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Returning 35 results for 'burden barriers diffusing combine rain'.
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Backgrounds
Guildmasters’ Guide to Ravnica
5th
dominate person
Your magic often takes the form of blue or golden runes floating and glowing in the air in circular patterns or of shimmering azure barriers of magical energy. If you
it and now does me occasional favors.
9
I have a fanatical Selesnya cousin who keeps trying to recruit me and everyone else in the family.
10
While growing up, I was bullied by a brat who’s now a hybrid in the Simic Combine.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Dehydration Characters who explore Chult need plenty of water to stay hydrated. The water found in rivers and on the ground is unfit for drinking unless it is boiled first. If they have a rain
catcher (see “Buying a Special Item"), characters can use it to collect rain and then store the water in portable containers. At the end of each day, any character who hasn’t drunk at least 2 gallons of
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Dehydration Characters who explore Chult need plenty of water to stay hydrated. The water found in rivers and on the ground is unfit for drinking unless it is boiled first. If they have a rain
catcher (see “Buying a Special Item"), characters can use it to collect rain and then store the water in portable containers. At the end of each day, any character who hasn’t drunk at least 2 gallons of
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Dehydration Characters who explore Chult need plenty of water to stay hydrated. The water found in rivers and on the ground is unfit for drinking unless it is boiled first. If they have a rain
catcher (see “Buying a Special Item"), characters can use it to collect rain and then store the water in portable containers. At the end of each day, any character who hasn’t drunk at least 2 gallons of
Compendium
- Sources->Dungeons & Dragons->Monster Manual
world. These massive, many-tentacled horrors combine overwhelming physical might with formidable cunning. Their powerful limbs shatter ships and topple spires, and they use their control over storms
to rain down lightning on their foes. Krakens usually have little interest in mortal affairs. These terrors were created by the gods to wage war in ages long forgotten. Since that era, most krakens
Compendium
- Sources->Dungeons & Dragons->Monster Manual
world. These massive, many-tentacled horrors combine overwhelming physical might with formidable cunning. Their powerful limbs shatter ships and topple spires, and they use their control over storms
to rain down lightning on their foes. Krakens usually have little interest in mortal affairs. These terrors were created by the gods to wage war in ages long forgotten. Since that era, most krakens
Compendium
- Sources->Dungeons & Dragons->Monster Manual
world. These massive, many-tentacled horrors combine overwhelming physical might with formidable cunning. Their powerful limbs shatter ships and topple spires, and they use their control over storms
to rain down lightning on their foes. Krakens usually have little interest in mortal affairs. These terrors were created by the gods to wage war in ages long forgotten. Since that era, most krakens
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Port Nyanzaru. Some of its notable features are described hereafter: Medium and Large dinosaurs are used as beasts of burden to haul two-wheeled carts, to hoist heavy loads on cranes, and to tow
city’s defensive walls and towers are topped with colorful awnings to shield guards from the sun and rain. All streets within the city walls are paved with cobblestones or flagstones, and they have
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Port Nyanzaru. Some of its notable features are described hereafter: Medium and Large dinosaurs are used as beasts of burden to haul two-wheeled carts, to hoist heavy loads on cranes, and to tow
city’s defensive walls and towers are topped with colorful awnings to shield guards from the sun and rain. All streets within the city walls are paved with cobblestones or flagstones, and they have
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Port Nyanzaru. Some of its notable features are described hereafter: Medium and Large dinosaurs are used as beasts of burden to haul two-wheeled carts, to hoist heavy loads on cranes, and to tow
city’s defensive walls and towers are topped with colorful awnings to shield guards from the sun and rain. All streets within the city walls are paved with cobblestones or flagstones, and they have
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
presence begins to erode the barriers between their location and the Abyss. It can take a few years for weaker demons to warp their environment, while changes begin to occur around the location of a
demon prince in about a month. To bring about these changes, the invaders must remain in the same location for some time, usually an area no more than six miles on a side, to combine their influence
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
presence begins to erode the barriers between their location and the Abyss. It can take a few years for weaker demons to warp their environment, while changes begin to occur around the location of a
demon prince in about a month. To bring about these changes, the invaders must remain in the same location for some time, usually an area no more than six miles on a side, to combine their influence
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
presence begins to erode the barriers between their location and the Abyss. It can take a few years for weaker demons to warp their environment, while changes begin to occur around the location of a
demon prince in about a month. To bring about these changes, the invaders must remain in the same location for some time, usually an area no more than six miles on a side, to combine their influence
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
entirely up to you.
Weather at Sea Use the Weather table earlier in this chapter when checking for weather at sea. If weather conditions indicate both a strong wind and heavy rain, they combine to
. From a crow’s nest, a lookout can spot another ship or a coastline up to 10 miles away, assuming clear skies. Overcast skies reduce that distance by half. Rain and fog reduce visibility just as they
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
entirely up to you.
Weather at Sea Use the Weather table earlier in this chapter when checking for weather at sea. If weather conditions indicate both a strong wind and heavy rain, they combine to
. From a crow’s nest, a lookout can spot another ship or a coastline up to 10 miles away, assuming clear skies. Overcast skies reduce that distance by half. Rain and fog reduce visibility just as they
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
entirely up to you.
Weather at Sea Use the Weather table earlier in this chapter when checking for weather at sea. If weather conditions indicate both a strong wind and heavy rain, they combine to
. From a crow’s nest, a lookout can spot another ship or a coastline up to 10 miles away, assuming clear skies. Overcast skies reduce that distance by half. Rain and fog reduce visibility just as they
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. If the results indicate strong wind and heavy rain, these weather conditions combine to create a storm that lasts for 1d6 hours. Once the storm has abated, the party’s navigator must succeed on a DC
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. If the results indicate strong wind and heavy rain, these weather conditions combine to create a storm that lasts for 1d6 hours. Once the storm has abated, the party’s navigator must succeed on a DC
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. If the results indicate strong wind and heavy rain, these weather conditions combine to create a storm that lasts for 1d6 hours. Once the storm has abated, the party’s navigator must succeed on a DC
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. If an enemy force does approach, though, these barriers do a good job of delaying any incursion until the goblinoids can rally their defenses. Inside the surrounding bulwark, the goblinoids all have
protect it. Pens and Pits Goblins are responsible for tending to the camp’s slaves, battle beasts, and beasts of burden. These are hobbled, chained to posts, or placed in pens, cages, or pits as needed
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. If an enemy force does approach, though, these barriers do a good job of delaying any incursion until the goblinoids can rally their defenses. Inside the surrounding bulwark, the goblinoids all have
protect it. Pens and Pits Goblins are responsible for tending to the camp’s slaves, battle beasts, and beasts of burden. These are hobbled, chained to posts, or placed in pens, cages, or pits as needed
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. If an enemy force does approach, though, these barriers do a good job of delaying any incursion until the goblinoids can rally their defenses. Inside the surrounding bulwark, the goblinoids all have
protect it. Pens and Pits Goblins are responsible for tending to the camp’s slaves, battle beasts, and beasts of burden. These are hobbled, chained to posts, or placed in pens, cages, or pits as needed
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
check (your choice) to navigate the maze. On a failed check, the maze counts as 10 feet of difficult terrain. 5 The ground beneath your feet is slippery with rain, spilled oil, or some other liquid
ones in this section. Otherwise, improvise as you play. Complications can be barriers to progress or opportunities for mayhem. Characters being chased through a forest by bugbears might spot a wasp nest
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
check (your choice) to navigate the maze. On a failed check, the maze counts as 10 feet of difficult terrain. 5 The ground beneath your feet is slippery with rain, spilled oil, or some other liquid
ones in this section. Otherwise, improvise as you play. Complications can be barriers to progress or opportunities for mayhem. Characters being chased through a forest by bugbears might spot a wasp nest
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
check (your choice) to navigate the maze. On a failed check, the maze counts as 10 feet of difficult terrain. 5 The ground beneath your feet is slippery with rain, spilled oil, or some other liquid
ones in this section. Otherwise, improvise as you play. Complications can be barriers to progress or opportunities for mayhem. Characters being chased through a forest by bugbears might spot a wasp nest
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
. The most accomplished Battle Masters are well-rounded figures who combine their carefully honed combat skills with academic study in the fields of history, theory, and the arts. Level 3: Combat
combine rigorous training with physical excellence to deal devastating blows, withstand peril, and garner glory. Whether in athletic contests or bloody battle, Champions strive for the crown of the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
. The most accomplished Battle Masters are well-rounded figures who combine their carefully honed combat skills with academic study in the fields of history, theory, and the arts. Level 3: Combat
combine rigorous training with physical excellence to deal devastating blows, withstand peril, and garner glory. Whether in athletic contests or bloody battle, Champions strive for the crown of the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
. The most accomplished Battle Masters are well-rounded figures who combine their carefully honed combat skills with academic study in the fields of history, theory, and the arts. Level 3: Combat
combine rigorous training with physical excellence to deal devastating blows, withstand peril, and garner glory. Whether in athletic contests or bloody battle, Champions strive for the crown of the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
headstones wiped anonymously clean by wind and rain. Watching over all of this is the powerful Gravemakers crew. Far more than simply caretakers and laborers, the Gravemakers guard the dead — and
valuable magic potions, and eagerly encourages his shoppers to investigate — and then return to tell him the story. Garynmor Stables and Menagerie As horses and other beasts of burden aren’t allowed inside
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
headstones wiped anonymously clean by wind and rain. Watching over all of this is the powerful Gravemakers crew. Far more than simply caretakers and laborers, the Gravemakers guard the dead — and
valuable magic potions, and eagerly encourages his shoppers to investigate — and then return to tell him the story. Garynmor Stables and Menagerie As horses and other beasts of burden aren’t allowed inside
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
centuries still lie entombed with their heroes, their headstones wiped anonymously clean by wind and rain. Watching over all of this is the powerful Gravemakers crew. Far more than simply caretakers
As horses and other beasts of burden aren’t allowed inside the city walls, the Outer City overflows with stables and hostlers, ranging from muddy pens to barns nicer than most inns. Of these, the
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
centuries still lie entombed with their heroes, their headstones wiped anonymously clean by wind and rain. Watching over all of this is the powerful Gravemakers crew. Far more than simply caretakers
As horses and other beasts of burden aren’t allowed inside the city walls, the Outer City overflows with stables and hostlers, ranging from muddy pens to barns nicer than most inns. Of these, the
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
centuries still lie entombed with their heroes, their headstones wiped anonymously clean by wind and rain. Watching over all of this is the powerful Gravemakers crew. Far more than simply caretakers
As horses and other beasts of burden aren’t allowed inside the city walls, the Outer City overflows with stables and hostlers, ranging from muddy pens to barns nicer than most inns. Of these, the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
headstones wiped anonymously clean by wind and rain. Watching over all of this is the powerful Gravemakers crew. Far more than simply caretakers and laborers, the Gravemakers guard the dead — and
valuable magic potions, and eagerly encourages his shoppers to investigate — and then return to tell him the story. Garynmor Stables and Menagerie As horses and other beasts of burden aren’t allowed inside
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Vigil stand outside these gates on the nearby mountainsides, ready to rain ballista bolts and catapult stones down on would-be invaders. The road ends at the Runegate, the main entrance to the
Icespear family have proven fruitless. The town has survived for several seasons without a governor — no one in town wants the power or the burden. Visitors who would rather not endure the bland food and






