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Returning 35 results for 'building burden diffusing conjure replicate'.
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Backgrounds
Guildmasters’ Guide to Ravnica
basic knowledge of the structure of buildings, including the stuff behind the walls. You can also find blueprints of a specific building in order to learn the details of its construction. Such
;elemental weapon, glyph of warding
4th
conjure minor elementals, divination, Otiluke’s resilient sphere
5th
animate objects, conjure elemental
Your spells
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Triboar Trail and the High Road. Two entrances into the building are apparent: a smaller one at the northern corner, and a larger one, suitable for beasts of burden and wagons, near the first.
Right now
Undead Attack This encounter occurs at night. As the characters approach the junction of the Triboar Trail and the High Road, set the scene: An oddly shaped building sits at the juncture of the
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Triboar Trail and the High Road. Two entrances into the building are apparent: a smaller one at the northern corner, and a larger one, suitable for beasts of burden and wagons, near the first.
Right now
Undead Attack This encounter occurs at night. As the characters approach the junction of the Triboar Trail and the High Road, set the scene: An oddly shaped building sits at the juncture of the
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Triboar Trail and the High Road. Two entrances into the building are apparent: a smaller one at the northern corner, and a larger one, suitable for beasts of burden and wagons, near the first.
Right now
Undead Attack This encounter occurs at night. As the characters approach the junction of the Triboar Trail and the High Road, set the scene: An oddly shaped building sits at the juncture of the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Creating Encounters Encounters are the individual scenes in the larger story of your adventure. First and foremost, an encounter should be fun for the players. Second, it shouldn’t be burden for you
to run. Beyond that, a well-crafted encounter usually has a straightforward objective as well as some connection to the overarching story of your campaign, building on the encounters that precede it
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Creating Encounters Encounters are the individual scenes in the larger story of your adventure. First and foremost, an encounter should be fun for the players. Second, it shouldn’t be burden for you
to run. Beyond that, a well-crafted encounter usually has a straightforward objective as well as some connection to the overarching story of your campaign, building on the encounters that precede it
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Creating Encounters Encounters are the individual scenes in the larger story of your adventure. First and foremost, an encounter should be fun for the players. Second, it shouldn’t be burden for you
to run. Beyond that, a well-crafted encounter usually has a straightforward objective as well as some connection to the overarching story of your campaign, building on the encounters that precede it
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. The azers understand the purpose of the Simulacrux (to replicate scaladar) but are under the false impression that Zox is building it at Trobriand’s behest, not for his own ends. The azers are
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. The azers understand the purpose of the Simulacrux (to replicate scaladar) but are under the false impression that Zox is building it at Trobriand’s behest, not for his own ends. The azers are
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. The azers understand the purpose of the Simulacrux (to replicate scaladar) but are under the false impression that Zox is building it at Trobriand’s behest, not for his own ends. The azers are
Magic Items
Infernal Machine Rebuild
Lum. By experimenting with its many controls, he was able to achieve astounding and destructive magical effects in the building of his empire, and so the artifact came to be known as the Infernal
of the conjuration school, as follows:
1/day: conjure animals, summon lesser demons
1/7 days: conjure minor elementals, conjure woodland beings, summon greater demon
1/month: conjure elemental
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
. Every building sports baskets and clay urns of colorful flowers or is draped in leafy, flowering vines. Minstrels in bright clothing adorned with feathers and shells perform on street corners
Port Nyanzaru. Some of its notable features are described hereafter: Medium and Large dinosaurs are used as beasts of burden to haul two-wheeled carts, to hoist heavy loads on cranes, and to tow
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
. Every building sports baskets and clay urns of colorful flowers or is draped in leafy, flowering vines. Minstrels in bright clothing adorned with feathers and shells perform on street corners
Port Nyanzaru. Some of its notable features are described hereafter: Medium and Large dinosaurs are used as beasts of burden to haul two-wheeled carts, to hoist heavy loads on cranes, and to tow
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
. Every building sports baskets and clay urns of colorful flowers or is draped in leafy, flowering vines. Minstrels in bright clothing adorned with feathers and shells perform on street corners
Port Nyanzaru. Some of its notable features are described hereafter: Medium and Large dinosaurs are used as beasts of burden to haul two-wheeled carts, to hoist heavy loads on cranes, and to tow
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
wooden building in the middle of camp. Here the warlord meets with advisors and makes plans for future conquest. Most of the time, a command center also holds elite bugbear bodyguards that protect
the building. Goblinoid Quarters Each type of goblinoid has its own accommodations within the war camp. Bugbear Dens. After the hobgoblins stake out their territory, bugbear gangs dig their dens
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
wooden building in the middle of camp. Here the warlord meets with advisors and makes plans for future conquest. Most of the time, a command center also holds elite bugbear bodyguards that protect
the building. Goblinoid Quarters Each type of goblinoid has its own accommodations within the war camp. Bugbear Dens. After the hobgoblins stake out their territory, bugbear gangs dig their dens
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
wooden building in the middle of camp. Here the warlord meets with advisors and makes plans for future conquest. Most of the time, a command center also holds elite bugbear bodyguards that protect
the building. Goblinoid Quarters Each type of goblinoid has its own accommodations within the war camp. Bugbear Dens. After the hobgoblins stake out their territory, bugbear gangs dig their dens
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
5th Cone of Cold, Conjure Elemental Consider customizing how your spells look when you cast them. You might wield your Prismari spells with dynamic, gestural movement—as much dance as somatic
elements after your spells are dissipated, as sparks dance in your hair and your touch leaves tracings of frost on whatever you touch. An advanced Prismari student artfully harnesses fire Building a
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
5th Cone of Cold, Conjure Elemental Consider customizing how your spells look when you cast them. You might wield your Prismari spells with dynamic, gestural movement—as much dance as somatic
elements after your spells are dissipated, as sparks dance in your hair and your touch leaves tracings of frost on whatever you touch. An advanced Prismari student artfully harnesses fire Building a
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
5th Cone of Cold, Conjure Elemental Consider customizing how your spells look when you cast them. You might wield your Prismari spells with dynamic, gestural movement—as much dance as somatic
elements after your spells are dissipated, as sparks dance in your hair and your touch leaves tracings of frost on whatever you touch. An advanced Prismari student artfully harnesses fire Building a
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
idea why Keranos grants you visions, and the burden weighs heavily on your soul.
Devotion to Keranos Just as the storm is unpredictable and often dangerous, so is service to the lord of storms
Smiting the unwise and foolish in Keranos’s name Helping a polis successfully plan for or adapt to a threat Building or restoring a temple to Keranos Your piety score to Keranos decreases if you diminish
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
idea why Keranos grants you visions, and the burden weighs heavily on your soul.
Devotion to Keranos Just as the storm is unpredictable and often dangerous, so is service to the lord of storms
Smiting the unwise and foolish in Keranos’s name Helping a polis successfully plan for or adapt to a threat Building or restoring a temple to Keranos Your piety score to Keranos decreases if you diminish
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
idea why Keranos grants you visions, and the burden weighs heavily on your soul.
Devotion to Keranos Just as the storm is unpredictable and often dangerous, so is service to the lord of storms
Smiting the unwise and foolish in Keranos’s name Helping a polis successfully plan for or adapt to a threat Building or restoring a temple to Keranos Your piety score to Keranos decreases if you diminish
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
the world in a concrete way through acts such as these: Turning a wild field into fertile cropland Feeding those who are starving Defending a farm from monsters Building or restoring a temple to
poisoned. Karametra’s Disciple Piety 25+ Karametra trait By performing an hour-long ritual, you can conjure enough grapes to fill three vials (4 ounces each) of wine. Each vial serves as a potion of
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
the world in a concrete way through acts such as these: Turning a wild field into fertile cropland Feeding those who are starving Defending a farm from monsters Building or restoring a temple to
poisoned. Karametra’s Disciple Piety 25+ Karametra trait By performing an hour-long ritual, you can conjure enough grapes to fill three vials (4 ounces each) of wine. Each vial serves as a potion of
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
the world in a concrete way through acts such as these: Turning a wild field into fertile cropland Feeding those who are starving Defending a farm from monsters Building or restoring a temple to
poisoned. Karametra’s Disciple Piety 25+ Karametra trait By performing an hour-long ritual, you can conjure enough grapes to fill three vials (4 ounces each) of wine. Each vial serves as a potion of
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
building has sleeping quarters for rent on the upper floor, usually sufficient to accommodate the slow stream of travelers making their way through Saltmarsh on the way to somewhere else. Those who seek an
noble family, this building was purchased by the crown and serves as the dwarven mining company’s headquarters in Saltmarsh. Manistrad Copperlocks stays here when she must do business in town
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
building has sleeping quarters for rent on the upper floor, usually sufficient to accommodate the slow stream of travelers making their way through Saltmarsh on the way to somewhere else. Those who seek an
noble family, this building was purchased by the crown and serves as the dwarven mining company’s headquarters in Saltmarsh. Manistrad Copperlocks stays here when she must do business in town
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
building has sleeping quarters for rent on the upper floor, usually sufficient to accommodate the slow stream of travelers making their way through Saltmarsh on the way to somewhere else. Those who seek an
noble family, this building was purchased by the crown and serves as the dwarven mining company’s headquarters in Saltmarsh. Manistrad Copperlocks stays here when she must do business in town
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
’ territory. Adventurers trying to eradicate a kobold infestation often find themselves stuck in low passages too narrow to turn around in, forcing them to move in single file and putting the burden of combat
offerings such as metal nuggets, raw gems, and teeth can be left. Traps Kobolds are amazingly creative at building traps, especially when adapting natural hazards and salvaged materials. They pound nails
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
’ territory. Adventurers trying to eradicate a kobold infestation often find themselves stuck in low passages too narrow to turn around in, forcing them to move in single file and putting the burden of combat
offerings such as metal nuggets, raw gems, and teeth can be left. Traps Kobolds are amazingly creative at building traps, especially when adapting natural hazards and salvaged materials. They pound nails
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
’ territory. Adventurers trying to eradicate a kobold infestation often find themselves stuck in low passages too narrow to turn around in, forcing them to move in single file and putting the burden of combat
offerings such as metal nuggets, raw gems, and teeth can be left. Traps Kobolds are amazingly creative at building traps, especially when adapting natural hazards and salvaged materials. They pound nails
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
its name points to its founder’s vision for building the gang into a larger movement. Most members have no higher aspirations than using their aberrant dragonmarks to profit from a criminal lifestyle
challenge the leadership of Sharn—and plots to conjure a Blob of Annihilation to level the city’s skyscraping towers. Aberrant Heirs House Tarkanan incorporates members with a wide variety of aberrant
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
its name points to its founder’s vision for building the gang into a larger movement. Most members have no higher aspirations than using their aberrant dragonmarks to profit from a criminal lifestyle
challenge the leadership of Sharn—and plots to conjure a Blob of Annihilation to level the city’s skyscraping towers. Aberrant Heirs House Tarkanan incorporates members with a wide variety of aberrant
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
its name points to its founder’s vision for building the gang into a larger movement. Most members have no higher aspirations than using their aberrant dragonmarks to profit from a criminal lifestyle
challenge the leadership of Sharn—and plots to conjure a Blob of Annihilation to level the city’s skyscraping towers. Aberrant Heirs House Tarkanan incorporates members with a wide variety of aberrant






