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Returning 35 results for 'building blast diffusing correctly religious'.
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Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
encounters distinct. Building Type d20 Type 1–10 Residence (roll once on the Residence table) 11–12 Religious (roll once on the Religious Building table) 13–15 Tavern (roll once on the Tavern table and
9–10 Upper-class home 11–15 Crowded tenement 16–17 Orphanage 18 Hidden thieves’ den 19 Front for a secret cult 20 Lavish, guarded mansion Religious Building d20 Type 1–10 Temple to a good or
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
encounters distinct. Building Type d20 Type 1–10 Residence (roll once on the Residence table) 11–12 Religious (roll once on the Religious Building table) 13–15 Tavern (roll once on the Tavern table and
9–10 Upper-class home 11–15 Crowded tenement 16–17 Orphanage 18 Hidden thieves’ den 19 Front for a secret cult 20 Lavish, guarded mansion Religious Building d20 Type 1–10 Temple to a good or
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
encounters distinct. Building Type d20 Type 1–10 Residence (roll once on the Residence table) 11–12 Religious (roll once on the Religious Building table) 13–15 Tavern (roll once on the Tavern table and
9–10 Upper-class home 11–15 Crowded tenement 16–17 Orphanage 18 Hidden thieves’ den 19 Front for a secret cult 20 Lavish, guarded mansion Religious Building d20 Type 1–10 Temple to a good or
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Acolyte A character with this background might be a follower of Procan or a missionary of some other god sent to establish a new temple in town. Saltmarsh has never been an overly religious place
. Wellgar Brinehanded is your friend and mentor. He expects you to represent the temple in all you do. Missionary If you revere a different deity, you own a small building in Saltmarsh and have been
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Acolyte A character with this background might be a follower of Procan or a missionary of some other god sent to establish a new temple in town. Saltmarsh has never been an overly religious place
. Wellgar Brinehanded is your friend and mentor. He expects you to represent the temple in all you do. Missionary If you revere a different deity, you own a small building in Saltmarsh and have been
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Acolyte A character with this background might be a follower of Procan or a missionary of some other god sent to establish a new temple in town. Saltmarsh has never been an overly religious place
. Wellgar Brinehanded is your friend and mentor. He expects you to represent the temple in all you do. Missionary If you revere a different deity, you own a small building in Saltmarsh and have been
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
, and offering counsel in matters of ethics and morality.
When the characters arrive at the temple, read the following boxed text aloud:
The interior of this tall building has a lofty, majestic
hard on new recruits.” (True)
DM Secret! Ivlis secretly leads the Cult of Chaos, an evil cult that feeds on destruction and disarray. Her supposed religious journey is a cover for her occult
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
, and offering counsel in matters of ethics and morality.
When the characters arrive at the temple, read the following boxed text aloud:
The interior of this tall building has a lofty, majestic
hard on new recruits.” (True)
DM Secret! Ivlis secretly leads the Cult of Chaos, an evil cult that feeds on destruction and disarray. Her supposed religious journey is a cover for her occult
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
, and offering counsel in matters of ethics and morality.
When the characters arrive at the temple, read the following boxed text aloud:
The interior of this tall building has a lofty, majestic
hard on new recruits.” (True)
DM Secret! Ivlis secretly leads the Cult of Chaos, an evil cult that feeds on destruction and disarray. Her supposed religious journey is a cover for her occult
Compendium
- Sources->Dungeons & Dragons->Monster Manual
legendary power of dragons. A dracolich retains a breath weapon, but it is a chilling necrotic blast. These terrors gradually sicken the land near their lairs and attract sinister followers—usually
The body of a servant or an ancestor. 3 The core of a dracolich’s melted hoard. 4 A corrupted dragon egg. 5 A dragon horn a hero took as a trophy. 6 A nation’s royal or religious treasure. 7 A powerful
Compendium
- Sources->Dungeons & Dragons->Monster Manual
legendary power of dragons. A dracolich retains a breath weapon, but it is a chilling necrotic blast. These terrors gradually sicken the land near their lairs and attract sinister followers—usually
The body of a servant or an ancestor. 3 The core of a dracolich’s melted hoard. 4 A corrupted dragon egg. 5 A dragon horn a hero took as a trophy. 6 A nation’s royal or religious treasure. 7 A powerful
Compendium
- Sources->Dungeons & Dragons->Monster Manual
legendary power of dragons. A dracolich retains a breath weapon, but it is a chilling necrotic blast. These terrors gradually sicken the land near their lairs and attract sinister followers—usually
The body of a servant or an ancestor. 3 The core of a dracolich’s melted hoard. 4 A corrupted dragon egg. 5 A dragon horn a hero took as a trophy. 6 A nation’s royal or religious treasure. 7 A powerful
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Building a Dungeon When you set out to create a dungeon, think about its distinctive qualities. For example, a dungeon that serves as a hobgoblin stronghold has a different quality from an ancient
dungeon. You can roll on the table or choose an entry that inspires you. Dungeon Location d100 Location 01–04 A building in a city 05–08 Catacombs or sewers beneath a city 09–12 Beneath a farmhouse 13
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Building a Dungeon When you set out to create a dungeon, think about its distinctive qualities. For example, a dungeon that serves as a hobgoblin stronghold has a different quality from an ancient
dungeon. You can roll on the table or choose an entry that inspires you. Dungeon Location d100 Location 01–04 A building in a city 05–08 Catacombs or sewers beneath a city 09–12 Beneath a farmhouse 13
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Building a Dungeon When you set out to create a dungeon, think about its distinctive qualities. For example, a dungeon that serves as a hobgoblin stronghold has a different quality from an ancient
dungeon. You can roll on the table or choose an entry that inspires you. Dungeon Location d100 Location 01–04 A building in a city 05–08 Catacombs or sewers beneath a city 09–12 Beneath a farmhouse 13
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. The area is always crowded, but the goods for sale here are of low quality and dubious origin. 4. District Garrison This three-story stone building houses the district’s militia (some two hundred LE
meetings in the hall once or twice a month, but most of this structure’s other rooms have sat unused for decades. 6. Refrum’s Workshop This modest wood and brick building along the edge of the Alchemists
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. The area is always crowded, but the goods for sale here are of low quality and dubious origin. 4. District Garrison This three-story stone building houses the district’s militia (some two hundred LE
meetings in the hall once or twice a month, but most of this structure’s other rooms have sat unused for decades. 6. Refrum’s Workshop This modest wood and brick building along the edge of the Alchemists
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. The area is always crowded, but the goods for sale here are of low quality and dubious origin. 4. District Garrison This three-story stone building houses the district’s militia (some two hundred LE
meetings in the hall once or twice a month, but most of this structure’s other rooms have sat unused for decades. 6. Refrum’s Workshop This modest wood and brick building along the edge of the Alchemists
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
both. Temples and Shrines The core religious institutions of Faerûn are temples and shrines. Whether a small, out-of-the-way building, or a complex made up of multiple structures and tracts of land
Religious Institutions Those who serve as priests of a god aren’t necessarily clerics. Indeed, the power invested in clerics and other divine spellcasters by the gods is given out only rarely (see
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
both. Temples and Shrines The core religious institutions of Faerûn are temples and shrines. Whether a small, out-of-the-way building, or a complex made up of multiple structures and tracts of land
Religious Institutions Those who serve as priests of a god aren’t necessarily clerics. Indeed, the power invested in clerics and other divine spellcasters by the gods is given out only rarely (see
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
both. Temples and Shrines The core religious institutions of Faerûn are temples and shrines. Whether a small, out-of-the-way building, or a complex made up of multiple structures and tracts of land
Religious Institutions Those who serve as priests of a god aren’t necessarily clerics. Indeed, the power invested in clerics and other divine spellcasters by the gods is given out only rarely (see
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
forms the perimeter of a large hole, while east of the building is a larger wooden structure covered with creeping vines.
As you come a bit closer, the sound of voices suddenly emerges from the shack
. Dry Well The characters might correctly assume that this place is what it looks like: the site of a well (which is now abandoned). If they approach to within 5 feet of the stone wall, they can peer over
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
or cliff 5–6 Intact obelisk etched with a warning, historical lore, dedication, or religious iconography 7–8 Ruined or toppled obelisk 9–10 Intact statue of a person or deity 11–13 Ruined or toppled
where food, water, farmland, and building materials are abundant. A civilized province roughly 50 miles across might have one city, a few rural towns, and a scattering of villages and trading posts. An
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
component. Even a blast of fire in your hands is a sculpted work of art; elemental forces make grand designs as you hurl spells. These forces might linger on your body or in your clothes as decorative
elements after your spells are dissipated, as sparks dance in your hair and your touch leaves tracings of frost on whatever you touch. An advanced Prismari student artfully harnesses fire Building a
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
, walls blackened by fire, and heaps of debris beneath the sagging ceiling show that this room was damaged by a destructive blast. The furnishings—tables, chairs, bookshelves, beds—are charred or
amassed in life is in the scorched chest (see the “Treasure” section). No longer corporeal, he cannot touch or possess the wealth he enjoyed in life. This building served as a guesthouse for visiting
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
component. Even a blast of fire in your hands is a sculpted work of art; elemental forces make grand designs as you hurl spells. These forces might linger on your body or in your clothes as decorative
elements after your spells are dissipated, as sparks dance in your hair and your touch leaves tracings of frost on whatever you touch. An advanced Prismari student artfully harnesses fire Building a
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
forms the perimeter of a large hole, while east of the building is a larger wooden structure covered with creeping vines.
As you come a bit closer, the sound of voices suddenly emerges from the shack
. Dry Well The characters might correctly assume that this place is what it looks like: the site of a well (which is now abandoned). If they approach to within 5 feet of the stone wall, they can peer over
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
or cliff 5–6 Intact obelisk etched with a warning, historical lore, dedication, or religious iconography 7–8 Ruined or toppled obelisk 9–10 Intact statue of a person or deity 11–13 Ruined or toppled
where food, water, farmland, and building materials are abundant. A civilized province roughly 50 miles across might have one city, a few rural towns, and a scattering of villages and trading posts. An
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
or cliff 5–6 Intact obelisk etched with a warning, historical lore, dedication, or religious iconography 7–8 Ruined or toppled obelisk 9–10 Intact statue of a person or deity 11–13 Ruined or toppled
where food, water, farmland, and building materials are abundant. A civilized province roughly 50 miles across might have one city, a few rural towns, and a scattering of villages and trading posts. An
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
component. Even a blast of fire in your hands is a sculpted work of art; elemental forces make grand designs as you hurl spells. These forces might linger on your body or in your clothes as decorative
elements after your spells are dissipated, as sparks dance in your hair and your touch leaves tracings of frost on whatever you touch. An advanced Prismari student artfully harnesses fire Building a
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
, walls blackened by fire, and heaps of debris beneath the sagging ceiling show that this room was damaged by a destructive blast. The furnishings—tables, chairs, bookshelves, beds—are charred or
amassed in life is in the scorched chest (see the “Treasure” section). No longer corporeal, he cannot touch or possess the wealth he enjoyed in life. This building served as a guesthouse for visiting
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
, walls blackened by fire, and heaps of debris beneath the sagging ceiling show that this room was damaged by a destructive blast. The furnishings—tables, chairs, bookshelves, beds—are charred or
amassed in life is in the scorched chest (see the “Treasure” section). No longer corporeal, he cannot touch or possess the wealth he enjoyed in life. This building served as a guesthouse for visiting
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
forms the perimeter of a large hole, while east of the building is a larger wooden structure covered with creeping vines.
As you come a bit closer, the sound of voices suddenly emerges from the shack
. Dry Well The characters might correctly assume that this place is what it looks like: the site of a well (which is now abandoned). If they approach to within 5 feet of the stone wall, they can peer over
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
practice, schmoozing, team building.
Other downtime activities can be found in the following books:
Player’s Handbook (chapter 8): Crafting, practicing a profession, recuperating, research
, training
Dungeon Master’s Guide (chapter 6): Building a stronghold, carousing, crafting a magic item, gaining renown, performing sacred rites, running a business, selling magic items, sowing rumors
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
need to establish at the start of a new campaign. Often session zero includes building characters together. As the DM, you can help players during character creation by advising them on which options
in your campaign. For example, if a player chooses the Criminal background, help the player flesh out their character’s criminal past, and use that information when building relevant storylines into






