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Returning 21 results for 'bullets being diffusing cells race'.
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Monsters
Guildmasters’ Guide to Ravnica
medusas of Ravnica, often called gorgons, are a monstrous race of creatures that appear superficially similar to human women. In place of hair, a gorgon has a writhing mass of black, serpentine
harmless.
This deadly gaze attack gives medusas a degree of power among the Golgari that is out of proportion with their small numbers. Medusas command a significant share of the guild's smaller cells
Species
Spelljammer: Adventures in Space
internal organs of the usual sort. Their bodies are composed of cells, fibers, plasma-like ooze, and clusters of nerves. These nerves enable a plasmoid to detect light, heat, texture, sound, pain, and
you create your D&D character, you decide whether your character is a member of the human race or one of the game’s fantastical races. If you create a character using a race option
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
and modern firearms use bullets. Futuristic firearms are powered by a special type of ammunition called energy cells. An energy cell contains enough power for all the shots its firearm can make. Burst
piercing 3 lb. Ammunition (range 30/90), loading Musket
500 gp 1d12 piercing 10 lb. Ammunition (range 40/120), loading, two-handed Ammunition Bullets (10)
3 gp — 2 lb. — Modern Item Cost Damage
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
and modern firearms use bullets. Futuristic firearms are powered by a special type of ammunition called energy cells. An energy cell contains enough power for all the shots its firearm can make. Burst
piercing 3 lb. Ammunition (range 30/90), loading Musket
500 gp 1d12 piercing 10 lb. Ammunition (range 40/120), loading, two-handed Ammunition Bullets (10)
3 gp — 2 lb. — Modern Item Cost Damage
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
and modern firearms use bullets. Futuristic firearms are powered by a special type of ammunition called energy cells. An energy cell contains enough power for all the shots its firearm can make. Burst
piercing 3 lb. Ammunition (range 30/90), loading Musket
500 gp 1d12 piercing 10 lb. Ammunition (range 40/120), loading, two-handed Ammunition Bullets (10)
3 gp — 2 lb. — Modern Item Cost Damage
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Reload weapon. You must then reload the weapon as an action or a Bonus Action. Ammunition Firearm Bullets are destroyed upon use in a modern firearm. Futuristic firearms use Energy Cells that become
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Reload weapon. You must then reload the weapon as an action or a Bonus Action. Ammunition Firearm Bullets are destroyed upon use in a modern firearm. Futuristic firearms use Energy Cells that become
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Reload weapon. You must then reload the weapon as an action or a Bonus Action. Ammunition Firearm Bullets are destroyed upon use in a modern firearm. Futuristic firearms use Energy Cells that become
Weapon Property
Firearm Bullets are destroyed upon use in a modern firearm. Futuristic firearms use Energy Cells that become depleted but could possibly be recharged with the proper equipment, at your discretion. An Energy Cell weighs 1/2 lb.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
the Shadowlands (detailed in “Other Domains of Dread”) in search of evil to vanquish. Bold and proud, many members of the Circle inadvertently race toward dramatic tragedies. The more successful
willingness to peer into others’ minds mean that many fear them just as much as the villains they oppose. Cells of the Ulmist Inquisition might be found within any domain and often ally with the Church
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
the Shadowlands (detailed in “Other Domains of Dread”) in search of evil to vanquish. Bold and proud, many members of the Circle inadvertently race toward dramatic tragedies. The more successful
willingness to peer into others’ minds mean that many fear them just as much as the villains they oppose. Cells of the Ulmist Inquisition might be found within any domain and often ally with the Church
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Undercity Medusa The medusas of Ravnica, often called gorgons, are a monstrous race of creatures that appear superficially similar to human women. In place of hair, a gorgon has a writhing mass of
guild’s smaller cells around Ravnica, and at least one medusa is thought to be angling for control of the entire guild at the moment. Not all gorgons are so ambitious; some prefer to simply stalk the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
the Shadowlands (detailed in “Other Domains of Dread”) in search of evil to vanquish. Bold and proud, many members of the Circle inadvertently race toward dramatic tragedies. The more successful
willingness to peer into others’ minds mean that many fear them just as much as the villains they oppose. Cells of the Ulmist Inquisition might be found within any domain and often ally with the Church
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Undercity Medusa The medusas of Ravnica, often called gorgons, are a monstrous race of creatures that appear superficially similar to human women. In place of hair, a gorgon has a writhing mass of
guild’s smaller cells around Ravnica, and at least one medusa is thought to be angling for control of the entire guild at the moment. Not all gorgons are so ambitious; some prefer to simply stalk the
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Undercity Medusa The medusas of Ravnica, often called gorgons, are a monstrous race of creatures that appear superficially similar to human women. In place of hair, a gorgon has a writhing mass of
guild’s smaller cells around Ravnica, and at least one medusa is thought to be angling for control of the entire guild at the moment. Not all gorgons are so ambitious; some prefer to simply stalk the
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
. Many mind mages lead cells of their own.
Mind Mage
Medium humanoid (any race), neutral evil
Armor Class 12 (15 with mage armor)
Hit Points 49 (11d8)
Speed 30 ft.
STR
10(+1
represents a typical member of the rank and file, though weaponry and armor can vary.
Soldier
Medium humanoid (any race), any alignment
Armor Class 18 (chain mail, shield)
Hit Points 16 (3d8
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
. Many mind mages lead cells of their own.
Mind Mage
Medium humanoid (any race), neutral evil
Armor Class 12 (15 with mage armor)
Hit Points 49 (11d8)
Speed 30 ft.
STR
10(+1
represents a typical member of the rank and file, though weaponry and armor can vary.
Soldier
Medium humanoid (any race), any alignment
Armor Class 18 (chain mail, shield)
Hit Points 16 (3d8
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
. Many mind mages lead cells of their own.
Mind Mage
Medium humanoid (any race), neutral evil
Armor Class 12 (15 with mage armor)
Hit Points 49 (11d8)
Speed 30 ft.
STR
10(+1
represents a typical member of the rank and file, though weaponry and armor can vary.
Soldier
Medium humanoid (any race), any alignment
Armor Class 18 (chain mail, shield)
Hit Points 16 (3d8
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
bullets for the musket). For more information on firearms and explosives, see chapter 9, “Dungeon Master’s Workshop,” of the Dungeon Master’s Guide. Glider. Any Small or Medium humanoid can wear the
away, whereupon the inscription fades. On later visits to this crypt, the door is unmarked and the crypt is empty. Crypt 24 Ivan Ivliskovich, Champion of Winter Dog Racing: The race may go to the swift
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
bullets for the musket). For more information on firearms and explosives, see chapter 9, “Dungeon Master’s Workshop,” of the Dungeon Master’s Guide. Glider. Any Small or Medium humanoid can wear the
away, whereupon the inscription fades. On later visits to this crypt, the door is unmarked and the crypt is empty. Crypt 24 Ivan Ivliskovich, Champion of Winter Dog Racing: The race may go to the swift
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
bullets for the musket). For more information on firearms and explosives, see chapter 9, “Dungeon Master’s Workshop,” of the Dungeon Master’s Guide. Glider. Any Small or Medium humanoid can wear the
away, whereupon the inscription fades. On later visits to this crypt, the door is unmarked and the crypt is empty. Crypt 24 Ivan Ivliskovich, Champion of Winter Dog Racing: The race may go to the swift






