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Returning 35 results for 'building before device continued refuge'.
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Monsters
Curse of Strahd
Rahadin that the king made the dusk elf an honorary member of his family.
Chamberlain. After Barov died, Rahadin continued to fight as one of Strahd's generals. When the wars ended and Strahd turned
his attention to building Castle Ravenloft, Rahadin saw to it that wizards and artisans were brought to Barovia. Years later, Strahd appointed Rahadin his castle chamberlain. Rahadin was pleased to do
Backgrounds
Van Richten’s Guide to Ravenloft
escaped, but you’ve continued to uncover magical hoaxes.
5
You were wrongfully accused and convicted of a crime. You managed to escape and seek to help others avoid the experience you
suffered, even while still being pursued by the law.
6
You survived the destructive use of a magic device that wiped out your home. Members of a secret organization found you. You now work with them
Species
Van Richten’s Guide to Ravenloft
of Dread (detailed in chapter 3):
Har’Akir. You died and endured the burial rites of this desert realm, yet somehow a soul—yours or another’s—has taken refuge in your
perfectly preserved remains.
Lamordia. You awoke amid the bizarre experiments of an amoral scientist. They consider you their finest creation or have a task for you to fulfill.
Mordent. You emerged from the mysterious device known as the Apparatus, your body a lifeless shell and your past a mystery.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
allows him to command the scaladar. He has put the constructs to work building a device he calls the Simulacrux. This device will, in theory, create a simulacrum of any scaladar that passes through
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Scavenger Crew The Mad Mage captured a spacefaring pirate ship called the Scavenger, stole the magic device that propels it, and left the derelict vessel and its crew to rot in the Caverns of Ooze
. The ship’s mind flayer captain (see “Captain N’ghathrod”) was forced to eat the brains of several shipmates to survive. The remainder of the crew fled into the caverns and have taken refuge in the ooze
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
fortress also provides refuge during incursions. Seat of Government. During the day, the castellan and his two assistants conduct business in the main building, where they hold audience with citizens and visitors of the keep.
Backgrounds
Guildmasters’ Guide to Ravnica
basic knowledge of the structure of buildings, including the stuff behind the walls. You can also find blueprints of a specific building in order to learn the details of its construction. Such
sparkles.
If you use an arcane focus, it probably takes the form of an intricate device that could include metal gauntlets, glass canisters, copper tubing, and leather straps attaching it to your body
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
. You died and endured the burial rites of this desert realm, yet somehow a soul—yours or another’s—has taken refuge in your perfectly preserved remains. Lamordia. You awoke amid the bizarre experiments
of an amoral scientist. They consider you their finest creation or have a task for you to fulfill. Mordent. You emerged from the mysterious device known as the Apparatus, your body a lifeless shell
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Horizon’s Edge Horizon’s Edge is a demiplane refuge that drifts in the roiling fog of the Deep Ethereal plane, beyond a shimmering, golden ethereal curtain. The demiplane is a serene bubble of air
and planes, building cyclopean monuments and intricate art, and wielding magic of almost unimaginable power. As this mighty empire neared its collapse, its greatest mages created Horizon’s Edge to
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
magic-user escaped, but you’ve continued to uncover magical hoaxes.
5 You were wrongfully accused and convicted of a crime. You managed to escape and seek to help others avoid the experience you
suffered, even while still being pursued by the law.
6 You survived the destructive use of a magic device that wiped out your home. Members of a secret organization found you. You now work with
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, their prey is smarter than the average moose, and its white hide makes it hard to spot in the snow. What they don’t know is that the moose is using a magic mirror as a scrying device to show it
refuge in an elven tomb in the woods and won’t rest until the forest is free of loggers. Simply killing the white moose will not solve Lonelywood’s problem; to end the threat to Lonelywood and other towns, the characters must stop the druid from awakening more beasts and using them to harm Ten-Towners.
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Location Overview The wizard Thalivar built a tower at the heart of Leilon as a laboratory to study the monsters of the cosmos. Using a device called a planar beacon, Thalivar lured his prey into the
tower has been haunted by the ghosts of those who died within. Led by the wizard Gallio Elibro, forces from Neverwinter have recently rebuilt the tower for use as a garrison building. Gallio has repaired
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Secret of the Black Cabin The Black Cabin was built by a ranger of the Far North long before the founding of Ten-Towns. When he moved on, the lodge became a refuge for others seeking sanctuary from
holed up in the Black Cabin, where he spent all his time assembling a weather-controlling magical device called the Summer Star, using knowledge he gleaned from a book about Netherese artifacts
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Elves Skilled in both magic and warfare, the Tel’Quessir — “the People,” as they call themselves — came to Faerûn ages ago, building vast and powerful empires long before the rise of humans. The days
long, slow decline, and many of their kind took part in the great Retreat to their refuge on Evermeet. As the elves increasingly withdrew from the world, other races and civilizations rose to prominence
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
describing the continued swaying of the building and crumbling of walls. Tonalli. The leader of the Watchers, Tonalli (lawful neutral, dwarf priest), is on the rooftop when the structure begins to
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
building bristles with steaming pipes and whirring devices, and it is currently under siege.
Amid clanging metal contraptions, goblins try to breach the structure, impeded by gadgets that spin, snap
character. Clockwork Chaos d6 Device Effect 1–2 No devices threaten the character. 3 A contraption that looks like a big set of teeth tries to bite the character (+3 to hit, 1d6 bludgeoning damage on
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
artificial organ Mordenheim called the Unbreakable Heart. But as she stitched the miraculous device into place, constables burst into the lab and accused the doctor of facilitating numerous murders. As Dr
rumors of a glowing woman wandering in the icy wastes. Since then, Mordenheim has continued her experiments on the dead and living, striving to recreate her successes and failing every time. Between
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
at any occupied Tower of High Sorcery and for one night at the home of an organization member. Building a Mage of High Sorcery Character Mages of High Sorcery are typically sorcerers, warlocks, or
Trinkets d6 Trinket 1 An unopened letter from your first teacher 2 A broken wand made of black, red, or white wood 3 A scroll bearing an incomprehensible formula 4 A purposeless device covered in
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
forced to live among the Vistani. So pleased was Barov with Rahadin that the king made the dusk elf an honorary member of his family. Chamberlain. After Barov died, Rahadin continued to fight as one of
Strahd’s generals. When the wars ended and Strahd turned his attention to building Castle Ravenloft, Rahadin saw to it that wizards and artisans were brought to Barovia. Years later, Strahd appointed
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
M10. Treasury This solitary building is set atop a small floating islet within an area of open space punched down through the main body of the monastery’s island. It is held aloft on its own
with any creatures still inside it. The journal can be safely opened by the brain in a jar, or with a successful DC 18 Dexterity check using thieves’ tools. Its pages detail how Kwalish continued his
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
investigate the fallen manor and the dungeons beneath it. Once a small but elegant estate, the ruined building sits upon a hill overlooking Phandalin. Years of neglect had already done considerable
impossible to understand her. Oddly, that something is a complex clockwork device, which Gildha stuck in her mouth to keep out of enemy hands during the attack. If the device is removed, the characters
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
to reach it, while the cult fanatics encamp around the base of the tower. Avarice’s goal is simple: conquer Ythryn and claim its treasures for herself. From her refuge, Avarice divides her expedition
building, there is a 20 percent chance that one of Avarice’s hunting parties is already inside or arrives while the party is searching its interior. Old Rivalries Die Hard If she becomes aware of
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
deliver unrefined ore to the foundry.
Map 5.2 includes an inset map that shows the foundry’s interior, which is one large, open space. The building has no ceiling, allowing heat and smoke to escape
tinker’s tools. L8: Motherlode Tavern Hanging above the entrance of this grimy stone building is a painted wooden sign that depicts gemstones pouring from a flagon. A minor magical effect causes the
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
feels quite right. Over long years, the monastery has drawn hundreds of dark recruits to its hidden location, through both whispered rumor and dark outreach to criminals seeking refuge from the law
appears to emerge from the other ring, no matter how far apart the devices are. The second device has a flying speed of 40 feet, and can be flown remotely under the creature’s control as part of its
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
load, aim, and fire the boilerdrak at the Wharfinger’s Office—the structure at the north of the map. The building rapidly catches fire. Characters who succeed on a DC 12 Wisdom (Perception) check or
who come within 5 feet of the boilerdrak recognize it isn’t a dragon, but a mechanical device. After the baaz draconians are defeated, proceed with the “Fewmaster Gholcag” encounter. Vogler
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
building. A forge sits dormant in the far corner, a blacksmith’s anvil and an empty quenching trough beside it. On the opposite side of the room are two workbenches with stools.
Tormun and Blenyss left
better shape than the smaller houses. Heavy wooden double doors are flanked by dark windows, and chimneys anchor the building at each corner, their masonry crumbling. In front of the house looms a wide
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, providing refuge to any who came in peace. This outlook was recently sorely tested, and I’m uncertain if Helm’s Hold passed or failed the test. Even though the Watcher was destroyed just prior to the
building where the Speakers of Helm’s Hold meet. The Speakers are the duly elected representatives of the hold, numbering eight in all, plus the Chief Speaker. The current Chief Speaker is Amarandine
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
train station. To use the portal, a creature must first be cleared for gate travel by an authorized modron. CoupleOfKooks “I’ve been trying to find a bakery for the past three hours. Every building
her workers. The café has a high staff turnover. Hall of Order The Hall of Order is a three-story government building that features three twisting pillars of intricately arranged gears. Inside the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, the dragon takes no damage. Target 6: Termalaine Termalaine’s residents take refuge in the nearby mines while the militia defends the town. The dragon takes 6 hours to destroy the town, leaving no
building unharmed. The Eastside is only partially damaged and remains open for business after the dragon’s attack. The Blue Clam is destroyed, as are most of Termalaine’s docks and boats. Casualties
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
took refuge here. The characters find them hiding in the fields or a nearby building. The slaves can provide the characters with a detailed description of the attack, confirming that Demogorgon was
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Halfway Inn should stand where it does. Perhaps it is there because, as humans put it, “It is halfway to everywhere.” A small village surrounds the titular inn, which is itself not a single building, but a
may gaze upon our homes without invitation from the eldest among us. If strangers need to meet with any of us, that is the purpose the Halfway Inn fulfills. The Refuge in the Hills When I rest at the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, isolated homesteads, and wilderness. Four evil elemental cults have taken refuge there and are building secret temples in the ruins of a dungeon complex beneath the hills. By the time the characters reach
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
the “Trouble at the Docks” encounter when they arrive. Hole Up. If the characters try to barricade themselves in a building or find somewhere else in the settlement to hide, the increasingly violent
earth tremors cause their shelter to partially collapse, making it apparent that there’s no safe refuge in the settlement. The characters will need to choose another option. Investigate the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
is presently rampaging around inside the building. Without its head, the golem has the following changes to its statistics: The golem has 150 hit points (its hit point maximum). It has a challenge
itself.
Adamantine shields cover the observatory’s windows. A large chunk of stone from another building has crashed through the roof and embedded itself in the floor like a jagged stone knife. This
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
building has sleeping quarters for rent on the upper floor, usually sufficient to accommodate the slow stream of travelers making their way through Saltmarsh on the way to somewhere else. Those who seek an
noble family, this building was purchased by the crown and serves as the dwarven mining company’s headquarters in Saltmarsh. Manistrad Copperlocks stays here when she must do business in town






