Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 10 results for 'burden barriers diffusing continually regions'.
Other Suggestions:
burden barriers diffusing continually region
barren barriers diffusing continually regions
burn barriers diffusing continually regions
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
’ territory. Adventurers trying to eradicate a kobold infestation often find themselves stuck in low passages too narrow to turn around in, forcing them to move in single file and putting the burden of combat
deadfalls, which the kobolds set up either to kill intruders or to block off key areas of the warren as invaders approach those places. Since the tribe is continually migrating and expanding its
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. If an enemy force does approach, though, these barriers do a good job of delaying any incursion until the goblinoids can rally their defenses. Inside the surrounding bulwark, the goblinoids all have
protect it. Pens and Pits Goblins are responsible for tending to the camp’s slaves, battle beasts, and beasts of burden. These are hobbled, chained to posts, or placed in pens, cages, or pits as needed
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
or avoiding the cost of local customs and the price of a Beacon of Passage. The Thunder Sea is nearly the size of Khorvaire itself, and the sahuagin aren’t everywhere; however, those regions shunned by
as the Five Nations. It does have wilderness regions with feral beasts roaming at will, and you might find wild plesiosaurs, a scheming sea hag, or a hungry scrag. But in the areas above and around
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
or avoiding the cost of local customs and the price of a Beacon of Passage. The Thunder Sea is nearly the size of Khorvaire itself, and the sahuagin aren’t everywhere; however, those regions shunned by
as the Five Nations. It does have wilderness regions with feral beasts roaming at will, and you might find wild plesiosaurs, a scheming sea hag, or a hungry scrag. But in the areas above and around
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
, while yugoloths dwell in layers bound to the Amaranthine City. Some layers are bounded by physical barriers, but most either loop back on themselves or end in walls of fog—not unlike the dead-gray
sanitarium whose inmates are trapped and starving. These regions are inhabited by shadows, but the fiendish gardeners can instill near-sentience into them if it serves their purposes. Fragments
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
dimensional barriers that prevent fiends from teleporting or summoning other demons within the sector. Fiendish Arena In this zone, a vampire named Issem culls the weakest demons using arena combat. When
15 Intelligence (Arcana) check discerns the connection. If a character who can cast spells then succeeds on three consecutive DC 15 Intelligence (Arcana) checks while continually touching the wall, the
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
As horses and other beasts of burden aren’t allowed inside the city walls, the Outer City overflows with stables and hostlers, ranging from muddy pens to barns nicer than most inns. Of these, the
people from across the city can buy and sell secrets with Guild agents and each other, speaking through the barriers so as to maintain anonymity. Also popular are schools like the Lamp of Learning and the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
valuable magic potions, and eagerly encourages his shoppers to investigate — and then return to tell him the story. Garynmor Stables and Menagerie As horses and other beasts of burden aren’t allowed inside
and each other, speaking through the barriers so as to maintain anonymity. Also popular are schools like the Lamp of Learning and the Verdashir Academy (also known as the Dervish Academy), which train
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
a player character will have to make a Charisma (Performance) check to convey their meaning to a creature that understands little of the language. Literacy is common in the more civilized regions of
public health. Brute Force. With its many ogres and giants, Droaam has raw strength in great supply. Many tasks that would require specialized equipment or beasts of burden in the Five Nations are simply performed by a large and powerful humanoid.
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
a player character will have to make a Charisma (Performance) check to convey their meaning to a creature that understands little of the language. Literacy is common in the more civilized regions of
public health. Brute Force. With its many ogres and giants, Droaam has raw strength in great supply. Many tasks that would require specialized equipment or beasts of burden in the Five Nations are simply performed by a large and powerful humanoid.






