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Returning 35 results for 'built blessing diffusing connects reining'.
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Monsters
Acquisitions Incorporated
","rollDamageType":"bludgeoning"} bludgeoning damage.War God's Blessing (Recharges after a Short or Long Rest). When a creature within 30 feet of Omin makes an attack roll, but before learning whether it hits
world.
Omin Dran built the organization called Acquisitions Incorporated to facilitate and expand his quest to find his true sister, at least in part. For despite his unprecedented success in
Monsters
Fizban's Treasury of Dragons
wary eye on the efreeti;efreet who have built a tower near the dragon’s lair, and indirectly aids any who oppose the efreet.
7
An iron golem ferries visitors across the lava moat
defenses.
Emerald Dragon Lair Features
The emerald dragon lair shown in map 5.8 is a series of ancient vaults situated beneath a city built in the caldera of a dormant volcano. The vaults fell into disuse
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
17. Master Bath Remains of opulent fixtures fill this moldy bathroom. Wardrobes, dressing screens, and a vanity with a cracked mirror line fractured tile walls. A raised marble tub next to a built-in
fireplace asserts a commitment to decadence.
The bathroom is humid and moldy, its walls stained with colorful but harmless growths. Chimney Witch. The fireplace connects to the haunted chimney
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
17. Master Bath Remains of opulent fixtures fill this moldy bathroom. Wardrobes, dressing screens, and a vanity with a cracked mirror line fractured tile walls. A raised marble tub next to a built-in
fireplace asserts a commitment to decadence.
The bathroom is humid and moldy, its walls stained with colorful but harmless growths. Chimney Witch. The fireplace connects to the haunted chimney
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
17. Master Bath Remains of opulent fixtures fill this moldy bathroom. Wardrobes, dressing screens, and a vanity with a cracked mirror line fractured tile walls. A raised marble tub next to a built-in
fireplace asserts a commitment to decadence.
The bathroom is humid and moldy, its walls stained with colorful but harmless growths. Chimney Witch. The fireplace connects to the haunted chimney
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Xanathar’s Lair Xanathar’s lair is an ancient dungeon complex originally built by Netherese wizards and expanded by beholders over time. It connects to the subterranean town of Skullport by way of a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Xanathar’s Lair Xanathar’s lair is an ancient dungeon complex originally built by Netherese wizards and expanded by beholders over time. It connects to the subterranean town of Skullport by way of a
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
The Labyrinth Beneath the Sands of Sute lie generations of hidden tombs, built one atop the other and hidden by the sands of ages. Elaborated upon by the Dark Powers, these endless, entangled crypts
are known as the Labyrinth—a vast, dungeon-underworld that connects every tomb and monument in Har’Akir. The Children of Ankhtepot and their undead servants make use of hidden thoroughfares connecting
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
The Labyrinth Beneath the Sands of Sute lie generations of hidden tombs, built one atop the other and hidden by the sands of ages. Elaborated upon by the Dark Powers, these endless, entangled crypts
are known as the Labyrinth—a vast, dungeon-underworld that connects every tomb and monument in Har’Akir. The Children of Ankhtepot and their undead servants make use of hidden thoroughfares connecting
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
The Labyrinth Beneath the Sands of Sute lie generations of hidden tombs, built one atop the other and hidden by the sands of ages. Elaborated upon by the Dark Powers, these endless, entangled crypts
are known as the Labyrinth—a vast, dungeon-underworld that connects every tomb and monument in Har’Akir. The Children of Ankhtepot and their undead servants make use of hidden thoroughfares connecting
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Xanathar’s Lair Xanathar’s lair is an ancient dungeon complex originally built by Netherese wizards and expanded by beholders over time. It connects to the subterranean town of Skullport by way of a
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Yartar This fortified city commands the most northerly wagon bridge over the Dessarin River. A walled citadel on the west bank of the river connects to a bridge wide enough to accommodate two wagons
prosperous and increasingly crowded, so buildings have been torn down and taller ones built — four stories high in some instances. A Waterbaron who rules for life leads Yartar. The current Waterbaron is
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Yartar This fortified city commands the most northerly wagon bridge over the Dessarin River. A walled citadel on the west bank of the river connects to a bridge wide enough to accommodate two wagons
prosperous and increasingly crowded, so buildings have been torn down and taller ones built — four stories high in some instances. A Waterbaron who rules for life leads Yartar. The current Waterbaron is
Monsters
Fizban's Treasury of Dragons
built in the caldera of a dormant volcano. The vaults fell into disuse over a century ago when an upwelling from the lake at the caldera’s center collapsed a portion of the vaults and flooded their
to natural stone caves; these caves slope down to a subterranean pool that connects to the caldera lake via an underwater channel. When the volcano is active, the waters here bubble up into the caves
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Yartar This fortified city commands the most northerly wagon bridge over the Dessarin River. A walled citadel on the west bank of the river connects to a bridge wide enough to accommodate two wagons
prosperous and increasingly crowded, so buildings have been torn down and taller ones built — four stories high in some instances. A Waterbaron who rules for life leads Yartar. The current Waterbaron is
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
the south wall comes the crash of tidal sea water flowing in and out of a cave.
The tortles built a cistern on the roof that catches rainwater and channels it through the crab sculpture into the pool
the blessing is conferred.
Any creature that damages the basin must succeed on a DC 15 Constitution saving throw or be transformed into a crab for 24 hours. The effect is otherwise identical to that
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
award ceremonies. A wide plaza connects the stadium to the city’s outer gates, offering plenty of room for celebration around the annual games. When the stadium isn’t hosting the actual Iroan Games
maintain order and defend the Kolophon) are quartered within the citadel’s imposing walls, and the monarch’s palace is built atop it. Temples of Iroas, Heliod, and Keranos also adorn the top of the citadel
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
award ceremonies. A wide plaza connects the stadium to the city’s outer gates, offering plenty of room for celebration around the annual games. When the stadium isn’t hosting the actual Iroan Games
maintain order and defend the Kolophon) are quartered within the citadel’s imposing walls, and the monarch’s palace is built atop it. Temples of Iroas, Heliod, and Keranos also adorn the top of the citadel
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
award ceremonies. A wide plaza connects the stadium to the city’s outer gates, offering plenty of room for celebration around the annual games. When the stadium isn’t hosting the actual Iroan Games
maintain order and defend the Kolophon) are quartered within the citadel’s imposing walls, and the monarch’s palace is built atop it. Temples of Iroas, Heliod, and Keranos also adorn the top of the citadel
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
the south wall comes the crash of tidal sea water flowing in and out of a cave.
The tortles built a cistern on the roof that catches rainwater and channels it through the crab sculpture into the pool
the blessing is conferred.
Any creature that damages the basin must succeed on a DC 15 Constitution saving throw or be transformed into a crab for 24 hours. The effect is otherwise identical to that
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
the south wall comes the crash of tidal sea water flowing in and out of a cave.
The tortles built a cistern on the roof that catches rainwater and channels it through the crab sculpture into the pool
the blessing is conferred.
Any creature that damages the basin must succeed on a DC 15 Constitution saving throw or be transformed into a crab for 24 hours. The effect is otherwise identical to that
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
foreign rule constructed alongside newer structures built by traders and immigrants looking for security. Kalapang is welcoming toward foreigners and encourages visitors. Powerful clans and the
were infused into the skybridges in ages past, with the creatures’ blessing. Only bonesingers, people chosen as stewards of the skybridges, know how to maintain the magic that keeps the skybridges safe.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
foreign rule constructed alongside newer structures built by traders and immigrants looking for security. Kalapang is welcoming toward foreigners and encourages visitors. Powerful clans and the
were infused into the skybridges in ages past, with the creatures’ blessing. Only bonesingers, people chosen as stewards of the skybridges, know how to maintain the magic that keeps the skybridges safe.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
foreign rule constructed alongside newer structures built by traders and immigrants looking for security. Kalapang is welcoming toward foreigners and encourages visitors. Powerful clans and the
were infused into the skybridges in ages past, with the creatures’ blessing. Only bonesingers, people chosen as stewards of the skybridges, know how to maintain the magic that keeps the skybridges safe.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
7. Fidelio’s Folly Chasm. This partially destroyed room is dimly lit by the lava at the bottom of the nearby chasm (see area 40). Past the chasm’s ledge is a spectral bridge that connects two other
, either as a ghost or when in possession of a host, Fidelio’s ghost is laid to rest. “Victory at last!” says the ghost as it fades away. Afterward, Tyr bestows a blessing of protection (see
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
7. Fidelio’s Folly Chasm. This partially destroyed room is dimly lit by the lava at the bottom of the nearby chasm (see area 40). Past the chasm’s ledge is a spectral bridge that connects two other
, either as a ghost or when in possession of a host, Fidelio’s ghost is laid to rest. “Victory at last!” says the ghost as it fades away. Afterward, Tyr bestows a blessing of protection (see
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
7. Fidelio’s Folly Chasm. This partially destroyed room is dimly lit by the lava at the bottom of the nearby chasm (see area 40). Past the chasm’s ledge is a spectral bridge that connects two other
, either as a ghost or when in possession of a host, Fidelio’s ghost is laid to rest. “Victory at last!” says the ghost as it fades away. Afterward, Tyr bestows a blessing of protection (see
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Crypt — took Auspicia from the world. Omin Dran built the organization called Acquisitions Incorporated to facilitate and expand his quest to find his true sister, at least in part. For despite his
. Hit: 10 (2d6 + 3) bludgeoning damage.
Reactions
War God’s Blessing (Recharges after a Short or Long Rest). When a creature within 30 feet of Omin makes an attack roll, but before learning whether it hits or misses, Omin can grant the creature a +10 bonus to that roll.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
characters learn of the island’s history and how it connects to the undead attacks. They then have a chance to destroy the underwater source of evil — the twisted undead captain Syrgaul. Seeking the
ADVENTURE
Here are suggestions for where you can place this adventure in particular campaign settings.
Eberron. Built by Aundair during the Last War, the fort on Firewatch Island once guarded the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
: emerald dragon lair View Player Version Emerald Dragon Lair Features The emerald dragon lair shown in map 5.8 is a series of ancient vaults situated beneath a city built in the caldera of a dormant
subterranean pool that connects to the caldera lake via an underwater channel. When the volcano is active, the waters here bubble up into the caves before draining down nearby lava tubes. During
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
characters learn of the island’s history and how it connects to the undead attacks. They then have a chance to destroy the underwater source of evil — the twisted undead captain Syrgaul. Seeking the
ADVENTURE
Here are suggestions for where you can place this adventure in particular campaign settings.
Eberron. Built by Aundair during the Last War, the fort on Firewatch Island once guarded the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
cleaner and less crowded than those near street level. A narrow wooden bridge connects the upper levels above the press and noise of the street. 2. Executioner’s Run The road through the Old City splits
around a rectangular, stone-lined pit 15 feet deep, 50 feet wide, and 200 feet long. The original Amnian residents built it as an arena for a highly competitive ball game, and it still provides cheap
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
: emerald dragon lair View Player Version Emerald Dragon Lair Features The emerald dragon lair shown in map 5.8 is a series of ancient vaults situated beneath a city built in the caldera of a dormant
subterranean pool that connects to the caldera lake via an underwater channel. When the volcano is active, the waters here bubble up into the caves before draining down nearby lava tubes. During
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
connects the two sides of the island and has a dilapidated tower at one end. Flickering firelight is visible through the tower’s upper-floor window.
The danger on this nodule isn’t in the tower, but in
with a human mouth. The statue’s construction was obviously flawed, likely due to an overlarge chamber built into the statue’s apex, making it top-heavy. Treasure. The wizard’s amulet of proof against
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
patrolling in town. The guards work in pairs, operating from two guardhouses built near the road into Saltmarsh. A smaller station at the docks quells the fights that break out there nightly. The captain of
against pirates, raiders, and monsters. The guard is seen as something of a meddlesome force, since most of its members are drawn from the military veterans who migrated here with the crown’s blessing






