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Returning 35 results for 'building being diffusing cold rogues'.
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Monsters
Fizban's Treasury of Dragons
to ask for help getting home.
6
A topaz dragon is building a tableau of desiccated creatures and has grown obsessed with catching one treasure hunter who escaped the dragon’s clutches
topaz dragon their monarch, despite the dragon’s complete lack of interest and growing annoyance toward them.
Cold, Necrotic
Monsters
Fizban's Treasury of Dragons
, but the dragon is too proud to ask for help getting home.
6
A topaz dragon is building a tableau of desiccated creatures and has grown obsessed with catching one treasure hunter who escaped the
dragon egg, and they care for it as if it were their own.
5
A sea hag is on the hunt for a topaz dragon wyrmling, to be used as a component in a fell ritual.
6
A pirate crew keeps a curmudgeonly topaz dragon wyrmling as a beloved mascot.
Cold, Necrotic
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
whether you have ties to one of the orc tribes or the integrated clans. The Clans blend the traditions of human and orc, building towns and working with steel. They still rely on skilled hunters, and
they have their own unique traditions of art and music. Rangers, rogues, and bards all have a place in the clans, and there are gatekeeper druids among them. Some in the clans worship a limited form of
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
whether you have ties to one of the orc tribes or the integrated clans. The Clans blend the traditions of human and orc, building towns and working with steel. They still rely on skilled hunters, and
they have their own unique traditions of art and music. Rangers, rogues, and bards all have a place in the clans, and there are gatekeeper druids among them. Some in the clans worship a limited form of
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
whether you have ties to one of the orc tribes or the integrated clans. The Clans blend the traditions of human and orc, building towns and working with steel. They still rely on skilled hunters, and
they have their own unique traditions of art and music. Rangers, rogues, and bards all have a place in the clans, and there are gatekeeper druids among them. Some in the clans worship a limited form of
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
5th Cone of Cold, Conjure Elemental Consider customizing how your spells look when you cast them. You might wield your Prismari spells with dynamic, gestural movement—as much dance as somatic
elements after your spells are dissipated, as sparks dance in your hair and your touch leaves tracings of frost on whatever you touch. An advanced Prismari student artfully harnesses fire Building a
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
5th Cone of Cold, Conjure Elemental Consider customizing how your spells look when you cast them. You might wield your Prismari spells with dynamic, gestural movement—as much dance as somatic
elements after your spells are dissipated, as sparks dance in your hair and your touch leaves tracings of frost on whatever you touch. An advanced Prismari student artfully harnesses fire Building a
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
5th Cone of Cold, Conjure Elemental Consider customizing how your spells look when you cast them. You might wield your Prismari spells with dynamic, gestural movement—as much dance as somatic
elements after your spells are dissipated, as sparks dance in your hair and your touch leaves tracings of frost on whatever you touch. An advanced Prismari student artfully harnesses fire Building a
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
sometimes dovetail with the capabilities of certain classes (see step 2). For example, the racial traits of lightfoot halflings make them exceptional rogues, and high elves tend to be powerful
languages and your base speed as well. BUILDING BRUENOR, STEP 1
Bob is sitting down to create his character. He decides that a gruff mountain dwarf fits the character he wants to play. He notes all the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
sometimes dovetail with the capabilities of certain classes (see step 2). For example, the racial traits of lightfoot halflings make them exceptional rogues, and high elves tend to be powerful
languages and your base speed as well. BUILDING BRUENOR, STEP 1
Bob is sitting down to create his character. He decides that a gruff mountain dwarf fits the character he wants to play. He notes all the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, the racial traits of lightfoot halflings make them exceptional rogues, and high elves tend to be powerful wizards. Sometimes playing against type can be fun, too. Halfling paladins and mountain dwarf
them later.
Record the traits granted by your race on your character sheet. Be sure to note your starting languages and your base speed as well.
BUILDING BRUENOR, STEP 1
Bob is sitting down to
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, the racial traits of lightfoot halflings make them exceptional rogues, and high elves tend to be powerful wizards. Sometimes playing against type can be fun, too. Halfling paladins and mountain dwarf
them later.
Record the traits granted by your race on your character sheet. Be sure to note your starting languages and your base speed as well.
BUILDING BRUENOR, STEP 1
Bob is sitting down to
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
sometimes dovetail with the capabilities of certain classes (see step 2). For example, the racial traits of lightfoot halflings make them exceptional rogues, and high elves tend to be powerful
languages and your base speed as well. BUILDING BRUENOR, STEP 1
Bob is sitting down to create his character. He decides that a gruff mountain dwarf fits the character he wants to play. He notes all the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, the racial traits of lightfoot halflings make them exceptional rogues, and high elves tend to be powerful wizards. Sometimes playing against type can be fun, too. Halfling paladins and mountain dwarf
them later.
Record the traits granted by your race on your character sheet. Be sure to note your starting languages and your base speed as well.
BUILDING BRUENOR, STEP 1
Bob is sitting down to
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, roll on the table or choose a development you think might spur the character into action. Town in Chaos d20 Development
1–3 Building collapse
4–6 Enlarged duergar
7–9 Invisible
duergar
10–14 Malevolent townsfolk
15–16 Thieves
17–18 Trapped beast
19–20 Walking wounded
Building Collapse A damaged building collapses twenty feet away from you. The
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, roll on the table or choose a development you think might spur the character into action. Town in Chaos d20 Development
1–3 Building collapse
4–6 Enlarged duergar
7–9 Invisible
duergar
10–14 Malevolent townsfolk
15–16 Thieves
17–18 Trapped beast
19–20 Walking wounded
Building Collapse A damaged building collapses twenty feet away from you. The
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, roll on the table or choose a development you think might spur the character into action. Town in Chaos d20 Development
1–3 Building collapse
4–6 Enlarged duergar
7–9 Invisible
duergar
10–14 Malevolent townsfolk
15–16 Thieves
17–18 Trapped beast
19–20 Walking wounded
Building Collapse A damaged building collapses twenty feet away from you. The
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
hardwood, and the earthy scent of old books permeates the air. The library fills two floors of this three-story building, and it somehow seems to contain more shelves than the building should be able
, suggestion 75 gp Clairvoyance, counterspell, dispel magic, fireball, fly, nondetection, water breathing 150 gp Arcane eye, fabricate, greater invisibility, ice storm, locate creature, polymorph 300 gp Bigby’s hand, cone of cold, modify memory 750 gp
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
hardwood, and the earthy scent of old books permeates the air. The library fills two floors of this three-story building, and it somehow seems to contain more shelves than the building should be able
, suggestion 75 gp Clairvoyance, counterspell, dispel magic, fireball, fly, nondetection, water breathing 150 gp Arcane eye, fabricate, greater invisibility, ice storm, locate creature, polymorph 300 gp Bigby’s hand, cone of cold, modify memory 750 gp
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
hardwood, and the earthy scent of old books permeates the air. The library fills two floors of this three-story building, and it somehow seems to contain more shelves than the building should be able
, suggestion 75 gp Clairvoyance, counterspell, dispel magic, fireball, fly, nondetection, water breathing 150 gp Arcane eye, fabricate, greater invisibility, ice storm, locate creature, polymorph 300 gp Bigby’s hand, cone of cold, modify memory 750 gp
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
3: Private Apartments Residents and long-term visitors rent apartments in this tenement building. The complex’s most notable resident is also its landlord, a crotchety jeweler who invests in
gemstones and other valuables.
When the characters arrive at the apartments, read the following boxed text aloud:
A wooden jeweler’s sign hangs over an open door in the front of this two-story building
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
3: Private Apartments Residents and long-term visitors rent apartments in this tenement building. The complex’s most notable resident is also its landlord, a crotchety jeweler who invests in
gemstones and other valuables.
When the characters arrive at the apartments, read the following boxed text aloud:
A wooden jeweler’s sign hangs over an open door in the front of this two-story building
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
3: Private Apartments Residents and long-term visitors rent apartments in this tenement building. The complex’s most notable resident is also its landlord, a crotchety jeweler who invests in
gemstones and other valuables.
When the characters arrive at the apartments, read the following boxed text aloud:
A wooden jeweler’s sign hangs over an open door in the front of this two-story building
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
a Medium object with AC 13, 6 hit points, and resistance to cold and fire damage. Reducing an egg to 0 hit points kills the unborn remorhaz inside it. Left alone, the eggs won’t hatch until they are
-high ceiling of this cavern is a forest of icicles, some of which have grown to a length of five feet or more. Embedded in the south wall is a cylindrical, domed building made of seamless black stone
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
a Medium object with AC 13, 6 hit points, and resistance to cold and fire damage. Reducing an egg to 0 hit points kills the unborn remorhaz inside it. Left alone, the eggs won’t hatch until they are
-high ceiling of this cavern is a forest of icicles, some of which have grown to a length of five feet or more. Embedded in the south wall is a cylindrical, domed building made of seamless black stone
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
a Medium object with AC 13, 6 hit points, and resistance to cold and fire damage. Reducing an egg to 0 hit points kills the unborn remorhaz inside it. Left alone, the eggs won’t hatch until they are
-high ceiling of this cavern is a forest of icicles, some of which have grown to a length of five feet or more. Embedded in the south wall is a cylindrical, domed building made of seamless black stone
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
18. Abandoned Priory This long, windowless stone building contains several apartments formerly occupied by high-ranking priests of Malar, god of the hunt. Stone doors throughout are fitted with locks
, though they’re unlocked at present. The building has various amenities (see the “Lighting and Plumbing”sidebar). Heaped around the building are broken swords, dented helms, and torn metal armor
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
18. Abandoned Priory This long, windowless stone building contains several apartments formerly occupied by high-ranking priests of Malar, god of the hunt. Stone doors throughout are fitted with locks
, though they’re unlocked at present. The building has various amenities (see the “Lighting and Plumbing”sidebar). Heaped around the building are broken swords, dented helms, and torn metal armor
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
18. Abandoned Priory This long, windowless stone building contains several apartments formerly occupied by high-ranking priests of Malar, god of the hunt. Stone doors throughout are fitted with locks
, though they’re unlocked at present. The building has various amenities (see the “Lighting and Plumbing”sidebar). Heaped around the building are broken swords, dented helms, and torn metal armor
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
effects of your spells often sound like amplified echoes of your own voice speaking the spells’ verbal components—even amid the crash of lightning or a fiery eruption. Building a Silverquill Character Many
Silverquill, as are warlocks. Clerics with the Divine Domains of Light and Trickery also fit in well among the mages of Silverquill. A number of both paladins and rogues attend Silverquill College as well
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
effects of your spells often sound like amplified echoes of your own voice speaking the spells’ verbal components—even amid the crash of lightning or a fiery eruption. Building a Silverquill Character Many
Silverquill, as are warlocks. Clerics with the Divine Domains of Light and Trickery also fit in well among the mages of Silverquill. A number of both paladins and rogues attend Silverquill College as well
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
effects of your spells often sound like amplified echoes of your own voice speaking the spells’ verbal components—even amid the crash of lightning or a fiery eruption. Building a Silverquill Character Many
Silverquill, as are warlocks. Clerics with the Divine Domains of Light and Trickery also fit in well among the mages of Silverquill. A number of both paladins and rogues attend Silverquill College as well
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
of swamp animals or plants might form amid your spell effects. Building a Witherbloom Character Druids and warlocks make up most of Witherbloom’s student body. A few wizards (mostly those who study the
some rogues learn how to create and use poisons during their studies at this college. Suggested Characteristics. Students of Witherbloom College are equally likely to be found picking herbs for a
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
of swamp animals or plants might form amid your spell effects. Building a Witherbloom Character Druids and warlocks make up most of Witherbloom’s student body. A few wizards (mostly those who study the
some rogues learn how to create and use poisons during their studies at this college. Suggested Characteristics. Students of Witherbloom College are equally likely to be found picking herbs for a
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
of swamp animals or plants might form amid your spell effects. Building a Witherbloom Character Druids and warlocks make up most of Witherbloom’s student body. A few wizards (mostly those who study the
some rogues learn how to create and use poisons during their studies at this college. Suggested Characteristics. Students of Witherbloom College are equally likely to be found picking herbs for a






