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Returning 35 results for 'burden barriers diffusing chasing remote'.
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Backgrounds
Sword Coast Adventurer's Guide
few miles from where they were born.
You aren’t one of those folk.
You are from a distant place, one so remote that few of the common folk in the North realize that it exists, and chances are
hundreds of miles of the Great Glacier and the Great Ice Sea. No one from your nation makes the effort to cross such colossal barriers without a convincing reason. You must fear something truly
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
not a plane is remote or coterminous at a given time depends entirely on the needs of your story. Manifest Zones At certain places in the Material Plane, the barriers between worlds are thin, and
coterminous. When its influence is weak, a plane is remote. The state of a plane can be important for performing epic rituals, creating of eldritch machines, or interacting with extraplanar entities. Whether or
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
not a plane is remote or coterminous at a given time depends entirely on the needs of your story. Manifest Zones At certain places in the Material Plane, the barriers between worlds are thin, and
coterminous. When its influence is weak, a plane is remote. The state of a plane can be important for performing epic rituals, creating of eldritch machines, or interacting with extraplanar entities. Whether or
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Giant Ox Giant oxen labor as beasts of burden for giants of all kinds, pulling plows, hauling oversized carts, and performing similar tasks well suited to their tremendous strength. These cattle are
XP) Proficiency Bonus +2
Beast of Burden. The ox is considered to be one size larger for the purpose of determining its carrying capacity.
Actions
Gore. Melee Weapon Attack: +8 to hit, reach 10
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Giant Ox Giant oxen labor as beasts of burden for giants of all kinds, pulling plows, hauling oversized carts, and performing similar tasks well suited to their tremendous strength. These cattle are
XP) Proficiency Bonus +2
Beast of Burden. The ox is considered to be one size larger for the purpose of determining its carrying capacity.
Actions
Gore. Melee Weapon Attack: +8 to hit, reach 10
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Giant Ox Giant oxen labor as beasts of burden for giants of all kinds, pulling plows, hauling oversized carts, and performing similar tasks well suited to their tremendous strength. These cattle are
XP) Proficiency Bonus +2
Beast of Burden. The ox is considered to be one size larger for the purpose of determining its carrying capacity.
Actions
Gore. Melee Weapon Attack: +8 to hit, reach 10
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
not a plane is remote or coterminous at a given time depends entirely on the needs of your story. Manifest Zones At certain places in the Material Plane, the barriers between worlds are thin, and
coterminous. When its influence is weak, a plane is remote. The state of a plane can be important for performing epic rituals, creating of eldritch machines, or interacting with extraplanar entities. Whether or
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
uneven ground. Valleys and ridges channel travel in certain directions. Mountain ranges present forbidding barriers traversed only by remote passes. Even the most trackless desert reveals favored
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
uneven ground. Valleys and ridges channel travel in certain directions. Mountain ranges present forbidding barriers traversed only by remote passes. Even the most trackless desert reveals favored
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
uneven ground. Valleys and ridges channel travel in certain directions. Mountain ranges present forbidding barriers traversed only by remote passes. Even the most trackless desert reveals favored
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
influence. When the influence of a plane is especially strong it is said to be coterminous. When its influence is weak, a plane is remote. These states can be important for epic rituals, the creation of
eldritch machines or interaction with extraplanar entities. There are also manifest zones: places in the material plane where the barriers are thin and where some aspects of a plane can bleed through
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
influence. When the influence of a plane is especially strong it is said to be coterminous. When its influence is weak, a plane is remote. These states can be important for epic rituals, the creation of
eldritch machines or interaction with extraplanar entities. There are also manifest zones: places in the material plane where the barriers are thin and where some aspects of a plane can bleed through
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
influence. When the influence of a plane is especially strong it is said to be coterminous. When its influence is weak, a plane is remote. These states can be important for epic rituals, the creation of
eldritch machines or interaction with extraplanar entities. There are also manifest zones: places in the material plane where the barriers are thin and where some aspects of a plane can bleed through
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
ones in this section. Otherwise, improvise as you play. Complications can be barriers to progress or opportunities for mayhem. Characters being chased through a forest by bugbears might spot a wasp nest
example, characters chasing a thief through a marketplace might draw unwanted attention from other members of the thieves’ guild. As they pursue the fleeing thief, they must also evade the thieves
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
ones in this section. Otherwise, improvise as you play. Complications can be barriers to progress or opportunities for mayhem. Characters being chased through a forest by bugbears might spot a wasp nest
example, characters chasing a thief through a marketplace might draw unwanted attention from other members of the thieves’ guild. As they pursue the fleeing thief, they must also evade the thieves
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
ones in this section. Otherwise, improvise as you play. Complications can be barriers to progress or opportunities for mayhem. Characters being chased through a forest by bugbears might spot a wasp nest
example, characters chasing a thief through a marketplace might draw unwanted attention from other members of the thieves’ guild. As they pursue the fleeing thief, they must also evade the thieves
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. If an enemy force does approach, though, these barriers do a good job of delaying any incursion until the goblinoids can rally their defenses. Inside the surrounding bulwark, the goblinoids all have
protect it. Pens and Pits Goblins are responsible for tending to the camp’s slaves, battle beasts, and beasts of burden. These are hobbled, chained to posts, or placed in pens, cages, or pits as needed
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. If an enemy force does approach, though, these barriers do a good job of delaying any incursion until the goblinoids can rally their defenses. Inside the surrounding bulwark, the goblinoids all have
protect it. Pens and Pits Goblins are responsible for tending to the camp’s slaves, battle beasts, and beasts of burden. These are hobbled, chained to posts, or placed in pens, cages, or pits as needed
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. If an enemy force does approach, though, these barriers do a good job of delaying any incursion until the goblinoids can rally their defenses. Inside the surrounding bulwark, the goblinoids all have
protect it. Pens and Pits Goblins are responsible for tending to the camp’s slaves, battle beasts, and beasts of burden. These are hobbled, chained to posts, or placed in pens, cages, or pits as needed
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
giants chasing silver dragons while riding rocs and golden sky-chariots drawn by griffons. Marble bleachers hug the walls near the entrance, across from which stands an ornate alabaster throne inlaid
, with a successful DC 10 Intelligence (History) check, recall tales of a dragon that matches Felgolos’s description attacking Zhentarim caravans and snatching their wagons, beasts of burden and all
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
giants chasing silver dragons while riding rocs and golden sky-chariots drawn by griffons. Marble bleachers hug the walls near the entrance, across from which stands an ornate alabaster throne inlaid
, with a successful DC 10 Intelligence (History) check, recall tales of a dragon that matches Felgolos’s description attacking Zhentarim caravans and snatching their wagons, beasts of burden and all
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
giants chasing silver dragons while riding rocs and golden sky-chariots drawn by griffons. Marble bleachers hug the walls near the entrance, across from which stands an ornate alabaster throne inlaid
, with a successful DC 10 Intelligence (History) check, recall tales of a dragon that matches Felgolos’s description attacking Zhentarim caravans and snatching their wagons, beasts of burden and all
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
is released by someone remote from the group, and it can be sent out again to look for the individual that released it in order to deliver a response. Most of the army travels on foot, and wolf-riding
center of the army, dragging along the equipment of war while surrounded by its users. If slaves have yet to be acquired, goblins and beasts of burden perform this function. Conquest and Occupation
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
is released by someone remote from the group, and it can be sent out again to look for the individual that released it in order to deliver a response. Most of the army travels on foot, and wolf-riding
center of the army, dragging along the equipment of war while surrounded by its users. If slaves have yet to be acquired, goblins and beasts of burden perform this function. Conquest and Occupation
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
is released by someone remote from the group, and it can be sent out again to look for the individual that released it in order to deliver a response. Most of the army travels on foot, and wolf-riding
center of the army, dragging along the equipment of war while surrounded by its users. If slaves have yet to be acquired, goblins and beasts of burden perform this function. Conquest and Occupation
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
would rather not do or that they’re unable to perform, such as chasing kobolds out of a narrow cave or retrieving something from deep within a lake. (Stone giants are poor swimmers; they dislike
quintessents are the most reclusive of their kind, lairing in remote and inhospitable sites surrounded by brutal winds and murderous weather (see chapter 3 for more information on these creatures
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
would rather not do or that they’re unable to perform, such as chasing kobolds out of a narrow cave or retrieving something from deep within a lake. (Stone giants are poor swimmers; they dislike
quintessents are the most reclusive of their kind, lairing in remote and inhospitable sites surrounded by brutal winds and murderous weather (see chapter 3 for more information on these creatures
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
would rather not do or that they’re unable to perform, such as chasing kobolds out of a narrow cave or retrieving something from deep within a lake. (Stone giants are poor swimmers; they dislike
quintessents are the most reclusive of their kind, lairing in remote and inhospitable sites surrounded by brutal winds and murderous weather (see chapter 3 for more information on these creatures
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
valuable magic potions, and eagerly encourages his shoppers to investigate — and then return to tell him the story. Garynmor Stables and Menagerie As horses and other beasts of burden aren’t allowed inside
and each other, speaking through the barriers so as to maintain anonymity. Also popular are schools like the Lamp of Learning and the Verdashir Academy (also known as the Dervish Academy), which train
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
As horses and other beasts of burden aren’t allowed inside the city walls, the Outer City overflows with stables and hostlers, ranging from muddy pens to barns nicer than most inns. Of these, the
people from across the city can buy and sell secrets with Guild agents and each other, speaking through the barriers so as to maintain anonymity. Also popular are schools like the Lamp of Learning and the
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
As horses and other beasts of burden aren’t allowed inside the city walls, the Outer City overflows with stables and hostlers, ranging from muddy pens to barns nicer than most inns. Of these, the
people from across the city can buy and sell secrets with Guild agents and each other, speaking through the barriers so as to maintain anonymity. Also popular are schools like the Lamp of Learning and the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
valuable magic potions, and eagerly encourages his shoppers to investigate — and then return to tell him the story. Garynmor Stables and Menagerie As horses and other beasts of burden aren’t allowed inside
and each other, speaking through the barriers so as to maintain anonymity. Also popular are schools like the Lamp of Learning and the Verdashir Academy (also known as the Dervish Academy), which train
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
As horses and other beasts of burden aren’t allowed inside the city walls, the Outer City overflows with stables and hostlers, ranging from muddy pens to barns nicer than most inns. Of these, the
people from across the city can buy and sell secrets with Guild agents and each other, speaking through the barriers so as to maintain anonymity. Also popular are schools like the Lamp of Learning and the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
valuable magic potions, and eagerly encourages his shoppers to investigate — and then return to tell him the story. Garynmor Stables and Menagerie As horses and other beasts of burden aren’t allowed inside
and each other, speaking through the barriers so as to maintain anonymity. Also popular are schools like the Lamp of Learning and the Verdashir Academy (also known as the Dervish Academy), which train
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
or barriers, so anyone traversing it is at the mercy of the wind. Suggested Encounter The first time the adventurers approach the midpoint of the bridge, they see a fire giant and a hell hound
barn for treasure, chasing chickens and swine in the field, or dancing around 1d4 tied-up prisoners (commoners). The goblins have covered their captives’ heads with old buckets, flowerpots, and






