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Returning 35 results for 'built both diffusing closed resolve'.
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Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
6. Main Gate This is the only entrance into the castle that’s used. When the castle was built, a pair of stout wooden gates and an iron portcullis closed off this 12-foot-wide, 10-foot-high gateway
. The gates are never closed; they now sag on their hinges so badly that it’s not worth the effort of levering them into place for any reason short of an imminent attack. The portcullis is rigged so it
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
6. Main Gate This is the only entrance into the castle that’s used. When the castle was built, a pair of stout wooden gates and an iron portcullis closed off this 12-foot-wide, 10-foot-high gateway
. The gates are never closed; they now sag on their hinges so badly that it’s not worth the effort of levering them into place for any reason short of an imminent attack. The portcullis is rigged so it
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
6. Main Gate This is the only entrance into the castle that’s used. When the castle was built, a pair of stout wooden gates and an iron portcullis closed off this 12-foot-wide, 10-foot-high gateway
. The gates are never closed; they now sag on their hinges so badly that it’s not worth the effort of levering them into place for any reason short of an imminent attack. The portcullis is rigged so it
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
6. Main Gate This is the only entrance into the castle that’s used. When the castle was built, a pair of stout wooden gates and an iron portcullis closed off this 12-foot-wide, 10-foot-high gateway
. The gates are never closed; they now sag on their hinges so badly that it’s not worth the effort of levering them into place for any reason short of an imminent attack. The portcullis is rigged so it
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
6. Main Gate This is the only entrance into the castle that’s used. When the castle was built, a pair of stout wooden gates and an iron portcullis closed off this 12-foot-wide, 10-foot-high gateway
. The gates are never closed; they now sag on their hinges so badly that it’s not worth the effort of levering them into place for any reason short of an imminent attack. The portcullis is rigged so it
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
6. Main Gate This is the only entrance into the castle that’s used. When the castle was built, a pair of stout wooden gates and an iron portcullis closed off this 12-foot-wide, 10-foot-high gateway
. The gates are never closed; they now sag on their hinges so badly that it’s not worth the effort of levering them into place for any reason short of an imminent attack. The portcullis is rigged so it
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
General Features The lodge is built in a comfortable but rustic style, and good tapestries and some hunting trophies festoon its rooms. The wooden floors are heavily scarred by claws. A successful DC
. The lodge is not lit except by fireplaces and candles. The interior is dark when the shutters are closed.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
General Features The lodge is built in a comfortable but rustic style, and good tapestries and some hunting trophies festoon its rooms. The wooden floors are heavily scarred by claws. A successful DC
. The lodge is not lit except by fireplaces and candles. The interior is dark when the shutters are closed.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
General Features The lodge is built in a comfortable but rustic style, and good tapestries and some hunting trophies festoon its rooms. The wooden floors are heavily scarred by claws. A successful DC
. The lodge is not lit except by fireplaces and candles. The interior is dark when the shutters are closed.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
General Features The lodge is built in a comfortable but rustic style, and good tapestries and some hunting trophies festoon its rooms. The wooden floors are heavily scarred by claws. A successful DC
. The lodge is not lit except by fireplaces and candles. The interior is dark when the shutters are closed.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
General Features The lodge is built in a comfortable but rustic style, and good tapestries and some hunting trophies festoon its rooms. The wooden floors are heavily scarred by claws. A successful DC
. The lodge is not lit except by fireplaces and candles. The interior is dark when the shutters are closed.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
General Features The lodge is built in a comfortable but rustic style, and good tapestries and some hunting trophies festoon its rooms. The wooden floors are heavily scarred by claws. A successful DC
. The lodge is not lit except by fireplaces and candles. The interior is dark when the shutters are closed.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
during a full moon, on the dawn of a particular day, or for someone carrying a certain type of item. A fey crossing can be closed permanently if the land on either side is dramatically altered — for example, if a castle is built over the clearing on the Material Plane.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
A29. Secret Vault Against the south wall of this otherwise empty room rests a 80-pound iron chest with clawed feet. Its built-in lock bears a tiny circular indentation instead of a traditional
the castellan’s signet ring is placed in the indentation, the chest unlocks and remains unlocked until its lid is closed tight. The chest can also be unlocked with a successful DC 20 Dexterity check
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
A29. Secret Vault Against the south wall of this otherwise empty room rests a 80-pound iron chest with clawed feet. Its built-in lock bears a tiny circular indentation instead of a traditional
the castellan’s signet ring is placed in the indentation, the chest unlocks and remains unlocked until its lid is closed tight. The chest can also be unlocked with a successful DC 20 Dexterity check
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
during a full moon, on the dawn of a particular day, or for someone carrying a certain type of item. A fey crossing can be closed permanently if the land on either side is dramatically altered — for example, if a castle is built over the clearing on the Material Plane.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
A29. Secret Vault Against the south wall of this otherwise empty room rests a 80-pound iron chest with clawed feet. Its built-in lock bears a tiny circular indentation instead of a traditional
the castellan’s signet ring is placed in the indentation, the chest unlocks and remains unlocked until its lid is closed tight. The chest can also be unlocked with a successful DC 20 Dexterity check
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
during a full moon, on the dawn of a particular day, or for someone carrying a certain type of item. A fey crossing can be closed permanently if the land on either side is dramatically altered — for example, if a castle is built over the clearing on the Material Plane.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
settlers built their village on land sacred to the orcs and are disrupting wards that hold evil at bay. The heroes find a powerful magic weapon in a tomb, but the artifact is the sword of an ancient
hobgoblin general, whose descendants want it back. The ways to resolve these problems aren’t always simple. Certain situations demand straightforward decisions. If Emerald Claw cultists are about to
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
settlers built their village on land sacred to the orcs and are disrupting wards that hold evil at bay. The heroes find a powerful magic weapon in a tomb, but the artifact is the sword of an ancient
hobgoblin general, whose descendants want it back. The ways to resolve these problems aren’t always simple. Certain situations demand straightforward decisions. If Emerald Claw cultists are about to
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
settlers built their village on land sacred to the orcs and are disrupting wards that hold evil at bay. The heroes find a powerful magic weapon in a tomb, but the artifact is the sword of an ancient
hobgoblin general, whose descendants want it back. The ways to resolve these problems aren’t always simple. Certain situations demand straightforward decisions. If Emerald Claw cultists are about to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
a dome built of black stone is a statue of a snake with closed eyes swallowing its own tail.
Apparition. The ghostly image of an adventurer moves through the area, looking lost.
The ghostly image
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
— behind the original walls of Gray Harbor — and the Lower City, built on the slopes leading down to the Chionthar River. Patriar houses were ransacked, family heirlooms were lost forever, and heirs were
banner, that of the Flaming Fist. Eltan used the mercenaries to quash what pockets of disorder he found, punishing lawbreakers for their crimes. Though plenty of theft, blackmail, and assassination continued behind closed doors, the founding of the Flaming Fist marked a new chapter in the city’s story.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
airtight. The gnomes built these crablike contraptions to grip and move other objects, rather like crude forklifts. However, the contraptions are so clumsy that they are useless for delicate work. They are
is designed to hold a single Small humanoid, though a Medium humanoid can fit inside with some discomfort. While in the barrel with the hatch closed, a creature has total cover against attacks from
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
-vampire. Tristen died with his adopted family, but as the Mists closed in around their sacred stone circle, he rose a ghost. Unexpectedly, with the dawn, Tristen’s dhampir body was restored. Now
, Tristen lives by day, a perpetually young, charming, invention-obsessed dhampir dwelling in Castle Tristenoira, the smoking fortress his goblin servants built over the druid circle of his one-time family
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
airtight. The gnomes built these crablike contraptions to grip and move other objects, rather like crude forklifts. However, the contraptions are so clumsy that they are useless for delicate work. They are
is designed to hold a single Small humanoid, though a Medium humanoid can fit inside with some discomfort. While in the barrel with the hatch closed, a creature has total cover against attacks from
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
— behind the original walls of Gray Harbor — and the Lower City, built on the slopes leading down to the Chionthar River. Patriar houses were ransacked, family heirlooms were lost forever, and heirs were
banner, that of the Flaming Fist. Eltan used the mercenaries to quash what pockets of disorder he found, punishing lawbreakers for their crimes. Though plenty of theft, blackmail, and assassination continued behind closed doors, the founding of the Flaming Fist marked a new chapter in the city’s story.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
— behind the original walls of Gray Harbor — and the Lower City, built on the slopes leading down to the Chionthar River. Patriar houses were ransacked, family heirlooms were lost forever, and heirs were
banner, that of the Flaming Fist. Eltan used the mercenaries to quash what pockets of disorder he found, punishing lawbreakers for their crimes. Though plenty of theft, blackmail, and assassination continued behind closed doors, the founding of the Flaming Fist marked a new chapter in the city’s story.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
-vampire. Tristen died with his adopted family, but as the Mists closed in around their sacred stone circle, he rose a ghost. Unexpectedly, with the dawn, Tristen’s dhampir body was restored. Now
, Tristen lives by day, a perpetually young, charming, invention-obsessed dhampir dwelling in Castle Tristenoira, the smoking fortress his goblin servants built over the druid circle of his one-time family
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
18: Massive Stasis Pods These large halls provide access to stasis pods built into the walls, each one larger and stronger than the ones in area 5. Each can hold a Huge creature and has AC 12, 50 hit
points, and immunity to poison and psychic damage. Closed pods can be opened with a blue or yellow key card. 18a: Western Pods This room’s western door has been destroyed. The corpse of an unarmed
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Fane Features The fane consists mostly of caverns, some improved by magical manipulation of the rock. The northeast portion includes chambers built by the dwarves of Besilmer, so it resembles the
. No original locks remain operable, but the cultists secure some doors with a hasp-and-pin mechanism. A door closed in this way can be forced with a successful DC 15 Strength check. Light. The glow of
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
18: Massive Stasis Pods These large halls provide access to stasis pods built into the walls, each one larger and stronger than the ones in area 5. Each can hold a Huge creature and has AC 12, 50 hit
points, and immunity to poison and psychic damage. Closed pods can be opened with a blue or yellow key card. 18a: Western Pods This room’s western door has been destroyed. The corpse of an unarmed
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
18: Massive Stasis Pods These large halls provide access to stasis pods built into the walls, each one larger and stronger than the ones in area 5. Each can hold a Huge creature and has AC 12, 50 hit
points, and immunity to poison and psychic damage. Closed pods can be opened with a blue or yellow key card. 18a: Western Pods This room’s western door has been destroyed. The corpse of an unarmed
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
-high, 10-foot-wide rock formation shaped like a huge clawed hand thrusts up from the floor in the west end of the cave. (A secret door is built into the ceiling directly above the claw.)
The claw is
formation. The door is an 8-foot-square, 1-foot-thick slab of stone that pivots on a central axis. Pushing or pulling it open from below requires a successful DC 20 Strength (Athletics) check. The secret door remains open until it is manually closed again.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
airtight. The gnomes built these crablike contraptions to grip and move other objects, rather like crude forklifts. However, the contraptions are so clumsy that they are useless for delicate work. They are
is designed to hold a single Small humanoid, though a Medium humanoid can fit inside with some discomfort. While in the barrel with the hatch closed, a creature has total cover against attacks from






