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Returning 35 results for 'buildings bonded diffusing contacts returner'.
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Backgrounds
Guildmasters’ Guide to Ravnica
basic knowledge of the structure of buildings, including the stuff behind the walls. You can also find blueprints of a specific building in order to learn the details of its construction. Such
I’m incapable of admitting a flaw in my logic.
Contacts
The laboratories of the Izzet League are constantly starting up new projects and dissolving old ones, so it’s easy for
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
An Unexpected Message Iskander’s message to the party can arrive in any manner you see fit, including through contacts in the Zhentarim. Whether it comes directly to the characters or to an NPC on
the Council of Waterdeep, the message could be a hastily scribbled note, an eloquent appeal delivered by bonded messenger, or a whispered plea in a dark corridor. “You don’t know me, but we can help
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
An Unexpected Message Iskander’s message to the party can arrive in any manner you see fit, including through contacts in the Zhentarim. Whether it comes directly to the characters or to an NPC on
the Council of Waterdeep, the message could be a hastily scribbled note, an eloquent appeal delivered by bonded messenger, or a whispered plea in a dark corridor. “You don’t know me, but we can help
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
An Unexpected Message Iskander’s message to the party can arrive in any manner you see fit, including through contacts in the Zhentarim. Whether it comes directly to the characters or to an NPC on
the Council of Waterdeep, the message could be a hastily scribbled note, an eloquent appeal delivered by bonded messenger, or a whispered plea in a dark corridor. “You don’t know me, but we can help
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
An Unexpected Message Iskander’s message to the party can arrive in any manner you see fit, including through contacts in the Zhentarim. Whether it comes directly to the characters or to an NPC on
the Council of Waterdeep, the message could be a hastily scribbled note, an eloquent appeal delivered by bonded messenger, or a whispered plea in a dark corridor. “You don’t know me, but we can help
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
An Unexpected Message Iskander’s message to the party can arrive in any manner you see fit, including through contacts in the Zhentarim. Whether it comes directly to the characters or to an NPC on
the Council of Waterdeep, the message could be a hastily scribbled note, an eloquent appeal delivered by bonded messenger, or a whispered plea in a dark corridor. “You don’t know me, but we can help
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
An Unexpected Message Iskander’s message to the party can arrive in any manner you see fit, including through contacts in the Zhentarim. Whether it comes directly to the characters or to an NPC on
the Council of Waterdeep, the message could be a hastily scribbled note, an eloquent appeal delivered by bonded messenger, or a whispered plea in a dark corridor. “You don’t know me, but we can help
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
storage facilities. The community is all but vacant at the present time, so there’s nothing the characters can learn by examining any of the buildings. Under normal circumstances, groups of bonded
Village The grippli village is set near the sea in a brackish marsh. Rising from the muck are circular, domed mud-brick buildings that the grippli use for homes and storage facilities. The carapaces
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
storage facilities. The community is all but vacant at the present time, so there’s nothing the characters can learn by examining any of the buildings. Under normal circumstances, groups of bonded
Village The grippli village is set near the sea in a brackish marsh. Rising from the muck are circular, domed mud-brick buildings that the grippli use for homes and storage facilities. The carapaces
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
storage facilities. The community is all but vacant at the present time, so there’s nothing the characters can learn by examining any of the buildings. Under normal circumstances, groups of bonded
Village The grippli village is set near the sea in a brackish marsh. Rising from the muck are circular, domed mud-brick buildings that the grippli use for homes and storage facilities. The carapaces
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
partially collapsed buildings and walled-off alleys, atop which newer buildings and boardwalks have been built. The entire place is damp, reeks of mildew, and is loud with the creaking and groaning of
surrounding buildings. The floors, walls, and ceilings of the temple are old wood, too damp to burn and rotten enough to be almost spongy to the touch. No cultists dwell inside the temple. The
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
partially collapsed buildings and walled-off alleys, atop which newer buildings and boardwalks have been built. The entire place is damp, reeks of mildew, and is loud with the creaking and groaning of
surrounding buildings. The floors, walls, and ceilings of the temple are old wood, too damp to burn and rotten enough to be almost spongy to the touch. No cultists dwell inside the temple. The
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
partially collapsed buildings and walled-off alleys, atop which newer buildings and boardwalks have been built. The entire place is damp, reeks of mildew, and is loud with the creaking and groaning of
surrounding buildings. The floors, walls, and ceilings of the temple are old wood, too damp to burn and rotten enough to be almost spongy to the touch. No cultists dwell inside the temple. The
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
securely when they are moved, that its buildings and walls are strong and secure. Given the recent destruction of Sundabar’s surface city at the hand of orc armies, such expenditures are well justified
costers and merchants, taking care to avoid exclusivity or cultivate too narrow a range of business partners and contacts, so they control their own destinies and fortunes. They abhor the thought of
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
securely when they are moved, that its buildings and walls are strong and secure. Given the recent destruction of Sundabar’s surface city at the hand of orc armies, such expenditures are well justified
costers and merchants, taking care to avoid exclusivity or cultivate too narrow a range of business partners and contacts, so they control their own destinies and fortunes. They abhor the thought of
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
securely when they are moved, that its buildings and walls are strong and secure. Given the recent destruction of Sundabar’s surface city at the hand of orc armies, such expenditures are well justified
costers and merchants, taking care to avoid exclusivity or cultivate too narrow a range of business partners and contacts, so they control their own destinies and fortunes. They abhor the thought of
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
dwarves. 18. Fishmongers’ Plants The large fish-processing buildings in this area reek of prosperity (and fish). All are engaged in salting or brining the catch brought in by the fleet. Most of the
the family. 20. Solmor House The Solmor family owns several buildings in this modest complex. The largest is the personal mansion of the Solmor family. Three smaller buildings house servants, employees
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
dwarves. 18. Fishmongers’ Plants The large fish-processing buildings in this area reek of prosperity (and fish). All are engaged in salting or brining the catch brought in by the fleet. Most of the
the family. 20. Solmor House The Solmor family owns several buildings in this modest complex. The largest is the personal mansion of the Solmor family. Three smaller buildings house servants, employees
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
dwarves. 18. Fishmongers’ Plants The large fish-processing buildings in this area reek of prosperity (and fish). All are engaged in salting or brining the catch brought in by the fleet. Most of the
the family. 20. Solmor House The Solmor family owns several buildings in this modest complex. The largest is the personal mansion of the Solmor family. Three smaller buildings house servants, employees
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, Pow Ming is no saint. Her ultimate goal is to join the Arcane Brotherhood. In the meantime, she’s using Lord Drylund to meet rich, influential people who might have contacts within that organization
reef that serves as home for Lord Drylund’s pet octopus. The octopus has bonded with its owner and can survive outside of water for 30 minutes. Beneath the aquarium, built into the table, is a shelf
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, Pow Ming is no saint. Her ultimate goal is to join the Arcane Brotherhood. In the meantime, she’s using Lord Drylund to meet rich, influential people who might have contacts within that organization
reef that serves as home for Lord Drylund’s pet octopus. The octopus has bonded with its owner and can survive outside of water for 30 minutes. Beneath the aquarium, built into the table, is a shelf
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, Pow Ming is no saint. Her ultimate goal is to join the Arcane Brotherhood. In the meantime, she’s using Lord Drylund to meet rich, influential people who might have contacts within that organization
reef that serves as home for Lord Drylund’s pet octopus. The octopus has bonded with its owner and can survive outside of water for 30 minutes. Beneath the aquarium, built into the table, is a shelf
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
such buildings elsewhere in the world. Yet, fashioned by dwarves out of cut stone, with a pitched slate roof and a colonnade in front, the palace is so out of place among the rough wood dwellings in
mines, and he has contacts throughout the dwarfholds of the North, including Mithral Hall. One of the patrons of Kelvin’s Comfort is Sir Baric Nylef (see appendix D), a knight of Tyr and a member of the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
such buildings elsewhere in the world. Yet, fashioned by dwarves out of cut stone, with a pitched slate roof and a colonnade in front, the palace is so out of place among the rough wood dwellings in
mines, and he has contacts throughout the dwarfholds of the North, including Mithral Hall. One of the patrons of Kelvin’s Comfort is Sir Baric Nylef (see appendix D), a knight of Tyr and a member of the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
such buildings elsewhere in the world. Yet, fashioned by dwarves out of cut stone, with a pitched slate roof and a colonnade in front, the palace is so out of place among the rough wood dwellings in
mines, and he has contacts throughout the dwarfholds of the North, including Mithral Hall. One of the patrons of Kelvin’s Comfort is Sir Baric Nylef (see appendix D), a knight of Tyr and a member of the
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
of the world and can communicate with other creatures. In extremely rare cases, groups of these creatures band together, creating colonies. These bonded mimics cooperate to create larger objects than
any lone mimic could approximate. A mimic colony can work together to form buildings, bridges, crystal formations, cliff faces, statues, and nearly anything it desires. Entire villages appearing out
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
of the world and can communicate with other creatures. In extremely rare cases, groups of these creatures band together, creating colonies. These bonded mimics cooperate to create larger objects than
any lone mimic could approximate. A mimic colony can work together to form buildings, bridges, crystal formations, cliff faces, statues, and nearly anything it desires. Entire villages appearing out
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
of the world and can communicate with other creatures. In extremely rare cases, groups of these creatures band together, creating colonies. These bonded mimics cooperate to create larger objects than
any lone mimic could approximate. A mimic colony can work together to form buildings, bridges, crystal formations, cliff faces, statues, and nearly anything it desires. Entire villages appearing out
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, useful contacts, and potential hirelings to be found anywhere. Others caution that the city houses a veritable army of potential enemies for those who aren’t careful — and everyone agrees that its wide
is prosperous and becoming increasingly crowded. Some of its old buildings have been torn down and taller ones built — four stories high, in some cases. Because the city is a major river port
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, useful contacts, and potential hirelings to be found anywhere. Others caution that the city houses a veritable army of potential enemies for those who aren’t careful — and everyone agrees that its wide
is prosperous and becoming increasingly crowded. Some of its old buildings have been torn down and taller ones built — four stories high, in some cases. Because the city is a major river port
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, useful contacts, and potential hirelings to be found anywhere. Others caution that the city houses a veritable army of potential enemies for those who aren’t careful — and everyone agrees that its wide
is prosperous and becoming increasingly crowded. Some of its old buildings have been torn down and taller ones built — four stories high, in some cases. Because the city is a major river port
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. Soldiers of the city’s army make a show of patrolling the walls, to reassure citizens and visitors as well as to discourage attackers. The buildings of Everlund are stately and well maintained, with
Charisma check. A character with proficiency in the Animal Handling skill has advantage on the check. The bonded tressym obeys that character’s commands and no one else’s. Near the top of Moongleam Tower is
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. Soldiers of the city’s army make a show of patrolling the walls, to reassure citizens and visitors as well as to discourage attackers. The buildings of Everlund are stately and well maintained, with
Charisma check. A character with proficiency in the Animal Handling skill has advantage on the check. The bonded tressym obeys that character’s commands and no one else’s. Near the top of Moongleam Tower is
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. Soldiers of the city’s army make a show of patrolling the walls, to reassure citizens and visitors as well as to discourage attackers. The buildings of Everlund are stately and well maintained, with
Charisma check. A character with proficiency in the Animal Handling skill has advantage on the check. The bonded tressym obeys that character’s commands and no one else’s. Near the top of Moongleam Tower is
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
retired sailors, the bar’s regulars are in fact contacts for a variety of unsavory organizations, from smugglers and bandits to fences, drug dealers, and panderers. Some work for the Guild, others
the Seatower neighborhood is one of the oldest buildings in the area. Built in the Chessentan style, it features heated pools, echoing halls, and gorgeous tile mosaics. The Hissing Stones hold a






