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Returning 35 results for 'burden bard diffusing chasing return'.
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Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
2nd-level wizard as an apprentice, a cleric might choose (or be assigned) a 3rd-level cleric as an acolyte, and a bard might take on a 4th-level bard as an understudy. One advantage of allowing lower
), and might eventually catch up to them. It also means the adventurers’ advancement is slowed somewhat, as they must share their XP with an NPC shouldering only part of the adventuring burden. Powerful
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Dead. They spend the night here, then disperse and return to the waking city at dawn — for a reason no one knows. Sir Ambrose Everdawn (LG male human Tethyrian knight), an aging servant of Kelemvor (god
of the dead), patrols the cemetery from sunset to sunrise, chasing off grave robbers and making sure the dead stay buried. Characters who creep around the cemetery in the dark have a 30 percent chance
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
risen as a zombie, terrifying the hamlet of Toadhop. In this heist, the characters must track down Golden Axe from the music school owner who stole it and return it to Froderic so the bard can rest
Axe from the Grave An Adventure for 6th-Level Characters Famed bard Froderic Dartwild is dead, and his beautiful mandolin, called Golden Axe, has been stolen from his grave. Even worse, Froderic has
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
can help depends on their actions in the previous chapter: If the characters delayed their return to Ten-Towns to confront Xardorok in his lair, the amount of time they spent in Xardorok’s fortress
chasing after the dragon, they have a good chance of catching up to it before too many Ten-Towns settlements are lost. The point of this chapter, beyond pitting the characters against a formidable
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
... Primary Ability Complexity Barbarian Battle Strength Average Bard Performing Charisma High Cleric Gods Wisdom Average Druid Nature Wisdom High Fighter Weapons Strength or Dexterity Low Monk Unarmed
, but more importantly, they bring a balanced mix of capabilities to adventures. You’re welcome to use that party setup or modify it using these guidelines:
Cleric: Replace with Bard or Druid
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Likes... Primary Ability Complexity Barbarian Battle Strength Average Bard Performing Charisma High Cleric Gods Wisdom Average Druid Nature Wisdom High Fighter Weapons Strength or Dexterity Low
the game, but more importantly, they bring a balanced mix of capabilities to adventures. You’re welcome to use that party setup or modify it using these guidelines:
Cleric: Replace with Bard or
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Speak with Dead Level 3 Necromancy (Bard, Cleric, Wizard) Casting Time: Action
Range: 10 feet
Components: V, S, M (burning incense)
Duration: 10 minutes
You grant the semblance of life to a
spell doesn’t return the creature’s soul to its body, only its animating spirit. Thus, the corpse can’t learn new information, doesn’t comprehend anything that has happened since it died, and can’t speculate about future events.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Buried Again If Golden Axe is returned to Frody Dartwild, read: Froderic Dartwild plucks the strings of the mandolin and plays a happy tune. Meanwhile, the news of your return spreads through Toadhop
take more than a few hours. While Frody waits, he performs his favorite music to an enrapt crowd outside My Left Boot. If there’s a bard or another musically inclined individual among the player
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
characters return to the theater, Remallia Haventree (see appendix B) waves them over and tells them that she saw two people exit the theater shortly after they did and then depart together in a hire
-coach shortly thereafter. One of them is a bard named Agorn Fuoco, the other a woman unknown to Lady Haventree. Both Remallia and Vevette know that Agorn spends time around the dangerous dockside neighborhood of Mistshore. Next Encounter Proceed with encounter 2, “Mistshore.”
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Suggestion Level 2 Enchantment (Bard, Sorcerer, Warlock, Wizard) Casting Time: Action
Range: 30 feet
Components: V, M (a drop of honey)
Duration: Concentration, up to 8 hours
You suggest a
library peacefully, and don’t return.” The target must succeed on a Wisdom saving throw or have the Charmed condition for the duration or until you or your allies deal damage to the target. The Charmed
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Suggestion Level 2 Enchantment (Bard, Sorcerer, Warlock, Wizard) Casting Time: Action
Range: 30 feet
Components: V, M (a drop of honey)
Duration: Concentration, up to 8 hours
You suggest a
peacefully, and don’t return.” The target must succeed on a Wisdom saving throw or have the Charmed condition for the duration or until you or your allies deal damage to the target. The Charmed
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Etherealness Level 7 Conjuration (Bard, Cleric, Sorcerer, Warlock, Wizard) Casting Time: Action
Range: Self
Components: V, S
Duration: Up to 8 hours
You step into the border regions of the
ends, you return to the plane you left in the spot that corresponds to your space in the Border Ethereal. If you appear in an occupied space, you are shunted to the nearest unoccupied space and take
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Suggestion Level 2 Enchantment (Bard, Sorcerer, Warlock, Wizard) Casting Time: Action
Range: 30 feet
Components: V, M (a drop of honey)
Duration: Concentration, up to 8 hours
You suggest a
library peacefully, and don’t return.” The target must succeed on a Wisdom saving throw or have the Charmed condition for the duration or until you or your allies deal damage to the target. The Charmed
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Speak with Dead Level 3 Necromancy (Bard, Cleric, Wizard) Casting Time: Action
Range: 10 feet
Components: V, S, M (burning incense)
Duration: 10 minutes
You grant the semblance of life to a
spell doesn’t return the creature’s soul to its body, only its animating spirit. Thus, the corpse can’t learn new information, doesn’t comprehend anything that has happened since it died, and can’t speculate about future events.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Adventure Background Froderic Dartwild—Frody to those who knew him well—was a gifted human bard born and raised in the hamlet of Toadhop. He could play the mandolin by age three and performed
disturbed the grave of a famous bard named Froderic Dartwild and that Frody’s corpse is “none too happy about it.” Locals ask the characters to speak with Frody, who is holed up in a cabin on the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Etherealness Level 7 Conjuration (Bard, Cleric, Sorcerer, Warlock, Wizard) Casting Time: Action
Range: Self
Components: V, S
Duration: Up to 8 hours
You step into the border regions of the
ends, you return to the plane you left in the spot that corresponds to your space in the Border Ethereal. If you appear in an occupied space, you are shunted to the nearest unoccupied space and take
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
resemble an eyeball, similar to what one might see at the end of a beholder’s eyestalk. This stone eye is the key to activating the magic portal in area Q11. The mind flayer uses it to return to Xanathar’s
shows his affection by hugging them. He stays close to them, trusting in their ability to protect him. If Renaer is with the party, he can shoulder the burden of protecting Floon. Treasure In a satchel
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
displaced Cyrans to join him in New Cyre, but most of them have started putting down new roots in the jungle land. If Cyre could be reclaimed from the Mournland, many of them would probably return; in
violent Cyran extremists. Even the Brelish, for all their practiced indifference, become guarded when confronted by Cyrans, who represent a burden foisted upon them by their leaders. They tend to treat
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
— to fight face-to-face against the demon hordes in the Blood War. But the burden is a heavy one, and if given the chance, Zariel could be convinced to set it aside, release Elturel, and return to the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Finding Iymrith The storm giants bear the burden of finding the dragon so that the characters can focus on preparing themselves for the final showdown. Hekaton and Serissa know that blue dragons
are within half a mile of Iymrith’s lair, the storm giants dismount and approach on foot, leaving the rocs to perch atop rocky outcroppings and wait for their return. Characters can ride with the giants
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
cautious. If the party contains any character with a personal reputation for shady dealings (particularly a rogue or bard), she is unfriendly. Concession. Pick one magic item owned by a member of the
play through chapter 15. Tazmikella can even return the item the characters gave to her as a concession. (She does not covet it when it might do others good, but simply resents having had it stolen.)
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
scraps of parchment. He plans to become an adventuring bard but hasn’t the courage to tell his parents, who would never tolerate such a pedestrian, dangerous life for their son. Mazia Foulard (lawful good
she intends to make a name for herself. She is absent when the characters arrive and won’t return for a couple days. Should their statistics become necessary, the students are unarmed and unarmored
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
cautious. If the party contains any character with a personal reputation for shady dealings (particularly a rogue or bard), she is unfriendly. Concession. Pick one magic item owned by a member of the
chapter 15. Tazmikella can even return the item the characters gave to her as a concession. (She does not covet it when it might do others good, but simply resents having had it stolen.)
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Guards and Wards Level 6 Abjuration (Bard, Wizard) Casting Time: 1 hour
Range: Touch
Components: V, S, M (a silver rod worth 10+ GP)
Duration: 24 hours
You create a ward that protects up to
program that the lights repeat as long as Guards and Wards lasts Magic Mouth in two locations Stinking Cloud in two locations (the vapors return within 10 minutes if dispersed while Guards and Wards
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Guards and Wards Level 6 Abjuration (Bard, Wizard) Casting Time: 1 hour
Range: Touch
Components: V, S, M (a silver rod worth 10+ GP)
Duration: 24 hours
You create a ward that protects up to
program that the lights repeat as long as Guards and Wards lasts Magic Mouth in two locations Stinking Cloud in two locations (the vapors return within 10 minutes if dispersed while Guards and Wards
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
cautionary tale meant to warn people to keep their attention on their chores. When a traveling gnome bard heard the tale, he was so intrigued that he set the story down in the book, Shemshime’s Bedtime
Rhyme. By doing so, he inadvertently created a conduit through which Shemshime could return. Yowen Pilt procured the book from an adventurer who discovered it among the debris of a shipwreck. He
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
see a hound when it bays are filled with supernatural fear and usually flee in terror. When a victim tries to run away, a hound delights in chasing after it and tormenting it before bringing the hunt
. Foiled by Sunlight. Yeth hounds can’t stand sunlight. A pack never willingly prolongs a hunt beyond the night hours and always seeks to return to its dark den before the first rays of dawn. No amount
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
audience. 19–20 A destitute bard plays the harp with mediocre skill while asking for donations. 21–22 A deaf couple communicate with each other by sign language, but suddenly stop when they notice they are
faces of the guests. Not all of them are amused. 31–32 A shifter glowers in a corner booth, looking angry at the world. 33–34 A warforged bard uses its body as a percussion instrument to entertain the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
the glass cabinet and fell victim to its spell. If one or more characters follow Rubin into the Hall of Illusions, see “Chasing Rubin” below. After recovering from the cabinet’s spell, Ween remains
outside the tent and calls out for Rubin, hoping he will return. Approaching the Hall of Illusions This large tent is painted with a mural of shifting images that show grinning faeries diving into pools
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Keranos’s Champions Alignment: Usually chaotic, often neutral Suggested Classes: Barbarian, bard, cleric, druid, sorcerer, wizard Suggested Cleric Domains: Knowledge, Tempest Suggested Backgrounds
idea why Keranos grants you visions, and the burden weighs heavily on your soul.
Devotion to Keranos Just as the storm is unpredictable and often dangerous, so is service to the lord of storms
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Kruphix’s Champions Alignment: Usually neutral Suggested Classes: Bard, cleric, druid, monk, ranger, wizard Suggested Cleric Domains: Knowledge, Trickery Suggested Backgrounds: Hermit, outlander
important to me than what he stands for. (Any)
2 Balance. Too much power in any one place is a threat to us all. (Lawful)
3 Selflessness. I accept the burden of knowledge so that others don’t
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Ward to drop off his lady friend. She now has the stone — a fact that characters can discover by questioning the man, a bard named Agorn Fuoco. Agorn made such a good impression on Manshoon that he
draft horses stamp their hooves impatiently in the snow. The driver, Rowan Evenwood (LG female Chondathan human commoner), was paid extra to wait for Agorn to return. He left in a hurry, and she
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
over, and various goods (see “Treasure”) are strewn upon the cavern floor amid the slaughtered corpses of giant lizards and steeders. Characters approaching the market see two enlarged duergar chasing a
Yantha stole a valuable gemstone from a duergar merchant and refused to return it. Peebles. The svirfneblin holding the bag is Peebles. He came to Mantol-Derith to investigate rumors of a beholder living
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
wanted anything more than to stop Vecna’s ritual. Chasing Kas Before Kas fled the sanctum, he muttered a phrase both Alustriel and Tasha overheard: “Finally, it ends in Pandesmos.” The women repeat
, Alustriel suggests the characters use the Chime of Exile to return Kas to Tovag, his Domain of Dread. Alustriel notes that the characters need to significantly weaken Kas before the magic item will work on
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Cassalanter are often out of the house on business, especially as Founders’ Day draws near; they return home an hour before dinner. Lady Ammalia Cassalanter Lady Cassalanter reacts with surprise to the sight
C18). 51–75 They’re in the library (area C3). 76–00 They’re chasing butterflies in the garden (area C25). Terenzio and Elzerina have places in the house that their parents have forbade them from






