Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 25 results for 'building both diffusing cautious raiders'.
Other Suggestions:
building both diffusing cautious rangers
binding both diffusing caution rangers
blinding both diffusing caution rangers
building both diffusing caution rangers
binding both diffusing cautious rangers
Monsters
Mordenkainen's Fiendish Folio Volume 1
travelers. They typically make a cautious approach to stronger creatures, speaking in halting, croaking Undercommon to offer their services in return for fresh food, metal weapons, and trinkets from
of the surface rouses their anger.
Pitiable Slaves. Some Underdark creatures, particularly the drow and kuo-toa, raid blindheim settlements in search of slaves. Although the light from these creatures' eyes is a formidable threat to these raiders, a captured blindheim is a useful living weapon.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
) or Charisma (Performance) checks. If successful, a character realizes that the raiders are making a demonstration of starting a fire, but it’s for show. A few fires are burning around the building
Save the Mill From the parapet of the keep, someone spots a group of raiders trying to set fire to the town mill (area 4). Governor Nighthill quickly approaches the adventurers. “The guards have
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Charisma (Performance) checks. If successful, a character realizes that the raiders are making a demonstration of starting a fire, but it’s for show. A few fires are burning around the building, but
Save the Mill From the parapet of the keep, someone spots a group of raiders trying to set fire to the town mill (area 4). Governor Nighthill quickly approaches the adventurers. “The guards have
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
thorny bushes choke the streets. Statues representing the trickster gods leer from many junctions. Cautious characters can move through the city at a rate of 200 feet every 5 minutes. Even if they
throw caution to the wind, the density of the undergrowth makes it tricky to move faster than 200 feet per minute. If the characters stop to search for treasure, each building takes 30 minutes to clear
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Sanctuary Dozens of townsfolk have barricaded themselves inside the temple to Chauntea (area 3), which is surrounded by raiders. The attackers tried setting fire to the stout structure but had little
. The temple is a large building, made of fieldstone with a peaked slate roof, and square in shape. It is taller than most other buildings in town. Inside, the altar occupies the middle of the temple
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Sanctuary Dozens of townsfolk have barricaded themselves inside the temple to Chauntea (area 3), which is surrounded by raiders. The attackers tried setting fire to the stout structure but had little
. The temple is a large building, made of fieldstone with a peaked slate roof, and square in shape. It is taller than most other buildings in town. Inside, the altar occupies the middle of the temple
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
that is holy to Mogis. Caves long used by bandits, minotaur raiders, and predatory beasts carve their ways through the craggy walls. Many of the caves are connected, but some are isolated. Ledges
A tribe of berserkers ride giant bats and hunt humanoids that travel through the canyon.
3 An adult blue dragon enslaves the inhabitants of the caves, intent on building an army to conquer a
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
fascinated — some say obsessed — with building mechanical wonders. Though they employed magic from time to time, the whole island smelled like sawdust, grease, and freshly scraped metal, as shop after shop
passing ship or convoy. Simply put, the Nelanther Isles are a chain of reavers and raiders, who eke out a living fighting whomever they can find. No one’s ever bothered to count or name all the tribes of
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
influence among its fellows in the North. Currently, it is most remarkable for its barge-building operation (and that industry’s importance to the commerce of other settlements) and its annual fairs
settlements of the northeast — Yartar might soon grow in size, wealth, and influence. Physical growth would require clearing terrain for further settlement and building another encircling wall to
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
by merchants and other brave travelers. They typically make a cautious approach to stronger creatures, speaking in halting, croaking Undercommon to offer their services in return for fresh food, metal
the light from these creatures’ eyes is a formidable threat to these raiders, a captured blindheim is a useful living weapon. When venturing into the Underdark, I always take care to pack a holy symbol
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Building a Dungeon When you set out to create a dungeon, think about its distinctive qualities. For example, a dungeon that serves as a hobgoblin stronghold has a different quality from an ancient
dungeon. You can roll on the table or choose an entry that inspires you. Dungeon Location d100 Location 01–04 A building in a city 05–08 Catacombs or sewers beneath a city 09–12 Beneath a farmhouse 13
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
settlement of Llorkh. After weeks of meditation, Kayalithica concluded that the small folk had corrupted the dreams of all giants by building their wretched settlements on the bones of ancient Ostoria
mated pair of white dragons by holding their eggs hostage. Within a matter of months thereafter, he also freed several gigantic longships from the ice and sent his giant raiders out to attack smaller
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
building has sleeping quarters for rent on the upper floor, usually sufficient to accommodate the slow stream of travelers making their way through Saltmarsh on the way to somewhere else. Those who seek an
noble family, this building was purchased by the crown and serves as the dwarven mining company’s headquarters in Saltmarsh. Manistrad Copperlocks stays here when she must do business in town
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
the tavern. If asked about the raiders, the tiefling directs the characters to speak with Grista. Talking to Grista Grista grudgingly shares the following information: Awakened Rudely. Grista awoke to
, read or paraphrase the following: A shrill shriek echoes from the roof of the Sleeping Giant. You see three goblin figures standing atop the building, muscles tensed in surprise. Green energy crackles
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
approach and state their business. Lysan and Zastra are cautious but friendly. They have a sardonic sense of humor developed after being stranded for so long. If the characters express no hostile
hull. The lifeboat crashed into a different segment of the wreck, and Daveras outran the raiders to get to the camp on the stern segment. He believes no one else survived. If Ilren isn’t present
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
raiders who pillage and destroy any caravan or homestead they come across. The Uthgardt take their name from Uthgar Gardolfsson, a great hero-chief who battled giants and conquered much of the North before
the tribe’s great chief. She is ruthless yet cautious. Sky Pony Tribe During the War of the Silver Marches, Sky Pony warriors harried and attacked orcs that spilled out of the mountains. Great Chief
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
investigate the fallen manor and the dungeons beneath it. Once a small but elegant estate, the ruined building sits upon a hill overlooking Phandalin. Years of neglect had already done considerable
sure the characters understand the unpredictable nature of the components’ magic, you give them good incentive to be cautious about using them. And if the power of the components threatens to derail
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
southeast wall leads to the entry of a building carved into the stone. Along the west wall sit two barren, rocky ledges.
Further back, a rowboat is tied up to a dock. The dock is attached to the building
. Devi carries a Sending Stone, which she uses to communicate with her good friend Mirel Astafar. Devi is cautious, patient, and brave but doesn’t take unnecessary risks. Treef Lameer. Treef is a fifteen
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
closed monastery doors. The plain doors are made of heavy timber with iron studs. A dusty footpath circles the building.
If the characters scout around the other sides of the building, add the
building.
Nobody inside the monastery pays much attention to people skulking around outside, although characters who make a commotion might attract the attention of cultists whose windows look out in the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
scholarly and cautious cloud giant named Count Nimbolo. His wife, Countess Mulara, is distrusting of “small folk” and doesn’t allow the characters to move about her home unescorted. Although these giants
remains of an older stone building that caught fire and burned down, stands near the main gates next to the stables. The hulking yet friendly proprietor, Arzastra (LG female half-ogre), recently took pity
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
: Garden of Sacred Repose View Player Version The frescoes in these chambers depict four githyanki building and tending the gardens, conquering the surrounding region, and feasting in celebration. An
: Raiders This small chamber serves as the final resting place for two skeletal corpses welded in place against the eastern wall with a blob of precious metal.
Two would-be thieves entered the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
unsurpassed skill at creating and building things.
In the fire giants’ world, fire is strength. It burns away impurities and leaves behind only what is strong enough to withstand the heat, such as
a tribe but could earn a place of honor as one blessed by Thrym. Ruthless Raiders Frost giant society has no industry to speak of. It takes what it needs from others, and if it can’t take something
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
can remember. Luskanite raiders have plundered and razed the island’s settlements more than once, but the natives keep rebuilding their villages and their ships while singing songs of bloody
Waterdhavians and adventurers remain — and in recent years have become homes to bandits and monsters. Those who excavate the Sumber Hills for building stone and gravel often talk of finding gemstones and rich
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
present to defend the town, the frost giant raiders force hundreds of townsfolk to take refuge in the mines. The giants pile boulders in front of the mine entrances to trap the townsfolk inside, then loot
tribe dwell here. Perched atop the rocky crest of Griffon’s Nest is the longhouse of the great chief, Halric Bonesnapper. This building is where Halric meets with the other tribal chieftains to settle
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
a copper dragon, such companionship is a treasure to be coveted. Cautious and Crafty. When building its hoard, a copper dragon prefers treasures from the earth. Metals and precious stones are






