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Returning 35 results for 'burden bards diffusing carved returner'.
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magic-items
This three-foot warhorn, a revered artifact of Dhakaan, is carved from the tip of a red dragon’s horn, banded with adamantine, and covered with runes of power. An inscription in Goblin reads
gain great influence among the Heirs of Dhakaan—and any non-Dhakaani that possesses it bears a dangerous burden.
Random Properties. The warhorn has the following random properties (see &ldquo
Magic Items
Storm King's Thunder
the ground and is a massive thing made of polished obsidian with oversized feet — the impaled skulls of four ancient blue dragons. Runes glisten in the carved obsidian, winking to life with blue
breaking at least five Ruling Scepters of Shanatar simultaneously on it. This fact has never been recorded or sung of among the dwarves or any bards or storytellers, and it can’t be discovered
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Ancient Seal This curse protects the resting place of a long-dead ruler and punishes any who disturb the ruler’s remains or plunder the treasures. Pronouncement. Carved into the stone of the crypt
door are the words “Relentless death follows those who disturb the sovereign’s rest.” Burden. Each character that gains the curse is hunted by a wraith that appears at sunset and vanishes at dawn
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Ancient Seal This curse protects the resting place of a long-dead ruler and punishes any who disturb the ruler’s remains or plunder the treasures. Pronouncement. Carved into the stone of the crypt
door are the words “Relentless death follows those who disturb the sovereign’s rest.” Burden. Each character that gains the curse is hunted by a wraith that appears at sunset and vanishes at dawn
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Ancient Seal This curse protects the resting place of a long-dead ruler and punishes any who disturb the ruler’s remains or plunder the treasures. Pronouncement. Carved into the stone of the crypt
door are the words “Relentless death follows those who disturb the sovereign’s rest.” Burden. Each character that gains the curse is hunted by a wraith that appears at sunset and vanishes at dawn
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the bards, each of which is named after one of the colleges. See chapter 7 of the Dungeon Master’s Guide for the game statistics of these magic instruments. Long ago, bards who sought the rank of
tradition fell when the colleges went into decline, but some bards dream of restoring it. College of Fochlucan The original College of Fochlucan once stood on the northeastern edge of Silverymoon. Many years
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Components of a Curse Most curses have three distinct components: pronouncement, burden, and resolution. Whatever form these take, at least one of them, especially the burden or resolution, should
of a deadly battle, assuring dire consequences for the victorious A poem, rhyme, or song foretelling doom A carved epitaph on a gravestone discouraging robbers The last words of a dying person—either
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Components of a Curse Most curses have three distinct components: pronouncement, burden, and resolution. Whatever form these take, at least one of them, especially the burden or resolution, should
of a deadly battle, assuring dire consequences for the victorious A poem, rhyme, or song foretelling doom A carved epitaph on a gravestone discouraging robbers The last words of a dying person—either
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Components of a Curse Most curses have three distinct components: pronouncement, burden, and resolution. Whatever form these take, at least one of them, especially the burden or resolution, should
of a deadly battle, assuring dire consequences for the victorious A poem, rhyme, or song foretelling doom A carved epitaph on a gravestone discouraging robbers The last words of a dying person—either
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the bards, each of which is named after one of the colleges. See chapter 7 of the Dungeon Master’s Guide for the game statistics of these magic instruments. Long ago, bards who sought the rank of
tradition fell when the colleges went into decline, but some bards dream of restoring it. College of Fochlucan The original College of Fochlucan once stood on the northeastern edge of Silverymoon. Many years
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the bards, each of which is named after one of the colleges. See chapter 7 of the Dungeon Master’s Guide for the game statistics of these magic instruments. Long ago, bards who sought the rank of
tradition fell when the colleges went into decline, but some bards dream of restoring it. College of Fochlucan The original College of Fochlucan once stood on the northeastern edge of Silverymoon. Many years
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
attract. She is the patron of rangers in the same way that Milil is the patron of bards, but even rangers rarely pray to her directly. They instead pray to Gwaeron Windstrom, who they believe will
wilds. She has many shrines, particularly in the Savage Frontier. Most consist of a dead tree trunk into which has been carved a likeness of her holy symbol, a unicorn’s head. Alternatively, the likeness
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
attract. She is the patron of rangers in the same way that Milil is the patron of bards, but even rangers rarely pray to her directly. They instead pray to Gwaeron Windstrom, who they believe will
wilds. She has many shrines, particularly in the Savage Frontier. Most consist of a dead tree trunk into which has been carved a likeness of her holy symbol, a unicorn’s head. Alternatively, the likeness
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
attract. She is the patron of rangers in the same way that Milil is the patron of bards, but even rangers rarely pray to her directly. They instead pray to Gwaeron Windstrom, who they believe will
wilds. She has many shrines, particularly in the Savage Frontier. Most consist of a dead tree trunk into which has been carved a likeness of her holy symbol, a unicorn’s head. Alternatively, the likeness
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, intending to leave through the double door in the west wall. The mind flayer expects Grum’shar and the intellect devourer to cover its escape. Nihiloor carries a 3-inch-diameter stone orb carved to
shows his affection by hugging them. He stays close to them, trusting in their ability to protect him. If Renaer is with the party, he can shoulder the burden of protecting Floon. Treasure In a satchel
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, intending to leave through the double door in the west wall. The mind flayer expects Grum’shar and the intellect devourer to cover its escape. Nihiloor carries a 3-inch-diameter stone orb carved to
shows his affection by hugging them. He stays close to them, trusting in their ability to protect him. If Renaer is with the party, he can shoulder the burden of protecting Floon. Treasure In a satchel
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, intending to leave through the double door in the west wall. The mind flayer expects Grum’shar and the intellect devourer to cover its escape. Nihiloor carries a 3-inch-diameter stone orb carved to
shows his affection by hugging them. He stays close to them, trusting in their ability to protect him. If Renaer is with the party, he can shoulder the burden of protecting Floon. Treasure In a satchel
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, weighs close to 300 pounds, and is fashioned of dark, stained wood carved with images of harts and roses. Its taut strings are made of gut. A character who plays the harp and succeeds on a DC 15
doesn’t appear again. If the characters attack the ghost, it attacks them in turn. Treasure The lute, though old and covered in dust, has survived the passage of time. It is a magic instrument of the bards called a Doss lute.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, weighs close to 300 pounds, and is fashioned of dark, stained wood carved with images of harts and roses. Its taut strings are made of gut. A character who plays the harp and succeeds on a DC 15
doesn’t appear again. If the characters attack the ghost, it attacks them in turn. Treasure The lute, though old and covered in dust, has survived the passage of time. It is a magic instrument of the bards called a Doss lute.
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Rumors and Legends Countless legends have arisen regarding the mysterious Barrier Peaks, and those tales circulate constantly among adventurers, explorers, and bards. Rumors specific to Kwalish and
, they are, using the peaks as a secure hideout. It’s said that markings carved into the mountains have been left by these criminals to help point the way to their lair. 66–70 The Barrier Peaks are
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Rumors and Legends Countless legends have arisen regarding the mysterious Barrier Peaks, and those tales circulate constantly among adventurers, explorers, and bards. Rumors specific to Kwalish and
, they are, using the peaks as a secure hideout. It’s said that markings carved into the mountains have been left by these criminals to help point the way to their lair. 66–70 The Barrier Peaks are
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, weighs close to 300 pounds, and is fashioned of dark, stained wood carved with images of harts and roses. Its taut strings are made of gut. A character who plays the harp and succeeds on a DC 15
doesn’t appear again. If the characters attack the ghost, it attacks them in turn. Treasure The lute, though old and covered in dust, has survived the passage of time. It is a magic instrument of the bards called a Doss lute.
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Rumors and Legends Countless legends have arisen regarding the mysterious Barrier Peaks, and those tales circulate constantly among adventurers, explorers, and bards. Rumors specific to Kwalish and
, they are, using the peaks as a secure hideout. It’s said that markings carved into the mountains have been left by these criminals to help point the way to their lair. 66–70 The Barrier Peaks are
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
depending on need. The Burden of Leadership Your natural charisma makes you the obvious choice to be the leader of your franchise. Others look to you constantly for inspiration, even if they’re afraid to
8 A polo mallet carved in the shape of the tarrasque
9 A flask of liquid that changes color each time you cast
10 The antler stub of a peryton, decorated with nymph hair and pixie dust
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
depending on need. The Burden of Leadership Your natural charisma makes you the obvious choice to be the leader of your franchise. Others look to you constantly for inspiration, even if they’re afraid to
8 A polo mallet carved in the shape of the tarrasque
9 A flask of liquid that changes color each time you cast
10 The antler stub of a peryton, decorated with nymph hair and pixie dust
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
depending on need. The Burden of Leadership Your natural charisma makes you the obvious choice to be the leader of your franchise. Others look to you constantly for inspiration, even if they’re afraid to
8 A polo mallet carved in the shape of the tarrasque
9 A flask of liquid that changes color each time you cast
10 The antler stub of a peryton, decorated with nymph hair and pixie dust
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
present, Mytchyl Dwyer lies on his bed with his wheelchair close by. Mounted on the wall above the headboard are three songbirds carved from driftwood. C7d: Spare Room. No one uses this room currently
perimeter. Eight rectangular, stained-glass skylights give the chamber a cathedral-like aspect. The room’s three double doors have built-in, hand-carved panels depicting scenes of dancing and merrymaking
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
present, Mytchyl Dwyer lies on his bed with his wheelchair close by. Mounted on the wall above the headboard are three songbirds carved from driftwood. C7d: Spare Room. No one uses this room currently
perimeter. Eight rectangular, stained-glass skylights give the chamber a cathedral-like aspect. The room’s three double doors have built-in, hand-carved panels depicting scenes of dancing and merrymaking
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
’ territory. Adventurers trying to eradicate a kobold infestation often find themselves stuck in low passages too narrow to turn around in, forcing them to move in single file and putting the burden of combat
protected by an insulating layer of dung and decomposing matter around the eggs. Throne Room A warren’s throne room is always protected by traps and features a shrine to Kurtulmak in the form of a carved
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
’ territory. Adventurers trying to eradicate a kobold infestation often find themselves stuck in low passages too narrow to turn around in, forcing them to move in single file and putting the burden of combat
protected by an insulating layer of dung and decomposing matter around the eggs. Throne Room A warren’s throne room is always protected by traps and features a shrine to Kurtulmak in the form of a carved
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
’ territory. Adventurers trying to eradicate a kobold infestation often find themselves stuck in low passages too narrow to turn around in, forcing them to move in single file and putting the burden of combat
protected by an insulating layer of dung and decomposing matter around the eggs. Throne Room A warren’s throne room is always protected by traps and features a shrine to Kurtulmak in the form of a carved
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
throughout the region. From the surface, Citadel Adbar looks less like a castle or a human city than a mountain carved to suit the purposes of the dwarves who live there. The two great towers that stand
known written copies have ever been reported. Only a privileged few non-dwarves have ever heard the Dirge in its entirety, and dwarf bards who want to perform this epic must demonstrate great skill in
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
present, Mytchyl Dwyer lies on his bed with his wheelchair close by. Mounted on the wall above the headboard are three songbirds carved from driftwood. C7d: Spare Room. No one uses this room currently
perimeter. Eight rectangular, stained-glass skylights give the chamber a cathedral-like aspect. The room’s three double doors have built-in, hand-carved panels depicting scenes of dancing and merrymaking
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
throughout the region. From the surface, Citadel Adbar looks less like a castle or a human city than a mountain carved to suit the purposes of the dwarves who live there. The two great towers that stand
known written copies have ever been reported. Only a privileged few non-dwarves have ever heard the Dirge in its entirety, and dwarf bards who want to perform this epic must demonstrate great skill in
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
throughout the region. From the surface, Citadel Adbar looks less like a castle or a human city than a mountain carved to suit the purposes of the dwarves who live there. The two great towers that stand
known written copies have ever been reported. Only a privileged few non-dwarves have ever heard the Dirge in its entirety, and dwarf bards who want to perform this epic must demonstrate great skill in






