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Returning 15 results for 'building bleed diffusing currents repelling'.
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Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
tides and currents that eluded even the most esteemed scholars of their society. Once, they saved a hundred lives by predicting the sudden arrival of a tsunami, despite the deceptively calm seas—washing
worthless without a deep understanding of the basics. He teaches students of all levels, and even his most experienced pupils benefit from a much deeper understanding of the fundamental building blocks of the world.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
tides and currents that eluded even the most esteemed scholars of their society. Once, they saved a hundred lives by predicting the sudden arrival of a tsunami, despite the deceptively calm seas—washing
worthless without a deep understanding of the basics. He teaches students of all levels, and even his most experienced pupils benefit from a much deeper understanding of the fundamental building blocks of the world.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
tides and currents that eluded even the most esteemed scholars of their society. Once, they saved a hundred lives by predicting the sudden arrival of a tsunami, despite the deceptively calm seas—washing
worthless without a deep understanding of the basics. He teaches students of all levels, and even his most experienced pupils benefit from a much deeper understanding of the fundamental building blocks of the world.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
first time on a turn takes 40 (9d8) lightning damage. When the barrier appears, read: The shimmering head and shoulders of a woman blink into existence above the arena floor. Electrical currents course
portcullis sits askew in the 40-foot-wide, 30-foot-tall archway that serves as the only entrance to this square building. Characters who pass beneath the portcullis find themselves in a mostly abandoned
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
first time on a turn takes 40 (9d8) lightning damage. When the barrier appears, read: The shimmering head and shoulders of a woman blink into existence above the arena floor. Electrical currents course
portcullis sits askew in the 40-foot-wide, 30-foot-tall archway that serves as the only entrance to this square building. Characters who pass beneath the portcullis find themselves in a mostly abandoned
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
first time on a turn takes 40 (9d8) lightning damage. When the barrier appears, read: The shimmering head and shoulders of a woman blink into existence above the arena floor. Electrical currents course
portcullis sits askew in the 40-foot-wide, 30-foot-tall archway that serves as the only entrance to this square building. Characters who pass beneath the portcullis find themselves in a mostly abandoned
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Dexterity (Stealth) check. This check is made with advantage at night or in fog. V2. Stable House This stone building contains stables for four draft horses, plus a fully equipped smithy with an anvil and a
(5 gp) bearing the Vanthampur motto, “Stone hearts never bleed.” V16. Duke’s Powder Room This room contains a vanity topped with a framed oval mirror, bottles of perfume, brushes, cosmetics, needles
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Dexterity (Stealth) check. This check is made with advantage at night or in fog. V2. Stable House This stone building contains stables for four draft horses, plus a fully equipped smithy with an anvil and a
(5 gp) bearing the Vanthampur motto, “Stone hearts never bleed.” V16. Duke’s Powder Room This room contains a vanity topped with a framed oval mirror, bottles of perfume, brushes, cosmetics, needles
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Dexterity (Stealth) check. This check is made with advantage at night or in fog. V2. Stable House This stone building contains stables for four draft horses, plus a fully equipped smithy with an anvil and a
(5 gp) bearing the Vanthampur motto, “Stone hearts never bleed.” V16. Duke’s Powder Room This room contains a vanity topped with a framed oval mirror, bottles of perfume, brushes, cosmetics, needles
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
wind currents
7 1 cloud giant of Evil Air* (attitude: 1d4 + 1) terrorizing the skies
8 1 djinni (attitude: 1d12 + 2) examining shattered gargoyle remains
9 2d4 griffons (attitude: 1d10
1 fury of Kostchtchie* performing a rite with 2 trolls (attitude for all: 1d6)
5 1 echo of Demogorgon* (attitude: 1d4 + 1) building a two-headed effigy from corpses
6 1 stalker of
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
wind currents
7 1 cloud giant of Evil Air* (attitude: 1d4 + 1) terrorizing the skies
8 1 djinni (attitude: 1d12 + 2) examining shattered gargoyle remains
9 2d4 griffons (attitude: 1d10
1 fury of Kostchtchie* performing a rite with 2 trolls (attitude for all: 1d6)
5 1 echo of Demogorgon* (attitude: 1d4 + 1) building a two-headed effigy from corpses
6 1 stalker of
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
wind currents
7 1 cloud giant of Evil Air* (attitude: 1d4 + 1) terrorizing the skies
8 1 djinni (attitude: 1d12 + 2) examining shattered gargoyle remains
9 2d4 griffons (attitude: 1d10
1 fury of Kostchtchie* performing a rite with 2 trolls (attitude for all: 1d6)
5 1 echo of Demogorgon* (attitude: 1d4 + 1) building a two-headed effigy from corpses
6 1 stalker of
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Effects d100 Effect 01–05 A violent thunderstorm begins, centered over the region. It doesn’t end until the party leaves the region. 06–10 A random building in the region gains the benefits of the
that cause extra damage. Any creature, other than a construct or an undead, hit by an attack that deals piercing or slashing damage begins to bleed, losing 1d4 hit points at the start of each of its
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Effects d100 Effect 01–05 A violent thunderstorm begins, centered over the region. It doesn’t end until the party leaves the region. 06–10 A random building in the region gains the benefits of the
that cause extra damage. Any creature, other than a construct or an undead, hit by an attack that deals piercing or slashing damage begins to bleed, losing 1d4 hit points at the start of each of its
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Effects d100 Effect 01–05 A violent thunderstorm begins, centered over the region. It doesn’t end until the party leaves the region. 06–10 A random building in the region gains the benefits of the
that cause extra damage. Any creature, other than a construct or an undead, hit by an attack that deals piercing or slashing damage begins to bleed, losing 1d4 hit points at the start of each of its






