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Returning 35 results for 'built both diffusing consult ram'.
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Equipment
isn’t built for traveling on water and sinks quickly in rough seas.
Standard weaponry on a shrike ship includes three ballistae—one on the forecastle, one in the middle of the top deck
, and one on the sterncastle. In a desperate situation, the ship’s reinforced bow can be used as a piercing ram.
Species
Spelljammer: Adventures in Space
Autognomes are mechanical beings built by rock gnomes. Sometimes, because of a malfunction or a unique circumstance, an autognome becomes separated from its creator and strikes out on its own.
An
treated by your creator, so you ran away from home.
5
You were built to complete a special mission.
6
You felt trapped in the role for which you were built and abandoned your creator
Species
Mordenkainen Presents: Monsters of the Multiverse
Originating in the Feywild—a realm of pure emotion— satyrs thrive on the energy of merriment. They resemble elves but have goatlike legs, cloven hooves, and ram or goat horns. The magic
, consult the Random Height and Weight table in the Player’s Handbook, and choose the row in the table that best represents the build you imagine for your character.
Species
Mordenkainen Presents: Monsters of the Multiverse
psionic powers and built a great city called Tu’narath. They have since spread throughout the multiverse, starting in outposts outside the Astral Plane, called creches, where time passes and their
the same ranges of height and weight that humans have in our world. If you’d like to determine your character’s height or weight randomly, consult the Random Height and Weight table in the
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
but isn’t built for traveling on water and sinks quickly in rough seas. Standard weaponry on a shrike ship includes three ballistae—one on the forecastle, one in the middle of the top deck, and one on
the sterncastle. In a desperate situation, the ship’s reinforced bow can be used as a piercing ram. Shrike Ship Summary Armor Class: 15 (wood) Cargo: 20 tons Hit Points: 250 Crew: 11 Damage Threshold
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
but isn’t built for traveling on water and sinks quickly in rough seas. Standard weaponry on a shrike ship includes three ballistae—one on the forecastle, one in the middle of the top deck, and one on
the sterncastle. In a desperate situation, the ship’s reinforced bow can be used as a piercing ram. Shrike Ship Summary Armor Class: 15 (wood) Cargo: 20 tons Hit Points: 250 Crew: 11 Damage Threshold
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
but isn’t built for traveling on water and sinks quickly in rough seas. Standard weaponry on a shrike ship includes three ballistae—one on the forecastle, one in the middle of the top deck, and one on
the sterncastle. In a desperate situation, the ship’s reinforced bow can be used as a piercing ram. Shrike Ship Summary Armor Class: 15 (wood) Cargo: 20 tons Hit Points: 250 Crew: 11 Damage Threshold
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
Handout 1: Hammerhead Ship Hammerhead ships are popular craft, especially among pirates and merchants carrying heavy cargo. They can float on water and sail across it, but they aren’t built to land
damage.
Blunt Ram Armor Class: —
Hit Points: —
Cost: — (included in ship cost)
The ship’s spelljammer can make the following attack when the ship runs into another object or into a
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
Hammerhead Ship Hammerhead ships are popular craft, especially among pirates and merchants carrying heavy cargo. They can float on water and sail across it, but they aren’t built to land on the
: 16 (3d10) piercing damage.
Blunt Ram Armor Class: —
Hit Points: —
Cost: — (included in ship cost)
The ship’s spelljammer can make the following attack when the ship runs into another
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
Handout 1: Hammerhead Ship Hammerhead ships are popular craft, especially among pirates and merchants carrying heavy cargo. They can float on water and sail across it, but they aren’t built to land
damage.
Blunt Ram Armor Class: —
Hit Points: —
Cost: — (included in ship cost)
The ship’s spelljammer can make the following attack when the ship runs into another object or into a
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
Hammerhead Ship Hammerhead ships are popular craft, especially among pirates and merchants carrying heavy cargo. They can float on water and sail across it, but they aren’t built to land on the
: 16 (3d10) piercing damage.
Blunt Ram Armor Class: —
Hit Points: —
Cost: — (included in ship cost)
The ship’s spelljammer can make the following attack when the ship runs into another
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
Hammerhead Ship Hammerhead ships are popular craft, especially among pirates and merchants carrying heavy cargo. They can float on water and sail across it, but they aren’t built to land on the
: 16 (3d10) piercing damage.
Blunt Ram Armor Class: —
Hit Points: —
Cost: — (included in ship cost)
The ship’s spelljammer can make the following attack when the ship runs into another
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
Handout 1: Hammerhead Ship Hammerhead ships are popular craft, especially among pirates and merchants carrying heavy cargo. They can float on water and sail across it, but they aren’t built to land
damage.
Blunt Ram Armor Class: —
Hit Points: —
Cost: — (included in ship cost)
The ship’s spelljammer can make the following attack when the ship runs into another object or into a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
balls of cast iron through the air at destructive speeds. In a campaign without gunpowder, a cannon might be an arcane device built by clever gnomes or wizardly engineers. A cannon is usually
it), one target. Hit: 27 (5d10) bludgeoning damage. Ram Large object Armor Class: 15 Hit Points: 100 Damage Immunities: poison, psychic A ram consists of a movable gallery equipped with a heavy log
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
balls of cast iron through the air at destructive speeds. In a campaign without gunpowder, a cannon might be an arcane device built by clever gnomes or wizardly engineers. A cannon is usually
it), one target. Hit: 27 (5d10) bludgeoning damage. Ram Large object Armor Class: 15 Hit Points: 100 Damage Immunities: poison, psychic A ram consists of a movable gallery equipped with a heavy log
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
balls of cast iron through the air at destructive speeds. In a campaign without gunpowder, a cannon might be an arcane device built by clever gnomes or wizardly engineers. A cannon is usually
it), one target. Hit: 27 (5d10) bludgeoning damage. Ram Large object Armor Class: 15 Hit Points: 100 Damage Immunities: poison, psychic A ram consists of a movable gallery equipped with a heavy log
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
graffiti.
One-Way Secret Door A one-way secret door built into the north wall can’t be opened from the south without the aid of a knock spell or similar magic. Any character who finds the secret door
dropped by a frightened adventurer. Roll percentile dice and consult the Trinkets table in chapter 5 of the Player’s Handbook to determine the trinket. Shields Sixty old shields hang on the walls; they
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
graffiti.
One-Way Secret Door A one-way secret door built into the north wall can’t be opened from the south without the aid of a knock spell or similar magic. Any character who finds the secret door
dropped by a frightened adventurer. Roll percentile dice and consult the Trinkets table in chapter 5 of the Player’s Handbook to determine the trinket. Shields Sixty old shields hang on the walls; they
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
graffiti.
One-Way Secret Door A one-way secret door built into the north wall can’t be opened from the south without the aid of a knock spell or similar magic. Any character who finds the secret door
dropped by a frightened adventurer. Roll percentile dice and consult the Trinkets table in chapter 5 of the Player’s Handbook to determine the trinket. Shields Sixty old shields hang on the walls; they
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
ballista arrows are stacked and secured near each. Mangonels. Two mangonels (DMG, ch. 8) are attached to the aft of the deck. Ten mangonel stones are stacked and secured near each catapult. Naval Ram
. The galley’s stern features an iron naval ram used for attacking other ships. Opening. A 10-foot-wide, 80-foot-long open space in the middle of the deck stretches fore to aft and leads down to the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
ballista arrows are stacked and secured near each. Mangonels. Two mangonels (DMG, ch. 8) are attached to the aft of the deck. Ten mangonel stones are stacked and secured near each catapult. Naval Ram
. The galley’s stern features an iron naval ram used for attacking other ships. Opening. A 10-foot-wide, 80-foot-long open space in the middle of the deck stretches fore to aft and leads down to the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
ballista arrows are stacked and secured near each. Mangonels. Two mangonels (DMG, ch. 8) are attached to the aft of the deck. Ten mangonel stones are stacked and secured near each catapult. Naval Ram
. The galley’s stern features an iron naval ram used for attacking other ships. Opening. A 10-foot-wide, 80-foot-long open space in the middle of the deck stretches fore to aft and leads down to the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
stored before Buron took it. Credenza and Chair. These furnishings were installed in the tower when it was built. They are unremarkable, albeit finely made. Secret Door. A secret door is built into a
Stonky Noptopper (a rock gnome master sage; see "Sages and Master Sages" for his stat block) and three cult fanatics (Pig Wheat, Ram Sugar, and Sheep Sweet Corn). Eager to get to their assigned spots in
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
stored before Buron took it. Credenza and Chair. These furnishings were installed in the tower when it was built. They are unremarkable, albeit finely made. Secret Door. A secret door is built into a
Stonky Noptopper (a rock gnome master sage; see "Sages and Master Sages" for his stat block) and three cult fanatics (Pig Wheat, Ram Sugar, and Sheep Sweet Corn). Eager to get to their assigned spots in
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Kinds of Treasure Use these guidelines in conjunction with the information in the Dungeon Master's Guide to detail treasures adventurers might find in ancient ruins built by giants. Coins Giants
likeness of a god 6 A slightly bent silver crown kept as a trophy 7 A lopsided chunk of luminous stone 8 A bronze war horn, its flared bell shaped like a charging ram 250 gp Art Objects d8 Item 1 An
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
stored before Buron took it. Credenza and Chair. These furnishings were installed in the tower when it was built. They are unremarkable, albeit finely made. Secret Door. A secret door is built into a
Stonky Noptopper (a rock gnome master sage; see "Sages and Master Sages" for his stat block) and three cult fanatics (Pig Wheat, Ram Sugar, and Sheep Sweet Corn). Eager to get to their assigned spots in
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Kinds of Treasure Use these guidelines in conjunction with the information in the Dungeon Master's Guide to detail treasures adventurers might find in ancient ruins built by giants. Coins Giants
likeness of a god 6 A slightly bent silver crown kept as a trophy 7 A lopsided chunk of luminous stone 8 A bronze war horn, its flared bell shaped like a charging ram 250 gp Art Objects d8 Item 1 An
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Kinds of Treasure Use these guidelines in conjunction with the information in the Dungeon Master's Guide to detail treasures adventurers might find in ancient ruins built by giants. Coins Giants
likeness of a god 6 A slightly bent silver crown kept as a trophy 7 A lopsided chunk of luminous stone 8 A bronze war horn, its flared bell shaped like a charging ram 250 gp Art Objects d8 Item 1 An
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, stone bridges arc over chasms, their surfaces embellished with fine carvings and intricate patterns. The great stone doors leading outside can withstand a battering ram when secured, but glide open
stronghold. Island of Stability A well-built stronghold is an easily managed, tranquil environment where dwarves focus on rearing their families and pursuing their craft. Since the beginnings of their
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, stone bridges arc over chasms, their surfaces embellished with fine carvings and intricate patterns. The great stone doors leading outside can withstand a battering ram when secured, but glide open
stronghold. Island of Stability A well-built stronghold is an easily managed, tranquil environment where dwarves focus on rearing their families and pursuing their craft. Since the beginnings of their
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, stone bridges arc over chasms, their surfaces embellished with fine carvings and intricate patterns. The great stone doors leading outside can withstand a battering ram when secured, but glide open
stronghold. Island of Stability A well-built stronghold is an easily managed, tranquil environment where dwarves focus on rearing their families and pursuing their craft. Since the beginnings of their
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
shares one piece of useful information. Roll a d8 and consult the Ahoyhoy Lore table to determine what information is shared. Ahoyhoy Lore d8 Lore 1 There are several shipwrecks off the northern
dinosaur haunts the shallows at high tide. 2 There’s an old trail leading from Ahoyhoy to Dangwaru, high up on the mountainside. Tortles built the Typhoon Palace a century ago for the survivors of a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
lurking in the shadows B11a 1 gibbering mouther guarding a treasure chest in area B11b (see “Treasure Chest” below) Mechanical Beholder A mechanical beholder built for the Day of Wonders parade lies on
they find the fake stone or not, characters have little recourse but to consult with “Laeral” at the Seven Masks Theater in the Dock Ward. If they go there, proceed with encounter 6, “Theater.”
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
shares one piece of useful information. Roll a d8 and consult the Ahoyhoy Lore table to determine what information is shared. Ahoyhoy Lore d8 Lore 1 There are several shipwrecks off the northern
dinosaur haunts the shallows at high tide. 2 There’s an old trail leading from Ahoyhoy to Dangwaru, high up on the mountainside. Tortles built the Typhoon Palace a century ago for the survivors of a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
lurking in the shadows B11a 1 gibbering mouther guarding a treasure chest in area B11b (see “Treasure Chest” below) Mechanical Beholder A mechanical beholder built for the Day of Wonders parade lies on
they find the fake stone or not, characters have little recourse but to consult with “Laeral” at the Seven Masks Theater in the Dock Ward. If they go there, proceed with encounter 6, “Theater.”






