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Returning 35 results for 'building burden diffusing contained retract'.
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Monsters
Curse of Strahd
attacks with its flailing and stomping roots. It can also use its roots to fling large rocks.
Hut Interior. The hut is a 15-foot-square, ramshackle wooden building with a gently sloping thatch roof. Its
contained in a cavity in the stump, beneath the rotted floorboards of the hut. The floorboards can be ripped up with a successful DC 14 Strength check or smashed by dealing 10 damage to them. Once the
Magic Items
Princes of the Apocalypse
A weird tank is a ten-gallon tank of blown glass and sculpted bronze with a backpack-like carrying harness fashioned from tough leather. A water weird is contained within the tank. While wearing the
weird telepathically (no action required) while you wear the tank. You can close the tank as an action only if you have first commanded the water weird to retract into it or if the water weird is dead
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Triboar Trail and the High Road. Two entrances into the building are apparent: a smaller one at the northern corner, and a larger one, suitable for beasts of burden and wagons, near the first.
Right now
Undead Attack This encounter occurs at night. As the characters approach the junction of the Triboar Trail and the High Road, set the scene: An oddly shaped building sits at the juncture of the
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Triboar Trail and the High Road. Two entrances into the building are apparent: a smaller one at the northern corner, and a larger one, suitable for beasts of burden and wagons, near the first.
Right now
Undead Attack This encounter occurs at night. As the characters approach the junction of the Triboar Trail and the High Road, set the scene: An oddly shaped building sits at the juncture of the
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Triboar Trail and the High Road. Two entrances into the building are apparent: a smaller one at the northern corner, and a larger one, suitable for beasts of burden and wagons, near the first.
Right now
Undead Attack This encounter occurs at night. As the characters approach the junction of the Triboar Trail and the High Road, set the scene: An oddly shaped building sits at the juncture of the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Creating Encounters Encounters are the individual scenes in the larger story of your adventure. First and foremost, an encounter should be fun for the players. Second, it shouldn’t be burden for you
to run. Beyond that, a well-crafted encounter usually has a straightforward objective as well as some connection to the overarching story of your campaign, building on the encounters that precede it
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Creating Encounters Encounters are the individual scenes in the larger story of your adventure. First and foremost, an encounter should be fun for the players. Second, it shouldn’t be burden for you
to run. Beyond that, a well-crafted encounter usually has a straightforward objective as well as some connection to the overarching story of your campaign, building on the encounters that precede it
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Creating Encounters Encounters are the individual scenes in the larger story of your adventure. First and foremost, an encounter should be fun for the players. Second, it shouldn’t be burden for you
to run. Beyond that, a well-crafted encounter usually has a straightforward objective as well as some connection to the overarching story of your campaign, building on the encounters that precede it
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
maintain their own battle gear, but ammunition and replacement gear are kept on hand, as well as other nonperishable supplies. Rather than being contained in a building, these items are on wagons
wooden building in the middle of camp. Here the warlord meets with advisors and makes plans for future conquest. Most of the time, a command center also holds elite bugbear bodyguards that protect
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
maintain their own battle gear, but ammunition and replacement gear are kept on hand, as well as other nonperishable supplies. Rather than being contained in a building, these items are on wagons
wooden building in the middle of camp. Here the warlord meets with advisors and makes plans for future conquest. Most of the time, a command center also holds elite bugbear bodyguards that protect
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
maintain their own battle gear, but ammunition and replacement gear are kept on hand, as well as other nonperishable supplies. Rather than being contained in a building, these items are on wagons
wooden building in the middle of camp. Here the warlord meets with advisors and makes plans for future conquest. Most of the time, a command center also holds elite bugbear bodyguards that protect
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
among my colleagues tell me that an informed multiverse is a safer multiverse. After all, why should we unhappy few endure the burden of protecting the multiverse from itself?
I am also told that this
creatures that many folk consider risible at best and dangerous only in passing. Perhaps the truths contained herein shall dispel such ignorant notions. Any creature of power can upset the Balance and is
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
among my colleagues tell me that an informed multiverse is a safer multiverse. After all, why should we unhappy few endure the burden of protecting the multiverse from itself?
I am also told that this
creatures that many folk consider risible at best and dangerous only in passing. Perhaps the truths contained herein shall dispel such ignorant notions. Any creature of power can upset the Balance and is
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
among my colleagues tell me that an informed multiverse is a safer multiverse. After all, why should we unhappy few endure the burden of protecting the multiverse from itself?
I am also told that this
creatures that many folk consider risible at best and dangerous only in passing. Perhaps the truths contained herein shall dispel such ignorant notions. Any creature of power can upset the Balance and is
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
. Every building sports baskets and clay urns of colorful flowers or is draped in leafy, flowering vines. Minstrels in bright clothing adorned with feathers and shells perform on street corners
Port Nyanzaru. Some of its notable features are described hereafter: Medium and Large dinosaurs are used as beasts of burden to haul two-wheeled carts, to hoist heavy loads on cranes, and to tow
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
. Every building sports baskets and clay urns of colorful flowers or is draped in leafy, flowering vines. Minstrels in bright clothing adorned with feathers and shells perform on street corners
Port Nyanzaru. Some of its notable features are described hereafter: Medium and Large dinosaurs are used as beasts of burden to haul two-wheeled carts, to hoist heavy loads on cranes, and to tow
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
. Every building sports baskets and clay urns of colorful flowers or is draped in leafy, flowering vines. Minstrels in bright clothing adorned with feathers and shells perform on street corners
Port Nyanzaru. Some of its notable features are described hereafter: Medium and Large dinosaurs are used as beasts of burden to haul two-wheeled carts, to hoist heavy loads on cranes, and to tow
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
strange human-animal mixtures—pig-human, ape-human, and dog-human—going about various tasks. Certain of the frescoes show rooms of some building—a library filled with many books and scrolls, the door
studied all the way from the entrance to where the path forks toward areas 5 and 6, the individual with such perseverance will be rewarded by suddenly understanding that a message is contained in barely
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
at each individual fragment of the Prophecy as a self-contained challenge, and they explore how a certain series of actions might fulfill the Prophecy. The immortal beings who are truly invested in
perhaps a specific reference to a building project in the Fallen district of Sharn (where the wreckage of a fallen tower still dominates the neighborhood). Or it might refer to a resurgence in a family
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
of orb, its effect is contained within a sphere with a 1 mile radius. The orb is the sphere’s point of origin. The orb is destroyed after one use. Air Orb. When this orb detonates, it creates a
and sculpted bronze with a backpack-like carrying harness fashioned from tough leather. A water weird (see the Monster Manual for statistics) is contained within the tank. While wearing the tank, you
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
of orb, its effect is contained within a sphere with a 1 mile radius. The orb is the sphere’s point of origin. The orb is destroyed after one use. Air Orb. When this orb detonates, it creates a
and sculpted bronze with a backpack-like carrying harness fashioned from tough leather. A water weird (see the Monster Manual for statistics) is contained within the tank. While wearing the tank, you
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
strange human-animal mixtures—pig-human, ape-human, and dog-human—going about various tasks. Certain of the frescoes show rooms of some building—a library filled with many books and scrolls, the door
studied all the way from the entrance to where the path forks toward areas 5 and 6, the individual with such perseverance will be rewarded by suddenly understanding that a message is contained in barely
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
strange human-animal mixtures—pig-human, ape-human, and dog-human—going about various tasks. Certain of the frescoes show rooms of some building—a library filled with many books and scrolls, the door
studied all the way from the entrance to where the path forks toward areas 5 and 6, the individual with such perseverance will be rewarded by suddenly understanding that a message is contained in barely
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
weight. The building is accessible by ramps from areas D3 and D5, as well as stairs that rise from the lake. A rickety wooden deck clings to the outside of the structure 6 feet above the water. Use the
following boxed text to describe the building’s interior: This room is a charred mess. Hazy smoke hangs over scattered piles of burned and broken shelves intermixed with whatever those shelves contained
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
at each individual fragment of the Prophecy as a self-contained challenge, and they explore how a certain series of actions might fulfill the Prophecy. The immortal beings who are truly invested in
perhaps a specific reference to a building project in the Fallen district of Sharn (where the wreckage of a fallen tower still dominates the neighborhood). Or it might refer to a resurgence in a family
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
of orb, its effect is contained within a sphere with a 1 mile radius. The orb is the sphere’s point of origin. The orb is destroyed after one use. Air Orb. When this orb detonates, it creates a
and sculpted bronze with a backpack-like carrying harness fashioned from tough leather. A water weird (see the Monster Manual for statistics) is contained within the tank. While wearing the tank, you
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
at each individual fragment of the Prophecy as a self-contained challenge, and they explore how a certain series of actions might fulfill the Prophecy. The immortal beings who are truly invested in
perhaps a specific reference to a building project in the Fallen district of Sharn (where the wreckage of a fallen tower still dominates the neighborhood). Or it might refer to a resurgence in a family
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
weight. The building is accessible by ramps from areas D3 and D5, as well as stairs that rise from the lake. A rickety wooden deck clings to the outside of the structure 6 feet above the water. Use the
following boxed text to describe the building’s interior: This room is a charred mess. Hazy smoke hangs over scattered piles of burned and broken shelves intermixed with whatever those shelves contained
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
weight. The building is accessible by ramps from areas D3 and D5, as well as stairs that rise from the lake. A rickety wooden deck clings to the outside of the structure 6 feet above the water. Use the
following boxed text to describe the building’s interior: This room is a charred mess. Hazy smoke hangs over scattered piles of burned and broken shelves intermixed with whatever those shelves contained
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
M10. Treasury This solitary building is set atop a small floating islet within an area of open space punched down through the main body of the monastery’s island. It is held aloft on its own
research into finding Daoine Gloine even after setting up his initial laboratory on the floating island. Using the notes and maps contained in the journal, the characters can find a route through the
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
M10. Treasury This solitary building is set atop a small floating islet within an area of open space punched down through the main body of the monastery’s island. It is held aloft on its own
research into finding Daoine Gloine even after setting up his initial laboratory on the floating island. Using the notes and maps contained in the journal, the characters can find a route through the
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
M10. Treasury This solitary building is set atop a small floating islet within an area of open space punched down through the main body of the monastery’s island. It is held aloft on its own
research into finding Daoine Gloine even after setting up his initial laboratory on the floating island. Using the notes and maps contained in the journal, the characters can find a route through the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
idea why Keranos grants you visions, and the burden weighs heavily on your soul.
Devotion to Keranos Just as the storm is unpredictable and often dangerous, so is service to the lord of storms
Smiting the unwise and foolish in Keranos’s name Helping a polis successfully plan for or adapt to a threat Building or restoring a temple to Keranos Your piety score to Keranos decreases if you diminish
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
idea why Keranos grants you visions, and the burden weighs heavily on your soul.
Devotion to Keranos Just as the storm is unpredictable and often dangerous, so is service to the lord of storms
Smiting the unwise and foolish in Keranos’s name Helping a polis successfully plan for or adapt to a threat Building or restoring a temple to Keranos Your piety score to Keranos decreases if you diminish
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
idea why Keranos grants you visions, and the burden weighs heavily on your soul.
Devotion to Keranos Just as the storm is unpredictable and often dangerous, so is service to the lord of storms
Smiting the unwise and foolish in Keranos’s name Helping a polis successfully plan for or adapt to a threat Building or restoring a temple to Keranos Your piety score to Keranos decreases if you diminish






