






