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Returning 35 results for 'buildings blazes diffusing combine rules'.
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Monsters
Quests from the Infinite Staircase
buildings, objects, and raw materials, making them phenomenal excavators—and, if the occasion calls for it, sappers and saboteurs. Pechs enjoy sculpting and carving vast networks of tunnels and warrens
Earth to shape stone to its will, but pechs are stronger together than alone. When in groups, pechs can combine their magic to conjure great curtains of stone and infuse creatures with the fortitude of elemental earth.
Monsters
Van Richten’s Guide to Ravenloft
Fire—their name for the fire of thought that blazes within each person’s mind. They used that power to read thoughts, reshape memories, and dominate the recalcitrant. The inquisitors in the
by a tome.
Today the inquisition rules the city of Malitain, a vast city-state to the north of Barovia’s original site, and the inquisition sends its members throughout the multiverse, seeking
Monsters
Van Richten’s Guide to Ravenloft
psionic power. The Order of Cosima harnessed the Mind Fire—their name for the fire of thought that blazes within each person’s mind. They used that power to read thoughts, reshape
members became the inquisition’s scholars, represented by a tome.
Today the inquisition rules the city of Malitain, a vast city-state to the north of Barovia’s original site, and the
Monsters
Van Richten’s Guide to Ravenloft
specializing in a type of psionic power. The Order of Cosima harnessed the Mind Fire—their name for the fire of thought that blazes within each person’s mind. They used that power to read
order’s members became the inquisition’s scholars, represented by a tome.
Today the inquisition rules the city of Malitain, a vast city-state to the north of Barovia’s original site
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
. Elemental Plane of Earth. This maze of caverns winds through stone and untold mineral riches. Elemental Plane of Fire. An everlasting inferno, this realm blazes with life on volcanic islands. Elemental
Plane of Water. This bottomless ocean churns with mysterious sea life. Elemental Chaos. Here on the fringes of the Inner Planes, elemental forces clash unpredictably. Para-Elemental Planes. In these borderlands between the Elemental Planes, elemental forces combine into realms of ash, ice, magma, and ooze.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
terrain (see “Difficult Terrain” in the Basic Rules). Intact buildings are rundown, ramshackle stone cottages that are otherwise still standing. Their wooden doors are swollen and require a successful
three-quarters cover against attacks from the other side (see “Cover” in the Basic Rules). Dusty old furnishings such as simple wooden chairs and tables remain in most intact buildings. Trees and Brush
Compendium
- Sources->Dungeons & Dragons->Unearthed Arcana
Mystic Subclasses January 15, 2026
BRYAN SOLA This Unearthed Arcana features four new subclasses that share an interest in magic. They combine magic and martial prowess, prey on or protect
(Magic Stealer), and the Warlock (Vestige Patron). The material uses the rules in the Player's Handbook. Learn more about this playtest directly from the designers in this article!
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
further. This section defines two optional sets of rules for customizing your character: multiclassing and feats. Multiclassing lets you combine classes together, and feats are special options you can
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
go a step further. This chapter defines two optional sets of rules for customizing your character: multiclassing and feats. Multiclassing lets you combine classes together, and feats are special
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Domain Overview The domain’s buildings, natural elements, and landmarks all represent the Darklord’s vile past. When developing these features, follow these steps: Specify Locations. Choose locations
similar to settings that appear in your Darklord’s past, or take inspiration from the Settings tables in the “Genres of Horror” section later in this chapter. Combine Locations and Visceral Details
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
combine with the adventures in this book to enhance the flavor of life at a university of magic.
If you find these rules aren’t the best fit for your group, you can run this book’s adventures without those rules, simply narrating the effects of related encounters without using rules to resolve them.
Strixhaven Tracking Sheet The sections on the following pages give special rules for certain aspects of university life. Players can use the sheet below to keep track of the effects of those rules on
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Mobile Bastions The Bastion rules in the Dungeon Master’s Guide assume that characters establish their Bastions in a fixed location and that their adventures might take them away from their Bastions
ship, a lightning rail cart, or even an airship. The DM decides whether to allow characters to establish a mobile Bastion, which uses the following alterations to the normal Bastion rules. A mobile
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
rarity into a single item, provided no more than one of them requires Attunement. For example, you could combine the properties of a Helm of Comprehending Languages with those of a Helm of Telepathy
into a single helmet. This makes the item more powerful (and probably increases its rarity), but it won’t break your game. Special Features and Sentience Chapter 7 has rules for giving magic items interesting histories, minor properties, quirks, and sentience.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
must work for 8 hours. If an item requires multiple days, those days needn’t be consecutive. Assistants. Characters can combine their efforts to shorten the crafting time. Divide the time needed to
cost (such as a weapon or a suit of armor), you must also pay that entire cost or craft that item using the rules in “Equipment”. For example, to make +1 Armor (Plate Armor), you must pay 3,500 GP or
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Pech Pechs are slight, bipedal diggers from the Elemental Plane of Earth. They have a knack for finding weak points in buildings, objects, and raw materials, making them phenomenal excavators—and, if
groups, pechs can combine their magic to conjure great curtains of stone and infuse creatures with the fortitude of elemental earth. Pech Small Elemental, Typically Neutral Good
Armor Class 17
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
enthusiasts combine their athletic skills with the finesse of artists as they choreograph water dances to the latest popular songs. Live-Action Roleplaying Guild Skills: Animal Handling, Performance
that they resolve with special rules. Mage Tower Cheer Squad Skills: Perception, Persuasion Member: Zanther Bowen With their coordinated cheers, outfits, and school spirit, these cheerleaders inspire
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Pont-a-Museau The capital of Richemulot, Pont-a-Museau straddles the Musarde River, its buildings dominating both banks and the islands and bridges between. The city’s abundant space could easily
hereditary Renier estate. From here, Jacqueline Renier rules Richemulot. She holds audience from her parlors and public courtrooms, but her private residence is sacrosanct, and few outside her family ever
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
prosperous and increasingly crowded, so buildings have been torn down and taller ones built — four stories high in some instances. A Waterbaron who rules for life leads Yartar. The current Waterbaron is
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
Pech Pechs are slight, bipedal diggers from the Elemental Plane of Earth. They have a knack for finding weak points in buildings, objects, and raw materials, making them phenomenal excavators—and, if
, pechs can combine their magic to conjure great curtains of stone and infuse creatures with the fortitude of elemental earth. Pech Small Elemental, Typically Neutral Good
Armor Class 17 (natural
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Crafting Magic Items The Player’s Handbook contains rules on brewing Potions of Healing and scribing Spell Scrolls. To create other magic items, follow the rules below. In these rules, “you” refers
8 hours. If an item requires multiple days, those days needn’t be consecutive. Assistants. Characters can combine their efforts to shorten the crafting time. Divide the time needed to create an item
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
aloud: Mayhem rules in the seaside village of Respite. The Cobblehook Corsairs, a crew of troublemakers who aren’t normally violent, have raided the village. Black smoke billows from buildings
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
family died of the plague. Mademoiselle Jacqueline Renier, the nation’s most prestigious aristocrat, rules as temporary warden. When the plague swells to epidemic proportions, the state police, the
cities contain an inexplicably large number of buildings, an amount greater than their highest populations would have ever warranted. Rat swarms prowl city streets like packs of dogs. RICHEMULOISE
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
continuing to advance as a barbarian. Elves are known to combine martial mastery with magical training and advance as fighters and wizards simultaneously. Optional rules for combining classes in this
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
.” Ready “Your foe seems to be waiting for something, ready to act.” You can combine those narrative descriptions with game rules: “Dispensing with attacks, your foe hurries across the room, taking the
Narration in Combat Although it’s important that the players understand what’s going on in terms of the rules, the game can get dull if everyone uses only “gamespeak”: “That’s an 18 to hit,” “You hit
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
3. Guardhouses Two windowless stone guardhouses with peaked, slate-tiled rooftops stand in the middle of the forest where several elevated walkways converge. The buildings were built on higher ground
image of a dead tree carved into its keystone. Its rules are as follows: Touching the arch with a dead twig or branch causes the gate to open for 1 minute. Characters must be 6th level or higher to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
covered in dense jungle, surrounded by a seemingly endless expanse of ocean and brine flats. The Prince of Demons rules his layer from two serpentine towers, which emerge from a turbid sea. Each tower
to journey here. Orcus rules Thanatos from a vast palace known as Everlost, crafted of obsidian and bone. Set within a howling wasteland called Oblivion’s End, the palace is surrounded by tombs and
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
character’s AC equals 10 + his or her Dexterity modifier. If your character wears armor, carries a shield, or both, calculate your AC using the rules in the Equipment section. Record your AC on your
combine to give Bruenor an Armor Class of 18.
For Bruenor’s weapons, Bob chooses a battleaxe and two handaxes. His battleaxe is a melee weapon, so Bruenor uses his Strength modifier for his attacks and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
The Sea Characters can row a boat for 8 hours per day, or can row longer at the risk of exhaustion (as per the rules for a forced march in chapter 8 of the Player’s Handbook). A fully crewed sailing
) dropped in the middle of some exotic land. There aren’t rules for determining when a shipwreck happens; it happens when you want or need it to happen.
Even the strongest seafaring ship can founder in a
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
rules they are charged with enforcing, cleaving to the spirit of the law when the letter no longer serves justice. Because the Guildpact — the one force on Ravnica that can keep the guilds from
House Dimir. The Boros are becoming increasingly aware of the possibility that their guild could be undermined from within. Security at garrison buildings is vigilant, with angels watching the entrances at all times for spies.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. The DC is 10 plus the number of feet the creature has sunk into the quicksand. A creature that is completely submerged in quicksand can’t breathe (see the suffocation rules in the Player’s Handbook
into the quicksand. Razorvine Razorvine is a plant that grows in wild tangles and hedges. It also clings to the sides of buildings and other surfaces as ivy does. A 10-foot-high, 10-foot-wide, 5-foot
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
” section plays. R2: Crypts This long chamber blazes with violet flame. The walls are lined with alcoves, within which lie bodies wrapped in yellowed cloth. A brazier rests at the end of the hall. A
). The warhorse serves you for 24 hours, then vanishes.
R5: Monument of the Lost This chamber blazes with violet flames. In the middle of the room, steps lead up to a sleek marble monument etched with
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Tristian organized the inquisition into three orders, with each one specializing in a type of psionic power. The Order of Cosima harnessed the Mind Fire—their name for the fire of thought that blazes
intellect to alter the environment through telekinetic force, and the order’s members became the inquisition’s scholars, represented by a tome. Today the inquisition rules the city of Malitain, a vast city
compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
sorcerer class while continuing to advance as a barbarian. Elves are known to combine martial mastery with magical training and advance as fighters and wizards simultaneously. Optional rules for combining
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
tenements, cobblestone plazas, and broken ruins where once-majestic buildings have crumbled to rubble. She imagines the teeming masses below her: humans, elves, vedalken, minotaurs, goblins, loxodons
items are D&D interpretations of specific Magic artifact cards — not literal translations of their mechanics from one rules system to the other, but game elements inspired by the flavor and abilities
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
I’Cath, Darklord Tsien Chiang rules a golden vision of the city—a place of ultimate beauty and efficiency where all things move according to her design. For her, it is near perfection. For her people
shares with her four perfect daughters. Day or night, the streets are filled with people ever toiling to perfect the buildings, reshape the gardens, and undo the work of the previous days and weeks in






