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Returning 35 results for 'builds being diffusing certain resting'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
, transforming it into a star spawn seer. Whoever the mortal once was largely vanishes beneath the mass of tumorous skin than builds up in strange whorls all over the seer’s body. The mortal’s
aloud their blasphemous texts, and conduct the mind-searing rituals that guide star spawn into the world.
Elder Evil Blessings
Disciples of certain Elder Evils can bestow supernatural gifts on those
Backgrounds
Guildmasters’ Guide to Ravnica
spellcasting, forming spirals that reflect the mathematical perfection of nature.
Suggested Characteristics
The bizarre science of the Simic Combine attracts a certain type of personality and encompasses
My research builds on my parents’ work and takes it in interesting new directions.
2
If a serious problem confounds me, I can count on my mentor to provide clarity of thought.
3
A
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Spell Slots Regardless of how many spells a caster knows or prepares, he or she can cast only a limited number of spells before resting. Manipulating the fabric of magic and channeling its energy
casts a spell, he or she expends a slot of that spell’s level or higher, effectively "filling" a slot with the spell. You can think of a spell slot as a groove of a certain size — small for a 1st-level
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
mountain path, or it might be surrounded by a fence the hag builds out of posts capped with magically warded skulls. Often, a lair reflects the outlook of its primary inhabitant — a murderous hag’s home
them to interact and bargain with creatures of both realms. Other popular choices are a place where the ambient energy augments certain kinds of magic, a site related to death such as a burial ground
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
adult name around the age of 100 and can live to be 750 years old. Size. Elves range from under 5 to over 6 feet tall and have slender builds. Your size is Medium. Speed. Your base walking speed is 30
meditation is “trance.”) While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
adult name around the age of 100 and can live to be 750 years old. Size. Elves range from under 5 to over 6 feet tall and have slender builds. Your size is Medium. Speed. Your base walking speed is 30
meditation is “trance.”) While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Spell Slots Regardless of how many spells a caster knows or prepares, he or she can cast only a limited number of spells before resting. Manipulating the fabric of magic and channeling its energy
casts a spell, he or she expends a slot of that spell's level or higher, effectively "filling" a slot with the spell. You can think of a spell slot as a groove of a certain size--small for a 1st-level
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Encounter Pace and Tension A good story hooks you in with an interesting introduction, builds tension steadily throughout the story, then reaches a climactic conclusion. It’s not always easy to mimic
characters are resting. You can influence the pace and tension of your adventure by determining where and when the characters can rest. If the characters are exploring a vast dungeon, consider scattering a
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
number of level 1+ spells before resting. Spell slots are the main way a spellcaster’s magical potential is represented. Each spellcasting class gives its members a limited number of spell slots of certain
rote—are level 0. The rules for each spellcasting class say when its members gain access to spells of certain levels. Spell Slots Spellcasting is taxing, so a spellcaster can cast only a limited
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
number of level 1+ spells before resting. Spell slots are the main way a spellcaster’s magical potential is represented. Each spellcasting class gives its members a limited number of spell slots of certain
rote—are level 0. The rules for each spellcasting class say when its members gain access to spells of certain levels. Spell Slots Spellcasting is taxing, so a spellcaster can cast only a limited
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
most legendary member in Ilysia and prove yourself worthy of their name.
6 Steal a legendary, long-shattered treasure from its resting place in Ilysia’s Citadel of Destiny.
7 Seek out a
binds.
11 Lead an immortal anvilwrought to Erebos’s palace and convince the god to let the construct die.
12 Discover why Erebos is no longer allowing certain individuals to die.
13
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
M5. Dressing Room Resting against the walls of this circular chamber are three dressing tables, each one with a mirror atop it. The mirrors are bordered by tiny balls of bright golden light. An
years. Hurly recently learned from another actor that three years in the Feywild doesn’t necessarily equate to three years where he came from, so he’s no longer certain how long Endelyn expects him to
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Tor” in Part 3. Quest: Finding Cragmaw Castle. After resting at the Stonehill Inn, Sildar Hallwinter establishes himself at the townmaster’s hall. As an agent of the Lords’ Alliance, his goal is to
’ Alliance If the party eliminates the goblin threat from Cragmaw Castle or uncovers Iarno’s treachery, Sildar Hallwinter privately approaches certain members of the group to urge them to join the Lords
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
workshop contains everything a carpenter needs to make coffins and furniture. Three sturdy worktables stretch the length of the west wall. Henrik builds coffins and keeps his carpenter’s tools in this
southernmost crates contain old junk that Henrik has accumulated over the years. The six crates in the northern part of the room are packed with earth and serve as resting places for the six vampire
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
worshiped locally, by individual tribes, small cults, or certain sects of larger religious temples. Deities of the Forgotten Realms Deity
Alignment
Suggested Domains
Symbol
Auril, goddess
Tyr, god of justice LG War Balanced scales resting on a warhammer Umberlee, goddess of the sea CE Tempest Wave curling left and right Waukeen, goddess of trade N Knowledge, Trickery Upright coin with Waukeen’s profile facing left
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
protection. Frume has contacts among the many merchants of the region and is certain he can arrange a job. Timing is an issue. The tracks leaving the cultists’ camp and the map from Mondath’s chamber both
and clearing out the dragon hatchery. Returning to Greenest, resting, and traveling to Elturel account for eight to ten more days. Unless the characters walked to Elturel or lounged for days in
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
protection. Frume has contacts among the many merchants of the region and is certain he can arrange a job. Timing is an issue. The tracks leaving the cultists’ camp and the map from Mondath’s chamber both
and clearing out the dragon hatchery. Returning to Greenest, resting, and traveling to Elturel account for eight to ten more days. Unless the characters walked to Elturel or lounged for days in
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
: armor, weapons, skills, saving throws, and sometimes tools. Your proficiencies define many of the things your character can do particularly well, from using certain weapons to telling a convincing lie
. After you rest, you can spend Hit Dice to regain hit points (see “Resting” in the Adventuring section).
Proficiency Bonus The table that appears in your class description shows your proficiency bonus
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
skulls are piled around it. The seat of the throne appears to be made of stretched skin and has a metal scepter resting on it.
Shuffling about the sunken portion of the room are three gaunt
up the scepter, but admits not knowing for certain that either is harmful. Shrewd Papazotl realizes that the throne is made from the bones of dead Omuans and the skull of Omu’s great minotaur champion
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Nonhuman Deities Certain gods closely associated with nonhuman races are revered on many different worlds, though not always in the same way. The nonhuman races of the Forgotten Realms and Greyhawk
Tymora, goddess of good fortune CG Trickery Face-up coin Tyr, god of justice LG War Balanced scales resting on a warhammer Umberlee, goddess of the sea CE Tempest Wave curling left and right Waukeen
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Dragon Hunters As the characters approach the foot of the skybridge, they find a group of five locals with horses resting and sharing a meal at the roadside. The five are well armed and look like
Dayawlongon, he began to seek the creature so he can settle his clan’s blood feud. Paolo is also certain he and his group can make a profit from selling pieces of the bakunawa’s corpse and would split
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
simply imperceptible to all but one character. They never manifest for the entire group. Haunts may favor appearing for certain characters, perhaps due to Dark Gifts or backgrounds individuals possess
time they’re resting, the character who experiences the nightmare vanishes. Plausibly they could have wandered off in their sleep, but in truth they’re teleported elsewhere by the house. Roll on the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Hideout Locations The following locations are keyed to the map of the Amberdune hideout. Some of the jackalweres described in the earlier “Amberdune Pack” section are present in certain rooms, but
. The trunks are lined with lead to ensure that the locate object spell cannot be used to find their contents: Trunk 1 contains Nidalia’s desiccated heart, wrapped in a black silk cloth and resting atop
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
certain how to quell the Cataclysmic fire. The flames were created by the gods, so it stands that the power of the gods could extinguish them. Lord Soth is a peerless foe. The characters won’t be able
, Cithcillion was sent as the Silvanesti ambassador to Onyari with his friends Madar and Tenadria. They hoped to persuade the kingpriest to return the bones to their proper resting place. They brought with
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
labeled “This tree”
3 “The Last Resting Place of My Rich Brother that is Also a Bear Cave”
4 A range of peaks known as the Slightly Wobbly Spires
5 An ever-flowing, nonmagical spigot
the gods, you’re going to be one too.
3 You’re fairly certain no one else in your party even knows how to hold a map, let alone read one.
4 You like spyglasses. A lot.
5 Your nickname
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
hammocks (area 4). When the characters first come upon the Morkoth, Captain Daggerdark is resting in his cabin (area 5) as well. Rool is behind the wheel atop the aft castle (area 2), and the ten
certain defeat at the hands of his other enemies. Rool’s betrayal doesn’t make him friendly toward the party. Once Daggerdark is dispatched, Rool continues to fight the adventurers to the bitter end
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
ability to rally in the face of certain death, inspiring other kobolds to follow it in a charge against the invaders of their warren. Kobold Dragonshield
Small humanoid (kobold), lawful evil
Armor
, builds improvised weapons in the hope of gaining some new advantage in combat. An inventor captures bugs, scoops up exotic dungeon slimes, and claims the best stolen goods as ingredients in its
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
the surrounding limestone walls and require a successful DC 10 Wisdom (Perception) check to locate. Once located, a secret door pushes open easily. Certain areas of the dungeon (as shown on map 1.3
table with a human cadaver resting atop it. A frighteningly thin woman in a black robe is studying the corpse, her face largely hidden under a cowl. Around her feet creep a swarm of skeletal rats
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Disciples of certain Elder Evils can bestow supernatural gifts on those who serve that cult, including star spawn. The following powers are unique to specific cults; typically a creature has only one. Cult
. Whoever the mortal once was largely vanishes beneath the mass of tumorous skin than builds up in strange whorls all over the seer’s body. The mortal’s hands become bulky, flipper-like appendages able to
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
electrum, and eighteen plates of silver. The box is opened by sliding certain plates on the left side, then the top, then the right side in a particular sequence. The correct order is platinum
Fire Giant King). An apparently empty ledge high in the southwest wall is the resting place of an iron box that is invisible, has no magical aura, and is locked (requiring a successful DC 20 Dexterity
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
structure is mostly opaque except for its windows. Anyone who looks through a carriage window spots an ornate glass key resting on the seat inside. To reach the key, a character must smash a window or
of the banquet hall has an iron kettle and a tureen of steaming soup resting on doilies atop it.
The balcony extends out over the western part of this chamber, as indicated by the dashed line on the
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
you wish. In the affected area, certain effects and brief encounters reinforce an underlying theme. These effects occur as characters traverse an influenced region or add interest to a specific
benefit of the mirror image spell. The images created sometimes move or speak of their own volition. 41–46 For the next 24 hours, certain wounds caused in the region attract spectral slivers of glass
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
party can subdue him and bring him back here. They don’t care what happens to any other cultists. Redemption Needed. The brothers are certain they can convince their father of the error of his ways
intense fight, but the altar before the statue did not. Obelisk Fragment. The rubble that used to be the altar stone is now the resting place of a Netherese obelisk fragment. See the “Obelisk Fragments
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
sort on a target (such as a vampire’s Charm or a dryad’s Fey Charm), and a paladin’s Aura of Devotion can prevent or suspend such an effect. Three of the most versatile spells for ending certain
an attack roll? The extra damage in the hex spell requires an attack that hits. Since resting identifies magic items, and the identify spell doesn’t spot curses, what is the role of the identify spell
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
some task that only the god can comprehend. Before this gathering begins, the elves who have been selected start to have powerful dreams and waking visions, urging them to travel to a certain location
animals, golden acorns, snowdrops, and sprigs of holly or witch hazel are all common offerings to the god of the passing seasons and the beasts of the forest. Often a shrine to Rillifane contains resting






